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                                                                                           Late Arrivals
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                          &                   12            8       6           2
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                                                                                        Research
                                              11        9           5       3            Team




1   Original material by Thomas J. Howard for course 42629 – Innovation and Product Development            2012
    Department of Mechanical Engineering, The Technical University of Denmark
Creativity and problem solving
Thomas J. Howard
https://sites.google.com/site/thomasjameshowardhomepage/
thow@mek.dtu.dk
                          Unless otherwise stated, this material is under a Creative
                          Commons 3.0 Attribution–Share-Alike licence and can be
                          freely modified, used and redistributed but only under the
                          same licence and if including the following statement:
“Original material by Thomas J. Howard for course 42629 – Innovation and Product Development
Department of Mechanical Engineering, The Technical University of Denmark”
Agenda
08:30 – Introduction
08:40 – Exercise 1
09:00 – Break
09:15 – Lecture on creativity related theory
09:40 – Exercise 2
10:00 – Break
10:15 – Training for a creativity method
10:40 – Exercise 3
11:00 – Break
11:15 – Summary of the problems
11:30 – Lecture on creativity methods




3    Original material by Thomas J. Howard for course 42629 – Innovation and Product Development   2012
     Department of Mechanical Engineering, The Technical University of Denmark
Today’s Learning Objectives

• We will introduce to you theory and methods believed to
  enhance creative problems solving.
• Give you example exercises to practice using these
  approaches.

This will help you to:
   – Develop a mindset for creative problem solving
   – Identify barriers to creativity
   – Apply creative problem solving methods

RESEARCH OBJECTIVE: To validate the teaching and
 methods, please help us!

4   Original material by Thomas J. Howard for course 42629 – Innovation and Product Development   2012
    Department of Mechanical Engineering, The Technical University of Denmark
The Research Team
Morten Friis-Olivarius
Copenhagen Business School
mf.marktg@cbs.dk
http://www.cbs.dk/staff/Morten Friis-Olivarius


Balder Onarheim
Copenhagen Business School
balder@onarheim.com
http://www.onarheim.com/


Anja Maier
DTU – Management Engineering
mf.marktg@cbs.dk
http://www.dtu.dk/Service/Telefonbog.aspx?lg=showcommon&id=59683&type=person


Thomas J. Howard
DTU – Mechanical Engineering
thow@mek.dtu.dk
https://sites.google.com/site/thomasjameshowardhomepage/




5       Original material by Thomas J. Howard for course 42629 – Innovation and Product Development   2012
        Department of Mechanical Engineering, The Technical University of Denmark
Our research in this area
Howard, Thomas J.; Dekoninck, Elies A.; Culley, Steve J. (2010): The use of creative stimuli at early stages of
  industrial product innovation Research in Engineering Design , 21(4), 263-274 , doi:10.1007/s00163-010-0091-4

Howard, Thomas J .; Culley, Steve J.; Dekoninck, Elies A. (2008): Describing the creative design process by the
  integration of engineering design and cognitive psychology literature Design Studies , 29(2), 160-180
  , doi:10.1016/j.destud.2008.01.001

Howard, Thomas J.; Culley, Steve J.; Dekoninck, Elies A. (2011): Reuse of ideas and concepts for creative stimuli
  in engineering design Journal of Engineering Design , 22(8), 565-581 , doi:10.1080/09544821003598573

Friis-Olivarius, M.;Wallentin, M.; Vuust, P. (2009); Improvisation: the neural foundation for Creativity; Proceedings
   of the seventh ACM conference on Creativity and cognition - C&C '09 [1-60558-865-2] pg:411

Ball, L.J., Onarheim, B., and Christensen, B.T. (2010). Design Requirements, Epistemic Uncertainty and Solution
  Development Strategies in Software Design.Design Studies, special issue SPSD, 31, 567-589.

Onarheim, B. (2010). Using a Company Brainstorm for Employee-Driven Innovation: A case study. Design Principles
  and Practices: An International Journal, 4(6), 347-354.

Onarheim, B. (2011). Creativity from constraints in engineering design: Lessons learned at Coloplast. Journal of
  Engineering Design, iFirst, 2011, 1–14.

Maier, Anja ; Moultrie, James ; Clarkson, P John (2012); Assessing Organizational Capabilities: Reviewing and
  Guiding the Development of Maturity Grids in journal: I E E E Transactions on Engineering Management (ISSN:
  0018-9391) (DOI: 10.1109/TEM.2010.2077289) vol: 59, issue: 1, pages: 138-159, 2012, I E E E

Maier, Anja M ; Kreimeyer, Matthias ; Lindemann, Udo ; Clarkson, P John; (2009): Reflecting communication: a key
  factor for successful collaboration between embodiment design and simulation in journal: Journal of Engineering
  Design (ISSN: 0954-4828) (DOI: 10.1080/09544820701864402) , vol: 20, issue: 3, pages: 265-287

6       Original material by Thomas J. Howard for course 42629 – Innovation and Product Development             2012
        Department of Mechanical Engineering, The Technical University of Denmark
Rules for Today
For the research done today to be valid, we need some rules
 so that the experimental set-up is consistent and
 comparable with other studies.
Rules for the experiment:
   – Each exercise will last exactly 20 minutes
   – Turn the problem sheet over so that all members can see it
   – Give the first one-two minutes to read/understand the task
   – Brainstorm solutions to the task, remembering to:
           • Voice your ideas out loud
           • Defer judgement
           • Sketch all of your ideas!
           • As many ideas as you can!!
   – With two minutes left you will be asked to rate your top idea by
     placing a red dot next to the favoured idea.
   – Do not discuss the tasks with other groups!!!

7    Original material by Thomas J. Howard for course 42629 – Innovation and Product Development   2012
     Department of Mechanical Engineering, The Technical University of Denmark
Grouping




                                                                                           Late Arrivals
                          14
                          &                   12            8       6           2
                          15  Late Arrivals




                                                   10           7       4           1



                                                                                        Research
                                              11        9           5       3            Team




8   Original material by Thomas J. Howard for course 42629 – Innovation and Product Development            2012
    Department of Mechanical Engineering, The Technical University of Denmark
Exercise 1
AS MANY IDEAS AS YOU CAN!!!
18 minute timer:




                               Now start to select your best idea



2 minute timer:




                                                END!                             www.A6training.co.uk

9    Original material by Thomas J. Howard for course 42629 – Innovation and Product Development    2012
     Department of Mechanical Engineering, The Technical University of Denmark

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42629 lecture 4 pt1

  • 1. Grouping Late Arrivals 14 & 12 8 6 2 15 Late Arrivals 10 7 4 1 Research 11 9 5 3 Team 1 Original material by Thomas J. Howard for course 42629 – Innovation and Product Development 2012 Department of Mechanical Engineering, The Technical University of Denmark
  • 2. Creativity and problem solving Thomas J. Howard https://sites.google.com/site/thomasjameshowardhomepage/ thow@mek.dtu.dk Unless otherwise stated, this material is under a Creative Commons 3.0 Attribution–Share-Alike licence and can be freely modified, used and redistributed but only under the same licence and if including the following statement: “Original material by Thomas J. Howard for course 42629 – Innovation and Product Development Department of Mechanical Engineering, The Technical University of Denmark”
  • 3. Agenda 08:30 – Introduction 08:40 – Exercise 1 09:00 – Break 09:15 – Lecture on creativity related theory 09:40 – Exercise 2 10:00 – Break 10:15 – Training for a creativity method 10:40 – Exercise 3 11:00 – Break 11:15 – Summary of the problems 11:30 – Lecture on creativity methods 3 Original material by Thomas J. Howard for course 42629 – Innovation and Product Development 2012 Department of Mechanical Engineering, The Technical University of Denmark
  • 4. Today’s Learning Objectives • We will introduce to you theory and methods believed to enhance creative problems solving. • Give you example exercises to practice using these approaches. This will help you to: – Develop a mindset for creative problem solving – Identify barriers to creativity – Apply creative problem solving methods RESEARCH OBJECTIVE: To validate the teaching and methods, please help us! 4 Original material by Thomas J. Howard for course 42629 – Innovation and Product Development 2012 Department of Mechanical Engineering, The Technical University of Denmark
  • 5. The Research Team Morten Friis-Olivarius Copenhagen Business School mf.marktg@cbs.dk http://www.cbs.dk/staff/Morten Friis-Olivarius Balder Onarheim Copenhagen Business School balder@onarheim.com http://www.onarheim.com/ Anja Maier DTU – Management Engineering mf.marktg@cbs.dk http://www.dtu.dk/Service/Telefonbog.aspx?lg=showcommon&id=59683&type=person Thomas J. Howard DTU – Mechanical Engineering thow@mek.dtu.dk https://sites.google.com/site/thomasjameshowardhomepage/ 5 Original material by Thomas J. Howard for course 42629 – Innovation and Product Development 2012 Department of Mechanical Engineering, The Technical University of Denmark
  • 6. Our research in this area Howard, Thomas J.; Dekoninck, Elies A.; Culley, Steve J. (2010): The use of creative stimuli at early stages of industrial product innovation Research in Engineering Design , 21(4), 263-274 , doi:10.1007/s00163-010-0091-4 Howard, Thomas J .; Culley, Steve J.; Dekoninck, Elies A. (2008): Describing the creative design process by the integration of engineering design and cognitive psychology literature Design Studies , 29(2), 160-180 , doi:10.1016/j.destud.2008.01.001 Howard, Thomas J.; Culley, Steve J.; Dekoninck, Elies A. (2011): Reuse of ideas and concepts for creative stimuli in engineering design Journal of Engineering Design , 22(8), 565-581 , doi:10.1080/09544821003598573 Friis-Olivarius, M.;Wallentin, M.; Vuust, P. (2009); Improvisation: the neural foundation for Creativity; Proceedings of the seventh ACM conference on Creativity and cognition - C&C '09 [1-60558-865-2] pg:411 Ball, L.J., Onarheim, B., and Christensen, B.T. (2010). Design Requirements, Epistemic Uncertainty and Solution Development Strategies in Software Design.Design Studies, special issue SPSD, 31, 567-589. Onarheim, B. (2010). Using a Company Brainstorm for Employee-Driven Innovation: A case study. Design Principles and Practices: An International Journal, 4(6), 347-354. Onarheim, B. (2011). Creativity from constraints in engineering design: Lessons learned at Coloplast. Journal of Engineering Design, iFirst, 2011, 1–14. Maier, Anja ; Moultrie, James ; Clarkson, P John (2012); Assessing Organizational Capabilities: Reviewing and Guiding the Development of Maturity Grids in journal: I E E E Transactions on Engineering Management (ISSN: 0018-9391) (DOI: 10.1109/TEM.2010.2077289) vol: 59, issue: 1, pages: 138-159, 2012, I E E E Maier, Anja M ; Kreimeyer, Matthias ; Lindemann, Udo ; Clarkson, P John; (2009): Reflecting communication: a key factor for successful collaboration between embodiment design and simulation in journal: Journal of Engineering Design (ISSN: 0954-4828) (DOI: 10.1080/09544820701864402) , vol: 20, issue: 3, pages: 265-287 6 Original material by Thomas J. Howard for course 42629 – Innovation and Product Development 2012 Department of Mechanical Engineering, The Technical University of Denmark
  • 7. Rules for Today For the research done today to be valid, we need some rules so that the experimental set-up is consistent and comparable with other studies. Rules for the experiment: – Each exercise will last exactly 20 minutes – Turn the problem sheet over so that all members can see it – Give the first one-two minutes to read/understand the task – Brainstorm solutions to the task, remembering to: • Voice your ideas out loud • Defer judgement • Sketch all of your ideas! • As many ideas as you can!! – With two minutes left you will be asked to rate your top idea by placing a red dot next to the favoured idea. – Do not discuss the tasks with other groups!!! 7 Original material by Thomas J. Howard for course 42629 – Innovation and Product Development 2012 Department of Mechanical Engineering, The Technical University of Denmark
  • 8. Grouping Late Arrivals 14 & 12 8 6 2 15 Late Arrivals 10 7 4 1 Research 11 9 5 3 Team 8 Original material by Thomas J. Howard for course 42629 – Innovation and Product Development 2012 Department of Mechanical Engineering, The Technical University of Denmark
  • 9. Exercise 1 AS MANY IDEAS AS YOU CAN!!! 18 minute timer: Now start to select your best idea 2 minute timer: END! www.A6training.co.uk 9 Original material by Thomas J. Howard for course 42629 – Innovation and Product Development 2012 Department of Mechanical Engineering, The Technical University of Denmark