The document summarizes a student's work using various design software programs to create sets, costumes, and stages for a play called "Waiting for Godot." The student worked with a partner initially in Photoshop to layer images and experiment with effects to design a forest-themed set. They then used Photoshop independently to further develop set designs through additional layers and images. The student also learned to use 3D Studio Max to model basic stage elements and AutoCAD to practice making different shapes. However, the student felt frustrated by the short time spent on each program and large class sizes, which made it difficult to learn effectively.
4. One of the initial exercises in working with Photoshop was to play around with effects and how we could alter them on an existing image. We played around with artistic effects and these are some example images of what we did. Photoshop
5. This is another mountain image that we affected, but none of these created the mood we wanted for our set for ‘ waiting for Goddot.’ Another image...
6. We were asked to design some possible stages and sets for our play waiting for Goddot, we collected some images and then used them in Photoshop to create a set, fitting to the scenes within the play. Photoshop set design
9. This was the stage we created for the final scene Ruby had experience in Photoshop whereas I had never used the programme before, so I learnt mostly from her. Although by the end of the sessions in this software I could layer images and import images, I still don’t and didn’t feel very comfortable with the programme. I will have to practise using it as to be able to use this fully in helping me in my design processes in the future. What was more frustrating however, was the fact we lost 3 hours worth of work after one of our sessions. More Photoshop
10. With samples of fabrics we played around with layering the fabric swatches over the top of a human figure. These are the examples of the work we produced. The two main characters in ‘Waiting for Goddot’ were eccentric and wore bowler hats. These characters reflect the personalities of the characters in the play. costume design
11. costume design A fully designed figure, with a hat imposed on to his head.
12. With studio max, I found it an easier software to use in some respects than photo shop as I felt it was explained better in how to use it, however it took a while to get used to it, and need to use it more to remember how to use all the tools. The initial exercise for using this program was to create a table, from a period that made it a distinguished prop within a play. We then had to bevel the sides. It was tricky but we managed it. For this we played with shapes and the perspectives we drew them in. 3D studio max
13. Here, we played around with creating pivot doors, windows and u shapes stair cases, that would be commonly used in creating sets. 3D max
16. Examples of work In Cad, creating various shapes with mid sections, just getting used to the programme. A combination of all that we learnt in CAD Cad