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Measuring users’ experiences
                               or, the memory of them?



Trajectory reminders    EmoSnaps    Footprint tracker   iScale

                         Evangelos Karapanos

                                                        Skopje, 5 June 2012
Wednesday, June 6, 12
My	
  background
                        BSc Physics / microelectronics, U Patras, Greece (2004)
                        Thesis: Model based design and evaluation of walk-up-and-use interfaces (HCI
                        Group, ECE department)


                        MSc HCI / UCL Interaction Centre, UK (2005)
                        Thesis: User acceptance of nomadic user interfaces (Philips Research,
                        Eindhoven)



                        PhD HCI / TU Eindhoven, NL (2010)
                        Title: Quantifying diversity in user experience



                        Assist. Prof. HCI / Madeira ITI (2010-)
                        Design for Experience in pervasive computing


Wednesday, June 6, 12
Soft Reliability




                        48% of returned products are not attributed to a
                               violation of product specifications

Wednesday, June 6, 12
problems rooted early
                        in (concept) design phase
Wednesday, June 6, 12
failure to truly incorporate it in one’s life

Wednesday, June 6, 12
436                                                    Studies in Computational Intelligence   436
                             The series Studies in Computational Intelligence (SCI) publishes new developments




                                                                                                                       Karapanos
                             and advances in the various areas of computational intelligence – quickly and with
                             high quality. The intent is to cover the theory, applications, and design methods
                             of computational intelligence, as embedded in the fields of engineering, computer
                             science, physics and life sciences, as well as the methodologies behind them.
                             The series contains monographs, lecture notes and edited volumes in computational
                             intelligence spanning the areas of neural networks, connectionist systems, genetic
                             algorithms, evolutionary computation, artificial intelligence, cellular automata,
                             self-organizing systems, soft computing, fuzzy systems, hybrid intelligent, and
                             virtual reality systems. Of particular value to both the contributors and the




                        Coming!
                             readership are the short publication timeframe and the world-wide distribution,
                             which enable both wide and rapid dissemination of research output.

                             Over the past decade the field of Human-Computer Interaction has evolved from the
                             study of the usability of interactive products towards a more holistic understanding
                                                                                                                                                                              Evangelos Karapanos
                             of how they may mediate desired human experiences.

                             This book identifies the notion of diversity in users? experiences with interactive
                                                                                                                       1
                             products and proposes methods and tools for modeling this along two levels:

                                                                                                                                                                              Modeling Users'




                                                                                                                       Modeling Users' Experiences with Interactive Systems
                             (a) interpersonal diversity in users? responses to early conceptual designs, and
                             (b) the dynamics of users? experiences over time.

                             The Repertory Grid Technique is proposed as an alternative to standardized


                           June 2012
                             psychometric scales for modeling interpersonal diversity in users? responses to early
                             concepts in the design process, and new Multi-Dimensional Scaling procedures are
                                                                                                                                                                              Experiences with
                                                                                                                                                                              Interactive Systems
                             introduced for modeling such complex quantitative data.

                             iScale, a tool for the retrospective assessment of users? experiences over time is
                             proposed as an alternative to longitudinal field studies, and a semi-automated
                             technique for the analysis of the elicited experience narratives is introduced. Through


                Foreword: Jean-Bernard Martens
                             these two methodological contributions, this book argues against averaging in the
                             subjective evaluation of interactive products. It proposes the development of
                             interactive tools that can assist designers in moving across multiple levels of


                  Closing note: Marc Hassenzahl
                             abstraction of empirical data, as design-relevant knowledge might be found on
                             all these levels.

                             Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl.




                             issn 1860-949X
                               isbn 978-3-642-30999-1




                              9 783642 309991

                             springer.com
                                                                                                                                                                              13




Wednesday, June 6, 12
Wednesday, June 6, 12
Nuno	
  Nunes          Vassilis	
  Kostakos                 Monchu	
  Chen




                                                                       Laura Rodríguez              Gonçalo	
  Gouveia              Néstor	
  Catano




               • 20	
  faculty                                            Pedro	
  Campos              Paulo	
  Sampaio               Eduardo	
  Fermé


                        – 14	
  countries,	
  8	
  languages


               • Areas:                                                Larry	
  ConstanIne           Jos	
  van	
  Leeuwen            Barbara	
  Pizzileo




                        – 11	
  CS,	
  2	
  physics/electronics,	
  
                          2	
  psychology,	
  2	
  architecture,	
  
                          2	
  design,	
  2	
  art,	
  2	
  other
                                                                                    Ian	
  Oakley                 Luis	
  Gomes   Ron	
  Salden




                                                                       Leonel	
  Nóbrega                     ValenIna	
  Nisi      Evangelos	
  Karapanos




                                                                             David	
  Aveiro                   Luis	
  Gomes                      Yoram	
  Chisik




Wednesday, June 6, 12
MSc HCI & Entertainment Technology

Wednesday, June 6, 12
Industry Involvement




Wednesday, June 6, 12
Design	
  for	
  Experience	
  in	
  pervasive	
  compu3ng

                              Socially translucent eco-feedback technologies
                              How do eco-feedback technologies:
                              a) raise mutual awareness of family members’ consumption behaviors
                          !   b) induce feelings of accountability on individuals regarding their consumption behaviors.


                              Technologies for Social Inclusion in primary schools
                              a) Using sociometric technologies to assess the inclusiveness of school communities
                              b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity


                              Citizen participation on the go
                               How can we motivate citizen participation through mobile technologies?
                               •Public transit: The role of psychological empowerment: self-efficacy, sense of community,
                               and causal importance

                              Awareness technologies for parents, children and school
e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil
           b)
              Using mobile sensors to
                                       connectedness
                                                         verbal and


hat aims at supporting awareness in parent
           c) To engage parents and school in ad-hoc communication

                               Location-aware narratives: Does locality matter?
                                Does the coupling between physical and virtual space result to increased immersion in
                                the narrative world?

 Wednesday, June 6, 12
Design	
  for	
  Experience	
  in	
  pervasive	
  compu3ng

                              Socially translucent eco-feedback technologies
                              How do eco-feedback technologies:
                              a) raise mutual awareness of family members’ consumption behaviors
                          !   b) induce feelings of accountability on individuals regarding their consumption behaviors.


                              Technologies for Social Inclusion in primary schools
                              a) Using sociometric technologies to assess the inclusiveness of school communities
                              b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity


                              Citizen participation on the go
                               How can we motivate citizen participation through mobile technologies?
                               •Public transit: The role of psychological empowerment: self-efficacy, sense of community,
                               and causal importance

                              Awareness technologies for parents, children and school
e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil
           b)
              Using mobile sensors to
                                       connectedness
                                                         verbal and


hat aims at supporting awareness in parent
           c) To engage parents and school in ad-hoc communication

                               Location-aware narratives: Does locality matter?
                                Does the coupling between physical and virtual space result to increased immersion in
                                the narrative world?

 Wednesday, June 6, 12
Design	
  for	
  Experience	
  in	
  pervasive	
  compu3ng

                              Socially translucent eco-feedback technologies
                              How do eco-feedback technologies:
                              a) raise mutual awareness of family members’ consumption behaviors
                          !   b) induce feelings of accountability on individuals regarding their consumption behaviors.


                              Technologies for Social Inclusion in primary schools
                              a) Using sociometric technologies to assess the inclusiveness of school communities
                              b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity


                              Citizen participation on the go
                               How can we motivate citizen participation through mobile technologies?
                               •Public transit: The role of psychological empowerment: self-efficacy, sense of community,
                               and causal importance

                              Awareness technologies for parents, children and school
e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil
           b)
              Using mobile sensors to
                                       connectedness
                                                         verbal and


hat aims at supporting awareness in parent
           c) To engage parents and school in ad-hoc communication

                               Location-aware narratives: Does locality matter?
                                Does the coupling between physical and virtual space result to increased immersion in
                                the narrative world?

 Wednesday, June 6, 12
Design	
  for	
  Experience	
  in	
  pervasive	
  compu3ng

                              Socially translucent eco-feedback technologies
                              How do eco-feedback technologies:
                              a) raise mutual awareness of family members’ consumption behaviors
                          !   b) induce feelings of accountability on individuals regarding their consumption behaviors.


                              Technologies for Social Inclusion in primary schools
                              a) Using sociometric technologies to assess the inclusiveness of school communities
                              b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity


                              Citizen participation on the go
                               How can we motivate citizen participation through mobile technologies?
                               •Public transit: The role of psychological empowerment: self-efficacy, sense of community,
                               and causal importance

                              Awareness technologies for parents, children and school
e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil
           b)
              Using mobile sensors to
                                       connectedness
                                                         verbal and


hat aims at supporting awareness in parent
           c) To engage parents and school in ad-hoc communication

                               Location-aware narratives: Does locality matter?
                                Does the coupling between physical and virtual space result to increased immersion in
                                the narrative world?

 Wednesday, June 6, 12
Design	
  for	
  Experience	
  in	
  pervasive	
  compu3ng

                              Socially translucent eco-feedback technologies
                              How do eco-feedback technologies:
                              a) raise mutual awareness of family members’ consumption behaviors
                          !   b) induce feelings of accountability on individuals regarding their consumption behaviors.


                              Technologies for Social Inclusion in primary schools
                              a) Using sociometric technologies to assess the inclusiveness of school communities
                              b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity


                              Citizen participation on the go
                               How can we motivate citizen participation through mobile technologies?
                               •Public transit: The role of psychological empowerment: self-efficacy, sense of community,
                               and causal importance

                              Awareness technologies for parents, children and school
e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil
           b)
              Using mobile sensors to
                                       connectedness
                                                         verbal and


hat aims at supporting awareness in parent
           c) To engage parents and school in ad-hoc communication

                               Location-aware narratives: Does locality matter?
                                Does the coupling between physical and virtual space result to increased immersion in
                                the narrative world?

 Wednesday, June 6, 12
Measuring users’ experiences
                               or, the memory of them?



Trajectory reminders    EmoSnaps   Footprint tracker   iScale




                                                       Skopje, 5 June 2012
Wednesday, June 6, 12
Technology Assisted Reconstruction




Trajectory reminders      EmoSnaps   Footprint tracker   iScale




                                                         Skopje, 5 June 2012
Wednesday, June 6, 12
User Experience defined

                a momentary,
                primarily evaluative feeling (good-bad)
                while interacting with a product or service
                                                Hassenzahl, 2008




Wednesday, June 6, 12
Most of our evaluation tasks
                             rely on memory




Wednesday, June 6, 12
Heuristics and biases
                    •   Peak-and-end phenomenon

                        •   Summary judgments can be best predicted by a simple
                            average of the most extreme and the last experience
                            (Fredrickson and Kahneman, 1993)

                        •   Replicated in HCI - Summarizing mental effort to
                            perceived usability: end matters (Hassenzahl and
                            Sandweg, 2004)

                    •   Other biases (e.g., Rosy retrospection, Focusing illusion
                        etc.)



Wednesday, June 6, 12
Why do memory biases exist?
   Robison & Clore (2002)

   “The emotional experience can neither
     be stored nor retrieved”

   it is reconstructed from recalled
       contextual details




Wednesday, June 6, 12
Why do memory biases exist?
    Robison & Clore (2002)
event, but instead, every attempt to           Type of Knowledge   Source of information     Type of Self-Report

  often altered representation of the
     “The emotional experience can neither
 articipants to recall an unfamiliar                                    Experiential         Online emotion, e.g.
                                                    Episodic
        be stored nor retrieved”
d 20 hours before. Recalled stories
                                                                        Knowledge            Experience Sampling


nal one in missing details, altering
ance is reconstructedin applying
     it of events, or from recalled
                                                                                             Retrospective, e.g.
        contextual details
 erpretations to the original story.
                                                    Episodic          Episodic memory
                                                                                             Day Reconstruction

 r distorted through repeated
                                                                      Situation-specific
                                                   Semantic                                   Exit questionnaires
 bering is an act of reconstruction                                         belief

ction has received wide support. At
ction lies the distinction between
                                                                       Identity-related
   memory [69]. While episodic                     Semantic
                                                                            belief
                                                                                              Exit questionnaires
  a particular event from the past,
ot tied to any particular event but
                                                                   Robinson & Clore (2002)
 n generalizations (i.e. beliefs) that    Figure 1. Four sources of information in emotional self-repor
 935). These two types of memory         according to Robinson and Clore [63]. Figure adapted from [6
 uch as learning new information
 Wednesday, June 6, 12
bottom line...

           If you want to know what the user really experiences,
                       ask her at that exact moment!




Wednesday, June 6, 12
Experience Sampling Method
      Prompts at random, or computationally
      estimated times, to self-report on ongoing
      behaviors and experiences.

      – Where are you?
      – What are you doing?
      – How far is your mobile phone?
      – How do you feel?




                          Karapanos, E. (2012) Experience Sampling, Day Reconstruction, what’s next?
                              Towards Technology-Assisted Reconstruction. M-ITI internal report.
Wednesday, June 6, 12
Experience Sampling Method
      Prompts at random, or computationally
      estimated times, to self-report on ongoing
      behaviors and experiences.

      – Where are you?
      – What are you doing?
      – How far is your mobile phone?
      – How dovenues would the ACM a substantial number
        a few relevant
                        you used still miss Guide to Computing
        of studies. We instead
                               feel?                                  method while following a user-initiated diary approach.
                                                                      The analysis of the remaining 49 studies is being reported
           Literature querying for the term “experience sampling”     below.
                        No of papers referring to
           without constraining to particular venues. This query
           returned 284 papers, published in more than fifty venues.   Study length, sampling frequency, and response rate
                               Experience Sampling                    The majority (80%) of the studies had a duration of several
                60                                                    days up to one month with 14 studies (34%) lasting
                                                                      between four and seven days (see figure 3). Only two
                                                                      studies had a duration of more than a month.
                45

                                                                           15
                30

                15
                                                                           10

                 0
                        2001    2003   2005   2007   2009   2011
                                                                            5

            Figure 2. 243 papers referring to experience sampling over a
                                       Karapanos, E. (2012) Experience  Sampling, Day Reconstruction, what’s next?
             ten-year period. Retrieval took place on August 26th, 2011.
                                              Towards Technology-Assisted0 Reconstruction. M-ITI internal1m > 1m
                                                                             ≤1h < 24h ≤ 3d ≤ 1w ≤ 2w ≤
                                                                                                          report.
           Fourty-one papers were excluded from further processing.
Wednesday, June 6, 12
What variables do ES studies measure?                          sampling method. Two of these provided no justifications


                           Experience Sampling Method
                               We distinguish below between self-reported measures of         for their choice. Analyzing the remaining 19 papers resulted
                               behavior and experience (see Table 1). This distinction is     to a total of 11 reasons for choosing alternative methods to
                               relevant as their reconstruction follows a different process   ESM (see table 2).
                               whereas behavioral information may be directly accessible
                               through episodic memory while experiential information          Table 2. Reasons for not selecting the Experience Sampling
                               has to be further inferred from recalled episodic cues [63].    Method along with frequency of occurence (No of papers).

      Prompts at random, orES studies eliciting self-reported
                   Table 1. Number of computationally                                                                  Reason                         No
                        measures of behavior, experience, or both.
      estimated times, to self-report on ongoing                                               Disrupts the activity                                   6
      behaviors and experiences.
                     Type of measures that studies elicit          No
                                                                                               Imposes high burden to participants                     3
                                Self-reported measures of behavior                    5
                                                                                               Requires high effort from researchers                   3
      – Where areSelf-reported measures of experience
                            you?                                             22
      – What are you doing? of behavior & experience 18
                           Self-reported measures
                                                                                       Inappropriate for eliciting rich qualitative data               3

      – How far is your mobile phone?                                                  Misses rare and brief events                                    3
      – How dovenues would thethe participant Computing with analysisactivityremainingThe studiesshould be in control of when, what and
                        you used stillACM a substantial number method whileofbeing a user-initiated isdiary approach.
                                feel? miss Guide to was engaged The prior to following 49 user being reported
        a few relevant Behavioral measures related most frequently to the
        of studies. We instead that
                         (n=18)                                               the                                                                      2
           Literature querying for the term “experience sampling” (n=2) (e.g. [35]), the
                            interrupted (e.g. [30]), its duration    below.                   how often to report
                        Noparticipant’s referringphysical location (n=15) (e.g.sampling frequency, and response rate
                             of papers current to
           without constraining to particular venues. This query
           returned 284 papers, published in more than fifty venues.  Study length,
                                                                                    [17])
                           Experience Sampling (n=10), e.g. the number or nature ofof the studies hadsample size several
                            and the social context
                                                                     The majority (80%)       Limits a duration of                                     2
                            relationship of people that are in close proximity month with 14 studies (34%) lasting
                                                                     days up to one or
                60
                            participate with in a conversation (e.g. [34]). Other
                                                                     between four and seven days (see figure 3). Only two
                                                                                              Depends on participants’ ability to articulate           2
                            measures of behavior related to modestudiestransitduration of moreongoing experience
                                                                       of had a [25],          than a month.
                45
                               participants’ current physical engagement [18] and mode of
                               convrersation (e.g. f2f, fixed/mobile phone etc.) [32].
                                                                           15
                30                                                                             Poses privacy concerns                                  2
                               Experiential measures related to:
                15
                                                                           10
                               • Attitudes towards behaviors or events (n=15) such as          Limits number of measured variables                     1
                 0
                                 being interrupted (e.g. [55]), disclosing information to
                        2001   2003 2005others (e.g. [17]), or being video recorded (e.g.
                                 relevant    2007 2009 2011                                    Technology limitations                                  1
                                                                            5
                                 [58]).
            Figure 2. 243 papers referring to experience sampling over a
                              • Measures of affectE. (2012) Experience Sampling, Day Reconstruction, the most frequent reason
                                       Karapanos, and experience (n=18) such as mental
             ten-year period. Retrieval took place on August 26th, 2011.
                                                                                         As expected, what’s next?                     for not selecting the
                                                                         0
                                              Towards [18]) and concentration [14], ≤ 3d ES 1w ≤ 2w was the interruptions that
                                                                                             method
                                engagement (e.g. Technology-Assisted Reconstruction. M-ITI internal1m > 1m
                                                                                                       report.                         the method imposes
                                                                             ≤1h < 24h    ≤          ≤
           Fourty-one papers were excluded [27], further processing.
Wednesday, June 6, 12        satisfaction from mood and emotional states (e.g. [53],          on the user’s activity (eg. [48], [5]). For instance, Lindley
Day Reconstruction Method
                                                                                        Kahneman et al. (2004)


                           Can a retrospective method help participants in
                            recalling more accurately their experiences?

 ry attempt to                  Type of Knowledge    Source of information    Type of Self-Report

ntation of the
an unfamiliar                        Episodic
                                                          Experiential
                                                          Knowledge
                                                                              Online emotion, e.g.
                                                                              Experience Sampling
 called stories
 tails, altering
  in applying                                                                 Retrospective, e.g.
                                     Episodic           Episodic memory
 riginal story.                                                               Day Reconstruction

  h repeated
                                                        Situation-specific
                                    Semantic                                   Exit questionnaires
econstruction                                                 belief

 e support. At
 ion between
                                                         Identity-related
hile episodic                       Semantic
                                                              belief
                                                                               Exit questionnaires
 om the past,
lar event but                                       Robinson & Clore (2002)
  beliefs) that
  Wednesday, June 6, 12
                           Figure 1. Four sources of information in emotional self-report
Day Reconstruction Method
                                                             Kahneman et al. (2004)


                         Can a retrospective method help participants in
                          recalling more accurately their experiences?




Wednesday, June 6, 12
Technology	
  Assisted	
  ReconstrucIon

                        Can mobile sensors assist participants in reconstructing
                             their daily experiences and whereabouts?




Trajectory reminders                 EmoSnaps        Footprint tracker       iScale




Wednesday, June 6, 12
Trajectory reminders in location-based preferences

                        Do trajectory reminders (locations visited before and after) increase the test-retest
                                            reliability of the reconstruction process?


                        Control condition                                        With trajectory reminders




                                                             !                                                  !


Wednesday, June 6, 12
Emosnaps - inferring emotion from self-face pics
                        Can self-face pictures assist in recalling momentary emotions?
                        If so, is it through a recognition or a reconstruction process?




Wednesday, June 6, 12
Emosnaps - inferring emotion from self-face pics
                        Can self-face pictures assist in recalling momentary emotions?
                        If so, is it through a recognition or a reconstruction process?




Wednesday, June 6, 12
Emosnaps - inferring emotion from self-face pics
                          Can self-face pictures assist in recalling momentary emotions?
                          If so, is it through a recognition or a reconstruction process?


                                       Experience Sampling (Ground truth)


         78% of pictures
        could be used for
       inferring emotions




                 Time-Day                         Photo-day                             Photo-week
               control condition               Emotion reconstruction                  Emotion recognition




Wednesday, June 6, 12
Emosnaps - inferring emotion from self-face pics
                          Can self-face pictures assist in recalling momentary emotions?
                          If so, is it through a recognition or a reconstruction process?


                                       Experience Sampling (Ground truth)


         78% of pictures
        could be used for
       inferring emotions




                 Time-Day                         Photo-day                             Photo-week
               control condition               Emotion reconstruction                  Emotion recognition




Wednesday, June 6, 12
Footprint tracker
                          How do visual cues (i.e., Sensecam), location cues, and context cues (SMS and calls
                          made or received) assist in reconstructing daily behaviors and experiences?




         1. Sensecam




  2. Location logging
  3. Context logging
(SMS/calls made or received)




Wednesday, June 6, 12
Karapanos, E., Martens, J.-B., Hassenzahl, M. (2009) Reconstructing Experiences through Sketching. Arxiv preprint, arXiv:0912.5343.

Wednesday, June 6, 12
Cross-­‐sec8onal                             Repeated	
  sampling




                                     “Longitudinal”	
  paradigms	
  in	
  HCI
                         Longitudinal                                    Retrospec8ve




Wednesday, June 6, 12
Karapanos, E., Martens, J.-B., Hassenzahl, M. (2009) Reconstructing Experiences through Sketching. Arxiv preprint, arXiv:0912.5343.

Wednesday, June 6, 12
Karapanos, E., Martens, J.-B., Hassenzahl, M. (2009) Reconstructing Experiences through Sketching. Arxiv preprint, arXiv:0912.5343.

Wednesday, June 6, 12
Constructive                               Value-Account                              Control (no-graphing)




      Constructive iScale, but not the Value-Account, performed better than
      control condition

       •More experience reports
       •With more details (references to temporal information, discrete events)
       •Higher test-retest consistency of time estimation (i.e., when did
        an experience take place)
       •Higher test-retest consistency of graphed patterns (over Value-
        Account)
                                                                                                                 33
  Karapanos, E., Martens, J.-B., Hassenzahl, M. (2009) Reconstructing Experiences through Sketching. Arxiv preprint, arXiv:0912.5343.

Wednesday, June 6, 12
436                                                    Studies in Computational Intelligence   436
                             The series Studies in Computational Intelligence (SCI) publishes new developments




                                                                                                                       Karapanos
                             and advances in the various areas of computational intelligence – quickly and with
                             high quality. The intent is to cover the theory, applications, and design methods
                             of computational intelligence, as embedded in the fields of engineering, computer
                             science, physics and life sciences, as well as the methodologies behind them.
                             The series contains monographs, lecture notes and edited volumes in computational
                             intelligence spanning the areas of neural networks, connectionist systems, genetic
                             algorithms, evolutionary computation, artificial intelligence, cellular automata,
                             self-organizing systems, soft computing, fuzzy systems, hybrid intelligent, and
                             virtual reality systems. Of particular value to both the contributors and the




                        Coming!
                             readership are the short publication timeframe and the world-wide distribution,
                             which enable both wide and rapid dissemination of research output.

                             Over the past decade the field of Human-Computer Interaction has evolved from the
                             study of the usability of interactive products towards a more holistic understanding
                                                                                                                                                                              Evangelos Karapanos
                             of how they may mediate desired human experiences.

                             This book identifies the notion of diversity in users? experiences with interactive
                                                                                                                       1
                             products and proposes methods and tools for modeling this along two levels:

                                                                                                                                                                              Modeling Users'




                                                                                                                       Modeling Users' Experiences with Interactive Systems
                             (a) interpersonal diversity in users? responses to early conceptual designs, and
                             (b) the dynamics of users? experiences over time.

                             The Repertory Grid Technique is proposed as an alternative to standardized


                           June 2012
                             psychometric scales for modeling interpersonal diversity in users? responses to early
                             concepts in the design process, and new Multi-Dimensional Scaling procedures are
                                                                                                                                                                              Experiences with
                                                                                                                                                                              Interactive Systems
                             introduced for modeling such complex quantitative data.

                             iScale, a tool for the retrospective assessment of users? experiences over time is
                             proposed as an alternative to longitudinal field studies, and a semi-automated
                             technique for the analysis of the elicited experience narratives is introduced. Through


                Foreword: Jean-Bernard Martens
                             these two methodological contributions, this book argues against averaging in the
                             subjective evaluation of interactive products. It proposes the development of
                             interactive tools that can assist designers in moving across multiple levels of


                  Closing note: Marc Hassenzahl
                             abstraction of empirical data, as design-relevant knowledge might be found on
                             all these levels.

                             Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl.




                             issn 1860-949X
                               isbn 978-3-642-30999-1




                              9 783642 309991

                             springer.com
                                                                                                                                                                              13




Wednesday, June 6, 12
Can we really trust 6-month old
                         memories?

        • Validity? i.e. do memories reflect what we really
          experienced?

        • Reliability? i.e. in a second trial, will we recall
          the same experiences?




Wednesday, June 6, 12
Memories are (sometimes)
                        more important than experiences

                    • Memories define how you evaluate your
                        past and how you decide on your future


                    • What do we measure for?
                     • Why do people drive irresponsibly?
                     • Why do people recommend their
                         products


Wednesday, June 6, 12

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Twin tide skopje2012_june5

  • 1. Measuring users’ experiences or, the memory of them? Trajectory reminders EmoSnaps Footprint tracker iScale Evangelos Karapanos Skopje, 5 June 2012 Wednesday, June 6, 12
  • 2. My  background BSc Physics / microelectronics, U Patras, Greece (2004) Thesis: Model based design and evaluation of walk-up-and-use interfaces (HCI Group, ECE department) MSc HCI / UCL Interaction Centre, UK (2005) Thesis: User acceptance of nomadic user interfaces (Philips Research, Eindhoven) PhD HCI / TU Eindhoven, NL (2010) Title: Quantifying diversity in user experience Assist. Prof. HCI / Madeira ITI (2010-) Design for Experience in pervasive computing Wednesday, June 6, 12
  • 3. Soft Reliability 48% of returned products are not attributed to a violation of product specifications Wednesday, June 6, 12
  • 4. problems rooted early in (concept) design phase Wednesday, June 6, 12
  • 5. failure to truly incorporate it in one’s life Wednesday, June 6, 12
  • 6. 436 Studies in Computational Intelligence 436 The series Studies in Computational Intelligence (SCI) publishes new developments Karapanos and advances in the various areas of computational intelligence – quickly and with high quality. The intent is to cover the theory, applications, and design methods of computational intelligence, as embedded in the fields of engineering, computer science, physics and life sciences, as well as the methodologies behind them. The series contains monographs, lecture notes and edited volumes in computational intelligence spanning the areas of neural networks, connectionist systems, genetic algorithms, evolutionary computation, artificial intelligence, cellular automata, self-organizing systems, soft computing, fuzzy systems, hybrid intelligent, and virtual reality systems. Of particular value to both the contributors and the Coming! readership are the short publication timeframe and the world-wide distribution, which enable both wide and rapid dissemination of research output. Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding Evangelos Karapanos of how they may mediate desired human experiences. This book identifies the notion of diversity in users? experiences with interactive 1 products and proposes methods and tools for modeling this along two levels: Modeling Users' Modeling Users' Experiences with Interactive Systems (a) interpersonal diversity in users? responses to early conceptual designs, and (b) the dynamics of users? experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized June 2012 psychometric scales for modeling interpersonal diversity in users? responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are Experiences with Interactive Systems introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of users? experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited experience narratives is introduced. Through Foreword: Jean-Bernard Martens these two methodological contributions, this book argues against averaging in the subjective evaluation of interactive products. It proposes the development of interactive tools that can assist designers in moving across multiple levels of Closing note: Marc Hassenzahl abstraction of empirical data, as design-relevant knowledge might be found on all these levels. Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl. issn 1860-949X isbn 978-3-642-30999-1 9 783642 309991 springer.com 13 Wednesday, June 6, 12
  • 8. Nuno  Nunes Vassilis  Kostakos Monchu  Chen Laura Rodríguez Gonçalo  Gouveia Néstor  Catano • 20  faculty Pedro  Campos Paulo  Sampaio Eduardo  Fermé – 14  countries,  8  languages • Areas: Larry  ConstanIne Jos  van  Leeuwen Barbara  Pizzileo – 11  CS,  2  physics/electronics,   2  psychology,  2  architecture,   2  design,  2  art,  2  other Ian  Oakley Luis  Gomes Ron  Salden Leonel  Nóbrega ValenIna  Nisi Evangelos  Karapanos David  Aveiro Luis  Gomes Yoram  Chisik Wednesday, June 6, 12
  • 9. MSc HCI & Entertainment Technology Wednesday, June 6, 12
  • 11. Design  for  Experience  in  pervasive  compu3ng Socially translucent eco-feedback technologies How do eco-feedback technologies: a) raise mutual awareness of family members’ consumption behaviors ! b) induce feelings of accountability on individuals regarding their consumption behaviors. Technologies for Social Inclusion in primary schools a) Using sociometric technologies to assess the inclusiveness of school communities b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity Citizen participation on the go How can we motivate citizen participation through mobile technologies? •Public transit: The role of psychological empowerment: self-efficacy, sense of community, and causal importance Awareness technologies for parents, children and school e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil b) Using mobile sensors to connectedness verbal and hat aims at supporting awareness in parent c) To engage parents and school in ad-hoc communication Location-aware narratives: Does locality matter? Does the coupling between physical and virtual space result to increased immersion in the narrative world? Wednesday, June 6, 12
  • 12. Design  for  Experience  in  pervasive  compu3ng Socially translucent eco-feedback technologies How do eco-feedback technologies: a) raise mutual awareness of family members’ consumption behaviors ! b) induce feelings of accountability on individuals regarding their consumption behaviors. Technologies for Social Inclusion in primary schools a) Using sociometric technologies to assess the inclusiveness of school communities b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity Citizen participation on the go How can we motivate citizen participation through mobile technologies? •Public transit: The role of psychological empowerment: self-efficacy, sense of community, and causal importance Awareness technologies for parents, children and school e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil b) Using mobile sensors to connectedness verbal and hat aims at supporting awareness in parent c) To engage parents and school in ad-hoc communication Location-aware narratives: Does locality matter? Does the coupling between physical and virtual space result to increased immersion in the narrative world? Wednesday, June 6, 12
  • 13. Design  for  Experience  in  pervasive  compu3ng Socially translucent eco-feedback technologies How do eco-feedback technologies: a) raise mutual awareness of family members’ consumption behaviors ! b) induce feelings of accountability on individuals regarding their consumption behaviors. Technologies for Social Inclusion in primary schools a) Using sociometric technologies to assess the inclusiveness of school communities b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity Citizen participation on the go How can we motivate citizen participation through mobile technologies? •Public transit: The role of psychological empowerment: self-efficacy, sense of community, and causal importance Awareness technologies for parents, children and school e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil b) Using mobile sensors to connectedness verbal and hat aims at supporting awareness in parent c) To engage parents and school in ad-hoc communication Location-aware narratives: Does locality matter? Does the coupling between physical and virtual space result to increased immersion in the narrative world? Wednesday, June 6, 12
  • 14. Design  for  Experience  in  pervasive  compu3ng Socially translucent eco-feedback technologies How do eco-feedback technologies: a) raise mutual awareness of family members’ consumption behaviors ! b) induce feelings of accountability on individuals regarding their consumption behaviors. Technologies for Social Inclusion in primary schools a) Using sociometric technologies to assess the inclusiveness of school communities b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity Citizen participation on the go How can we motivate citizen participation through mobile technologies? •Public transit: The role of psychological empowerment: self-efficacy, sense of community, and causal importance Awareness technologies for parents, children and school e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil b) Using mobile sensors to connectedness verbal and hat aims at supporting awareness in parent c) To engage parents and school in ad-hoc communication Location-aware narratives: Does locality matter? Does the coupling between physical and virtual space result to increased immersion in the narrative world? Wednesday, June 6, 12
  • 15. Design  for  Experience  in  pervasive  compu3ng Socially translucent eco-feedback technologies How do eco-feedback technologies: a) raise mutual awareness of family members’ consumption behaviors ! b) induce feelings of accountability on individuals regarding their consumption behaviors. Technologies for Social Inclusion in primary schools a) Using sociometric technologies to assess the inclusiveness of school communities b) Designing Persuasive technologies that challenge pupils’ perceptions of diversity Citizen participation on the go How can we motivate citizen participation through mobile technologies? •Public transit: The role of psychological empowerment: self-efficacy, sense of community, and causal importance Awareness technologies for parents, children and school e Senseµ ( a) To support interpersonalinfer the physical,within family social activity of a pupil b) Using mobile sensors to connectedness verbal and hat aims at supporting awareness in parent c) To engage parents and school in ad-hoc communication Location-aware narratives: Does locality matter? Does the coupling between physical and virtual space result to increased immersion in the narrative world? Wednesday, June 6, 12
  • 16. Measuring users’ experiences or, the memory of them? Trajectory reminders EmoSnaps Footprint tracker iScale Skopje, 5 June 2012 Wednesday, June 6, 12
  • 17. Technology Assisted Reconstruction Trajectory reminders EmoSnaps Footprint tracker iScale Skopje, 5 June 2012 Wednesday, June 6, 12
  • 18. User Experience defined a momentary, primarily evaluative feeling (good-bad) while interacting with a product or service Hassenzahl, 2008 Wednesday, June 6, 12
  • 19. Most of our evaluation tasks rely on memory Wednesday, June 6, 12
  • 20. Heuristics and biases • Peak-and-end phenomenon • Summary judgments can be best predicted by a simple average of the most extreme and the last experience (Fredrickson and Kahneman, 1993) • Replicated in HCI - Summarizing mental effort to perceived usability: end matters (Hassenzahl and Sandweg, 2004) • Other biases (e.g., Rosy retrospection, Focusing illusion etc.) Wednesday, June 6, 12
  • 21. Why do memory biases exist? Robison & Clore (2002) “The emotional experience can neither be stored nor retrieved” it is reconstructed from recalled contextual details Wednesday, June 6, 12
  • 22. Why do memory biases exist? Robison & Clore (2002) event, but instead, every attempt to Type of Knowledge Source of information Type of Self-Report often altered representation of the “The emotional experience can neither articipants to recall an unfamiliar Experiential Online emotion, e.g. Episodic be stored nor retrieved” d 20 hours before. Recalled stories Knowledge Experience Sampling nal one in missing details, altering ance is reconstructedin applying it of events, or from recalled Retrospective, e.g. contextual details erpretations to the original story. Episodic Episodic memory Day Reconstruction r distorted through repeated Situation-specific Semantic Exit questionnaires bering is an act of reconstruction belief ction has received wide support. At ction lies the distinction between Identity-related memory [69]. While episodic Semantic belief Exit questionnaires a particular event from the past, ot tied to any particular event but Robinson & Clore (2002) n generalizations (i.e. beliefs) that Figure 1. Four sources of information in emotional self-repor 935). These two types of memory according to Robinson and Clore [63]. Figure adapted from [6 uch as learning new information Wednesday, June 6, 12
  • 23. bottom line... If you want to know what the user really experiences, ask her at that exact moment! Wednesday, June 6, 12
  • 24. Experience Sampling Method Prompts at random, or computationally estimated times, to self-report on ongoing behaviors and experiences. – Where are you? – What are you doing? – How far is your mobile phone? – How do you feel? Karapanos, E. (2012) Experience Sampling, Day Reconstruction, what’s next? Towards Technology-Assisted Reconstruction. M-ITI internal report. Wednesday, June 6, 12
  • 25. Experience Sampling Method Prompts at random, or computationally estimated times, to self-report on ongoing behaviors and experiences. – Where are you? – What are you doing? – How far is your mobile phone? – How dovenues would the ACM a substantial number a few relevant you used still miss Guide to Computing of studies. We instead feel? method while following a user-initiated diary approach. The analysis of the remaining 49 studies is being reported Literature querying for the term “experience sampling” below. No of papers referring to without constraining to particular venues. This query returned 284 papers, published in more than fifty venues. Study length, sampling frequency, and response rate Experience Sampling The majority (80%) of the studies had a duration of several 60 days up to one month with 14 studies (34%) lasting between four and seven days (see figure 3). Only two studies had a duration of more than a month. 45 15 30 15 10 0 2001 2003 2005 2007 2009 2011 5 Figure 2. 243 papers referring to experience sampling over a Karapanos, E. (2012) Experience Sampling, Day Reconstruction, what’s next? ten-year period. Retrieval took place on August 26th, 2011. Towards Technology-Assisted0 Reconstruction. M-ITI internal1m > 1m ≤1h < 24h ≤ 3d ≤ 1w ≤ 2w ≤ report. Fourty-one papers were excluded from further processing. Wednesday, June 6, 12
  • 26. What variables do ES studies measure? sampling method. Two of these provided no justifications Experience Sampling Method We distinguish below between self-reported measures of for their choice. Analyzing the remaining 19 papers resulted behavior and experience (see Table 1). This distinction is to a total of 11 reasons for choosing alternative methods to relevant as their reconstruction follows a different process ESM (see table 2). whereas behavioral information may be directly accessible through episodic memory while experiential information Table 2. Reasons for not selecting the Experience Sampling has to be further inferred from recalled episodic cues [63]. Method along with frequency of occurence (No of papers). Prompts at random, orES studies eliciting self-reported Table 1. Number of computationally Reason No measures of behavior, experience, or both. estimated times, to self-report on ongoing Disrupts the activity 6 behaviors and experiences. Type of measures that studies elicit No Imposes high burden to participants 3 Self-reported measures of behavior 5 Requires high effort from researchers 3 – Where areSelf-reported measures of experience you? 22 – What are you doing? of behavior & experience 18 Self-reported measures Inappropriate for eliciting rich qualitative data 3 – How far is your mobile phone? Misses rare and brief events 3 – How dovenues would thethe participant Computing with analysisactivityremainingThe studiesshould be in control of when, what and you used stillACM a substantial number method whileofbeing a user-initiated isdiary approach. feel? miss Guide to was engaged The prior to following 49 user being reported a few relevant Behavioral measures related most frequently to the of studies. We instead that (n=18) the 2 Literature querying for the term “experience sampling” (n=2) (e.g. [35]), the interrupted (e.g. [30]), its duration below. how often to report Noparticipant’s referringphysical location (n=15) (e.g.sampling frequency, and response rate of papers current to without constraining to particular venues. This query returned 284 papers, published in more than fifty venues. Study length, [17]) Experience Sampling (n=10), e.g. the number or nature ofof the studies hadsample size several and the social context The majority (80%) Limits a duration of 2 relationship of people that are in close proximity month with 14 studies (34%) lasting days up to one or 60 participate with in a conversation (e.g. [34]). Other between four and seven days (see figure 3). Only two Depends on participants’ ability to articulate 2 measures of behavior related to modestudiestransitduration of moreongoing experience of had a [25], than a month. 45 participants’ current physical engagement [18] and mode of convrersation (e.g. f2f, fixed/mobile phone etc.) [32]. 15 30 Poses privacy concerns 2 Experiential measures related to: 15 10 • Attitudes towards behaviors or events (n=15) such as Limits number of measured variables 1 0 being interrupted (e.g. [55]), disclosing information to 2001 2003 2005others (e.g. [17]), or being video recorded (e.g. relevant 2007 2009 2011 Technology limitations 1 5 [58]). Figure 2. 243 papers referring to experience sampling over a • Measures of affectE. (2012) Experience Sampling, Day Reconstruction, the most frequent reason Karapanos, and experience (n=18) such as mental ten-year period. Retrieval took place on August 26th, 2011. As expected, what’s next? for not selecting the 0 Towards [18]) and concentration [14], ≤ 3d ES 1w ≤ 2w was the interruptions that method engagement (e.g. Technology-Assisted Reconstruction. M-ITI internal1m > 1m report. the method imposes ≤1h < 24h ≤ ≤ Fourty-one papers were excluded [27], further processing. Wednesday, June 6, 12 satisfaction from mood and emotional states (e.g. [53], on the user’s activity (eg. [48], [5]). For instance, Lindley
  • 27. Day Reconstruction Method Kahneman et al. (2004) Can a retrospective method help participants in recalling more accurately their experiences? ry attempt to Type of Knowledge Source of information Type of Self-Report ntation of the an unfamiliar Episodic Experiential Knowledge Online emotion, e.g. Experience Sampling called stories tails, altering in applying Retrospective, e.g. Episodic Episodic memory riginal story. Day Reconstruction h repeated Situation-specific Semantic Exit questionnaires econstruction belief e support. At ion between Identity-related hile episodic Semantic belief Exit questionnaires om the past, lar event but Robinson & Clore (2002) beliefs) that Wednesday, June 6, 12 Figure 1. Four sources of information in emotional self-report
  • 28. Day Reconstruction Method Kahneman et al. (2004) Can a retrospective method help participants in recalling more accurately their experiences? Wednesday, June 6, 12
  • 29. Technology  Assisted  ReconstrucIon Can mobile sensors assist participants in reconstructing their daily experiences and whereabouts? Trajectory reminders EmoSnaps Footprint tracker iScale Wednesday, June 6, 12
  • 30. Trajectory reminders in location-based preferences Do trajectory reminders (locations visited before and after) increase the test-retest reliability of the reconstruction process? Control condition With trajectory reminders ! ! Wednesday, June 6, 12
  • 31. Emosnaps - inferring emotion from self-face pics Can self-face pictures assist in recalling momentary emotions? If so, is it through a recognition or a reconstruction process? Wednesday, June 6, 12
  • 32. Emosnaps - inferring emotion from self-face pics Can self-face pictures assist in recalling momentary emotions? If so, is it through a recognition or a reconstruction process? Wednesday, June 6, 12
  • 33. Emosnaps - inferring emotion from self-face pics Can self-face pictures assist in recalling momentary emotions? If so, is it through a recognition or a reconstruction process? Experience Sampling (Ground truth) 78% of pictures could be used for inferring emotions Time-Day Photo-day Photo-week control condition Emotion reconstruction Emotion recognition Wednesday, June 6, 12
  • 34. Emosnaps - inferring emotion from self-face pics Can self-face pictures assist in recalling momentary emotions? If so, is it through a recognition or a reconstruction process? Experience Sampling (Ground truth) 78% of pictures could be used for inferring emotions Time-Day Photo-day Photo-week control condition Emotion reconstruction Emotion recognition Wednesday, June 6, 12
  • 35. Footprint tracker How do visual cues (i.e., Sensecam), location cues, and context cues (SMS and calls made or received) assist in reconstructing daily behaviors and experiences? 1. Sensecam 2. Location logging 3. Context logging (SMS/calls made or received) Wednesday, June 6, 12
  • 36. Karapanos, E., Martens, J.-B., Hassenzahl, M. (2009) Reconstructing Experiences through Sketching. Arxiv preprint, arXiv:0912.5343. Wednesday, June 6, 12
  • 37. Cross-­‐sec8onal Repeated  sampling “Longitudinal”  paradigms  in  HCI Longitudinal Retrospec8ve Wednesday, June 6, 12
  • 38. Karapanos, E., Martens, J.-B., Hassenzahl, M. (2009) Reconstructing Experiences through Sketching. Arxiv preprint, arXiv:0912.5343. Wednesday, June 6, 12
  • 39. Karapanos, E., Martens, J.-B., Hassenzahl, M. (2009) Reconstructing Experiences through Sketching. Arxiv preprint, arXiv:0912.5343. Wednesday, June 6, 12
  • 40. Constructive Value-Account Control (no-graphing) Constructive iScale, but not the Value-Account, performed better than control condition •More experience reports •With more details (references to temporal information, discrete events) •Higher test-retest consistency of time estimation (i.e., when did an experience take place) •Higher test-retest consistency of graphed patterns (over Value- Account) 33 Karapanos, E., Martens, J.-B., Hassenzahl, M. (2009) Reconstructing Experiences through Sketching. Arxiv preprint, arXiv:0912.5343. Wednesday, June 6, 12
  • 41. 436 Studies in Computational Intelligence 436 The series Studies in Computational Intelligence (SCI) publishes new developments Karapanos and advances in the various areas of computational intelligence – quickly and with high quality. The intent is to cover the theory, applications, and design methods of computational intelligence, as embedded in the fields of engineering, computer science, physics and life sciences, as well as the methodologies behind them. The series contains monographs, lecture notes and edited volumes in computational intelligence spanning the areas of neural networks, connectionist systems, genetic algorithms, evolutionary computation, artificial intelligence, cellular automata, self-organizing systems, soft computing, fuzzy systems, hybrid intelligent, and virtual reality systems. Of particular value to both the contributors and the Coming! readership are the short publication timeframe and the world-wide distribution, which enable both wide and rapid dissemination of research output. Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding Evangelos Karapanos of how they may mediate desired human experiences. This book identifies the notion of diversity in users? experiences with interactive 1 products and proposes methods and tools for modeling this along two levels: Modeling Users' Modeling Users' Experiences with Interactive Systems (a) interpersonal diversity in users? responses to early conceptual designs, and (b) the dynamics of users? experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized June 2012 psychometric scales for modeling interpersonal diversity in users? responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are Experiences with Interactive Systems introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of users? experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited experience narratives is introduced. Through Foreword: Jean-Bernard Martens these two methodological contributions, this book argues against averaging in the subjective evaluation of interactive products. It proposes the development of interactive tools that can assist designers in moving across multiple levels of Closing note: Marc Hassenzahl abstraction of empirical data, as design-relevant knowledge might be found on all these levels. Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl. issn 1860-949X isbn 978-3-642-30999-1 9 783642 309991 springer.com 13 Wednesday, June 6, 12
  • 42. Can we really trust 6-month old memories? • Validity? i.e. do memories reflect what we really experienced? • Reliability? i.e. in a second trial, will we recall the same experiences? Wednesday, June 6, 12
  • 43. Memories are (sometimes) more important than experiences • Memories define how you evaluate your past and how you decide on your future • What do we measure for? • Why do people drive irresponsibly? • Why do people recommend their products Wednesday, June 6, 12