2012 04-19 (educon2012) emadrid urjc hybrid educational worlds - merging virtual worlds and the real world to efficiently create serious games with smartphones
2012 04-19
(educon2012)
emadrid
urjc
hybrid educational worlds - merging virtual worlds and the real world to efficiently create serious games with smartphones
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
2012 04-19 (educon2012) emadrid urjc hybrid educational worlds - merging virtual worlds and the real world to efficiently create serious games with smartphones
1. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Hybrid Educational Worlds
Merging virtual worlds and the real world to efficiently create
serious games with smartphones
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a
grex@gsyc.urjc.es
GSyC/LibreSoft, Universidad Rey Juan Carlos
Marrakech, Morocco, April 19th, 2012
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
2. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
c 2012 Gregorio Robles, Jorge Fern´ndez,
a
Jes´s M. Gonz´lez-Barahona, Julio Ramiro
u a
All figures are ours, except when the original source is specified.
Some rights reserved. This presentation is distributed under the
“Attribution-ShareAlike 3.0” license, by Creative Commons, available at
http://creativecommons.org/licenses/by-sa/3.0/
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
3. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Outline
1 Hybrid educational worlds
2 Examples of hybrid worlds
3 Experiment
4 Conclusions
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
4. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Introduction
Figure: Complete virtual worlds. Source: InsideGoogle
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
5. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Introduction (II)
Figure: Parallel Worlds. Source: UC3M
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
6. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Introduction (and III)
Figure: Hybrid worlds
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
7. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
In this presentation... our thesis is that
To achieve learning goals often the creation of
complete virtual worlds is not needed
In some cases, when students are given the necessary means and
information to acquire the knowledge, skills and abilities, less rich
virtual worlds could be sufficient.
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
8. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Outline
1 Hybrid educational worlds
2 Examples of hybrid worlds
3 Experiment
4 Conclusions
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
9. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Example #1: LibreSoft Gymkhana
Figure: LibreSoft Gymkhana.
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
10. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Example #2: Los Conquistadores
Figure: Conquistadores. Risk-like game.
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
11. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Creating a partial virtual world
A preliminary explanation about the game
A smartphone
A social network built by the smartphones
Geo-localization of the smartphones
Monitoring (by the game admin)
Other elements that enrich the experience: QR codes, AR...
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
12. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Potential benefits
Lower development costs
Lower hardware requirements
Lower time investment by educators creating the activity
Students have to face a lower complexity
Same (or even major) learning outcomes?
Supports other capabilities? (team work, etc.)
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
13. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Technicalities
Figure: General architecture of serious m-learning games developed by
the GSyC/LibreSoft research group that make use of the hybrid world
concept.
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
14. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Outline
1 Hybrid educational worlds
2 Examples of hybrid worlds
3 Experiment
4 Conclusions
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
15. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Experiment: Learning objectives
Goal: To introduce freshmen into the Campus
1 To gain knowledge of the campus, studies and academia
2 To gain knowledge of the location, structure and services of
the Campus
3 To improve teamwork and foster get to know other teammates
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
16. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Three approaches
Approach #1
Hybrid world: 30 students in 5 groups played a m-gymkhana
with mobile phones
Approach #2
Virtual world: 30 students played an adventure game using
eAdventure
Approach #3
Traditional: 15 students in 3 groups guided each by a teacher
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
17. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Comparison of effort
Guided tour eAdventure m-gymkhana
Platform development No High Medium
Platform learning No 4h 4h
Creation activity No 40h 1h
Table: Comparison of effort invested in preparing a learning activity.
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
18. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Comparison of learning outcomes
Learning outcome Guided tour eAdventure m-gymkhana
Campus knowledge Low High Medium
Location knowlegde Medium Medium High
Teamwork Low Low High
Best choice Guided tour Guided tour Guided tour
Table: Comparison of the outcomes of each learning activity. Best choice
is the answer students gave to the answer ”With which activity do you
think you would have learned more?”
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
19. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Outline
1 Hybrid educational worlds
2 Examples of hybrid worlds
3 Experiment
4 Conclusions
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
20. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Conclusions
Hybrid worlds can some times meet ambitious learning
objectives, being more simple and faster to design and to
implement.
For certain aspects complete virtual worlds have shown better
results.
Educational scientists should consider the time devoted by
teachers in their virtual world activities.
Students often prefer the usual activity, even if the learning
outcomes are poorer.
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds
21. Hybrid educational worlds
Examples of hybrid worlds
Experiment
Conclusions
Hybrid Educational Worlds
Merging virtual worlds and the real world to efficiently create
serious games with smartphones
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a
grex@gsyc.urjc.es
GSyC/LibreSoft, Universidad Rey Juan Carlos
Marrakech, Morocco, April 19th, 2012
G. Robles, J. Fern´ndez, J. M. Gonz´lez-Barahona, J. Ramiro
a a Hybrid Educational Worlds