2. The Rules of Engagement
SYSTEMIC ELEMENTS BEHAVIOURAL ELEMENTS
โข Components โข Players
โข Environments GAMEPLAY โข Contexts
โข Rule Sets
โข Game Mechanics
โข Theme
โข Information
โข Interface
COMPOUND ELEMENTS
4. Deconstructing the Universe
SYSTEMIC ELEMENTS BEHAVIOURAL ELEMENTS
โข One, Multi
โข Characterisation GAMEPLAY โข Maps, Online Play
โข Maps, Problem solving
โข โSave Yourself, Save the Worldโ
โข FPS with interlaced cutscenes
โข Hero
โข Saving, tutorials, Cortana!
โข Weapons, maps, viewscreen
COMPOUND ELEMENTS
5. Activity
In groups of three, discuss the game on your card when you open just the Hero envelope
Think about the hero not
just as a character, but also
as a vital part of your
game.
7. Activity
Where is the story set? What elements are involved in the setting of the game???????
Covenant,
Arbiter &
much
more!
Name at least 2 elements in your game, youโve got 2 minutes!
8. โNothing Endures But Changeโ BCE
Heraclitus 540-480
Contexts
Do maps also represent
Information?
Interface
Do you like the
way itโs all Environment(s)
connected?
9. To ai or not to ai, that is the questionโฆ
Story
Tutorial
Characterisation
(NPC)
11. The Carrier
โข Sheโs a vital part of the story, often you have to save her
(see: Pillar of Autumn)
โข Being part of Master Chiefโs HUD, sheโs heavily involved in
weapons or vehicle tutorials
โข You canโt play as her, but you can interact with her
AI is often used to carry you
through a theme or ruleset โ
meaning every game
element is relevant
13. Activity
What am I using to
make this a game?
I need to move
the story onโฆ
but how?
Think about and document 2 game elements in your game that relate to mechanics
16. Overview
โข Make rules, make war!
โข Use AI as your chorus
โข Look past game snobbery and consider cut-scenes
โข Treat your story elements as rules
โข Plan your game with maps and worlds
โข Let the player do some work!
โข Reward with response, respond with rewards
PS: Have some serious fun!