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User Testing: Adapt to Fit
Your Needs
#DenStartupWeek
#EffectiveUI
Agenda
1. Intro
2. What is evaluative research?
3. How To
4. Engaging the whole team
5. What to do next
Ari Weissman
Lead Experience Architect888.310.5327
• 10+ years global
experience
• Responsible for all
things UX, from
research through
experience design
• Project lead for
TimeWarner Cable,
AMEX, FreemanCo, and
Securian
@ EffectiveUI
Lys Maitland
Senior Experience Planner888.310.5327
• 15+ years global
experience
• Responsible for all
things UX, from
research through
experience design
• Research lead for
Davita, Scottrade,
NextGear, Securian,
CenturyLink
@ EffectiveUI
Insight-driven digital
product company
Locations
2162 Market Street

Denver, CO 80205
DENVER
274 North Goodman St,
Unit B264

Rochester, NY 14607
ROCHESTER
85 Broad Street, 18th fl.

New York, NY 10004
NEW YORK CITY
Our clients
What is evaluative research?
[a.k.a. user testing]
Generative v. Evaluative
Generative research
Helps define the problem.
The goal of generative research is to look to
the activities, environments, interactions,
objects and people to find opportunities for
solutions and innovation. These solutions
could be new products or experiences or
they could be an update or improvement to
an existing one.
Evaluative research
Evaluates an existing design (in prototype form or
in final form).
The goal of evaluative research is to test the
existing solution to see if it meets people’s needs,
is easy to access and use, and is enjoyable. This
type of research should be conducted throughout
the development lifecycle, from early concept
design (think rough sketches or prototypes) to the
final site, app, or product.
DEFINE DISCOVER DESIGN DEVELOP DEPLOY
EVALUATIVE RESEARCH
Field Research Iterative Concept Testing Usability Testing
Define Problem
Problem Approach
Gather Data
Observational Research
Benchmark Current Site
Distinguish Insights
Analytics Assessment
Create 

Concepts
Concept Test
Explore Solutions
Build
Prototypes
Test &
Refine
Collaborate On Options
Discover Gaps &
Problems in Experience
Analytics Strategy
Implementation/
Change Management
Continuous
Measurement
Test &
Refine
Some examples of evaluative research
Testing an IA or design learnability
CLICK TEST
Testing flows and content
USABILITY TESTING
Testing and measuring current
state for redesign
BENCHMARKING
Closed card sort to validate an IA
CARD SORTING
Iterative testing of flows and
concepts, some generative research
ITERATIVE DESIGN TESTING
Benefits of User Testing
1 Validate assumptions 4 Provide justification for
additional effort
2 Decide between options 5 Reveal how users think about the
problems your solution solves
3 Discover hidden issues 6 Removes opinion from the
design process
HowTo
How To
1. Define the goals
2. Define the audience
3. What to test
4. $ -> $$$
5. Debrief
6. Analysis
7. Outcomes/Deliverables
What are
your goals?
888.310.5327
Some questions to ask:
- Why are you testing and what will
you do with the data?
- What do you need to know / learn /
validate? Why?
Who is your
audience?
888.310.5327
Some questions to ask:
- Who will use of the thing you’re
building?
- Are there different groups of users?
If so, which have the highest
priority?
- Where are they?
Recruiting
Screener
• Script used to recruit
• Intro to the study
• Questions to find
participants who
demonstrate desired
behaviors
• Offer an incentive
Schedule
1 hour interviews with at
least 30 minutes between
sessions
Recruit
• 5-7 participants per
segment
• 5 participants finds 85%
of usability issues
1 2 3
Participants are good to the extent they represent your target. If your
participants don't match your target, your study will be useless. You can
learn valuable things by asking the right people the wrong questions.
If you are talking to the wrong people it doesn't matter what you ask.
Bad participants undermine everything you’re trying to do.
— Erika Hall, author of Just Enough Research
“
”
Run the first session as a
pilot to work out the kinks
and refine the moderators
guide. Schedule an hour
after the first to re-tool as
needed.
PRO TIP
What can I
test?
ANYTHING
- CONCEPT
- HAND SKETCHED MESSY
- HAND SKETCHED NEAT
- WIREFRAMES
- VISUAL DESIGN
- CLICK-THROUGH PROTOTYPE
- CODED PROTOTYPE
- FINAL PRODUCT
The quick and dirty
Why quick and
dirty?
- NO TIME
- NO MONEY
- NO FACILITIES
- TESTING SOMETHING SMALL
Quick and dirty
Location
Anywhere!
Logistics
Find a place
Find some people
Ask some questions
Write down answers
Costs
Minimal to none
Fidelity to test
Any
1 2 3 4
Middle of the road
Why middle of
the road?
- NEED SOME DOCUMENTATION TO
SHARE WITH TEAM OR SAVE
- TOO MUCH CONTENT FOR QUICK
AND DIRTY
- WANT TO HAVE OBSERVERS
- DESIRED USERS ARE NOT READILY
AVAILABLE
Middle of the road
Location
Preferably in context,
though may be remote
In a quiet room at a
table
Logistics
Schedule a location and
time for one hour
Recruit participants and
consider incentive
Prep discussion guide
Create data capture
sheet
Audio/Video recording
Costs
Location
Recruiting and
incentives
Screen sharing/
Recording tool
Fidelity to test
Typically wireframe or
above
1 2 3 4
Formal
Why formal
testing?
- REQUIRES FORMAL DOCUMENTATION
- DESIRED USERS ARE NOT READILY
AVAILABLE
- STRICT DISCUSSION GUIDE
REQUIREMENTS
- LOTS OF THINGS TO TEST
- NEED TO INCLUDE NOTETAKERS AND
OBSERVERS
- MULTIPLE DEVICES OR COMPLEX
TECHNOLOGY REQUIREMENTS
Formal
Location
Quiet room with a table
Separate location for
observers
Quality phone if remote
Logistics
Schedule a location and
time for two hours
Recruit participants and
distribute incentive
Prep/share/revise
discussion guide
Create data capture
sheet
Audio/Video recording
Costs
Location
Recruiting and
incentives
Screen sharing/
Recording tool
Snacks and beverages
Transcriptions
Fidelity to test
Typically wireframe or
above
1 2 3 4
Facilitation
Do you have 3 more hours?
Facilitation: The highlights
Asking questions
Ground your questions
• Will you How have
you…?
• In general In this
specific instance…?
• Tell me how Show me
how…?
Ask why? A lot!
Rhythm
• Ask
• Listen
• Probe
• Validate
3 Types of tasks
• Specific verb based
tasks (do, send, complete)
• Scavenger hunt (find,
discover)
• Interview (tell me about)
1 2 3
So what I heard was, you
do X and Y because of A
and B, but a little bit of 123
would make it better. Is
that right?
PRO TIP
The Debrief
888.310.5327
Debrief after EVERY session
It’s a quick assessment of a session:
- Summary of the participant
- What went well
- What needs improvement
- Insights or surprises
- Opportunities
Analysis and Synthesis
Trends
Look for trends across
all participants or
within a participant
segment

Good and Bad
Document what
doesn't work AND
what does work

Prioritize
Choose the most
important findings to
share and focus on
solving

Think big picture
Is the issue identified a
symptom of a bigger
problem?
Quotes
Identify quotes that
capture the essence of
your insights
Solutions
What solutions were
identified by
participants or
observers?

Future
Opportunities
What do the outcomes
suggest would be a
good next step?

Centralize and
share
All data in one place
for access and
redundancy. Shit
happens.
Examples of analysis
OUTPUTS
Spreadsheet
39
Post-its
40
Live
Examples of evaluative
research results
OUTPUTS
$
quick and
dirty
$
quick and
dirty
$$
middle of
the road
$$$$
formal
Engaging theWholeTeam
Engage your
team at every
step
- CHOOSING GOALS AND AUDIENCE
- REVIEWING DISCUSSION GUIDE
- OBSERVING AND NOTE TAKING
- DEBRIEFING
- PROBING DURING ANALYSIS
- PRIORITIZING RESULTS
- DETERMINING NEXT STEPS
What to do with outcomes
What to do with outcomes
1 4
2 5
3 6
Share your findings
(email, present, print, posterize)
Create a roadmap with priorities
Identify opportunities Support ideation
Stay engaged!
Be available to answer questions.
Make recommendations
7 Test Again!
Questions?
Vragen
Preguntas
問題
Des questions
‫שאלות‬
вопросов
คำถาม
frågor
Thank you.
Ari + Lys
P.S. We’re hiring!
http://www.effectiveui.com/company/careers/
www.linkedin.com/company/effectiveui
LINKEDIN
https://twitter.com/effectiveui
TWITTER
www.facebook.com/InsideEffectiveUI
FACEBOOK
www.instagram.com/effectiveui
INSTAGRAM
https://medium.com/@effectiveui
MEDIUM
Stay connected with EffectiveUI
https://abookapart.com/products/just-enough-research
JUST ENOUGH RESEARCH BY ERIKA HALL
http://rosenfeldmedia.com/books/interviewing-users
INTERVIEWING USERS BY STEVE PORTIGAL
https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users
WHY YOU ONLY NEED TO TEST WITH 5 USERS BY JAKOB NIELSEN
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User Testing: Adapt to Fit Your Needs

  • 1.
  • 3. User Testing: Adapt to Fit Your Needs #DenStartupWeek #EffectiveUI
  • 4. Agenda 1. Intro 2. What is evaluative research? 3. How To 4. Engaging the whole team 5. What to do next
  • 5. Ari Weissman Lead Experience Architect888.310.5327 • 10+ years global experience • Responsible for all things UX, from research through experience design • Project lead for TimeWarner Cable, AMEX, FreemanCo, and Securian @ EffectiveUI
  • 6. Lys Maitland Senior Experience Planner888.310.5327 • 15+ years global experience • Responsible for all things UX, from research through experience design • Research lead for Davita, Scottrade, NextGear, Securian, CenturyLink @ EffectiveUI
  • 8. Locations 2162 Market Street
 Denver, CO 80205 DENVER 274 North Goodman St, Unit B264
 Rochester, NY 14607 ROCHESTER 85 Broad Street, 18th fl.
 New York, NY 10004 NEW YORK CITY
  • 10. What is evaluative research? [a.k.a. user testing]
  • 11. Generative v. Evaluative Generative research Helps define the problem. The goal of generative research is to look to the activities, environments, interactions, objects and people to find opportunities for solutions and innovation. These solutions could be new products or experiences or they could be an update or improvement to an existing one. Evaluative research Evaluates an existing design (in prototype form or in final form). The goal of evaluative research is to test the existing solution to see if it meets people’s needs, is easy to access and use, and is enjoyable. This type of research should be conducted throughout the development lifecycle, from early concept design (think rough sketches or prototypes) to the final site, app, or product.
  • 12. DEFINE DISCOVER DESIGN DEVELOP DEPLOY EVALUATIVE RESEARCH Field Research Iterative Concept Testing Usability Testing Define Problem Problem Approach Gather Data Observational Research Benchmark Current Site Distinguish Insights Analytics Assessment Create 
 Concepts Concept Test Explore Solutions Build Prototypes Test & Refine Collaborate On Options Discover Gaps & Problems in Experience Analytics Strategy Implementation/ Change Management Continuous Measurement Test & Refine
  • 13. Some examples of evaluative research Testing an IA or design learnability CLICK TEST Testing flows and content USABILITY TESTING Testing and measuring current state for redesign BENCHMARKING Closed card sort to validate an IA CARD SORTING Iterative testing of flows and concepts, some generative research ITERATIVE DESIGN TESTING
  • 14. Benefits of User Testing 1 Validate assumptions 4 Provide justification for additional effort 2 Decide between options 5 Reveal how users think about the problems your solution solves 3 Discover hidden issues 6 Removes opinion from the design process
  • 15. HowTo
  • 16. How To 1. Define the goals 2. Define the audience 3. What to test 4. $ -> $$$ 5. Debrief 6. Analysis 7. Outcomes/Deliverables
  • 17. What are your goals? 888.310.5327 Some questions to ask: - Why are you testing and what will you do with the data? - What do you need to know / learn / validate? Why?
  • 18. Who is your audience? 888.310.5327 Some questions to ask: - Who will use of the thing you’re building? - Are there different groups of users? If so, which have the highest priority? - Where are they?
  • 19. Recruiting Screener • Script used to recruit • Intro to the study • Questions to find participants who demonstrate desired behaviors • Offer an incentive Schedule 1 hour interviews with at least 30 minutes between sessions Recruit • 5-7 participants per segment • 5 participants finds 85% of usability issues 1 2 3
  • 20. Participants are good to the extent they represent your target. If your participants don't match your target, your study will be useless. You can learn valuable things by asking the right people the wrong questions. If you are talking to the wrong people it doesn't matter what you ask. Bad participants undermine everything you’re trying to do. — Erika Hall, author of Just Enough Research “ ”
  • 21. Run the first session as a pilot to work out the kinks and refine the moderators guide. Schedule an hour after the first to re-tool as needed. PRO TIP
  • 22. What can I test? ANYTHING - CONCEPT - HAND SKETCHED MESSY - HAND SKETCHED NEAT - WIREFRAMES - VISUAL DESIGN - CLICK-THROUGH PROTOTYPE - CODED PROTOTYPE - FINAL PRODUCT
  • 23.
  • 24. The quick and dirty
  • 25. Why quick and dirty? - NO TIME - NO MONEY - NO FACILITIES - TESTING SOMETHING SMALL
  • 26. Quick and dirty Location Anywhere! Logistics Find a place Find some people Ask some questions Write down answers Costs Minimal to none Fidelity to test Any 1 2 3 4
  • 28. Why middle of the road? - NEED SOME DOCUMENTATION TO SHARE WITH TEAM OR SAVE - TOO MUCH CONTENT FOR QUICK AND DIRTY - WANT TO HAVE OBSERVERS - DESIRED USERS ARE NOT READILY AVAILABLE
  • 29. Middle of the road Location Preferably in context, though may be remote In a quiet room at a table Logistics Schedule a location and time for one hour Recruit participants and consider incentive Prep discussion guide Create data capture sheet Audio/Video recording Costs Location Recruiting and incentives Screen sharing/ Recording tool Fidelity to test Typically wireframe or above 1 2 3 4
  • 31. Why formal testing? - REQUIRES FORMAL DOCUMENTATION - DESIRED USERS ARE NOT READILY AVAILABLE - STRICT DISCUSSION GUIDE REQUIREMENTS - LOTS OF THINGS TO TEST - NEED TO INCLUDE NOTETAKERS AND OBSERVERS - MULTIPLE DEVICES OR COMPLEX TECHNOLOGY REQUIREMENTS
  • 32. Formal Location Quiet room with a table Separate location for observers Quality phone if remote Logistics Schedule a location and time for two hours Recruit participants and distribute incentive Prep/share/revise discussion guide Create data capture sheet Audio/Video recording Costs Location Recruiting and incentives Screen sharing/ Recording tool Snacks and beverages Transcriptions Fidelity to test Typically wireframe or above 1 2 3 4
  • 33. Facilitation Do you have 3 more hours?
  • 34. Facilitation: The highlights Asking questions Ground your questions • Will you How have you…? • In general In this specific instance…? • Tell me how Show me how…? Ask why? A lot! Rhythm • Ask • Listen • Probe • Validate 3 Types of tasks • Specific verb based tasks (do, send, complete) • Scavenger hunt (find, discover) • Interview (tell me about) 1 2 3
  • 35. So what I heard was, you do X and Y because of A and B, but a little bit of 123 would make it better. Is that right? PRO TIP
  • 36. The Debrief 888.310.5327 Debrief after EVERY session It’s a quick assessment of a session: - Summary of the participant - What went well - What needs improvement - Insights or surprises - Opportunities
  • 37. Analysis and Synthesis Trends Look for trends across all participants or within a participant segment
 Good and Bad Document what doesn't work AND what does work
 Prioritize Choose the most important findings to share and focus on solving
 Think big picture Is the issue identified a symptom of a bigger problem? Quotes Identify quotes that capture the essence of your insights Solutions What solutions were identified by participants or observers?
 Future Opportunities What do the outcomes suggest would be a good next step?
 Centralize and share All data in one place for access and redundancy. Shit happens.
  • 41. Live
  • 48. Engage your team at every step - CHOOSING GOALS AND AUDIENCE - REVIEWING DISCUSSION GUIDE - OBSERVING AND NOTE TAKING - DEBRIEFING - PROBING DURING ANALYSIS - PRIORITIZING RESULTS - DETERMINING NEXT STEPS
  • 49. What to do with outcomes
  • 50. What to do with outcomes 1 4 2 5 3 6 Share your findings (email, present, print, posterize) Create a roadmap with priorities Identify opportunities Support ideation Stay engaged! Be available to answer questions. Make recommendations 7 Test Again!
  • 52. Thank you. Ari + Lys P.S. We’re hiring! http://www.effectiveui.com/company/careers/
  • 54. https://abookapart.com/products/just-enough-research JUST ENOUGH RESEARCH BY ERIKA HALL http://rosenfeldmedia.com/books/interviewing-users INTERVIEWING USERS BY STEVE PORTIGAL https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users WHY YOU ONLY NEED TO TEST WITH 5 USERS BY JAKOB NIELSEN Mentioned References