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Using Virtual Spaces (such as Second Life) in Language Education:  Why and How To Get Started  Introductory practical advice from Dr. Eileen O’Connor Empire State College / State University of NY, USA Eileen.oconnor@esc.edu Presented at:  4th International Scientific and Methodological Conference on: Information and Communication Technologies in Foreign Language Teaching at Moscow State University
Agenda	 Overview of key uses of virtual spaces Images of Second Life (SL) usage by O’Connor Ideas for bringing language education in virtual space  Practical /exploratory ways to get started – with minimal startup and support  See companion paper submitted to the conference for more details & for expanded bibliography
What is a virtual learning environment? Three-dimensional visual backgrounds Individuals work at their computers and operate an avatar (a human personification that the individual creates) Depending on the design and purpose, any number of scenarios and interactions can be created—you develop your own world Examples & illustrations will follow
Key applications & findings Distance is not a problem; more realistic and immersive than online – students get to see their colleagues YOU can have “authentic” settings – museum, cathedrals, famous locations; you can find islands that can help promote the language, locations, and cultures of different countries Educators can meet and discuss teaching & learning  The use of avatars can make students more comfortable with communication, very important with language instruction
Create simple working spaces for students (such as this MAT Science Center)
Have class presentations – PowerPoint gone virtual
Meet across distance, such as this meeting with the Dean
Bring in guest lecturers – again, crossing the barriers of geography
Attend professional meetings– such as this NASA/NSF meeting for science education
Experience simulations, such as this virtual, but actual, weather
Or re-create a tsunami at this NOAA site
Best expressed through an instructional metaphor: like designing an intelligent experience (field trip / discussions / role playing / construction) . . . with an assessment  More advanced uses
Considering applications of Second Life to language learning
Second Life (SL):  virtual worlds for teaching language skills	 International meeting area—enhances the cultural aspects of the target language Communication with native speakers in SL – with text chatting and with voice  Networking locations for language educators Opportunities for language role playing and practice  Students may be more comfortable practicing language through an avatar  http://www.slideshare.net/AvatarLanguages.com/language-learning-in-second-life  - shows a current application  http://sites.wiki.ubc.ca/etec510/Language_Learning_in_Second_Life  -- provides general application
Visit cultural  locations
And man-made wonders
How can you learn to use these Second Life features?
Getting started yourself Get the free download (www.secondlife.com) then explore and test  Consider ways you might work; find existing organizations (use Search in SL) Join an education listserv; find more information at http://wiki.secondlife.com See more details in the paper associated with this presentation
Marshalling support & locations Find where you have support –from administration and from technology staff  but you can work on a basic level without such support Look for places where you might work  Purchase an island—but a BIG commitment Rent a small starter space—with an advanced avatar  Share public meeting spaces—for visits and for meetings  Practice building in sandbox areas
Integrating into course Consider all the course objectives; and write these into your syllabus or handouts  Task objectives Communication and interaction objectives  Metacognitive Affective  Don’t shortchange the new technology-enabled learning objectives
Preparing learners Survey to find what prior experience students may have in virtual spaces (www.surveymonkey.com); observe students during the virtual icebreaker  Establish the communication process—text and/or voice communications  Make expectations clear—don’t have them simply wandering in virtual space  Develop peer tutors –some students will be more adept
Managing virtual spaces	 Have multiple meeting times or poll for the best time using www.doodle.com Create small group assignments – use Snapshot to document attendance ; Snapshots can be emailed to the instructor Assign individual work and use Snapshots If planning virtual events, give sufficient lead time Record audio (www.audacity.com) and video (www.fraps.com) – free for limited usage
Assessing the learning in virtual spaces Align the assessment with the objectives associated with SL use Use your own observations and Snapshots & reports submitted by the students to document interactions and outcomes Talk to the learners about how to enhance their experiences
JUST DO IT!The experience will be very worthwhile

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Using Second Life in Foreign Language Instruction-practical advice

  • 1. Using Virtual Spaces (such as Second Life) in Language Education: Why and How To Get Started Introductory practical advice from Dr. Eileen O’Connor Empire State College / State University of NY, USA Eileen.oconnor@esc.edu Presented at: 4th International Scientific and Methodological Conference on: Information and Communication Technologies in Foreign Language Teaching at Moscow State University
  • 2. Agenda Overview of key uses of virtual spaces Images of Second Life (SL) usage by O’Connor Ideas for bringing language education in virtual space Practical /exploratory ways to get started – with minimal startup and support See companion paper submitted to the conference for more details & for expanded bibliography
  • 3. What is a virtual learning environment? Three-dimensional visual backgrounds Individuals work at their computers and operate an avatar (a human personification that the individual creates) Depending on the design and purpose, any number of scenarios and interactions can be created—you develop your own world Examples & illustrations will follow
  • 4. Key applications & findings Distance is not a problem; more realistic and immersive than online – students get to see their colleagues YOU can have “authentic” settings – museum, cathedrals, famous locations; you can find islands that can help promote the language, locations, and cultures of different countries Educators can meet and discuss teaching & learning The use of avatars can make students more comfortable with communication, very important with language instruction
  • 5. Create simple working spaces for students (such as this MAT Science Center)
  • 6. Have class presentations – PowerPoint gone virtual
  • 7. Meet across distance, such as this meeting with the Dean
  • 8. Bring in guest lecturers – again, crossing the barriers of geography
  • 9. Attend professional meetings– such as this NASA/NSF meeting for science education
  • 10. Experience simulations, such as this virtual, but actual, weather
  • 11. Or re-create a tsunami at this NOAA site
  • 12. Best expressed through an instructional metaphor: like designing an intelligent experience (field trip / discussions / role playing / construction) . . . with an assessment More advanced uses
  • 13. Considering applications of Second Life to language learning
  • 14.
  • 15. Second Life (SL): virtual worlds for teaching language skills International meeting area—enhances the cultural aspects of the target language Communication with native speakers in SL – with text chatting and with voice Networking locations for language educators Opportunities for language role playing and practice Students may be more comfortable practicing language through an avatar http://www.slideshare.net/AvatarLanguages.com/language-learning-in-second-life - shows a current application http://sites.wiki.ubc.ca/etec510/Language_Learning_in_Second_Life -- provides general application
  • 16. Visit cultural locations
  • 18. How can you learn to use these Second Life features?
  • 19. Getting started yourself Get the free download (www.secondlife.com) then explore and test Consider ways you might work; find existing organizations (use Search in SL) Join an education listserv; find more information at http://wiki.secondlife.com See more details in the paper associated with this presentation
  • 20. Marshalling support & locations Find where you have support –from administration and from technology staff but you can work on a basic level without such support Look for places where you might work Purchase an island—but a BIG commitment Rent a small starter space—with an advanced avatar Share public meeting spaces—for visits and for meetings Practice building in sandbox areas
  • 21. Integrating into course Consider all the course objectives; and write these into your syllabus or handouts Task objectives Communication and interaction objectives Metacognitive Affective Don’t shortchange the new technology-enabled learning objectives
  • 22. Preparing learners Survey to find what prior experience students may have in virtual spaces (www.surveymonkey.com); observe students during the virtual icebreaker Establish the communication process—text and/or voice communications Make expectations clear—don’t have them simply wandering in virtual space Develop peer tutors –some students will be more adept
  • 23. Managing virtual spaces Have multiple meeting times or poll for the best time using www.doodle.com Create small group assignments – use Snapshot to document attendance ; Snapshots can be emailed to the instructor Assign individual work and use Snapshots If planning virtual events, give sufficient lead time Record audio (www.audacity.com) and video (www.fraps.com) – free for limited usage
  • 24. Assessing the learning in virtual spaces Align the assessment with the objectives associated with SL use Use your own observations and Snapshots & reports submitted by the students to document interactions and outcomes Talk to the learners about how to enhance their experiences
  • 25. JUST DO IT!The experience will be very worthwhile

Notes de l'éditeur

  1. Interactive
  2. this recreation of Le Mont Saint Michel off the coast of France; this recreation of Le Mont Saint Michel off the coast