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Connecting via People
not Products
Joby Otero
Using Human Qualities to Make Products That People Love
Friday, September 27, 13
Howdy! I’m blah, blah...
20+ yrs in games. Many roles.
• Studio Head/CCO,AD, LD, CD,
R&D, Prod, Etc
3+ yrs as corporate / creativeVP on
Skylanders
• Creative guide for Skylanders
toys, games, licensed,
marketing, etc
• Hands-on work on many
elements, including design of
Portal of Power
Friday, September 27, 13
This ain’t rocket surgery
Friday, September 27, 13
This ain’t rocket surgery
• NOT a research paper.
Friday, September 27, 13
This ain’t rocket surgery
• NOT a research paper.
• Low on detailed graphs
Friday, September 27, 13
This ain’t rocket surgery
• NOT a research paper.
• Low on detailed graphs
• No pop quizzes!
Friday, September 27, 13
There’s already a book!
and a website! http://
www.builttolove.com/
And this!
Friday, September 27, 13
(If only I’d done research
BEFORE writing this.)
Friday, September 27, 13
Takeaway
Products that respect our humanity are
easier to love.
Friday, September 27, 13
Sections
1. What: What is “more human”?
2. Why: Why is a more human product better?
3. How: How do we make products more
“human”
1. Impact on development, production,
marketing?
4. Examples
Friday, September 27, 13
What does “more human” mean... for
products?
1:What
2:Why
3: How
4: Examples
Friday, September 27, 13
What is “Humanity”
in a Product?
“The aspects of the product/brand, not
limited to features, designed to trigger
positive feelings in the user.”
What
Friday, September 27, 13
“BORING”
What
Friday, September 27, 13
“BORING”
What
OK, really, this is about LOVE.
Friday, September 27, 13
“BORING”
What
OK, really, this is about LOVE.
Awwwww.
Friday, September 27, 13
“Symptoms” of
Humanity in Products
Makes Life
Better:
Easier, More
Fun, Faster,
Cheaper, More
Beautiful
What
Friday, September 27, 13
“Symptoms” of
Humanity in Products
•It feels like someone cares
•We find excuses to use it
•Pet-like / “cherish” response
What
Users say "Love".
Friday, September 27, 13
“Symptoms” of
Humanity in Products
What
You know, like this guy...
Yeah, that’s what we wantsss.
Friday, September 27, 13
Why is a more human product better?
2:Why
3: How
4: Examples
1:What
Friday, September 27, 13
Why
From Creating Products People Love by Aaron Pavkov
$
Friday, September 27, 13
Why
From Creating Products People Love by Aaron Pavkov
$
Friday, September 27, 13
Evolution
We’re wired to
respond to other
humans.
• Much of our brain
is devoted to this.
• We see human
traits even when
they’re not there.
Why
Friday, September 27, 13
Our Brains on
Functions
Interaction with
basic functions
trigger small part
of the brain
Why
Friday, September 27, 13
Humanized Interactions
Ignite the Brain
Humanized products
can activate more of
the brain, particularly
emotional response.
Why
Friday, September 27, 13
Enhanced Memory
Incidental areas may also
be triggered, improving
memory. Helpful for
more complex products
and increased loyalty.
Why
Friday, September 27, 13
Humanization
can prolong
use and
positively
impact
impressions
long before &
after use.
Drawn to human traitsWhy
Friday, September 27, 13
Why Even when they’re
imperfect
As in strong human
relationships, these
traits can create an
emotional safety
net for bumps in
the road
Friday, September 27, 13
How do we make products more “human”
3: How
4: Examples
2:Why
1:What
Friday, September 27, 13
Complimentary to
Standard Approaches
How
Friday, September 27, 13
Focus / K.I.S.S.
• No jump in
Skylanders 1, 2
• No camera on iPad1
• Interior focus in
Arkham Assylum
How
E.g.
Friday, September 27, 13
Don't bore us, get to
the chorus
How
Friday, September 27, 13
Find your SmokeyHow
Friday, September 27, 13
How Dissect and Codify
Friday, September 27, 13
Internal marketingHow
Friday, September 27, 13
4: Examples
3: How
2:Why
1:What
Friday, September 27, 13
Roomba
Great example of:
• Focus
• Choosing battles
wisely
• Setting expectations
• Anthropomorphizing
Examples
Friday, September 27, 13
Roomba
When a product
does these things,
we remain open to
positive feelings for
it. Even when it
occasionally fails.
Examples
Friday, September 27, 13
Roomba
People...
and pets
love it
Examples
Friday, September 27, 13
PeggleExamples
Friday, September 27, 13
Angry Birds
Examples
Friday, September 27, 13
iPhone, iPad, iOS
Examples
Friday, September 27, 13
Google
Examples
Friday, September 27, 13
Takeaway
Products that respect our humanity are easier to
love.
Friday, September 27, 13
Q&A
Friday, September 27, 13
Thank you!
The End
Friday, September 27, 13

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Digital Kids Summit 2013: Joby Otero, Former VP Art and Technology, Activision, Creative Director Skylanders