SlideShare une entreprise Scribd logo
1  sur  6
Télécharger pour lire hors ligne
The Role of Gamification and Enabling Technologies in the Future of
Commerce in an OMNI World
IORMA’s recent strategic agreement with IBM reminded me of the important role that IBM played in
shaping the future direction of my career and my involvement in the technologies and strategies I
anticipate will shortly have a very disruptive impact on business and commerce in an OMNI world.
In 1983 I was working as a Sales and Marketing Executive for IBM General Systems Division in
Nottingham. My role was known as a NIU (Non-IBM User) sales specialist trying to persuade users of
ICL, Burroughs and NCR mainframe computers to replace them with IBM kit. I was fortunate that
IBM had launched the System/38 (now the AS/400), a revolutionary new technology architecture
IBM had built from scratch, incorporating a relational database embedded into its system.
IBM System/38 – (AS/400) circa 1984
One of my customers was Courtaulds and I worked with them on supplier chain management
solutions that provided a more direct and responsive connection between retail sales and the
manufacturing process. Later in my career, during my time as Director of the Serious Games
Institute, I was to witness the quantum leap in retail-manufacturing links at the Dell manufacturing
facility in Northern Ireland. Here I saw individual laptops and PCs being built to the exact
specification of an individual customer order placed over the internet with a sophisticated logistical
operation that ensured minimal levels of stocked components.
The business model that shaped my future during this time was an IBM case study of the
pharmaceutical distributor Unichem who built substantial market share amongst High Street
chemists through the use of hand held bar code scanners that could be placed in a modem cradle to
transmit orders directly to Unichem for next day delivery. Each chemist would pay around £5000 to
join the network and would be supplied with the portable scanner and equipment that connected to
their telephone line. It provided very easy access to ordering and automated billing and was risk-free
in the sense that the chemist could be refunded the £5000 if they decided to leave the network and
return the equipment. This e-commerce solution impressed me enormously because I could see the
shift away from the tradition cost justifications of IT solutions based on greater efficiency towards
solutions based on technology for competitive advantage.
It was the Unichem solution that led me to start up my consultancy Mass Mitec in Leicester in 1984.
Our initial focus was to provide consultancy services for corporate seeking competitive advantage
and, as part of my business development strategy, I used my company as a demonstrator by
equipping myself with technology tools that provided me with competitive advantage. The first of
these tools was a floppy disk IBM PC with 64k memoryand a hardware/software package called the
Braid Telex Manager which, combined with the revolutionary (for its day) Multimate word process
software, allowed me to do electronic mailshots to client telex machines (before fax machines
existed). This solution cost my business over £6,000 but enabled to reach corporate clients and
prospects with marketing communications and regularly brought in up to 100 attendees for my
technology seminars
Enabling Technologies circa 1984
I also invested in a Polaroid Palette 35mm slide maker that I used in conjunction with Execuvision
software to design and produce my own and customer business presentations on a PC with an early
colour monitor that afforded a maximum of 4 colours and a resolution on 320 x 240 pixels. This was
later to open up many opportunities within corporate clients who not only commissioned us to
design presentations but also often purchased the same equipment and training from us.
Early Electronic Imaging Technologies
I soon discovered that corporate clients were more interested in Mass Mitec as a provider of PC
based business communication solutions than as a consultancy so we quickly became one of the
UK’s presentation graphics specialists and a supplier to many blue chip companies like Courtaulds,
IBM, BT, Thorntons, JWT, Seagram and Girobank. We were using the old 3 lens data projectors in
1985 and in 1990 we led the field by being an early adopter of electronic imaging with the Canon Ion
camera which although it stored pictures in analogue format was the forerunner of the digital
cameras we see today.
It was later in 1992 that we were to emulate the Unichem example through an enabling technology
called Diskfax. PC technology had moved on by this time and Harvard Graphics had become the de-
factor standard for presentation graphics software. The PC digital communications devices were
dominated by the Hayes Smart modems that operated at a maximum speed of 9600 bits per second
and required some expertise to get working reliably. The Diskfax enabling technology that
transformed my business consisted of a black box with a 3.5” and 5.25” floppy disk drive, a 10MB
hard disk and an in-built 9600 modem. These revolutionary devices did not require a computer and
would guarantee 100% data integrity for IBM, MAC and Unix disks over a telephone line to a remote
Diskfax unit. Diskfax essentially provided an instant, easy to install and use disk copying service
between remote sites. It was this enabling technology that enabled me to seek out a suitable High
Street Retail partner to offer a UK wide service for professional quality 35mm slides from software
like Harvard Graphics, Powerpoint and Lotus Freelance.
The National Presentation Network partnership with Prontaprint, SPC, BT, Softsel, Microsoft etc
I chose the Prontaprint retail print/copy chain as my preferred partner because they had the largest
retail network that gave me access to customers all over the UK and Eire. I offered each Prontaprint
franchise a package for £1500 which include the Diskfax, Harvard Graphics, sample slides and
Overhead Transparencies, installation and a half day presentation masterclass launch event they
could invite customers and prospects to. At the Prontaprint annual conference when the service was
first announced, I sold 70 of these packages to franchisees and within 3 months we were handing
around £10,000 slide business per month. It was this combination of an enabling technology and a
win-win ecosystem of partners (Prontaprint, SPC, Diskfax, Lotus, Mass Mitec, BT, Softsel and
Microsoft) that brought competitive advantage and a sustainable business model in which all
partners stood to gain and consequently every partner invested in marketing and developing the
system. This business relationship ran successfully until data projectors became common amongst
business users and Mass Mitec then shifted focus onto web and desktop video conferencing.
Gamification Elements – see http://www.slideshare.net/dwortley/the-gamification-elements-
glossary
Today, I believe we are the threshold over some very important enabling technologies that are likely
to create new opportunities to establish the kind of innovative win-win commercial relationships
that could transform commerce. To understand the connection between “Gamification”, enabling
technologies and commerce, I offer a couple of example business models based around win-win
relationships and Gamification concepts. The first example is Simon Cowell’s X-Factor which is a win-
win ecosystem of relationships between Simon Cowell’s Talent Management company, wannabe
stars, viewers, TV networks and Telecom providers. Simon Cowell’s business challenge is to sign up
the best talent and invest in promoting them in order to gain commission on their success. Without
enabling technologies, his company would have to invest in acquiring and promoting the talent with
all the risk and competition that involves. His use of a “Win-win” Gamification strategy means that
instead of having to invest his money, he is paid to have the best talent brought to his door and
promoted for him. All of the stakeholders in this ecosystem benefit from the arrangement and have
incentives to sustain the model for its commercial returns on their investment.
The Ingenie Insurance proposition is based on Gamification and Enabling Technologies
The other example is the car insurance provider Ingenie which specialises in insuring young drivers.
Their Gamification strategy provides incentives for young drivers to continuously improve their
driving skills and behaviours by linking the policies to the installation of a “black box” telematics
device in the driver’s car. This device monitors and provides feedback to the driver and Ingenie and
offers monthly discounts to drivers who drive well and therefore represent a lower risk to the
company. This arrangement would not be possible without the enabling monitoring and feedback
technology involved.
Gamification Influencers leverage the power of Enabling Technologies used in my Case Studies
See http://www.slideshare.net/dwortley/the-gamification-iinfluencers-glossary
All of the examples I have given of enabling technologies that delivered dramatic and rapid results
within my business and those of my win-win stakeholder partners leveraged what I call Gamification
Influencers to engage, attract and manage new customers on a significant scale in short timescales.
The Braid Telex manager and Multimate “e-mailshots” focused on Awareness, Accessibility,
Affordability, Attractiveness, Affectedness, Ambition, Appearance and Authority to establish Mass
Mitec as a thought leader, pioneer and trusted provider of advanced business communication
solutions. My White paper on Gamification and Enabling Technologies at
http://www.slideshare.net/dwortley/gamification-and-enabling-technologies-white-paper provides
a fuller understanding of the principles involved.
Today, the Internet of Things, Big Data Analytics, Cloud computing and low cost mobile devices are
all maturing rapidly and opening up a myriad of innovative solutions based around such “win-win”
ecosystems of stakeholders made possible by “Measurement and Feedback” technologies that will
offer the kinds of rewards and incentives that can attract and retain customers in exciting and
entrepreneurial ways. IORMA’s consultancy services provide thought leadership in this sector to
support the cost effective development of future commerce solutions which we can barely even yet
imagine.
The revolution has begun!!!!!
David Wortley
May 2014

Contenu connexe

Tendances

Comarch Technology Review 2010/01
Comarch Technology Review 2010/01 Comarch Technology Review 2010/01
Comarch Technology Review 2010/01 Comarch
 
6617 Promoting Thomas Net (2)
6617 Promoting Thomas Net (2)6617 Promoting Thomas Net (2)
6617 Promoting Thomas Net (2)VictoriaPotter10
 
Ibm as b2b marketing
Ibm as b2b marketingIbm as b2b marketing
Ibm as b2b marketingSanjay Ranjan
 
Analysys mason telecoms_operators_approaches_to_m2_m_and_iot
Analysys mason telecoms_operators_approaches_to_m2_m_and_iotAnalysys mason telecoms_operators_approaches_to_m2_m_and_iot
Analysys mason telecoms_operators_approaches_to_m2_m_and_iotVincenzo Gallucci
 
Digital Disruptives
Digital Disruptives Digital Disruptives
Digital Disruptives Jeremy Caine
 
E-BM, Business Models and Concepts
E-BM, Business Models and ConceptsE-BM, Business Models and Concepts
E-BM, Business Models and ConceptsKaleemSarwar2
 
E-BM Building an E-commerce Web Site
E-BM Building an E-commerce Web SiteE-BM Building an E-commerce Web Site
E-BM Building an E-commerce Web SiteKaleemSarwar2
 
Great Wireless Way, Best's Review, November 2000
Great Wireless Way, Best's Review, November 2000Great Wireless Way, Best's Review, November 2000
Great Wireless Way, Best's Review, November 2000Gates Ouimette
 
B2 B Sc And Emarkets
B2 B Sc And EmarketsB2 B Sc And Emarkets
B2 B Sc And EmarketsKimmy Chen
 
Reinventing Business Models In A Time Of Crisis
Reinventing Business Models In A Time Of CrisisReinventing Business Models In A Time Of Crisis
Reinventing Business Models In A Time Of Crisispbaumard
 
Rapid Roi - Realizing Rapid ROI Through Mobility
Rapid Roi - Realizing Rapid ROI Through MobilityRapid Roi - Realizing Rapid ROI Through Mobility
Rapid Roi - Realizing Rapid ROI Through MobilityElizabeth Lupfer
 
Big business in small business: Cloud services for SMBs
Big business in small business: Cloud services for SMBsBig business in small business: Cloud services for SMBs
Big business in small business: Cloud services for SMBsMadeline Titcomb
 
How To Avoid Becoming A Dot Bomb 2001
How To Avoid Becoming A Dot Bomb 2001How To Avoid Becoming A Dot Bomb 2001
How To Avoid Becoming A Dot Bomb 2001Julian Curtiss
 
Digital Business Whitepaper_ Digitizing the ESC_final
Digital Business Whitepaper_ Digitizing the ESC_finalDigital Business Whitepaper_ Digitizing the ESC_final
Digital Business Whitepaper_ Digitizing the ESC_finalRichard Howells
 
Small Business Guide to Unified Communications
Small Business Guide to Unified CommunicationsSmall Business Guide to Unified Communications
Small Business Guide to Unified CommunicationsShoreTel
 

Tendances (20)

Comarch Technology Review 2010/01
Comarch Technology Review 2010/01 Comarch Technology Review 2010/01
Comarch Technology Review 2010/01
 
6617 Promoting Thomas Net (2)
6617 Promoting Thomas Net (2)6617 Promoting Thomas Net (2)
6617 Promoting Thomas Net (2)
 
Dell Presentation
Dell PresentationDell Presentation
Dell Presentation
 
Ibm as b2b marketing
Ibm as b2b marketingIbm as b2b marketing
Ibm as b2b marketing
 
LEAN ENTERPRISE
LEAN ENTERPRISELEAN ENTERPRISE
LEAN ENTERPRISE
 
Analysys mason telecoms_operators_approaches_to_m2_m_and_iot
Analysys mason telecoms_operators_approaches_to_m2_m_and_iotAnalysys mason telecoms_operators_approaches_to_m2_m_and_iot
Analysys mason telecoms_operators_approaches_to_m2_m_and_iot
 
Digital Disruptives
Digital Disruptives Digital Disruptives
Digital Disruptives
 
E-BM, Business Models and Concepts
E-BM, Business Models and ConceptsE-BM, Business Models and Concepts
E-BM, Business Models and Concepts
 
E-BM Building an E-commerce Web Site
E-BM Building an E-commerce Web SiteE-BM Building an E-commerce Web Site
E-BM Building an E-commerce Web Site
 
Great Wireless Way, Best's Review, November 2000
Great Wireless Way, Best's Review, November 2000Great Wireless Way, Best's Review, November 2000
Great Wireless Way, Best's Review, November 2000
 
B2 B Sc And Emarkets
B2 B Sc And EmarketsB2 B Sc And Emarkets
B2 B Sc And Emarkets
 
IBM Software Story
IBM Software StoryIBM Software Story
IBM Software Story
 
Reinventing Business Models In A Time Of Crisis
Reinventing Business Models In A Time Of CrisisReinventing Business Models In A Time Of Crisis
Reinventing Business Models In A Time Of Crisis
 
Rapid Roi - Realizing Rapid ROI Through Mobility
Rapid Roi - Realizing Rapid ROI Through MobilityRapid Roi - Realizing Rapid ROI Through Mobility
Rapid Roi - Realizing Rapid ROI Through Mobility
 
Big business in small business: Cloud services for SMBs
Big business in small business: Cloud services for SMBsBig business in small business: Cloud services for SMBs
Big business in small business: Cloud services for SMBs
 
E business Chapter 2
E business Chapter 2E business Chapter 2
E business Chapter 2
 
How To Avoid Becoming A Dot Bomb 2001
How To Avoid Becoming A Dot Bomb 2001How To Avoid Becoming A Dot Bomb 2001
How To Avoid Becoming A Dot Bomb 2001
 
Digital Business Whitepaper_ Digitizing the ESC_final
Digital Business Whitepaper_ Digitizing the ESC_finalDigital Business Whitepaper_ Digitizing the ESC_final
Digital Business Whitepaper_ Digitizing the ESC_final
 
Chp02 Trends
Chp02 TrendsChp02 Trends
Chp02 Trends
 
Small Business Guide to Unified Communications
Small Business Guide to Unified CommunicationsSmall Business Guide to Unified Communications
Small Business Guide to Unified Communications
 

Similaire à The Role of Gamification and Enabling Technologies in the Future of Commerce in an Omni World

Communications... Unified or Not?
Communications... Unified or Not?Communications... Unified or Not?
Communications... Unified or Not?Maurice Duchesne
 
2015 Enabling Technologies and Gamification for Collaborative Ecosystems
2015 Enabling Technologies and Gamification for Collaborative Ecosystems2015 Enabling Technologies and Gamification for Collaborative Ecosystems
2015 Enabling Technologies and Gamification for Collaborative EcosystemsDavid Wortley
 
Telecom Experience
Telecom ExperienceTelecom Experience
Telecom ExperienceFalascoj
 
T-Bytes Agile & AI Operation
T-Bytes Agile & AI Operation T-Bytes Agile & AI Operation
T-Bytes Agile & AI Operation EGBG Services
 
Communications... Unified or Not?
Communications... Unified or Not?Communications... Unified or Not?
Communications... Unified or Not?Maurice Duchesne
 
Trends and Topic at NRF 2014´s Big Show
Trends and Topic at NRF 2014´s Big ShowTrends and Topic at NRF 2014´s Big Show
Trends and Topic at NRF 2014´s Big ShowJerry J. Stam
 
TADSummit Welcome Address, Alan Quayle
TADSummit Welcome Address, Alan QuayleTADSummit Welcome Address, Alan Quayle
TADSummit Welcome Address, Alan QuayleAlan Quayle
 
Managing IT in Business- IBM Report 2018
Managing IT in Business-  IBM Report 2018Managing IT in Business-  IBM Report 2018
Managing IT in Business- IBM Report 2018MayankAgrawal205
 
Company Profile
Company ProfileCompany Profile
Company ProfileITB001
 
Best Practise Guide Issue 3 Final_Oct 2016
Best Practise Guide Issue 3 Final_Oct 2016Best Practise Guide Issue 3 Final_Oct 2016
Best Practise Guide Issue 3 Final_Oct 2016Oliver Cesen
 
INTM Cloud Insights Pack
INTM Cloud Insights PackINTM Cloud Insights Pack
INTM Cloud Insights PackJarmila Yu
 
Driving Unconventional Growth through the Industrial Internet of Things
Driving Unconventional Growth through the Industrial Internet of ThingsDriving Unconventional Growth through the Industrial Internet of Things
Driving Unconventional Growth through the Industrial Internet of Thingsaccenture
 
Промышленный интернет (глазами Accenture)
Промышленный интернет (глазами Accenture)Промышленный интернет (глазами Accenture)
Промышленный интернет (глазами Accenture)Sergey Zhdanov
 
Tams Media Brochure
Tams Media BrochureTams Media Brochure
Tams Media Brochuregladwynlewis
 
Ralph Paglia 12th Digital Dealer Conference - Automotive Digital Marketing
Ralph Paglia 12th Digital Dealer Conference - Automotive Digital MarketingRalph Paglia 12th Digital Dealer Conference - Automotive Digital Marketing
Ralph Paglia 12th Digital Dealer Conference - Automotive Digital MarketingRalph Paglia
 
IBM InterConnect 2013 Cloud General Session: Robert LeBlanc
IBM InterConnect 2013 Cloud General Session: Robert LeBlancIBM InterConnect 2013 Cloud General Session: Robert LeBlanc
IBM InterConnect 2013 Cloud General Session: Robert LeBlancIBM Events
 
Presentation cloud as a growth engine for a smarter enterprise
Presentation   cloud as a growth engine for a smarter enterprisePresentation   cloud as a growth engine for a smarter enterprise
Presentation cloud as a growth engine for a smarter enterprisexKinAnx
 
UC: One Size Does Not Fit All !
UC: One Size Does Not Fit All !UC: One Size Does Not Fit All !
UC: One Size Does Not Fit All !Maurice Duchesne
 

Similaire à The Role of Gamification and Enabling Technologies in the Future of Commerce in an Omni World (20)

Communications... Unified or Not?
Communications... Unified or Not?Communications... Unified or Not?
Communications... Unified or Not?
 
2015 Enabling Technologies and Gamification for Collaborative Ecosystems
2015 Enabling Technologies and Gamification for Collaborative Ecosystems2015 Enabling Technologies and Gamification for Collaborative Ecosystems
2015 Enabling Technologies and Gamification for Collaborative Ecosystems
 
Telecom Experience
Telecom ExperienceTelecom Experience
Telecom Experience
 
T-Bytes Agile & AI Operation
T-Bytes Agile & AI Operation T-Bytes Agile & AI Operation
T-Bytes Agile & AI Operation
 
Communications... Unified or Not?
Communications... Unified or Not?Communications... Unified or Not?
Communications... Unified or Not?
 
MV.Clients5.13.14pdf
MV.Clients5.13.14pdfMV.Clients5.13.14pdf
MV.Clients5.13.14pdf
 
Trends and Topic at NRF 2014´s Big Show
Trends and Topic at NRF 2014´s Big ShowTrends and Topic at NRF 2014´s Big Show
Trends and Topic at NRF 2014´s Big Show
 
TADSummit Welcome Address, Alan Quayle
TADSummit Welcome Address, Alan QuayleTADSummit Welcome Address, Alan Quayle
TADSummit Welcome Address, Alan Quayle
 
Managing IT in Business- IBM Report 2018
Managing IT in Business-  IBM Report 2018Managing IT in Business-  IBM Report 2018
Managing IT in Business- IBM Report 2018
 
Company Profile
Company ProfileCompany Profile
Company Profile
 
Best Practise Guide Issue 3 Final_Oct 2016
Best Practise Guide Issue 3 Final_Oct 2016Best Practise Guide Issue 3 Final_Oct 2016
Best Practise Guide Issue 3 Final_Oct 2016
 
INTM Cloud Insights Pack
INTM Cloud Insights PackINTM Cloud Insights Pack
INTM Cloud Insights Pack
 
Next Generation Platform Innovation in M2M
Next Generation Platform Innovation in M2MNext Generation Platform Innovation in M2M
Next Generation Platform Innovation in M2M
 
Driving Unconventional Growth through the Industrial Internet of Things
Driving Unconventional Growth through the Industrial Internet of ThingsDriving Unconventional Growth through the Industrial Internet of Things
Driving Unconventional Growth through the Industrial Internet of Things
 
Промышленный интернет (глазами Accenture)
Промышленный интернет (глазами Accenture)Промышленный интернет (глазами Accenture)
Промышленный интернет (глазами Accenture)
 
Tams Media Brochure
Tams Media BrochureTams Media Brochure
Tams Media Brochure
 
Ralph Paglia 12th Digital Dealer Conference - Automotive Digital Marketing
Ralph Paglia 12th Digital Dealer Conference - Automotive Digital MarketingRalph Paglia 12th Digital Dealer Conference - Automotive Digital Marketing
Ralph Paglia 12th Digital Dealer Conference - Automotive Digital Marketing
 
IBM InterConnect 2013 Cloud General Session: Robert LeBlanc
IBM InterConnect 2013 Cloud General Session: Robert LeBlancIBM InterConnect 2013 Cloud General Session: Robert LeBlanc
IBM InterConnect 2013 Cloud General Session: Robert LeBlanc
 
Presentation cloud as a growth engine for a smarter enterprise
Presentation   cloud as a growth engine for a smarter enterprisePresentation   cloud as a growth engine for a smarter enterprise
Presentation cloud as a growth engine for a smarter enterprise
 
UC: One Size Does Not Fit All !
UC: One Size Does Not Fit All !UC: One Size Does Not Fit All !
UC: One Size Does Not Fit All !
 

Plus de David Wortley

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022David Wortley
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyDavid Wortley
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDavid Wortley
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary David Wortley
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDavid Wortley
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August NewsletterDavid Wortley
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies WorkshopDavid Wortley
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingDavid Wortley
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
 

Plus de David Wortley (20)

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth University
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare Webinars
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging Society
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the Future
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposal
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative Healthcare
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies Workshop
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic Development
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well being
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities
 

The Role of Gamification and Enabling Technologies in the Future of Commerce in an Omni World

  • 1. The Role of Gamification and Enabling Technologies in the Future of Commerce in an OMNI World IORMA’s recent strategic agreement with IBM reminded me of the important role that IBM played in shaping the future direction of my career and my involvement in the technologies and strategies I anticipate will shortly have a very disruptive impact on business and commerce in an OMNI world. In 1983 I was working as a Sales and Marketing Executive for IBM General Systems Division in Nottingham. My role was known as a NIU (Non-IBM User) sales specialist trying to persuade users of ICL, Burroughs and NCR mainframe computers to replace them with IBM kit. I was fortunate that IBM had launched the System/38 (now the AS/400), a revolutionary new technology architecture IBM had built from scratch, incorporating a relational database embedded into its system. IBM System/38 – (AS/400) circa 1984 One of my customers was Courtaulds and I worked with them on supplier chain management solutions that provided a more direct and responsive connection between retail sales and the manufacturing process. Later in my career, during my time as Director of the Serious Games Institute, I was to witness the quantum leap in retail-manufacturing links at the Dell manufacturing facility in Northern Ireland. Here I saw individual laptops and PCs being built to the exact specification of an individual customer order placed over the internet with a sophisticated logistical operation that ensured minimal levels of stocked components. The business model that shaped my future during this time was an IBM case study of the pharmaceutical distributor Unichem who built substantial market share amongst High Street chemists through the use of hand held bar code scanners that could be placed in a modem cradle to transmit orders directly to Unichem for next day delivery. Each chemist would pay around £5000 to join the network and would be supplied with the portable scanner and equipment that connected to their telephone line. It provided very easy access to ordering and automated billing and was risk-free in the sense that the chemist could be refunded the £5000 if they decided to leave the network and return the equipment. This e-commerce solution impressed me enormously because I could see the shift away from the tradition cost justifications of IT solutions based on greater efficiency towards solutions based on technology for competitive advantage.
  • 2. It was the Unichem solution that led me to start up my consultancy Mass Mitec in Leicester in 1984. Our initial focus was to provide consultancy services for corporate seeking competitive advantage and, as part of my business development strategy, I used my company as a demonstrator by equipping myself with technology tools that provided me with competitive advantage. The first of these tools was a floppy disk IBM PC with 64k memoryand a hardware/software package called the Braid Telex Manager which, combined with the revolutionary (for its day) Multimate word process software, allowed me to do electronic mailshots to client telex machines (before fax machines existed). This solution cost my business over £6,000 but enabled to reach corporate clients and prospects with marketing communications and regularly brought in up to 100 attendees for my technology seminars Enabling Technologies circa 1984 I also invested in a Polaroid Palette 35mm slide maker that I used in conjunction with Execuvision software to design and produce my own and customer business presentations on a PC with an early colour monitor that afforded a maximum of 4 colours and a resolution on 320 x 240 pixels. This was later to open up many opportunities within corporate clients who not only commissioned us to design presentations but also often purchased the same equipment and training from us. Early Electronic Imaging Technologies I soon discovered that corporate clients were more interested in Mass Mitec as a provider of PC based business communication solutions than as a consultancy so we quickly became one of the UK’s presentation graphics specialists and a supplier to many blue chip companies like Courtaulds,
  • 3. IBM, BT, Thorntons, JWT, Seagram and Girobank. We were using the old 3 lens data projectors in 1985 and in 1990 we led the field by being an early adopter of electronic imaging with the Canon Ion camera which although it stored pictures in analogue format was the forerunner of the digital cameras we see today. It was later in 1992 that we were to emulate the Unichem example through an enabling technology called Diskfax. PC technology had moved on by this time and Harvard Graphics had become the de- factor standard for presentation graphics software. The PC digital communications devices were dominated by the Hayes Smart modems that operated at a maximum speed of 9600 bits per second and required some expertise to get working reliably. The Diskfax enabling technology that transformed my business consisted of a black box with a 3.5” and 5.25” floppy disk drive, a 10MB hard disk and an in-built 9600 modem. These revolutionary devices did not require a computer and would guarantee 100% data integrity for IBM, MAC and Unix disks over a telephone line to a remote Diskfax unit. Diskfax essentially provided an instant, easy to install and use disk copying service between remote sites. It was this enabling technology that enabled me to seek out a suitable High Street Retail partner to offer a UK wide service for professional quality 35mm slides from software like Harvard Graphics, Powerpoint and Lotus Freelance. The National Presentation Network partnership with Prontaprint, SPC, BT, Softsel, Microsoft etc I chose the Prontaprint retail print/copy chain as my preferred partner because they had the largest retail network that gave me access to customers all over the UK and Eire. I offered each Prontaprint franchise a package for £1500 which include the Diskfax, Harvard Graphics, sample slides and Overhead Transparencies, installation and a half day presentation masterclass launch event they could invite customers and prospects to. At the Prontaprint annual conference when the service was first announced, I sold 70 of these packages to franchisees and within 3 months we were handing around £10,000 slide business per month. It was this combination of an enabling technology and a win-win ecosystem of partners (Prontaprint, SPC, Diskfax, Lotus, Mass Mitec, BT, Softsel and Microsoft) that brought competitive advantage and a sustainable business model in which all partners stood to gain and consequently every partner invested in marketing and developing the system. This business relationship ran successfully until data projectors became common amongst business users and Mass Mitec then shifted focus onto web and desktop video conferencing.
  • 4. Gamification Elements – see http://www.slideshare.net/dwortley/the-gamification-elements- glossary Today, I believe we are the threshold over some very important enabling technologies that are likely to create new opportunities to establish the kind of innovative win-win commercial relationships that could transform commerce. To understand the connection between “Gamification”, enabling technologies and commerce, I offer a couple of example business models based around win-win relationships and Gamification concepts. The first example is Simon Cowell’s X-Factor which is a win- win ecosystem of relationships between Simon Cowell’s Talent Management company, wannabe stars, viewers, TV networks and Telecom providers. Simon Cowell’s business challenge is to sign up the best talent and invest in promoting them in order to gain commission on their success. Without enabling technologies, his company would have to invest in acquiring and promoting the talent with all the risk and competition that involves. His use of a “Win-win” Gamification strategy means that instead of having to invest his money, he is paid to have the best talent brought to his door and promoted for him. All of the stakeholders in this ecosystem benefit from the arrangement and have incentives to sustain the model for its commercial returns on their investment.
  • 5. The Ingenie Insurance proposition is based on Gamification and Enabling Technologies The other example is the car insurance provider Ingenie which specialises in insuring young drivers. Their Gamification strategy provides incentives for young drivers to continuously improve their driving skills and behaviours by linking the policies to the installation of a “black box” telematics device in the driver’s car. This device monitors and provides feedback to the driver and Ingenie and offers monthly discounts to drivers who drive well and therefore represent a lower risk to the company. This arrangement would not be possible without the enabling monitoring and feedback technology involved. Gamification Influencers leverage the power of Enabling Technologies used in my Case Studies See http://www.slideshare.net/dwortley/the-gamification-iinfluencers-glossary
  • 6. All of the examples I have given of enabling technologies that delivered dramatic and rapid results within my business and those of my win-win stakeholder partners leveraged what I call Gamification Influencers to engage, attract and manage new customers on a significant scale in short timescales. The Braid Telex manager and Multimate “e-mailshots” focused on Awareness, Accessibility, Affordability, Attractiveness, Affectedness, Ambition, Appearance and Authority to establish Mass Mitec as a thought leader, pioneer and trusted provider of advanced business communication solutions. My White paper on Gamification and Enabling Technologies at http://www.slideshare.net/dwortley/gamification-and-enabling-technologies-white-paper provides a fuller understanding of the principles involved. Today, the Internet of Things, Big Data Analytics, Cloud computing and low cost mobile devices are all maturing rapidly and opening up a myriad of innovative solutions based around such “win-win” ecosystems of stakeholders made possible by “Measurement and Feedback” technologies that will offer the kinds of rewards and incentives that can attract and retain customers in exciting and entrepreneurial ways. IORMA’s consultancy services provide thought leadership in this sector to support the cost effective development of future commerce solutions which we can barely even yet imagine. The revolution has begun!!!!! David Wortley May 2014