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‘ Waiting for Goddot’   (images shared with Ruby Savage) Presentation by Emily Lansell Digital Techniques
[object Object],[object Object],[object Object],Choice of play?
collage of images old boots Willow trees Circular stage
One of the initial exercises in working with Photoshop was to play around with effects and how we could alter them on an existing image. We played around with artistic effects and these are some example images of what we did. Photoshop
This is another mountain image that we affected, but none of these created the mood we wanted for our set for ‘ waiting for Goddot.’ Another image...
We were asked to design some possible stages and sets for our play waiting for Goddot, we collected some images and then used them in Photoshop to create a set, fitting to the scenes within the play. Photoshop set design
Development in layers Photoshop
Photoshop More layers of images added to the set design
This was the stage we created for the final scene Ruby had experience in Photoshop whereas I had never used the programme before, so I learnt mostly from her. Although by the end of the sessions in this software I could layer images and import images, I still don’t and didn’t feel very comfortable with the programme. I will have to practise using it as to be able to use this fully in helping me in my design processes in the future. What was more frustrating however, was the fact we lost 3 hours worth of work after one of our sessions. More Photoshop
With samples of fabrics we played around with layering the fabric swatches over the top of a human figure. These are the examples of the work we produced. The two main characters in ‘Waiting for Goddot’ were eccentric and wore bowler hats. These characters reflect the personalities of the characters in the play. costume design
costume design A fully designed figure, with a hat imposed on to his head.
With studio max, I found it an easier software to use in some respects than photo shop as I felt it was explained better in how to use it, however it took a while to get used to it, and need to use it more to remember how to use all the tools. The initial exercise for using this program was to create a table, from a period that made it a distinguished prop within a play. We then had to bevel the sides. It was tricky but we managed it. For this we played with shapes and the perspectives we drew them in. 3D studio max
Here, we played around with creating pivot doors, windows and u shapes stair cases, that would be commonly used in creating sets. 3D max
Making shapes CAD
Learning to make shapes and cut corners off squares Auto Cad
Examples of work In Cad, creating various shapes with mid sections, just getting used to the programme. A combination of all that we learnt in CAD Cad
[object Object],Design Problems

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Digital Techniques

  • 1. ‘ Waiting for Goddot’ (images shared with Ruby Savage) Presentation by Emily Lansell Digital Techniques
  • 2.
  • 3. collage of images old boots Willow trees Circular stage
  • 4. One of the initial exercises in working with Photoshop was to play around with effects and how we could alter them on an existing image. We played around with artistic effects and these are some example images of what we did. Photoshop
  • 5. This is another mountain image that we affected, but none of these created the mood we wanted for our set for ‘ waiting for Goddot.’ Another image...
  • 6. We were asked to design some possible stages and sets for our play waiting for Goddot, we collected some images and then used them in Photoshop to create a set, fitting to the scenes within the play. Photoshop set design
  • 8. Photoshop More layers of images added to the set design
  • 9. This was the stage we created for the final scene Ruby had experience in Photoshop whereas I had never used the programme before, so I learnt mostly from her. Although by the end of the sessions in this software I could layer images and import images, I still don’t and didn’t feel very comfortable with the programme. I will have to practise using it as to be able to use this fully in helping me in my design processes in the future. What was more frustrating however, was the fact we lost 3 hours worth of work after one of our sessions. More Photoshop
  • 10. With samples of fabrics we played around with layering the fabric swatches over the top of a human figure. These are the examples of the work we produced. The two main characters in ‘Waiting for Goddot’ were eccentric and wore bowler hats. These characters reflect the personalities of the characters in the play. costume design
  • 11. costume design A fully designed figure, with a hat imposed on to his head.
  • 12. With studio max, I found it an easier software to use in some respects than photo shop as I felt it was explained better in how to use it, however it took a while to get used to it, and need to use it more to remember how to use all the tools. The initial exercise for using this program was to create a table, from a period that made it a distinguished prop within a play. We then had to bevel the sides. It was tricky but we managed it. For this we played with shapes and the perspectives we drew them in. 3D studio max
  • 13. Here, we played around with creating pivot doors, windows and u shapes stair cases, that would be commonly used in creating sets. 3D max
  • 15. Learning to make shapes and cut corners off squares Auto Cad
  • 16. Examples of work In Cad, creating various shapes with mid sections, just getting used to the programme. A combination of all that we learnt in CAD Cad
  • 17.