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Student Created Games in an Information Literacy Course Kate Todd Emerging Technologies Symposium July 21, 2010 San Jose, California
Background http://www.quia.com/rr/645841.html
What is the traditional  information literacy assignment at Manhattanville College? Creating an annotated bibliography
A sample annotated bibliography ,[object Object],[object Object]
Limitations of annotated bibliography assignment for undergraduates ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Search for alternative assignment ,[object Object],[object Object],[object Object],[object Object]
Manhattanville College Gaming Grant Student Created Games as a Tool for Academic Success
Why use educational video games? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Grant implementation Summer 2009 MAP program 17 students
Introduction to Scratch
5 Information Literacy topics ,[object Object],[object Object],[object Object],[object Object],[object Object]
5 lessons in  Scratch ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
Let’s look at student designed games
Group 1:  Asking questions of librarians ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Group 2:  Using a database to find periodicals ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Group 3:  Assignment planning/Time management ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Group 4:  Finding books in the library ,[object Object],[object Object],[object Object],[object Object],[object Object]
Group 5:  Manhattanville Library web site ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What have we learned about gaming? ,[object Object],[object Object],[object Object],[object Object]
What we have learned about Information Literacy Instruction? ,[object Object],[object Object],[object Object]
References
For more information, contact Kate Todd [email_address]   Visit the grant website: mville.libguides.com/games

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Notes de l'éditeur

  1. In their article, “Examining the pedagogical foundations of modern educational computer games,” Kebritchi and Hirumi identified five reasons that computer games could be used as effective tools for teaching.