SlideShare une entreprise Scribd logo
1  sur  59
Game On!
                                                          Liz Kolb
                                                           @lkolb
                                      Clinical Assistant Professor

Laura Blanco, Elizabeth Pierce, Jami Sala, Erin Streyle, Jennifer
                                        Visscher, & Sarah Zakem
                         University of Michigan Teaching Interns
What We Know About Video
Games…
84% of children between the ages
of 8 to 10 have a video game
player in their household
Doctors who spent at least 3 hours a week
   playing video games made about 37%
  fewer mistakes in laparoscopic surgery
 than their counterparts who did not play
               video games.
Most Popular Video Games for
Kids Ages 4-6




  X-Box 360           Nintendo DS
Most Popular Video Games for
Kids Ages 7-9




  Online Game         Nintendo DS
Most Popular Video Games for
Kids Ages 10-12




  Playstation       Nintendo DS &Wii
Most Popular Video Games for
Teenagers




Playstation   Online & Apps   Nintendo DS &Wii
Why Everyday Video Games?
 Games teach skills that employers want: analytical
  thinking, team building, multitasking and problem-
  solving under duress.

 Unlike humans, the games never lose patience.

 They are second nature to many kids.

 There's already an audience; more than 45 million
  homes have video-game consoles.

 At-Risk students have shown to benefit from building
  their own video games
Game On Project…
28 Teaching Interns
4 months
Starting Point…

http://gamingintheclassroom.com/
Step 1: Selecting the Game
5 NinendoWii’s

2 Minecraft Games

10 iPads

11 iPodiTouches
Step 2:
Researching
the Games
Step 3:
Discovering
games that
connect to K-
8 curriculum
Step 4:
Developing
management
strategies for
implementati
on
Step 5: Bringing
the games into
the K-8
classroom..
3 Lesson Plan Examples
African Safari Adventure
Journalism
Laura Blanco, Jami Sala and Erin Streyle
@jamisala      @MsStreyle
African Safari Lesson Plan
http://tiny.cc/safarimacul
Why African Safari?
Real experiences are more interesting and
exciting to write about. Students will get to
experience a “real” event by going on a digital
safari through the use of the Wii game system.

               …it worked!
Adventure Journals Unit
                Lesson 1:

What is an adventure journal?
- Genre study
Adventure Journals Unit
                     Lesson 2:

What will our adventure be?
- Introduction to
Wild Earth: African Safari
Adventure Journals Unit
                    Lesson 3:

How do journalists record their
experiences?
- Modeling how to take notes
Adventure Journals Unit
                Lesson 4:

Let’s go on safari!
- Playingthe game
Adventure Journals Unit
                Lesson 5:

How do writers choose a focus and
include relevant information?
- Playingthe game
Adventure Journals Unit

Lesson 6:
Writing our journals
Lesson 7:

How do writers choose a
title to hook the reader?
Lesson 8:
Illustrating our adventures
Our Adventure Journals
Management
Reflections….
Opportunities across content areas…

• Science: habitats, animals, ecosystems, science
  vocabulary in context

• Social Studies:
  geography, regions, topography, human impact on
  the environment, maps

• Additional Literacy: descriptive
  writing, informational writing, oral reporting
http://www.youtube.com/watch?v=JFTuFmOweH0
Minecraft
Elizabeth Pierce and Sarah Zakem
@lizpierce526       @sarahzakem
Minecraft Lesson Plan
http://tiny.cc/mineMacul
A little bit about Minecraft
 Essentially a digital 3-D ―Lego‖
  world!
 Single or multi-player
 2 possible modes:
   survival mode
   creative mode (we used)
 Not free - $26.95 to download
A brief Minecraft demo
Why we chose Minecraft
 Student interest
   Rave reviews in an informal class poll
   A chance to engage in what our
    students know and love
 Accessible
   Runs on desktop computers available
    in almost every school
 Open-ended teaching tool
   Teacher guided – concepts
   Student centered – task based
   Can integrate CCSS
Our lesson: procedural writing
  with Minecraft
 What we did:
  • Phase 1: Students
    explored Minecraft and
    chose a procedure
  • Phase 2: Teacher
    modeled how and when
    to take screenshots
  • Phase 3: Students went
    through the procedure
    and took screenshots
  • Phase 4: Students wrote
    procedural texts using
    screenshots as a
    framework
Our lesson: procedural writing with Minecraft
Student Reactions
• Students engaged in the material
 The activity enhanced students’
  learning of procedural writing
  techniques
   Hands-on completion of procedure
   Students took ownership of their
    work!

 Authentic purpose extended students’
  learning
   People learn to play using others’
     tutorials
Implementation and Management
 What we did that worked:
   Materials
   Choice of project (accessible to us)

 What we might change:
   Centers
   Timing/pacing/# of students per computer, etc.
Ticket To Ride
Jennifer Visscher

Ticket To Ride Lesson Plan
http://tiny.cc/Ticketmacul
Background: Selecting the Application
  Selected this application because I enjoy the board
   game

  Wanted to find an application that would be age-
   appropriate for upper-elementary students

  Interested in finding an application that would
   engage, enhance, and extend students’ learning
   about social studies

  Impressed by the audio/visual features of the
   application, especially the accompanying music
Rationale: Educational Affordances
 Pros:
   age-appropriate for upper-elementary students
   learn the basic rules of the game relatively
    quickly, but developing a game strategy (problem
    solving) takes additional time (this could help
    students stay engaged with the iPad application over
    a long period of time)
   students can play against others who are present in
    the same physical space or against computer robots
   interdisciplinary connections across the curriculum
    (mathematics, reading, science, social studies, and
    writing)
Rationale: Educational Affordances
 Cons:
   the game takes some time to play
   the instructional applications that I created take
    some time to implement (e.g., it was hard to
    generate quick tasks with which students could
    engage)
   only five players can play at one time (both the board
    game version and the iPad application)
Using the Ticket to Ride application:
 Can engage, enhance, and extend students’ learning about
  geography—spatial understanding, places and regions, and
  human systems
   Spatial understanding: children need to understand
    space and relationships between things in space
   Places and regions: children need to understand
    characteristics of places and regions, as well as the
    distinctions of these areas
   Human systems (made of up people and their cultural
    and settlement patterns): children need to understand
    three forms of action—movement, cooperation, and
    conflict
Planning with Ticket to Ride: Unit and
Lesson Planning

 Instructional Application 1: ―Tour Books‖ of American
  and Canadian Cities (social studies and writing unit)

 Instructional Application 2: Creating a Map Scale for the
  Ticket to Ride Map Game Board (inquiry-based
  mathematics lesson)

 Instructional Application 3: There’s a Train a-Coming!
  (interdisciplinary thematic unit)
Modeling the Ticket to Ride iPad Application
Lessons Learned From
Implementation
Congratulations! What Worked Well!
 Establishing clear behavior guidelines
 Co-constructing rules and expectations with students
 Make it clear at the beginning that everyone will have
  an opportunity to experience the game (ie. Playing at
  recess)
 Authenticity of purpose
 Model processes and give examples
 Letting students explore the game before they engage
  in academic material
Game Over…What did Not Work Well!

 Time limitations made it so that we focused more on
  using the technology than on the writing process

 Not knowing what we were getting into (some games
  are more challenging than others)

 Expecting too much or too little of our students
Hints and Tips for Implementing
Everyday Games…

 Find out what students already know/use

 Set up and practice using the game system in the
  classroom before the lesson

 Know the aspects of the game that are likely to be
  accessible to all students as well as what could be
  challenging before introducing it to students

 Consider your resources and what is reasonable for your
  students
iPad Resources   iPodiTouch        Wii Games        Computer
                                                    Games
Ticket to Ride   The Lorax         African Safari   Minecraft
                 Garden            Adventure
Sock Puppets     Matching with     Wii Baseball
                 Friends

Playtime         Recording sight   Frisbee Golf
Theater          words into
                 Garageband
Bejeweled        Weather.com       Endless Ocean
                 App
                 Dot to Dot        Wii Bowling
                 Listening to
                 grade level
                 books
Get the Presentation:
http://tiny.cc/gameonkolb

Minecraft Lesson Plan
http://tiny.cc/mineMacul

African Safari Lesson Plan
http://tiny.cc/safarimacul

Ticket To Ride
http://tiny.cc/Ticketmacul

Contenu connexe

Tendances

Enrich your classes with web 2.0 tools
Enrich your classes with web 2.0 toolsEnrich your classes with web 2.0 tools
Enrich your classes with web 2.0 toolsDavid Estrella Ibarra
 
Flipped learning cpd for CLC
Flipped learning cpd for CLCFlipped learning cpd for CLC
Flipped learning cpd for CLCSamantha Lunn
 
Assessing Students through Reflections and Writing
Assessing Students through Reflections and WritingAssessing Students through Reflections and Writing
Assessing Students through Reflections and WritingMelissa Smith
 
I padstrategyworkshop
I padstrategyworkshopI padstrategyworkshop
I padstrategyworkshopjbowman2
 
Blogging creating a web presence
Blogging creating a web presenceBlogging creating a web presence
Blogging creating a web presenceMrs. Moore
 
New to Online Teaching
New to Online TeachingNew to Online Teaching
New to Online TeachingUCDSB
 
Teaching With Tablets - ACTFL 2014
Teaching With Tablets - ACTFL 2014Teaching With Tablets - ACTFL 2014
Teaching With Tablets - ACTFL 2014Catherine Ritz
 
iCame, iSaw, iConquered: Introducing Faculty to the iPad, One Step at a Time
iCame, iSaw, iConquered: Introducing Faculty to the iPad, One Step at a TimeiCame, iSaw, iConquered: Introducing Faculty to the iPad, One Step at a Time
iCame, iSaw, iConquered: Introducing Faculty to the iPad, One Step at a TimeKaitlin Walsh
 
What Do I Do With It
What Do I Do With ItWhat Do I Do With It
What Do I Do With Itcantonakos
 
Unit 16 pp week 2
Unit 16 pp week 2Unit 16 pp week 2
Unit 16 pp week 2Disie
 
Napsterisation of learning
Napsterisation of learningNapsterisation of learning
Napsterisation of learningPlanBlearning
 
Vsra 2014 presentation_Jennifer Floyd
Vsra 2014 presentation_Jennifer FloydVsra 2014 presentation_Jennifer Floyd
Vsra 2014 presentation_Jennifer Floydfloydjennifera
 

Tendances (15)

Enrich your classes with web 2.0 tools
Enrich your classes with web 2.0 toolsEnrich your classes with web 2.0 tools
Enrich your classes with web 2.0 tools
 
Flipped learning cpd for CLC
Flipped learning cpd for CLCFlipped learning cpd for CLC
Flipped learning cpd for CLC
 
M learning - siorella gonzales braztesol
M   learning - siorella gonzales braztesolM   learning - siorella gonzales braztesol
M learning - siorella gonzales braztesol
 
Assessing Students through Reflections and Writing
Assessing Students through Reflections and WritingAssessing Students through Reflections and Writing
Assessing Students through Reflections and Writing
 
I padstrategyworkshop
I padstrategyworkshopI padstrategyworkshop
I padstrategyworkshop
 
iPad use in Fieldwork: formal and informal use to enhance pedagogic practice ...
iPad use in Fieldwork: formal and informal use to enhance pedagogic practice ...iPad use in Fieldwork: formal and informal use to enhance pedagogic practice ...
iPad use in Fieldwork: formal and informal use to enhance pedagogic practice ...
 
I padhe2014 v3
I padhe2014 v3I padhe2014 v3
I padhe2014 v3
 
Blogging creating a web presence
Blogging creating a web presenceBlogging creating a web presence
Blogging creating a web presence
 
New to Online Teaching
New to Online TeachingNew to Online Teaching
New to Online Teaching
 
Teaching With Tablets - ACTFL 2014
Teaching With Tablets - ACTFL 2014Teaching With Tablets - ACTFL 2014
Teaching With Tablets - ACTFL 2014
 
iCame, iSaw, iConquered: Introducing Faculty to the iPad, One Step at a Time
iCame, iSaw, iConquered: Introducing Faculty to the iPad, One Step at a TimeiCame, iSaw, iConquered: Introducing Faculty to the iPad, One Step at a Time
iCame, iSaw, iConquered: Introducing Faculty to the iPad, One Step at a Time
 
What Do I Do With It
What Do I Do With ItWhat Do I Do With It
What Do I Do With It
 
Unit 16 pp week 2
Unit 16 pp week 2Unit 16 pp week 2
Unit 16 pp week 2
 
Napsterisation of learning
Napsterisation of learningNapsterisation of learning
Napsterisation of learning
 
Vsra 2014 presentation_Jennifer Floyd
Vsra 2014 presentation_Jennifer FloydVsra 2014 presentation_Jennifer Floyd
Vsra 2014 presentation_Jennifer Floyd
 

En vedette

Liz Kolb Mame
Liz Kolb MameLiz Kolb Mame
Liz Kolb Mameelizkeren
 
Podcasting rss
Podcasting rssPodcasting rss
Podcasting rsselizkeren
 
March Professional2
March Professional2March Professional2
March Professional2elizkeren
 
Digitalfootprints 10 08
Digitalfootprints 10 08Digitalfootprints 10 08
Digitalfootprints 10 08elizkeren
 
Final Webinar Macul
Final Webinar MaculFinal Webinar Macul
Final Webinar Maculelizkeren
 
Virtualteaching
VirtualteachingVirtualteaching
Virtualteachingelizkeren
 
Socialbookmarking 07 09
Socialbookmarking 07 09Socialbookmarking 07 09
Socialbookmarking 07 09elizkeren
 
Blissfield Presentation
Blissfield PresentationBlissfield Presentation
Blissfield Presentationelizkeren
 
Virtual conferencein cloud mame
Virtual conferencein cloud mameVirtual conferencein cloud mame
Virtual conferencein cloud mameelizkeren
 
Game on macul_final
Game on macul_finalGame on macul_final
Game on macul_finalelizkeren
 

En vedette (12)

Liz Kolb Mame
Liz Kolb MameLiz Kolb Mame
Liz Kolb Mame
 
Toronto
TorontoToronto
Toronto
 
Podcasting rss
Podcasting rssPodcasting rss
Podcasting rss
 
March Professional2
March Professional2March Professional2
March Professional2
 
Digitalfootprints 10 08
Digitalfootprints 10 08Digitalfootprints 10 08
Digitalfootprints 10 08
 
Feb2
Feb2Feb2
Feb2
 
Final Webinar Macul
Final Webinar MaculFinal Webinar Macul
Final Webinar Macul
 
Virtualteaching
VirtualteachingVirtualteaching
Virtualteaching
 
Socialbookmarking 07 09
Socialbookmarking 07 09Socialbookmarking 07 09
Socialbookmarking 07 09
 
Blissfield Presentation
Blissfield PresentationBlissfield Presentation
Blissfield Presentation
 
Virtual conferencein cloud mame
Virtual conferencein cloud mameVirtual conferencein cloud mame
Virtual conferencein cloud mame
 
Game on macul_final
Game on macul_finalGame on macul_final
Game on macul_final
 

Similaire à Game On! Video Games in the Classroom

Interactive Fiction and Game Design Using Inform7
Interactive Fiction and Game Design Using Inform7Interactive Fiction and Game Design Using Inform7
Interactive Fiction and Game Design Using Inform7Douglas Kiang
 
Using iOS Apps to Foster Literacy Learning
Using iOS Apps to Foster Literacy LearningUsing iOS Apps to Foster Literacy Learning
Using iOS Apps to Foster Literacy LearningRichard Beach
 
Module 3 Application Game Based Learning
Module 3 Application Game Based LearningModule 3 Application Game Based Learning
Module 3 Application Game Based LearningErin Bennett
 
Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulationstbfields
 
Inspiring girls through games and coding: A hands-on exploration
Inspiring girls through games and coding: A hands-on exploration Inspiring girls through games and coding: A hands-on exploration
Inspiring girls through games and coding: A hands-on exploration Julie Evans
 
Gamification & Digital Play in ELT (TESOL France)
Gamification & Digital Play in ELT (TESOL France)Gamification & Digital Play in ELT (TESOL France)
Gamification & Digital Play in ELT (TESOL France)Graham Stanley
 
Socialnetworking Madison
Socialnetworking MadisonSocialnetworking Madison
Socialnetworking Madisonelizkeren
 
Experimenting With Technology Final 1
Experimenting With Technology Final 1Experimenting With Technology Final 1
Experimenting With Technology Final 1lyssaa
 
Gaming in education
Gaming in educationGaming in education
Gaming in educationRyan Schaaf
 
Using Digital Games to Demand High
Using Digital Games to Demand HighUsing Digital Games to Demand High
Using Digital Games to Demand HighGraham Stanley
 
Syrian.Journey BBC website, "Choose your own Adventure"
Syrian.Journey BBC website, "Choose your own Adventure"Syrian.Journey BBC website, "Choose your own Adventure"
Syrian.Journey BBC website, "Choose your own Adventure"Ron Genech
 
Deborah Baker e-Portfolio
Deborah Baker e-PortfolioDeborah Baker e-Portfolio
Deborah Baker e-PortfolioDebbie Baker
 

Similaire à Game On! Video Games in the Classroom (20)

Interactive Fiction and Game Design Using Inform7
Interactive Fiction and Game Design Using Inform7Interactive Fiction and Game Design Using Inform7
Interactive Fiction and Game Design Using Inform7
 
Using iOS Apps to Foster Literacy Learning
Using iOS Apps to Foster Literacy LearningUsing iOS Apps to Foster Literacy Learning
Using iOS Apps to Foster Literacy Learning
 
A A E441 Final Presentation
A A E441  Final  PresentationA A E441  Final  Presentation
A A E441 Final Presentation
 
Module 3 Application Game Based Learning
Module 3 Application Game Based LearningModule 3 Application Game Based Learning
Module 3 Application Game Based Learning
 
Multimedia and gaming
Multimedia and gamingMultimedia and gaming
Multimedia and gaming
 
Learning & Teaching with Animations and Games
Learning & Teaching with Animations and GamesLearning & Teaching with Animations and Games
Learning & Teaching with Animations and Games
 
Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulations
 
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
 
Vct global-forum gallerand-france
Vct global-forum  gallerand-franceVct global-forum  gallerand-france
Vct global-forum gallerand-france
 
Pbl & games 2012
Pbl & games 2012Pbl & games 2012
Pbl & games 2012
 
Inspiring girls through games and coding: A hands-on exploration
Inspiring girls through games and coding: A hands-on exploration Inspiring girls through games and coding: A hands-on exploration
Inspiring girls through games and coding: A hands-on exploration
 
Gamification & Digital Play in ELT (TESOL France)
Gamification & Digital Play in ELT (TESOL France)Gamification & Digital Play in ELT (TESOL France)
Gamification & Digital Play in ELT (TESOL France)
 
Socialnetworking Madison
Socialnetworking MadisonSocialnetworking Madison
Socialnetworking Madison
 
Experimenting With Technology Final 1
Experimenting With Technology Final 1Experimenting With Technology Final 1
Experimenting With Technology Final 1
 
Gaming in education
Gaming in educationGaming in education
Gaming in education
 
Using Digital Games to Demand High
Using Digital Games to Demand HighUsing Digital Games to Demand High
Using Digital Games to Demand High
 
Speach by Teodor Sandel-Konjevic: About Komp Kamp (#CEGC2016)
Speach by Teodor Sandel-Konjevic: About Komp Kamp  (#CEGC2016) Speach by Teodor Sandel-Konjevic: About Komp Kamp  (#CEGC2016)
Speach by Teodor Sandel-Konjevic: About Komp Kamp (#CEGC2016)
 
Syrian.Journey BBC website, "Choose your own Adventure"
Syrian.Journey BBC website, "Choose your own Adventure"Syrian.Journey BBC website, "Choose your own Adventure"
Syrian.Journey BBC website, "Choose your own Adventure"
 
Game On!
Game On!Game On!
Game On!
 
Deborah Baker e-Portfolio
Deborah Baker e-PortfolioDeborah Baker e-Portfolio
Deborah Baker e-Portfolio
 

Plus de elizkeren

Cosn gamification_Kolb
Cosn gamification_KolbCosn gamification_Kolb
Cosn gamification_Kolbelizkeren
 
Virtual conferencein cloud macul
Virtual conferencein cloud maculVirtual conferencein cloud macul
Virtual conferencein cloud maculelizkeren
 
Macul2011 lesson
Macul2011 lessonMacul2011 lesson
Macul2011 lessonelizkeren
 
Macul2011 text
Macul2011 textMacul2011 text
Macul2011 textelizkeren
 
Chilton mobile
Chilton mobileChilton mobile
Chilton mobileelizkeren
 
Social Networking and Chilton
Social Networking and ChiltonSocial Networking and Chilton
Social Networking and Chiltonelizkeren
 
Charter cellphones
Charter cellphones Charter cellphones
Charter cellphones elizkeren
 
Charter cellphones
Charter cellphones Charter cellphones
Charter cellphones elizkeren
 
Wisconsin cellphones oct
Wisconsin cellphones octWisconsin cellphones oct
Wisconsin cellphones octelizkeren
 
Wisconsin oct2010
Wisconsin oct2010Wisconsin oct2010
Wisconsin oct2010elizkeren
 
Digitalfootprints 10 08
Digitalfootprints 10 08Digitalfootprints 10 08
Digitalfootprints 10 08elizkeren
 
Ele under opening
Ele under openingEle under opening
Ele under openingelizkeren
 

Plus de elizkeren (20)

Cosn gamification_Kolb
Cosn gamification_KolbCosn gamification_Kolb
Cosn gamification_Kolb
 
Virtual conferencein cloud macul
Virtual conferencein cloud maculVirtual conferencein cloud macul
Virtual conferencein cloud macul
 
Muskegon
MuskegonMuskegon
Muskegon
 
Southfield
SouthfieldSouthfield
Southfield
 
Macul2011 lesson
Macul2011 lessonMacul2011 lesson
Macul2011 lesson
 
Macul2011 text
Macul2011 textMacul2011 text
Macul2011 text
 
Apple 2011
Apple 2011Apple 2011
Apple 2011
 
Manistee
ManisteeManistee
Manistee
 
Chilton mobile
Chilton mobileChilton mobile
Chilton mobile
 
Social Networking and Chilton
Social Networking and ChiltonSocial Networking and Chilton
Social Networking and Chilton
 
12 01
12 0112 01
12 01
 
Charter cellphones
Charter cellphones Charter cellphones
Charter cellphones
 
Charter cellphones
Charter cellphones Charter cellphones
Charter cellphones
 
Wisconsin cellphones oct
Wisconsin cellphones octWisconsin cellphones oct
Wisconsin cellphones oct
 
Wisconsin oct2010
Wisconsin oct2010Wisconsin oct2010
Wisconsin oct2010
 
Legalissues
LegalissuesLegalissues
Legalissues
 
Kdp
KdpKdp
Kdp
 
Digitalfootprints 10 08
Digitalfootprints 10 08Digitalfootprints 10 08
Digitalfootprints 10 08
 
Ele under opening
Ele under openingEle under opening
Ele under opening
 
Port huron
Port huronPort huron
Port huron
 

Game On! Video Games in the Classroom

  • 1. Game On! Liz Kolb @lkolb Clinical Assistant Professor Laura Blanco, Elizabeth Pierce, Jami Sala, Erin Streyle, Jennifer Visscher, & Sarah Zakem University of Michigan Teaching Interns
  • 2. What We Know About Video Games…
  • 3. 84% of children between the ages of 8 to 10 have a video game player in their household
  • 4. Doctors who spent at least 3 hours a week playing video games made about 37% fewer mistakes in laparoscopic surgery than their counterparts who did not play video games.
  • 5.
  • 6.
  • 7. Most Popular Video Games for Kids Ages 4-6 X-Box 360 Nintendo DS
  • 8. Most Popular Video Games for Kids Ages 7-9 Online Game Nintendo DS
  • 9. Most Popular Video Games for Kids Ages 10-12 Playstation Nintendo DS &Wii
  • 10. Most Popular Video Games for Teenagers Playstation Online & Apps Nintendo DS &Wii
  • 11. Why Everyday Video Games?  Games teach skills that employers want: analytical thinking, team building, multitasking and problem- solving under duress.  Unlike humans, the games never lose patience.  They are second nature to many kids.  There's already an audience; more than 45 million homes have video-game consoles.  At-Risk students have shown to benefit from building their own video games
  • 12.
  • 15.
  • 17. Step 1: Selecting the Game
  • 18.
  • 19. 5 NinendoWii’s 2 Minecraft Games 10 iPads 11 iPodiTouches
  • 23. Step 5: Bringing the games into the K-8 classroom..
  • 24. 3 Lesson Plan Examples
  • 25. African Safari Adventure Journalism Laura Blanco, Jami Sala and Erin Streyle @jamisala @MsStreyle African Safari Lesson Plan http://tiny.cc/safarimacul
  • 26. Why African Safari? Real experiences are more interesting and exciting to write about. Students will get to experience a “real” event by going on a digital safari through the use of the Wii game system. …it worked!
  • 27. Adventure Journals Unit Lesson 1: What is an adventure journal? - Genre study
  • 28. Adventure Journals Unit Lesson 2: What will our adventure be? - Introduction to Wild Earth: African Safari
  • 29. Adventure Journals Unit Lesson 3: How do journalists record their experiences? - Modeling how to take notes
  • 30. Adventure Journals Unit Lesson 4: Let’s go on safari! - Playingthe game
  • 31. Adventure Journals Unit Lesson 5: How do writers choose a focus and include relevant information? - Playingthe game
  • 32. Adventure Journals Unit Lesson 6: Writing our journals Lesson 7: How do writers choose a title to hook the reader? Lesson 8: Illustrating our adventures
  • 36. Opportunities across content areas… • Science: habitats, animals, ecosystems, science vocabulary in context • Social Studies: geography, regions, topography, human impact on the environment, maps • Additional Literacy: descriptive writing, informational writing, oral reporting
  • 38. Minecraft Elizabeth Pierce and Sarah Zakem @lizpierce526 @sarahzakem Minecraft Lesson Plan http://tiny.cc/mineMacul
  • 39. A little bit about Minecraft  Essentially a digital 3-D ―Lego‖ world!  Single or multi-player  2 possible modes:  survival mode  creative mode (we used)  Not free - $26.95 to download
  • 41. Why we chose Minecraft  Student interest  Rave reviews in an informal class poll  A chance to engage in what our students know and love  Accessible  Runs on desktop computers available in almost every school  Open-ended teaching tool  Teacher guided – concepts  Student centered – task based  Can integrate CCSS
  • 42. Our lesson: procedural writing with Minecraft  What we did: • Phase 1: Students explored Minecraft and chose a procedure • Phase 2: Teacher modeled how and when to take screenshots • Phase 3: Students went through the procedure and took screenshots • Phase 4: Students wrote procedural texts using screenshots as a framework
  • 43. Our lesson: procedural writing with Minecraft
  • 44. Student Reactions • Students engaged in the material  The activity enhanced students’ learning of procedural writing techniques  Hands-on completion of procedure  Students took ownership of their work!  Authentic purpose extended students’ learning  People learn to play using others’ tutorials
  • 45. Implementation and Management  What we did that worked:  Materials  Choice of project (accessible to us)  What we might change:  Centers  Timing/pacing/# of students per computer, etc.
  • 46. Ticket To Ride Jennifer Visscher Ticket To Ride Lesson Plan http://tiny.cc/Ticketmacul
  • 47. Background: Selecting the Application  Selected this application because I enjoy the board game  Wanted to find an application that would be age- appropriate for upper-elementary students  Interested in finding an application that would engage, enhance, and extend students’ learning about social studies  Impressed by the audio/visual features of the application, especially the accompanying music
  • 48. Rationale: Educational Affordances  Pros:  age-appropriate for upper-elementary students  learn the basic rules of the game relatively quickly, but developing a game strategy (problem solving) takes additional time (this could help students stay engaged with the iPad application over a long period of time)  students can play against others who are present in the same physical space or against computer robots  interdisciplinary connections across the curriculum (mathematics, reading, science, social studies, and writing)
  • 49. Rationale: Educational Affordances  Cons:  the game takes some time to play  the instructional applications that I created take some time to implement (e.g., it was hard to generate quick tasks with which students could engage)  only five players can play at one time (both the board game version and the iPad application)
  • 50. Using the Ticket to Ride application:  Can engage, enhance, and extend students’ learning about geography—spatial understanding, places and regions, and human systems  Spatial understanding: children need to understand space and relationships between things in space  Places and regions: children need to understand characteristics of places and regions, as well as the distinctions of these areas  Human systems (made of up people and their cultural and settlement patterns): children need to understand three forms of action—movement, cooperation, and conflict
  • 51. Planning with Ticket to Ride: Unit and Lesson Planning  Instructional Application 1: ―Tour Books‖ of American and Canadian Cities (social studies and writing unit)  Instructional Application 2: Creating a Map Scale for the Ticket to Ride Map Game Board (inquiry-based mathematics lesson)  Instructional Application 3: There’s a Train a-Coming! (interdisciplinary thematic unit)
  • 52. Modeling the Ticket to Ride iPad Application
  • 54. Congratulations! What Worked Well!  Establishing clear behavior guidelines  Co-constructing rules and expectations with students  Make it clear at the beginning that everyone will have an opportunity to experience the game (ie. Playing at recess)  Authenticity of purpose  Model processes and give examples  Letting students explore the game before they engage in academic material
  • 55. Game Over…What did Not Work Well!  Time limitations made it so that we focused more on using the technology than on the writing process  Not knowing what we were getting into (some games are more challenging than others)  Expecting too much or too little of our students
  • 56. Hints and Tips for Implementing Everyday Games…  Find out what students already know/use  Set up and practice using the game system in the classroom before the lesson  Know the aspects of the game that are likely to be accessible to all students as well as what could be challenging before introducing it to students  Consider your resources and what is reasonable for your students
  • 57. iPad Resources iPodiTouch Wii Games Computer Games Ticket to Ride The Lorax African Safari Minecraft Garden Adventure Sock Puppets Matching with Wii Baseball Friends Playtime Recording sight Frisbee Golf Theater words into Garageband Bejeweled Weather.com Endless Ocean App Dot to Dot Wii Bowling Listening to grade level books
  • 58.
  • 59. Get the Presentation: http://tiny.cc/gameonkolb Minecraft Lesson Plan http://tiny.cc/mineMacul African Safari Lesson Plan http://tiny.cc/safarimacul Ticket To Ride http://tiny.cc/Ticketmacul

Notes de l'éditeur

  1. (Lenhart et al, 2010) (Project Tomorrow, 2009) (Rideout et al, 2005). (Lenhart et al, 2007).
  2. http://usatoday30.usatoday.com/tech/columnist/jinnygudmundsen/story/2011-12-04/great-holiday-video-games-for-kids/51588646/1
  3. http://usatoday30.usatoday.com/tech/columnist/jinnygudmundsen/story/2011-12-04/great-holiday-video-games-for-kids/51588646/1
  4. http://usatoday30.usatoday.com/tech/columnist/jinnygudmundsen/story/2011-12-04/great-holiday-video-games-for-kids/51588646/1
  5. http://usatoday30.usatoday.com/tech/columnist/jinnygudmundsen/story/2011-12-04/great-holiday-video-games-for-kids/51588646/1
  6. http://www.msnbc.msn.com/id/15309615/http://www.edutopia.org/digital-literacy-video-games-gamedesk
  7. http://kidblog.org
  8. Laura, Jami, Erin
  9. Laura, Jami, Erin
  10. Laura, Jami, Erin
  11. Laura, Jami, Erin
  12. Laura, Jami, Erin
  13. Play a clip of the accompanying music (entrance music and game music)
  14. Spatial understanding, places and regions, and human systems are all elements of geographic understanding (Lee, Visualizing Elementary Social Studies Methods, 2008)
  15. Have a game set up for four players (Erin, Jami, Laura, Liz, and/or Sarah), and model some of the features of the game and the language that you can encourage students to use while playing the game (this shows that it does not need a lot of set up, which is not a feature of the Instructional Applications that I created), such as cardinal directions in which they are moving and the approximate distances they are traveling.