SlideShare a Scribd company logo
1 of 24
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Proyecto eMadrid: Juegos Serios y
Simulaciones Educativas
Manuel Freire Morán, UCM
Francisco Jurado Monroy, UAM
J. Ángel Velázquez-Iturbide, URJC
Mª Carmen Fernández Panadero, Mª Blanca Ibáñez, UC3M
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Outline
1. Introduction
2. Research (past two years)
a) UAM
b) UCM
c) UC3M
d) URJC
3. Future work
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
1 Introduction
• Project eMadrid:
– Call 2013 for R+D Technologies
Programmes
– 2014-16, extendible to 2017-18
– Continuation of a homonym project, call
2009
• Goal 4:
– Serious games and educational
simulations
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UAM
• Goal:
– Balance between educational value and
entertainment in educational videogames
• Proposal:
– Adaptation based on:
• Player profile: to motivate the student
• Learning style: to determine the best method,
learning objects
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UAM
• Explorations made in an adaptive
educational context
• Initial results:
– Most users claim that foreseen adaptation
rules are right
– Preferences about learning style change
due to the virtual context:
• The nature of the virtual context has an
influence on dimensions regarding how
students organize, process, perceive, receive
and understand information
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UAM
• Goal: to evaluate the effectiveness of
gamification in e-learning:
– Motivation and participation should be
increased
– Studies in e-learning do not provide
definite evidence about their effectiveness:
• Success is due to the use of gamification or to
the system itself (independently from
gamification)
• Proposal: to address studies aimed at
answering this question
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UAM
• Gamification of evalUAM:
– Tool tested for adaptive tests:
• Little students’ motivation has been observed
in different experiences
– Ideal context to identify whether the use
of gamification may face little motivation
while the system essence is maintained
(dynamic adaptability)
– Evidence is sought about success of the
gamification process
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UCM
• Application areas and ages
– Electricity / electromagnetism (12+)
– Promote reading (4-8)
– Computing education (18+)
– Classical theater (12+)
– XML Markup (18+)
• Approaches
– Learning through games
– Gamification
– Learning Analytics
• Devices
– Tabletop
– Tablets & smartphones
– Virtual & augmented reality
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UCM
• Some games:
– La Dama Boba: classical theater for 12+
– Lost in Space: XML for non-programmers
• Infrastructure:
– Game Learning Analytics, player profiles
– xAPI games language
– Accessible games
• EU Projects: RAGE & Beaconing
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
rageproject.eu
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Player clustering
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
Usability
Psychological factors
AR Features
Immediacy of
control
Reification
Contextualization
of learning
Perceived
usefulness
Perceived ease of
use
Intention to use
Immersion
Motivation
Engagement
Reflective thinking
• AR: Promise for education
2 Past research – UC3M
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
• Main results in AR:
– Students achieve high levels of concentration
when using AR-based simulations
– AR can be ineffective for some students in
experiential learning
– Students behave differently depending on
whether or not they are guided in their activities
– Simple scaffolding might help in improving the
effectiveness of AR-based simulation
environments
2 Past research – UC3M
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UC3M: El Secreto
de Marcos (physical simulation + 3DVW)
Colaboración: UC3M: Raúl Araujo, Carmen Fdez . Autor Libro: Rafa Nieto, CEIP: Seseña y Benavente,
https://www.youtube.com/watch?v=aYoQnxBbTnE#t=39s
Contacto:
mcfp@it.uc3m.es
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – UC3M: El secreto
de Marcos
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – URJC
• Two topics on computing education:
– Program visualization using the SRec
system
– Comparing outcomes of optimization
algorithms
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – URJC
• Program visualization using the SRec
system:
– Technique of “multiple executions”:
– Constructive use of visualizations for the
development of dynamic programming
algorithms:
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
2 Past research – URJC
• Comparing outcomes of optimization
algorithms:
– Collaborative extension of the GreedEx
system, aimed at experimenting with
greedy algorithms
– Development of the OptimEx system,
aimed at comparing optimization
algorithms
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
3 Future work
• Computing education (URJC):
– Extend SRec support to the development
of dynamic programming algorithms by
generating code
– Extend SRec visualizations with domain-
specific graphical representations
– Enhance OptimEx usability
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
3 Future work
• Gamification (UCM):
– New student model
– Application of learning analytics to games
• Digital humanities:
– Making reading tangible to disabled
children by means of virtual reality (UC3M)
– Serious games on dancing and theater
(UCM)
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
3 Future work
• Augmented reality (UC3M):
– Incorporate AR-based simulations into
Web-based courses
Proyecto eMadrid: Juegos Serios y Simulaciones Educativas
SIIE 2016, Salamanca, 14th-16th September 2016
¡Muchas gracias!
Obrigado!
http://www.emadridnet.org/

More Related Content

Viewers also liked

Colaboración y Negocios Web 20
Colaboración y Negocios Web 20Colaboración y Negocios Web 20
Colaboración y Negocios Web 20
Emprende Futuro
 
Top 20 TV Online PC-Movil por Garritz Media Online
Top 20 TV Online PC-Movil por Garritz Media OnlineTop 20 TV Online PC-Movil por Garritz Media Online
Top 20 TV Online PC-Movil por Garritz Media Online
IAB México
 
Astrónomos y astrólogos
Astrónomos y astrólogosAstrónomos y astrólogos
Astrónomos y astrólogos
Pilar Muñoz
 
Memoria bomberos 2012
Memoria bomberos 2012Memoria bomberos 2012
Memoria bomberos 2012
Roberto Caro
 
Adaptive Selection in Evolutionary Algorithm thesis
Adaptive Selection in Evolutionary Algorithm thesisAdaptive Selection in Evolutionary Algorithm thesis
Adaptive Selection in Evolutionary Algorithm thesis
Riyad Parvez
 
Silabo fisicai septiembre 2015 - anibal mantilla
Silabo fisicai   septiembre 2015 - anibal mantillaSilabo fisicai   septiembre 2015 - anibal mantilla
Silabo fisicai septiembre 2015 - anibal mantilla
figempa uce
 

Viewers also liked (19)

Despierta Papa Despierta
Despierta Papa DespiertaDespierta Papa Despierta
Despierta Papa Despierta
 
Felicitación navidad 2013
Felicitación navidad 2013Felicitación navidad 2013
Felicitación navidad 2013
 
LA CRÓNICA 636
LA CRÓNICA 636LA CRÓNICA 636
LA CRÓNICA 636
 
Colaboración y Negocios Web 20
Colaboración y Negocios Web 20Colaboración y Negocios Web 20
Colaboración y Negocios Web 20
 
Fyronic seminar-software factorymeeting-sls
Fyronic seminar-software factorymeeting-slsFyronic seminar-software factorymeeting-sls
Fyronic seminar-software factorymeeting-sls
 
Top 20 TV Online PC-Movil por Garritz Media Online
Top 20 TV Online PC-Movil por Garritz Media OnlineTop 20 TV Online PC-Movil por Garritz Media Online
Top 20 TV Online PC-Movil por Garritz Media Online
 
Present redes lvg
Present redes lvgPresent redes lvg
Present redes lvg
 
Conclusiones del Primer Foro de Industrias Culturales de Entre Ríos
Conclusiones del Primer Foro de Industrias Culturales de Entre RíosConclusiones del Primer Foro de Industrias Culturales de Entre Ríos
Conclusiones del Primer Foro de Industrias Culturales de Entre Ríos
 
Building TV apps with Chromecast
Building TV apps with ChromecastBuilding TV apps with Chromecast
Building TV apps with Chromecast
 
DI Frameworks - hidden pearls
DI Frameworks - hidden pearlsDI Frameworks - hidden pearls
DI Frameworks - hidden pearls
 
Astrónomos y astrólogos
Astrónomos y astrólogosAstrónomos y astrólogos
Astrónomos y astrólogos
 
Memoria bomberos 2012
Memoria bomberos 2012Memoria bomberos 2012
Memoria bomberos 2012
 
Adaptive Selection in Evolutionary Algorithm thesis
Adaptive Selection in Evolutionary Algorithm thesisAdaptive Selection in Evolutionary Algorithm thesis
Adaptive Selection in Evolutionary Algorithm thesis
 
Do you know about what you believe in? Christian bible test
Do you know about what you believe in?  Christian bible test Do you know about what you believe in?  Christian bible test
Do you know about what you believe in? Christian bible test
 
Plano marketing telexfree
Plano marketing telexfreePlano marketing telexfree
Plano marketing telexfree
 
Revascularización Coronaria en Pacientes con Disfunción Ventricular Izquierda
Revascularización Coronaria en Pacientes con Disfunción Ventricular IzquierdaRevascularización Coronaria en Pacientes con Disfunción Ventricular Izquierda
Revascularización Coronaria en Pacientes con Disfunción Ventricular Izquierda
 
Recetario de Ensaladas
Recetario de EnsaladasRecetario de Ensaladas
Recetario de Ensaladas
 
Silabo fisicai septiembre 2015 - anibal mantilla
Silabo fisicai   septiembre 2015 - anibal mantillaSilabo fisicai   septiembre 2015 - anibal mantilla
Silabo fisicai septiembre 2015 - anibal mantilla
 
Lista de-utiles-ciclo-sierra
Lista de-utiles-ciclo-sierraLista de-utiles-ciclo-sierra
Lista de-utiles-ciclo-sierra
 

Similar to SIIE16. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas. Manuel Freire Morán, Francisco Jurado Monroy, J. Ángel Velázquez Iturbide, Mª del Carmen Fernández Panadero, Mª Blanca Ibáñez. 15/09/2016.

Metodología CRISP-DM para la evaluación de modelos predictivos del rendimient...
Metodología CRISP-DM para la evaluación de modelos predictivos del rendimient...Metodología CRISP-DM para la evaluación de modelos predictivos del rendimient...
Metodología CRISP-DM para la evaluación de modelos predictivos del rendimient...
Jairo Acosta Solano
 

Similar to SIIE16. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas. Manuel Freire Morán, Francisco Jurado Monroy, J. Ángel Velázquez Iturbide, Mª del Carmen Fernández Panadero, Mª Blanca Ibáñez. 15/09/2016. (20)

Scientix 11th SPNE Brussels 18 Mar 2016: Amigo
Scientix 11th SPNE Brussels 18 Mar 2016: AmigoScientix 11th SPNE Brussels 18 Mar 2016: Amigo
Scientix 11th SPNE Brussels 18 Mar 2016: Amigo
 
A proposal to measure the quality of virtual teaching
A proposal to measure the quality of virtual teaching A proposal to measure the quality of virtual teaching
A proposal to measure the quality of virtual teaching
 
20_05_08 «La Red Española de Analítica del Aprendizaje (SNOLA): logros y retos».
20_05_08 «La Red Española de Analítica del Aprendizaje (SNOLA): logros y retos».20_05_08 «La Red Española de Analítica del Aprendizaje (SNOLA): logros y retos».
20_05_08 «La Red Española de Analítica del Aprendizaje (SNOLA): logros y retos».
 
e-UCM Research Group eMadrid Network of Excellence
e-UCM Research Group eMadrid Network of Excellencee-UCM Research Group eMadrid Network of Excellence
e-UCM Research Group eMadrid Network of Excellence
 
10 Years of E-assessment & Math
10 Years of E-assessment & Math10 Years of E-assessment & Math
10 Years of E-assessment & Math
 
Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017
 
2014 05 30 (uc3m) e madrid balta ucm mirando 4 anyos atras adelante tecnologi...
2014 05 30 (uc3m) e madrid balta ucm mirando 4 anyos atras adelante tecnologi...2014 05 30 (uc3m) e madrid balta ucm mirando 4 anyos atras adelante tecnologi...
2014 05 30 (uc3m) e madrid balta ucm mirando 4 anyos atras adelante tecnologi...
 
Organisation case study - Meadowhead School Academy Trust
Organisation case study - Meadowhead School Academy TrustOrganisation case study - Meadowhead School Academy Trust
Organisation case study - Meadowhead School Academy Trust
 
28_09_2018 eMadrid seminar on MOOCs by Pedro Plaza, UNED
28_09_2018 eMadrid seminar on MOOCs by Pedro Plaza, UNED28_09_2018 eMadrid seminar on MOOCs by Pedro Plaza, UNED
28_09_2018 eMadrid seminar on MOOCs by Pedro Plaza, UNED
 
Educational Qualitative Assessment of Augmented Reality Models and Digital Sk...
Educational Qualitative Assessment of Augmented Reality Models and Digital Sk...Educational Qualitative Assessment of Augmented Reality Models and Digital Sk...
Educational Qualitative Assessment of Augmented Reality Models and Digital Sk...
 
Crowdsourcing: How to Make Students Part of the Mobile Solution
Crowdsourcing: How to Make Students Part of the Mobile SolutionCrowdsourcing: How to Make Students Part of the Mobile Solution
Crowdsourcing: How to Make Students Part of the Mobile Solution
 
Model for Quality Evaluation and Improvement of Higher Distance Education bas...
Model for Quality Evaluation and Improvement of Higher Distance Education bas...Model for Quality Evaluation and Improvement of Higher Distance Education bas...
Model for Quality Evaluation and Improvement of Higher Distance Education bas...
 
Using Visual Learning Analytics to Support Competence-based Learning
Using Visual Learning Analytics to Support Competence-based LearningUsing Visual Learning Analytics to Support Competence-based Learning
Using Visual Learning Analytics to Support Competence-based Learning
 
13. State of the art in research - Mairéad Nic Giolla Mhichíl (DCU) - Present...
13. State of the art in research - Mairéad Nic Giolla Mhichíl (DCU) - Present...13. State of the art in research - Mairéad Nic Giolla Mhichíl (DCU) - Present...
13. State of the art in research - Mairéad Nic Giolla Mhichíl (DCU) - Present...
 
Metodología CRISP-DM para la evaluación de modelos predictivos del rendimient...
Metodología CRISP-DM para la evaluación de modelos predictivos del rendimient...Metodología CRISP-DM para la evaluación de modelos predictivos del rendimient...
Metodología CRISP-DM para la evaluación de modelos predictivos del rendimient...
 
Educational Innovation Management. A Case Study at the University of Salamanca
Educational Innovation Management. A Case Study at the University of SalamancaEducational Innovation Management. A Case Study at the University of Salamanca
Educational Innovation Management. A Case Study at the University of Salamanca
 
Educational Innovation Management. A Case Study at the University of Salamanca
Educational Innovation Management. A Case Study at the University of SalamancaEducational Innovation Management. A Case Study at the University of Salamanca
Educational Innovation Management. A Case Study at the University of Salamanca
 
Developing a framework to evaluate usability in m-learning systems: Mapping S...
Developing a framework to evaluate usability in m-learning systems: Mapping S...Developing a framework to evaluate usability in m-learning systems: Mapping S...
Developing a framework to evaluate usability in m-learning systems: Mapping S...
 
Gaming Learning Analytics Contributing to the serious games ecosystem
Gaming Learning Analytics Contributing to the serious games ecosystemGaming Learning Analytics Contributing to the serious games ecosystem
Gaming Learning Analytics Contributing to the serious games ecosystem
 
[02-B] Experiment scoping
[02-B] Experiment scoping[02-B] Experiment scoping
[02-B] Experiment scoping
 

More from eMadrid network

More from eMadrid network (20)

Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo TovarRecognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
 
A study about the impact of rewards on student's engagement with the flipped ...
A study about the impact of rewards on student's engagement with the flipped ...A study about the impact of rewards on student's engagement with the flipped ...
A study about the impact of rewards on student's engagement with the flipped ...
 
Assessment and recognition in technical massive open on-line courses with and...
Assessment and recognition in technical massive open on-line courses with and...Assessment and recognition in technical massive open on-line courses with and...
Assessment and recognition in technical massive open on-line courses with and...
 
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
 
Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...
 
Meta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
Meta-review of recognition of learning in LMS and MOOCs - Ruth CobosMeta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
Meta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
 
Best paper Award - Miguel Castro
Best paper Award - Miguel CastroBest paper Award - Miguel Castro
Best paper Award - Miguel Castro
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
 
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdfSeminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
 
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
 
Open_principles_and_co-creation_for_digital_competences_for_students.pdf
Open_principles_and_co-creation_for_digital_competences_for_students.pdfOpen_principles_and_co-creation_for_digital_competences_for_students.pdf
Open_principles_and_co-creation_for_digital_competences_for_students.pdf
 
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
 
eMadrid_KatjaAssaf_DigiCred.pdf
eMadrid_KatjaAssaf_DigiCred.pdfeMadrid_KatjaAssaf_DigiCred.pdf
eMadrid_KatjaAssaf_DigiCred.pdf
 
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdfPresentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
 
EDC-eMadrid_20230113 Ildikó Mázár.pdf
EDC-eMadrid_20230113 Ildikó Mázár.pdfEDC-eMadrid_20230113 Ildikó Mázár.pdf
EDC-eMadrid_20230113 Ildikó Mázár.pdf
 
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
 
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
 
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
 
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
 
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
 

Recently uploaded

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Recently uploaded (20)

TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 

SIIE16. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas. Manuel Freire Morán, Francisco Jurado Monroy, J. Ángel Velázquez Iturbide, Mª del Carmen Fernández Panadero, Mª Blanca Ibáñez. 15/09/2016.

  • 1. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 Proyecto eMadrid: Juegos Serios y Simulaciones Educativas Manuel Freire Morán, UCM Francisco Jurado Monroy, UAM J. Ángel Velázquez-Iturbide, URJC Mª Carmen Fernández Panadero, Mª Blanca Ibáñez, UC3M
  • 2. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 Outline 1. Introduction 2. Research (past two years) a) UAM b) UCM c) UC3M d) URJC 3. Future work
  • 3. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 1 Introduction • Project eMadrid: – Call 2013 for R+D Technologies Programmes – 2014-16, extendible to 2017-18 – Continuation of a homonym project, call 2009 • Goal 4: – Serious games and educational simulations
  • 4. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – UAM • Goal: – Balance between educational value and entertainment in educational videogames • Proposal: – Adaptation based on: • Player profile: to motivate the student • Learning style: to determine the best method, learning objects
  • 5. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – UAM • Explorations made in an adaptive educational context • Initial results: – Most users claim that foreseen adaptation rules are right – Preferences about learning style change due to the virtual context: • The nature of the virtual context has an influence on dimensions regarding how students organize, process, perceive, receive and understand information
  • 6. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – UAM • Goal: to evaluate the effectiveness of gamification in e-learning: – Motivation and participation should be increased – Studies in e-learning do not provide definite evidence about their effectiveness: • Success is due to the use of gamification or to the system itself (independently from gamification) • Proposal: to address studies aimed at answering this question
  • 7. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – UAM • Gamification of evalUAM: – Tool tested for adaptive tests: • Little students’ motivation has been observed in different experiences – Ideal context to identify whether the use of gamification may face little motivation while the system essence is maintained (dynamic adaptability) – Evidence is sought about success of the gamification process
  • 8. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – UCM • Application areas and ages – Electricity / electromagnetism (12+) – Promote reading (4-8) – Computing education (18+) – Classical theater (12+) – XML Markup (18+) • Approaches – Learning through games – Gamification – Learning Analytics • Devices – Tabletop – Tablets & smartphones – Virtual & augmented reality
  • 9. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – UCM • Some games: – La Dama Boba: classical theater for 12+ – Lost in Space: XML for non-programmers • Infrastructure: – Game Learning Analytics, player profiles – xAPI games language – Accessible games • EU Projects: RAGE & Beaconing
  • 10. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016
  • 11. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016
  • 12. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 rageproject.eu
  • 13. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 Player clustering
  • 14. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 Usability Psychological factors AR Features Immediacy of control Reification Contextualization of learning Perceived usefulness Perceived ease of use Intention to use Immersion Motivation Engagement Reflective thinking • AR: Promise for education 2 Past research – UC3M
  • 15. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 • Main results in AR: – Students achieve high levels of concentration when using AR-based simulations – AR can be ineffective for some students in experiential learning – Students behave differently depending on whether or not they are guided in their activities – Simple scaffolding might help in improving the effectiveness of AR-based simulation environments 2 Past research – UC3M
  • 16. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – UC3M: El Secreto de Marcos (physical simulation + 3DVW) Colaboración: UC3M: Raúl Araujo, Carmen Fdez . Autor Libro: Rafa Nieto, CEIP: Seseña y Benavente, https://www.youtube.com/watch?v=aYoQnxBbTnE#t=39s Contacto: mcfp@it.uc3m.es
  • 17. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – UC3M: El secreto de Marcos
  • 18. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – URJC • Two topics on computing education: – Program visualization using the SRec system – Comparing outcomes of optimization algorithms
  • 19. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – URJC • Program visualization using the SRec system: – Technique of “multiple executions”: – Constructive use of visualizations for the development of dynamic programming algorithms:
  • 20. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 2 Past research – URJC • Comparing outcomes of optimization algorithms: – Collaborative extension of the GreedEx system, aimed at experimenting with greedy algorithms – Development of the OptimEx system, aimed at comparing optimization algorithms
  • 21. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 3 Future work • Computing education (URJC): – Extend SRec support to the development of dynamic programming algorithms by generating code – Extend SRec visualizations with domain- specific graphical representations – Enhance OptimEx usability
  • 22. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 3 Future work • Gamification (UCM): – New student model – Application of learning analytics to games • Digital humanities: – Making reading tangible to disabled children by means of virtual reality (UC3M) – Serious games on dancing and theater (UCM)
  • 23. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 3 Future work • Augmented reality (UC3M): – Incorporate AR-based simulations into Web-based courses
  • 24. Proyecto eMadrid: Juegos Serios y Simulaciones Educativas SIIE 2016, Salamanca, 14th-16th September 2016 ¡Muchas gracias! Obrigado! http://www.emadridnet.org/

Editor's Notes

  1. 757 alumnos de 8 institutos y escuelas de la Comunidad de Madrid Comparados vía pre y post-test con grupo de control (con profesor)
  2. Usado con múltiples grupos, tanto de informáticos como no-informáticos Pensado para ejercitar nuestro sistema de analítica de aprendizaje, informando al profesor en tiempo real del progreso de los alumnos
  3. Sistema de analítica para el proyecto RAGE; usa múltiples componentes, algunos estándares (verde) y otros desarrollados por e-UCM (azul), orquestados mediante contenedores docker, para proporcionar analítica altamente escalable. Usamos xAPI para enviar las trazas, y Kibana para visualizar los dashboards resultantes
  4. Basado en el experimento de "la dama boba", una clasificación de tipos de jugadores según el cuestionario inicial (en estudiantes de secundaria).
  5. AR has affordances that are potentially relevant for learning: AR technology that allows the enhancement of our sensens by superposing in real time digital information. “in real time” – that provides the opportunity of contextualization of learning; Reification: representation of a phenomena that have no natural form (representation of magnetic fields with vectors) Each interactive technology has a set of features that facilitates particular approaches to educational practice. These features potentially promote learners’ psychological states such as: + Construction of identity + Sense of presence – co-presence + and foste flow state- Motivation: attention, satisfaction, feel in control Engagement: concentration, lost sense of time Many studies have reported that + once high-quality interaction with the learning environment is achieved, students’ emotional states contribute to achieve improved learning effects
  6. AR has affordances that are potentially relevant for learning: AR technology that allows the enhancement of our sensens by superposing in real time digital information. “in real time” – that provides the opportunity of contextualization of learning; Reification: representation of a phenomena that have no natural form (representation of magnetic fields with vectors) Each interactive technology has a set of features that facilitates particular approaches to educational practice. These features potentially promote learners’ psychological states such as: + Construction of identity + Sense of presence – co-presence + and foste flow state- Motivation: attention, satisfaction, feel in control Engagement: concentration, lost sense of time Many studies have reported that + once high-quality interaction with the learning environment is achieved, students’ emotional states contribute to achieve improved learning effects
  7. También se ha probado el uso de juegos educativos para fomentar el hábito de la lectura en niños de infantil y primaria. Este es el ejemplo de la actividad realizada en primaria En educación primaria se realizó un estudio con niños de 7-8 años introduciendo la realidad virtual para el fomento a la lectura. Para hacerlo se utilizó un mini-juego basado en la metodología PhyMEL (Physical, Mental and Emotional Learning) [28], [29] y en el libro “El secreto de Marcos”. El juego consistía en ponerse durante tres o cuatro minutos en la piel de dos de los personajes del libro para ver en qué medida esta experiencia fomentaba el deseo de los niños de leer en papel el resto de las aventuras de estos personajes. Durante la experiencia los niños tenían que adoptar el rol de un elfo y entrenarse con la espada y luego el de un pegaso que tenía que recorrer diferentes puntos del mundo de Alistea descrito en el libro. Como resultado de la experiencia todos los niños compraron el libro y muchos de ellos comenzaron a leerlo.
  8. Aquí se puede ver un vídeo de la experiencia. Este tipo de experiencias contribuyen a ver el valor de la combinación del mundo virtual y la interacción física para crear experiencias que involucren a los estudiantes no sólo mentalmente sino también física y emocionalmente