SlideShare a Scribd company logo
1 of 31
Our shelter just collapsed, who didn’t calculate correctly? Design challenges of building an educational video game Presented at the  SALT - New Learning Technologies Conference (February 23-25th 2011) Orlando, Florida 1
Presenter: Eric D. Milks  Project Manager/Instructional Designer/Game Designer Institute for Interactive Technologies (IIT) Bloomsburg University Bloomsburg, PA. 2
Discussion Today Overview of project, players, and concept Design tactics Game play Some challenges  we needed to overcome  A few lessons learned  3
The Game 4 SMTE “Survival Master” Simulation and Modeling in Technology Education CENTER FOR TECHNOLOGICAL LITERACY
Game Background 5 year funded project to develop and research the academic potential  that a computer-based simulation game can play into a middle school technology education (tech. ed.) curriculum.  Uses the 3D world to engage students by providing STEM content in forms of activities and challenges.   5
Team Members Game Development Serious Game Design Institute, Santa Barbara City College Curriculum Design Help State University of New York (SUNY) at Buffalo NSF National Center for Telecommunications Technologies Research and Evaluation Center for Advanced Study in Education, City University of New York (CUNY) Others SME’s from various states and decrees (STEM advisors)  Local Tech Ed middle school teachers 6
So What Do The Kids See? Students assume the role as a competitor in a disaster relief training program located in a remote location in Alaska.   ,[object Object]
Competitors will need to use skills acquired as they race through four areas of survival techniques (STEM concepts),[object Object]
Type of Game? 9
Questions 10 Do all students know how to navigate in a video game? Do they all have the entry knowledge for the expected concepts? Have they played a video game before? How to we win them over (gain and keep interest)?
Game Play (Single Player) Allows students to become acquainted with the game (avatar, navigation, game play, etc.) Consists of 4 KSB’s (Knowledge and Skill Builders) in different areas of a virtual mountainside.  NPC’s to help out with the KSB concepts.
So What Are These KSB’s Geometry Formulas  (KSB 1) Surface Area vs. Volume Heat Conduction and Transfer  (KSB 2 and 3) Heat Flow Compounded R Values Structure Engineering and Integrity  (KSB 4) Dead and Live Loads (snow and wind)
Game Play (Single Player) In the gaming environment, students will analyze and determine solutions to the challenges. Students will also be able to change their solutions to “see” what changes certain science concepts have on challenges.
Game Play (Multi-Player) Use the single player skills gained, the students will need to collaborate on a final challenges to survive. Will construct virtual       models that will be tested      in the game’s simulation       physics engine. Improve  their models       as needed with a cost vs.       reward strategy.
General Workflow Discussion (conference call and face to face) Write up curriculum, learning objectives, ideas/concepts Construct design document Distribute Revise, re-distribute Approval Storyboard Develop Test Pilot Evaluate 15
q = kA (Th -Tc)/L Better create Learning Objectives… 16
KSB 2C Concepts 17
KSB 2 Design Document After concept is agreed upon: Design document is written up. Storyboards are created from the design document
KSB 2C – Demo 19
20 KSB 3 RELATIONSHIP BETWEEN K VALUE AND R VALUE
21 KSB 4 STRUCTURAL DESIGN
Multiplayer Status 22 + = +
Some Initial External Challenges Consideration for use in school systems Perception of games in school environment  Gun, killing things, lethal interventions Shoot ‘em up (not well received) Schools typically have firewall issues Product is forced to CDROM delivery   Teacher’s role and comfort level was initially an obstacle Sick or absent team members 23
More External Challenges Too “Boyish” (after first student review) Death in game (what effect especially in multiplayer) Quick saving (save efforts?) Individual vs. group Students not pulling their weight Students just not getting it  Replay (any incentives for the quick?) 24
Some Internal Challenges May be a barrier when working with a group of “boomers” No video game experience for some on team Too many opinions  (veto power all around) Tons of rework Why?  Too many players involved in the decision making process  25
More Internal Challenges Difficult when balancing “fun” vs. “education”	 Real “fun” is not cost effective Time and manpower for interactive fun snippets  Fun can also be difficult when relating to math and science concepts  Know limitations , know child’s expectations No preexisting curriculum    26
Some Development Challenges Chose software platform before finishing designing  Many jumps in software Virtools, Second Life, Unity 3D, Virtools Design had some limitations due to final software Didn’t initially know bounds.  We wanted fun, fun costs money,  Ended up reducing/modifying some cool ideas 27
Our Strengths Thus Far Large team with many various skills Solid science concepts No real limitations to the virtual world Realistic physics engine Good team comradely
Lessons Learned Never enough communication Have a head chef (Gordon Ramsay is best) Create a decision model or standard Too much time = too many changes Eventually a sign off Then it does not change  Work from written curriculum   But allow some degree of fantasy Involvement of development staff before design tends to emphasize technology instead of pedagogy
To Stay Informed: http://www.gaming2learn.org/ http://survivalmaster.wordpress.com/
Questions

More Related Content

Similar to Our shelter just collapsed, who didn’t calculate correctly

Engineering Design & Development Project
Engineering Design & Development ProjectEngineering Design & Development Project
Engineering Design & Development ProjectDan Pfeiffer-Kelly
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKSMike Ploor
 
FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopMike Ploor
 
Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Rajat Bhatia
 
Library game design programs
Library game design programsLibrary game design programs
Library game design programsscottnicholson
 
Jhu Gaming Initiatives
Jhu Gaming InitiativesJhu Gaming Initiatives
Jhu Gaming Initiativesdigitalmedia
 
Jhu Gaming Initiatives
Jhu Gaming InitiativesJhu Gaming Initiatives
Jhu Gaming Initiativesdigitalmedia
 
T-Danks Video Game Design
T-Danks Video Game DesignT-Danks Video Game Design
T-Danks Video Game Designguestd1e54dd
 
LTMS 510 Multiplayer Classroom Syllabus
LTMS 510 Multiplayer Classroom SyllabusLTMS 510 Multiplayer Classroom Syllabus
LTMS 510 Multiplayer Classroom SyllabusAndy Petroski
 
Game based learning and implementation in universities
Game based learning and implementation in universitiesGame based learning and implementation in universities
Game based learning and implementation in universitiesSarahAnwer24
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningMichael M Grant
 
10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam
10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam
10 Things To Do When Integrating a Commercial off-the-Shelf Video GamClif Mims
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Cynthia Calongne
 
The Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic LearningThe Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic Learningzollnera
 
Microsoft Innovative Teachers Conference--Q & A Session
Microsoft Innovative Teachers Conference--Q & A SessionMicrosoft Innovative Teachers Conference--Q & A Session
Microsoft Innovative Teachers Conference--Q & A SessionRichard Van Eck
 
Why Game Design Education in Middle or High School
Why Game Design Education in Middle or High SchoolWhy Game Design Education in Middle or High School
Why Game Design Education in Middle or High SchoolMike Ploor
 
Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
 
Fetc 2016 creating a game design sequence
Fetc 2016 creating a game design sequenceFetc 2016 creating a game design sequence
Fetc 2016 creating a game design sequenceMike Ploor
 

Similar to Our shelter just collapsed, who didn’t calculate correctly (20)

Engineering Design & Development Project
Engineering Design & Development ProjectEngineering Design & Development Project
Engineering Design & Development Project
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKS
 
FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - Workshop
 
Game engineering
Game engineeringGame engineering
Game engineering
 
Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)
 
Library game design programs
Library game design programsLibrary game design programs
Library game design programs
 
Jhu Gaming Initiatives
Jhu Gaming InitiativesJhu Gaming Initiatives
Jhu Gaming Initiatives
 
Jhu Gaming Initiatives
Jhu Gaming InitiativesJhu Gaming Initiatives
Jhu Gaming Initiatives
 
Video game design
Video game designVideo game design
Video game design
 
T-Danks Video Game Design
T-Danks Video Game DesignT-Danks Video Game Design
T-Danks Video Game Design
 
LTMS 510 Multiplayer Classroom Syllabus
LTMS 510 Multiplayer Classroom SyllabusLTMS 510 Multiplayer Classroom Syllabus
LTMS 510 Multiplayer Classroom Syllabus
 
Game based learning and implementation in universities
Game based learning and implementation in universitiesGame based learning and implementation in universities
Game based learning and implementation in universities
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and Learning
 
10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam
10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam
10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
 
The Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic LearningThe Use of Computer Simulations and Gaming to Enhance Authentic Learning
The Use of Computer Simulations and Gaming to Enhance Authentic Learning
 
Microsoft Innovative Teachers Conference--Q & A Session
Microsoft Innovative Teachers Conference--Q & A SessionMicrosoft Innovative Teachers Conference--Q & A Session
Microsoft Innovative Teachers Conference--Q & A Session
 
Why Game Design Education in Middle or High School
Why Game Design Education in Middle or High SchoolWhy Game Design Education in Middle or High School
Why Game Design Education in Middle or High School
 
Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)
 
Fetc 2016 creating a game design sequence
Fetc 2016 creating a game design sequenceFetc 2016 creating a game design sequence
Fetc 2016 creating a game design sequence
 

Recently uploaded

Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 

Recently uploaded (20)

Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 

Our shelter just collapsed, who didn’t calculate correctly

  • 1. Our shelter just collapsed, who didn’t calculate correctly? Design challenges of building an educational video game Presented at the SALT - New Learning Technologies Conference (February 23-25th 2011) Orlando, Florida 1
  • 2. Presenter: Eric D. Milks Project Manager/Instructional Designer/Game Designer Institute for Interactive Technologies (IIT) Bloomsburg University Bloomsburg, PA. 2
  • 3. Discussion Today Overview of project, players, and concept Design tactics Game play Some challenges we needed to overcome A few lessons learned 3
  • 4. The Game 4 SMTE “Survival Master” Simulation and Modeling in Technology Education CENTER FOR TECHNOLOGICAL LITERACY
  • 5. Game Background 5 year funded project to develop and research the academic potential that a computer-based simulation game can play into a middle school technology education (tech. ed.) curriculum. Uses the 3D world to engage students by providing STEM content in forms of activities and challenges. 5
  • 6. Team Members Game Development Serious Game Design Institute, Santa Barbara City College Curriculum Design Help State University of New York (SUNY) at Buffalo NSF National Center for Telecommunications Technologies Research and Evaluation Center for Advanced Study in Education, City University of New York (CUNY) Others SME’s from various states and decrees (STEM advisors) Local Tech Ed middle school teachers 6
  • 7.
  • 8.
  • 10. Questions 10 Do all students know how to navigate in a video game? Do they all have the entry knowledge for the expected concepts? Have they played a video game before? How to we win them over (gain and keep interest)?
  • 11. Game Play (Single Player) Allows students to become acquainted with the game (avatar, navigation, game play, etc.) Consists of 4 KSB’s (Knowledge and Skill Builders) in different areas of a virtual mountainside. NPC’s to help out with the KSB concepts.
  • 12. So What Are These KSB’s Geometry Formulas (KSB 1) Surface Area vs. Volume Heat Conduction and Transfer (KSB 2 and 3) Heat Flow Compounded R Values Structure Engineering and Integrity (KSB 4) Dead and Live Loads (snow and wind)
  • 13. Game Play (Single Player) In the gaming environment, students will analyze and determine solutions to the challenges. Students will also be able to change their solutions to “see” what changes certain science concepts have on challenges.
  • 14. Game Play (Multi-Player) Use the single player skills gained, the students will need to collaborate on a final challenges to survive. Will construct virtual models that will be tested in the game’s simulation physics engine. Improve their models as needed with a cost vs. reward strategy.
  • 15. General Workflow Discussion (conference call and face to face) Write up curriculum, learning objectives, ideas/concepts Construct design document Distribute Revise, re-distribute Approval Storyboard Develop Test Pilot Evaluate 15
  • 16. q = kA (Th -Tc)/L Better create Learning Objectives… 16
  • 18. KSB 2 Design Document After concept is agreed upon: Design document is written up. Storyboards are created from the design document
  • 19. KSB 2C – Demo 19
  • 20. 20 KSB 3 RELATIONSHIP BETWEEN K VALUE AND R VALUE
  • 21. 21 KSB 4 STRUCTURAL DESIGN
  • 23. Some Initial External Challenges Consideration for use in school systems Perception of games in school environment Gun, killing things, lethal interventions Shoot ‘em up (not well received) Schools typically have firewall issues Product is forced to CDROM delivery Teacher’s role and comfort level was initially an obstacle Sick or absent team members 23
  • 24. More External Challenges Too “Boyish” (after first student review) Death in game (what effect especially in multiplayer) Quick saving (save efforts?) Individual vs. group Students not pulling their weight Students just not getting it Replay (any incentives for the quick?) 24
  • 25. Some Internal Challenges May be a barrier when working with a group of “boomers” No video game experience for some on team Too many opinions (veto power all around) Tons of rework Why? Too many players involved in the decision making process 25
  • 26. More Internal Challenges Difficult when balancing “fun” vs. “education” Real “fun” is not cost effective Time and manpower for interactive fun snippets Fun can also be difficult when relating to math and science concepts Know limitations , know child’s expectations No preexisting curriculum 26
  • 27. Some Development Challenges Chose software platform before finishing designing Many jumps in software Virtools, Second Life, Unity 3D, Virtools Design had some limitations due to final software Didn’t initially know bounds. We wanted fun, fun costs money, Ended up reducing/modifying some cool ideas 27
  • 28. Our Strengths Thus Far Large team with many various skills Solid science concepts No real limitations to the virtual world Realistic physics engine Good team comradely
  • 29. Lessons Learned Never enough communication Have a head chef (Gordon Ramsay is best) Create a decision model or standard Too much time = too many changes Eventually a sign off Then it does not change Work from written curriculum But allow some degree of fantasy Involvement of development staff before design tends to emphasize technology instead of pedagogy
  • 30. To Stay Informed: http://www.gaming2learn.org/ http://survivalmaster.wordpress.com/