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Second Life in 3600 seconds or “My life in the bush of avatars”
 
 
Second what? ,[object Object],[object Object],[object Object],[object Object],[object Object],www.secondlife.com
Joining SL ,[object Object],[object Object],[object Object],[object Object]
What does it cost? ,[object Object],[object Object],[object Object],[object Object]
 
Finding out more ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://secondlifegrid.net/programs/education
 
Building and selling stuff ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
So it’s just a game right? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],image by J0@nn@ @ flickr.com
 
 
Naming / identity ,[object Object],[object Object],[object Object],[object Object],[object Object]
Identity / appearance ,[object Object],[object Object],[object Object],[object Object]
 
 
Communication ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
SL and Web 2.0? ,[object Object],[object Object],[object Object],[object Object]
SL APIs ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Hype ,[object Object],[object Object],[object Object],[object Object],[object Object]
Usage statistics
 
July 2007 survey of 501 students aged 16 to 18 from across the UK, commissioned by the JISC http://tinyurl.com/yw8mvx
Second Life appeared to be an idea for people older than themselves, for the generation above who were interested in technology for its “own sake”. This is perhaps why the idea amused our participants and why they felt it was “sad”. The implications here for HEIs are that they cannot assume that presenting new technologies automatically makes their institution more youth-friendly – this new generation like to see the concrete benefits of technologies. When discussing Second Life, students felt that games and virtual worlds as part of learning could easily become “tragic” – technology being used for its own sake, and used rather childishly. They would need to understand the educational benefits of virtual worlds or games, it is not enough that they are simply ‘new’. http://tinyurl.com/yw8mvx JISC, July 2007
 
Uptake in UK ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://www.eduserv.org.uk/foundation/sl
 
Major findings ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
SL and learning ,[object Object],[object Object],[object Object],[object Object],[object Object]
SL and research ,[object Object],[object Object]
SL in context ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusions… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],      ?
Conclusions… ,[object Object],[object Object],[object Object],[object Object], ? ? ?
questions…

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Second Life in 3600 seconds - Staff development week at ILRT 2007

  • 1. Second Life in 3600 seconds or “My life in the bush of avatars”
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  • 27. July 2007 survey of 501 students aged 16 to 18 from across the UK, commissioned by the JISC http://tinyurl.com/yw8mvx
  • 28. Second Life appeared to be an idea for people older than themselves, for the generation above who were interested in technology for its “own sake”. This is perhaps why the idea amused our participants and why they felt it was “sad”. The implications here for HEIs are that they cannot assume that presenting new technologies automatically makes their institution more youth-friendly – this new generation like to see the concrete benefits of technologies. When discussing Second Life, students felt that games and virtual worlds as part of learning could easily become “tragic” – technology being used for its own sake, and used rather childishly. They would need to understand the educational benefits of virtual worlds or games, it is not enough that they are simply ‘new’. http://tinyurl.com/yw8mvx JISC, July 2007
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