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SiTF presents:
David versus Goliath

                 Business Analytics
                 The Game Changer in the Game
                 Industry
Dated back to
                                       Simple
  3100BC                              Simple Dice
                                        Dice

     Chess
                                      Playing Cards
                                        Poker, Bridge…
  Role Playing
    Games
 Dungeon & Dragon               Board
                                Games
                                Monopoly
            Arcade
               s                    Collectable
                                   Trading Card
Network Games                         Games
     Diablo

                              MMORPG
 Casual                         WoW
 Games
Bejeweled
                                  Achievement
Web Browser                         System
                                          XBox
  Games

                     Social Network Games
DEVELOPER DISTRIBUTION

 Where would you stand?                                                                 Woof!




                      SocialTimes: Distribution of developers/ publishers on Facebook
THE SWEET
SUCCESS STORY
KEY
                                                                    SUCCESS FACTOR



                                                                       BETT
                                                                        ER
                                                                       DATA
TechCrunch: Video: Zynga CEO Mark Pincus Pitches IPO To Investors
HOW DO THE NEW ENTRANTS
       COMPETE?
1. GAME DESIGN FOR TARGET AUDIENCE

2. MONETIZATION FRIENDLY

3. SOCIAL FRIENDLY

4. TRIAL & ERROR DEVELOPMENT CYCLE



          METRICS
KEY TRENDS THAT INTERSECT
BUSINESS ANALYTICS OF GAMING



                       1. PURPOSE
                               TO ACQUIRE USERS        TO OPTIMIZE WORKLOAD
                               TO MANAGE ADVERTISING   TO PROMOTE FUNDRAISING
                               TO INCREASE REVENUE     TO SPREAD THE WORD
                               MAINTAIN USERS          MANAGE INFRASTRUCTURE NEEDS
WHAT’S AVAILABLE OUT THERE?
PUZZLED?

                    WHAT’S GOOD?

                WHICH ONE TO USE?

            WHAT TO LOOK OUT FOR?

           WHAT ARE YOUR OPTIONS?
Using analytics like
       A Sir
Using analytics like
       A Sir
      Sun Tzu
Terrain Division
                     Distribution

                     Acquisition        Marketing /
Social Game Funnel




                                       User Acquisition
                     Activation

                     Engagement
                                       Game Design /
                      Retention         Engagement
                      Revenue
                                        Monetization
                      Payment
对症下药
It means you prescribe medication based on the symptoms…
MARKETING /
ACQUISITION
ACQUISITION
     ADVERTISEMENT                     THE METHODOLOGY




Will women in their 20’s click this?




                      Optimization
Over
                                                                                                     116%
                                                                                                         in ONE
                                                                                                         month!

Source: http://www.insidesocialgames.com/2011/10/06/the-sims-social-50-days-in-and-gunning-for-cityvilles-top-spot/
G A ME
  DE S I GN
/E N G A G E M E
      NT
Zynga has used
analytics extensively
to perfect games and
improve gameplay.
How Metrics Come into Play..
#1 ENTRY EVENT DISTRIBUTION
Measures – First action a user takes in a
session

Metrics – Distribution of entry events

Action – Test to see which entry events are
the most effective at bringing users back
Metrics
#2 VIRAL MESSAGE CTR/CONVERSION
 Measures – Messaging click-through rates
 and install conversion

 Linearity – Non-linear (1/1-x)

 Metrics – Click-through rates (direct
 messaging channels), post-to-click ratios
 (broadcast channels), conversion to install

 Action – A/B or Cohort testing of content
Re v e r s e
 De s i g n i n g
        Design a Game


Identify Traits & Characteristics


   Target a Market Segment
$ $




MONETIZATION/REVENUE
Combination of All Factors
                                              What are the times most
    Pricing       Sales Performance           people are on Facebook
                                              Playing Games?
Virtual    Real




  High    Low

                                               Day or Night?
                                                    During work?
                                                  During lunch time?
                                                     Weekend?


  Currency
                             VS
                                             IT’S 24/7!
  Difference        Plants        Building   & Demographic
http://mashable.com/2012/02/15/zynga-earnings-infographic/
Holistic View
Where are we heading?


                                                                  Forecasts:
                                                                Smart phones
                                                                   overtake
                                                               Standard mobile
                                                                phone in 2013




      Source: http://mashable.com/2011/07/13/mobile-gaming-trends/
Trends Shaping the Mobile Industry

  • The freemium model has potential
  • Tablets Gamers Download & Play More
  • Users Crave Multiplayer & Social Features
  • Word of Mouth is the key driver for game
    downloads
  • Hit games can come from anywhere
$ 180 million


Bankruptcy


http://www.forbes.com/sites/davidthier/2012/03/21/zynga-purchases-draw-something-makers-omgpop-for-180-million/
THANK YOU!


             PRESENTED BY:

ELVIN LI, FOUNDER, ZELREALM

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Game Analytics SiTF (David vs Goliath)

  • 1. SiTF presents: David versus Goliath Business Analytics The Game Changer in the Game Industry
  • 2. Dated back to Simple 3100BC Simple Dice Dice Chess Playing Cards Poker, Bridge… Role Playing Games Dungeon & Dragon Board Games Monopoly Arcade s Collectable Trading Card Network Games Games Diablo MMORPG Casual WoW Games Bejeweled Achievement Web Browser System XBox Games Social Network Games
  • 3. DEVELOPER DISTRIBUTION Where would you stand? Woof! SocialTimes: Distribution of developers/ publishers on Facebook
  • 5. KEY SUCCESS FACTOR BETT ER DATA TechCrunch: Video: Zynga CEO Mark Pincus Pitches IPO To Investors
  • 6. HOW DO THE NEW ENTRANTS COMPETE? 1. GAME DESIGN FOR TARGET AUDIENCE 2. MONETIZATION FRIENDLY 3. SOCIAL FRIENDLY 4. TRIAL & ERROR DEVELOPMENT CYCLE METRICS
  • 7. KEY TRENDS THAT INTERSECT BUSINESS ANALYTICS OF GAMING 1. PURPOSE TO ACQUIRE USERS TO OPTIMIZE WORKLOAD TO MANAGE ADVERTISING TO PROMOTE FUNDRAISING TO INCREASE REVENUE TO SPREAD THE WORD MAINTAIN USERS MANAGE INFRASTRUCTURE NEEDS
  • 9. PUZZLED? WHAT’S GOOD? WHICH ONE TO USE? WHAT TO LOOK OUT FOR? WHAT ARE YOUR OPTIONS?
  • 11. Using analytics like A Sir Sun Tzu
  • 12. Terrain Division Distribution Acquisition Marketing / Social Game Funnel User Acquisition Activation Engagement Game Design / Retention Engagement Revenue Monetization Payment
  • 13. 对症下药 It means you prescribe medication based on the symptoms…
  • 15. ACQUISITION ADVERTISEMENT THE METHODOLOGY Will women in their 20’s click this? Optimization
  • 16. Over 116% in ONE month! Source: http://www.insidesocialgames.com/2011/10/06/the-sims-social-50-days-in-and-gunning-for-cityvilles-top-spot/
  • 17. G A ME DE S I GN /E N G A G E M E NT
  • 18.
  • 19. Zynga has used analytics extensively to perfect games and improve gameplay.
  • 20. How Metrics Come into Play.. #1 ENTRY EVENT DISTRIBUTION Measures – First action a user takes in a session Metrics – Distribution of entry events Action – Test to see which entry events are the most effective at bringing users back
  • 21. Metrics #2 VIRAL MESSAGE CTR/CONVERSION Measures – Messaging click-through rates and install conversion Linearity – Non-linear (1/1-x) Metrics – Click-through rates (direct messaging channels), post-to-click ratios (broadcast channels), conversion to install Action – A/B or Cohort testing of content
  • 22. Re v e r s e De s i g n i n g Design a Game Identify Traits & Characteristics Target a Market Segment
  • 24. Combination of All Factors What are the times most Pricing Sales Performance people are on Facebook Playing Games? Virtual Real High Low Day or Night? During work? During lunch time? Weekend? Currency VS IT’S 24/7! Difference Plants Building & Demographic
  • 27. Where are we heading? Forecasts: Smart phones overtake Standard mobile phone in 2013 Source: http://mashable.com/2011/07/13/mobile-gaming-trends/
  • 28. Trends Shaping the Mobile Industry • The freemium model has potential • Tablets Gamers Download & Play More • Users Crave Multiplayer & Social Features • Word of Mouth is the key driver for game downloads • Hit games can come from anywhere
  • 30. THANK YOU! PRESENTED BY: ELVIN LI, FOUNDER, ZELREALM

Notes de l'éditeur

  1. Have a good and addictive gameplayDifferent people will have different addiction, therefore, segment and target the one that you have most confidence in, or you think you have the correct game for themHave a good and viral mechanicsDraw Something app, most people play it, but why is it so popular? It’s not the gameplay itself that attracts people, but it is the social element that makes people addicted to the gameHave bothDon’t be thrilled and thought that you have the best of both world!! You still can fail The tech, the graphics and other factors can contribute to your success/failure of the game
  2. Which one to use? There no which one is the best, it all depends on what you need. For some beginners, they need advice from industry expertise advice to analyze the results of the data, then consultancy is what you will need, these data will tell you more about your audience, what they like, whether they like it or not, and whether they are playing often enough. That’s where you can start figuring out whether the initial positioning of your game is right or wrong. What to look out for? In terms of economical value, make sure you don’t pay for something that cost you most than you earn. That’s common sense. And look out for any hidden cost.
  3. In the previous slide, I have this funnel for social game, let us divide this funnel into 3 parts. Marketing/User Acquisition, game design, and monetization. These 3 components will be our indicators of how we choose the analytics tool.
  4. There is an chinese saying that we should prescribe medication based on the diagnosis, which also mean we will have to solve the problem or improve on our products by investigating into the weakness.
  5. First off, the numbers are impressive. Mobile phone and tablet gaming sales in the U.S. reached $898 million in 2010, more than doubling since 2005, and Mintel forecasts that revenues will reach $1.6 billion by 2015. This prediction is in line with eMarketer’s report that mobile gaming revenues are expected to reach $1.5 billion by 2014. With increasing smartphone sales, a growing tablet market and increasing advances in mobile device and game development, this industry is sure to get more interesting in the coming years.
  6. The freemium model has potentialOne of the biggest tasks in marketing a mobile game is to figure out which revenue model to use: free (ad-supported), freemium (free download with in-app purchase options) or paid (one time fee for a full-featured app). Tablets Gamers Download & Play More – with its bigger screen and portability, it’s not a surprise that tablets gamers are more active playing gamesUsers Crave Multiplayer & Social FeaturesLet’s name a few app which are hugely successful with this features: WhatsApp, DrawSomething, Words With Friends etc. These are the living proof to support the importance of social features. Word of Mouth is the key driver for game downloadsFrom Friends: More than 50% of mobile game-playing adults learn about new mobile games from friends and family.In App Stores: About 40% of adults learn about new games within app stores, where hot lists, rankings and user reviews are highlighted.On Social Sites: 25% of adults hear about new mobile games via social media sites.Hit games can come from anywhere Using the favorite example again, Draw Something, by OMGPOP, the company went from the brink of closure to USD 180 million acquisition. It did not started as a big developer but end up growing real big. It is not necessary that hit games only comes from big developer, though the end result that hit game might belong to the big developer.
  7. Zynga acquire omgpop