The document discusses areas of innovation in learning technology, including learning everywhere, learning together through social and collaborative means, performance support models, flipping content and format, learner co-design, and personalized learning. It also addresses dimensions of innovation such as falling in love with a single innovation, the hype cycle, replacement vs extension models, organizational change, badging of learning options, and continuous improvement. Finally, it advocates establishing a learning lab for experimentation, challenging hype, having learners and influencers drive design, and building a culture of continuous learning innovation.