5. Agenda Primary revenue sources Case Studies and illustrations Source Objectives Value chain Metrics Second generation revenue sources ISMAR2010 4/21/2010 5 PEREY Research & Consulting
6. Mobile AR Ecosystem Packaging Delivery Merchants, Brands Mobile AR Industry The Physical World CONTENT Providers/Publishers The Digital World Sensors on Mobile devices EnablersProviders of enabling technology 4/21/2010 6 PEREY Research & Consulting
8. The BIG brand Part of a cross-media campaign to increase purchases Be and stay top of mind Provide utility or fun Lower costs Increased satisfaction Lower product returns They contract out projects 4/21/2010 8 PEREY Research & Consulting
10. Money Flow Packaging Delivery Merchants, Brands EnablersProviders of enabling technology This must not be counted as part of Mobile AR revenues 4/21/2010 10 PEREY Research & Consulting
18. Money Flow Local corporation Packaging Delivery EnablersProviders of enabling technology This must not be counted as part of Mobile AR revenues 4/21/2010 12 PEREY Research & Consulting
19. Cultural heritage, Public services, Education Source: http://www.xrez.com/ 4/21/2010 13 PEREY Research & Consulting
20. Money Flow Content provider Packaging Delivery EnablersProviders of enabling technology This must not be counted as part of Mobile AR revenues 4/21/2010 14 PEREY Research & Consulting
21. End users Nearest Tube £1.19 (similar apps for $1.99) LocFinder $0.99 Pocket Universe $2.99 4/21/2010 15 PEREY Research & Consulting
22. Money Flow Content provider Packaging Delivery EnablersProviders of enabling technology A part of this may be included as part of Mobile AR Revenues 4/21/2010 16 PEREY Research & Consulting
23. Second generation revenue streams Advertising When there are sufficient eyeballs User generated content (Social AR) Pay per layer Embedded commercial services in the AR Browser Future Selling statics about user behavior Derivatives (%) from sales within the mobile AR applications 4/21/2010 17 PEREY Research & Consulting
24. Summary Businesses must clarify their objectives Four sources of revenue Someone always has to pay Value chains Currently missing the metrics Sizing of market should not include value of content or products Approach revenue forecasts with caution!! 4/21/2010 18 PEREY Research & Consulting
25. COEX Seoul, Korea October 13-16, 2010 4/21/2010 19 PEREY Research & Consulting
26. ISMAR2010 Call for Papers http://www.ismar10.org/index.php/Submissions Deadlines Papers and Posters: May 14, 2010 Workshops: June 1, 2010 Tutorials and Demonstrations: May 17, 2010 Tracking competition announcement: June 1 4/21/2010 20 PEREY Research & Consulting
27. @ISMAR2010 MOBILE Augmented Reality SUMMIT Mobile Magic Wand Workshop @ ISMAR2009 http://www.ismar-society.org/ismar2009/mobilewand.php Mobile Augmented Reality Summit and Showcase @MWC2010 http://www.perey.com/MobileARSummit/Outcomes.html Participants will prepare position papers 4/21/2010 21 PEREY Research & Consulting
28. Want to find out more?AR continues what the Internet began Christine Perey cperey@perey.com+41 79 436 68 69 +1 (617) 848-8159 4/21/2010 22 PEREY Research & Consulting
Editor's Notes
Paul Hartworkshttp://www.hartworks.net/images/money-faucet.png
Bandai Co. has launched a campaign for its Data Carddas collectible card game “Data CarddasSupersentai Battle: Dice-O” featuring augmented reality (AR) technology. When iPhone users who install a special reader application scan a game card with their phones, animated combat scenes and TV commercials can be viewed on the iPhone screen. The iPhone application can be downloaded for free from the App Store. With AR technology, images not usually visible are revealed when digital data is scanned. Attracting attention as a new method of promotion using digital technology, AR technology is already used on a commercial basis in some businesses. In this product, AR has been adopted for use in a card game. The AR technology for the Dice-O card game was developed using the expertise of Dai Nippon Printing Co. and MetaioGmbH, a German company. Bandai, Japan’s leading toy maker, teamed up with the two companies to jointly develop the Carddas Reader application for the iPhone. The Dice-O card game is the latest in the Data Carddas series. Released this spring, the cards feature all the Rangers from the Japanese Super Sentai series. Players can create their own team of Rangers before initiating a battle. There are 11 types of cards available with AR digital data. When a Ranger card is scanned, a video showing the Ranger unleashing his finishing move runs on the iPhone. A card with the Dice-O logo will show a television commercial. This promotion campaign is likely to attract not only children but also grown-up iPhone users who are fans of the Japanese superheros. download the app from the japanes app store: http://itunes.apple.com/jp/app/id359834420?mt=8 More info in Japanese http://www.dice-o.com/
http://www.nytimes.com/imagepages/2010/03/26/realestate/25iht-rear.htmlMeilleursAgents.com, the results have been positive. JulienCheyssial, one of the agency’s founders and its chief technology officer, said it took a developer only two days to customize the Layar browser with prices, based on city and agency records, and GPS coordinates. Since the agency’s version of the application was introduced in August 2008, he said, there have been several thousand downloads a week.
Total Downloads - 11,350 Price - £1.19 Only works on iPhone 3Gs