4. What is Video?
Video is sequential still images (frames),
electronically captured, stored and
disseminated in rapid enough
succession to create the illusion of
motion, synchronized with sound.
5. What is Video?
Video is sequential still images (frames),
electronically captured, stored and
disseminated in rapid enough
succession to create the illusion of
motion, synchronized with sound.
9. Sequential Still Images (Frames)
• The individual pictures that make up
video are “frames.”
• The frames are comprised of millions of
electrically excitable “pixels” (picture
elements)
14. Pixels
• The individual pictures that make up
video are “frames.”
• The frames are comprised of millions of
electrically excitable “pixels” (picture
elements)
• For color, each pixel is comprised of
three parts (red, blue, green)
16. Aside – A History Lesson
The Man Who Turned Paper into Pixels https://vimeo.com/98345492
17. Sequential Still Images (Frames)
• The individual pictures that make up
video are “frames.”
• The frames are comprised of millions of
electrically excitable “pixels” (picture
elements)
• For color, each pixel is comprised of
three dots (red, blue, green)
• Individual images (frames) are drawn by
scanning along these pixels from left to
right, top to bottom.
18. Scanning
High speed video showing the fluorescent screen of
CRT television being scanned by electron gun.
http://youtu.be/zVS6QewZsi4
31. Resolution
The quality of the image, a result of the number of lines,
therefore the number of pixels, often measured in
megapixels, that comprise an individual frame.
Pixel count is the number of horizontal lines multiplied by the
number of vertical lines.
One megapixel is
ROUGHLY 1 million pixels.
32. Resolution
• The more lines, the more pixels.
• The more pixels, the more information.
• The more information, the higher the resolution.
• Resolution is defined as the number of horizontal lines of
pixels in an image.
33. How A Camcorder Works
How-a-Digital-Camera-Works---CMOS-chip.mov http://youtu.be/Z3co311bBqY
41. Resolution
Skybox Imaging Captures World’s First High-Resolution, HD Video of Eartrh from Space
http://youtu.be/fCrB1t8MncY
http://www.skyboximaging.com/news/FirstHigh-ResolutionHDVideoofEarth
43. Resolution
Resolution – The Detail an Image Contains
• Horizontal lines of pixels times vertical lines of pixels
Digital
• 720×480 :DVD, miniDV
• 1280×720 (-1MP) : HD DVD, Blu-ray, HDV (miniDV)
• 1440×1080 (1.5 MP) : HDV (miniDV)
• 1920×1080 (2MP) : HDV (miniDV), AVCHD, HD DVD, Blu-ray,
• 2048×1080 : 2K Digital Cinema
• 4096×2160 : 4K Digital Cinema
• Sequences from newer films are scanned at 2,000, 4,000, or
even 8,000 columns, called 2K, 4K, and 8K, for quality visual-
effects editing on computers
44. Resolution – It’s Always More Complicated
What is the Resolution of the Eye? http://youtu.be/4I5Q3UXkGd0
45. What is Video?
Video is sequential still images (frames),
electronically captured, stored and
disseminated in rapid enough
succession to create the illusion of
motion, synchronized with sound.
47. Digital
• Step 1 – Light enters the camera
• Step 2 – It is converted to electrical signals
48. Digital
• Step 1 – Light enters the camera
• Step 2 – It is converted to electrical signals
• Step 3 – The electrical signal is copied or converted and
stored. When accomplished digitally, the result is a computer
file.
49. Analog
• A wave is recorded or used in its original form
• Light or sound are converted to a fluctuating electrical wave that
is directly recorded, usually to a magnetic tape medium,
mirroring the original stimulus.
• It produces an electrical copy of an original stimulus.
• Analog signal fluctuates exactly like the original stimulus.
• Analog signal is continuous.
50. Analog
• Light as it enters a camera is always analog.
But, you know, who cares? Everything is digital now anyway.
51. Digital Conversion
• The analog wave is sampled at some interval, and then turned
into numbers that are stored in the digital device
• Light and sound are recorded not as an identical copy of the
original stimulus, but as discrete on-and-off pulses, zeros and
ones, binary digits.
• It is a representation rather than a copy.
• Discontinuous. Signal is sampled.
• Advantage: Resists data distortion and error in duplication. No
generational loss.
• Advantage: Allows for manipulation of sound and image.
58. Digital
• The resulting computer information is compressed.
• Compression reduces computer file size, usually by
discarding hopefully unneeded information
– Frame (Remove frames)
– Picture (Remove redundancy between frames)
– Color (Reduce variety of colors)
– Sound (Reduce frequencies)
• This compression is accomplished by a CODEC.
• CODEC – a device or program for encoding and/or
decoding digital information (DivX, Xvid, H.264,
WMV, etc.)
61. Basic Image Formation
Compression
• The CODEC is a device or program for encoding
and/or decoding digital information. It converts and
compresses the video computer file –(DivX, Xvid,
H.264, WMV, etc.)
• Additionally, the file exists in a Container or Wrapper
Format (AVI, FLV, QuickTIme, MPEG, MP4, etc.).
This will be the file’s extension (.mov, .mpeg, etc.)
• Compression Ratio - the higher the ratio, the smaller
the file; the lower the ratio, the higher the quality.
62. Basic Image Formation
Compression
• Lossy vs. Lossless
• Lossy - Permanently removes information, such as
repeated pixels. High compression ratio.
• Lossless - Compresses and decompresses without
loss of information. Low compression ratio.
67. What is Video?
Video is sequential still images (frames),
electronically captured, stored and
disseminated in rapid enough
succession to create the illusion of
motion, synchronized with sound.
69. Frame Rates
The number of frames captured in a
second
(frames per second)
Shutter Speed -
The time light is allowed to strike the
image sensor to create a single
image.
(fraction of a second)
70. Frame Rates
(frames per second)
Higher frame capture and playback rates result in more
information and higher picture quality with increased
sharpness, less stutter and flicker, and less motion blur.
72. Frame Rates
(frames per second)
Impact on Image Quality and Smoothness of Motion
Video Frame Rate Comparison http://youtu.be/e54Q1KXRmX0
73. Frame Rates
(frames per second)
Impact on Image Quality and Smoothness of Motion
GoPro HD Hero 30fps vs. 60fps http://youtu.be/-nU2_ERC_oE
74. Frame Rates
(frames per second)
Impact on Image Quality and Smoothness of Motion
30vs60.wmv http://youtu.be/3xsSSsVqSA0
75. Frame Rates
Additional Systems
24p - 1080 lines of resolution, 24 frames per second.
• For use in conjunction with motion picture film
• Or to create a “film look.”
77. Frame Rates
(frames per second)
Impact on Video Speed
When video is played back at the same frame rate as it
was captured, motion appears normal.
78. Frame Rates
(frames per second)
Impact on Video Speed (High Speed Capture)
When video is played back at the same frame rate as it
was captured, motion appears normal.
When video capture speed is faster than it is played
back, slow motion results, since the video is playing
back at a SLOWER speed than it was captured.
30fps Capture - 30fps Playback: Normal Motion
60fps Capture - 60fps Playback: Normal Motion
60fps Capture - 30fps Playback: Slow Motion
300fps Capture - 30fps Playback: Slow Motion
79. Frame Rates
(frames per second)
Impact on Image Speed (High Speed Capture)
http://vimeo.com/11648907
80. Frame Rates
(frames per second)
Impact on Image Speed (High Speed Capture)
Action Figure Slow Motion Punches http://youtu.be/kgdyBvHdNKY
81. Frame Rates
(frames per second)
Impact on Image Speed (High Speed Capture)
http://youtu.be/EtsXgODHMWk
82. Frame Rates
(frames per second)
Impact on Image Speed (High Speed Capture)
Ramesh Raskar: Imaging at a trillion frames per second http://youtu.be/Y_9vd4HWlVA
83. Frame Rates
(frames per second)
Impact on Image Speed (High Speed Capture)
http://youtu.be/9RbLLYCiyGE
84. Frame Rates
(frames per second)
Impact on Image Speed (High Speed Capture)
Two Forty from Brighton: Sony FS700 https://vimeo.com/42663128
85. Frame Rates
(frames per second)
Impact on Image Speed (High Speed Capture)
Exploring Frame Rates and Resolutions on a Phantom Flex High Speed Camera - Video Blog
https://vimeo.com/48571597
86. Frame Rates
(frames per second)
Impact on Image Speed (High Speed Capture)
The Slow Mo Guys https://www.youtube.com/channel/UCUK0HBIBWgM2c4vsPhkYY4w
87. Frame Rates
(frames per second)
Impact on Video Speed (Slowed in Post)
When video is played back at the same frame rate as it
was captured, motion appears normal.
When video playback speed is altered in post
production to a slower frame rate than it was captured,
slow motion results, since the video is playing back at a
SLOWER speed than it was captured.
30fps Capture - 30fps Playback: Normal Motion
60fps Capture - 60fps Playback: Normal Motion
60fps Capture -30fps (or 50%) Playback: Slow Motion
60fps Capture - 6fps (10%) Playback: Slow Motion
88. Frame Rates
(frames per second)
Impact on Video Speed (Slowed in Post)
Final Cut Pro X Super Slow Motion in Optical Flow https://vimeo.com/26626015
89. Frame Rates
(frames per second)
Impact on Video Speed (Slowed in Post)
Twixtor Software 7D 1000 fps https://vimeo.com/13557939
90. Frame Rates
(frames per second)
Impact on Video Speed (Slowed in Post)
Surfing –GoPro- Time Warp SlowMotion http://youtu.be/JWblwHPQZj4
TimeWarp Software
91. Frame Rates
(frames per second)
Impact on Video Speed (High Speed / Time Lapse)
When video is played back at the same frame rate as it
was captured, motion appears normal.
When video capture speed is slower than it is played
back, fast motion results, since the video is playing back
at a FASTER speed than it was captured.
30fps Capture - 30fps Playback: Normal Motion
60fps Capture - 60fps Playback: Normal Motion
30fps Capture - 60fps Playback: Fast Motion
3fps Capture - 30fps Playback: Fast Motion
92. Frame Rates
(frames per second)
Impact on Video Speed (High Speed)
When video is played back at the same frame rate as it was
captured, motion appears normal.
When video playback speed is altered in post production to a faster
frame rate than it was captured, fast motion results, since the video
is playing back at a FASTER speed than it was captured.
30fps Capture - 30fps Playback: Normal Motion
60fps Capture -60fps Playback: Normal Motion
60fps Capture -120fps (or 200%) Playback: Fast Motion
60fps Capture - 600fps (1000%) Playback: FAST Motion
93. Frame Rates
(frames per second)
Impact on Video Speed (High Speed / Time Lapse)
Koyaanisqatsi http://youtu.be/mzsmU5sXM1M
94. Frame Rates
(frames per second)
Impact on Video Speed (High Speed / Time Lapse)
Skywalker ranch timelapse test https://vimeo.com/8013220
95. Frame Rates
(frames per second)
Impact on Video Speed (High Speed / Time Lapse)
"The City Limits" (Cities in fast motion accompanied with Hans Zimmers "Time" )
http://youtu.be/I1gxvG9roDM
96. Frame Rates
(frames per second)
Impact on Video Speed (High Speed / Time Lapse)
Celestial Lights https://vimeo.com/40555466
97. Frame Rates
(frames per second)
Impact on Video Speed (High Speed / Time Lapse)
Nightfall https://vimeo.com/47224216
98. Frame Rates
(frames per second)
Impact on Video Speed (High Speed / Time Lapse)
Yosemite Range of Light https://vimeo.com/40802206
100. NTSC
National Television System Committee
• http://www.ehow.com/video_4751914_
what-ntsc-video.html
• http://www.ehow.com/video_4751915_
what-difference-between-ntsc-pal.html
101. NTSC
• The Americas, Japan Pretty Much Everywhere
Else
• 60 Hertz Electric Current 50 Hertz Electric Current
• 24, 30 and 60 fps 25 and 50 fps
PAL
102. What is Video?
Video is sequential still images (frames),
electronically captured, stored and
disseminated in rapid enough
succession to create the illusion of
motion, synchronized with sound.
103. The Illusion of Motion
• Persistence of Vision, Beta Movement, Phi Phenomenon
Muybridge-horse-in-motion.mov http://www.youtube.com/watch?v=3veFqnnob0A
104. The Illusion of Motion
• Persistence of Vision, Beta Movement, Phi Phenomenon
What is Persistence of Vision? (Mr. Wizard)
http://youtu.be/YismwdgMIRc
105. The Illusion of Motion
• Persistence of Vision, Beta Movement, Phi Phenomenon
Thaumatropes & the Persistence of Vision https://vimeo.com/44274189
106. The Illusion of Motion
What’s needed for Apparent Motion - Creating the
illusion of motion
• Flicker Fusion or Frequency – the number of flashes
of light per second to merge or fuse the images, so
that the flicker itself is invisible. At least 50 to 60
flashes per second.
• Frame Rate – the number of images per second
needed to create the illusion of motion. At least 16
images per second.
107. Basic Image Formation
• Scanning
• Fields / Frames
• Flicker Frequency
• Apparent motion
• Frames per second
http://dsc.discovery.com/videos/assignment-discovery-
shorts-tv-tube-and-the-flicker-frequency.html