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Immersive Technologies for Regional Development
1. Immersive Technologies, Smart Growth and Innovation The Prosumer Challenge INSPIRE 2011 Panel Discussion Edinburgh David Wortley FRSA
2. Structure Good News and Bad News The Prosumer Revolution Immersive Technologies, Smart Growth and Regional Innovation Thoughts to Ponder
3. Good News !! Smart growth and innovation are virtually guaranteed in the global information society Location and the concept of “place” (physical or virtual) is becoming increasingly important Intelligent locations and locational intelligence will present massive opportunities for further innovation and growth
4. Bad News !! Sustainability is a really BIG challenge It is unlikely that GIS and SDI knowledge professionals will be at the forefront of the most significant location based innovations All knowledge professionals in a specific domain like GIS and SDI are an endangered species under threat from the alien Prosumer generation
5. Watch out for the Prosumer He is coming to get you !!
12. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies are commercially very significant because they engage our discretionary time, attention and money – they educate, inform and influence society
13. Some Statistics Games industry is bigger than movie and music industry 180 million active gamers in the USA playing on average 13 hours per week China 200m, India 105m, Europe 100m, Russia 10m One million people played Red Redemption’s Climate Change Game 100k people played Floodsim in first 6 weeks World Crisis games are very popular e.g. World without Oil, Evoke, Lost Joules, Innocentive (crowd sourcing)
14. Immersive Applications driven by Human Needs and Emotions Enhancing our lives, our world andour relationships – giving us access to a global network – building personalised relationship with our technologies
27. Building Bridges “My SGI” Linking the physical and virtual environments
28. Ticking all the Boxes Immersive Technologies have not only created huge market potential but have driven innovations across all sectors
29. Driving Technological Innovation 3D rendering, image processing, broadband speed, collaboration tools, networking, artificial intelligence, pattern recognition are all driven by Immersive Technology features
33. The Secrets of Harnessing a New Communications Technology Attractiveness Accessibility Affordability Does it interest/excite me ? Is it easy to access ? Can I afford the time, attention and money ?
34. The Anthropocene Era “The age when human impacts begin to overwhelm those of all other species.” “Humanity is now stuck with a planet stewardship role.” “We are as gods and have to get good at it.” Stuart Brand
35. Reality is Broken Gamers have been mastering the art of planet craft for years through “God” games. Designers of online games – and those who play them –have a head start on this mission. Gaming is “a twenty-first-century way of thinking and leading and of working together to accomplish real change” The great challenge for us today, and for the remainder of the century, is to integrate games more closely into our everyday lives, and to embrace them as a platform for collaborating on our most important planetary efforts. Jane McGonigal
36. ‘Twould be a gift for God to gi’ us to see ourselves as others see us.
37. Immersive Technologies, Smart Growth and Innovation The Prosumer Challenge INSPIRE 2011 Panel Discussion Edinburgh David Wortley FRSA