Within one year of its formation, the eLC (eLearning Consortium) has become one of the largest such organizations in the Region.
with 400+ entity members, covering all Stakeholders in eLearning, from Parents to Students to ISPs to Educators, to Publishers, to Hardware and software vendors. It has successfully run multiple campaigns and projects.
This document outline the vision and the core value of the organization
as well as its initiatives to drive the digital revolution in the Learning.
4.16.24 21st Century Movements for Black Lives.pptx
eLearning Visions 2.0i
1. eLearning Consortium phase2
Sharing on eLC’s work in 2010-2011
a communication meeting w eLC members
erwin huang, convener eLearning Consortium
Aug 2010
confidential
16. Translation
• Kill Less Trees
• Searchable
• Light, read anywhere
• Multimedia
17. Translation
• Kill Less Trees
• Searchable
• Light, read anywhere
• Multimedia
18. Transformation
• Collaborative Learning
• Learn anywhere
• Learning to Learn
• Training Future Leaders
• vs Training Professional
• Student Centric learning
35. Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
36. Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
37. Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
• Social Media
38. Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
• Social Media
• Changing role of the Educator x Learner
39. Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
• Social Media
• Changing role of the Educator x Learner
• Changing model for the Publishers
45. eLearning Consortium
Core Values
Biz models and Society
1. Open Business model
2. Champion Consumer Value
and Parents Engagement
46. eLearning Consortium
Core Values
Biz models and Society
1. Open Business model
2. Champion Consumer Value
and Parents Engagement
3. Encourage Fair Competition
& Collaboration
47. eLearning Consortium
Core Values
Biz models and Society
1. Open Business model
2. Champion Consumer Value
and Parents Engagement
3. Encourage Fair Competition
& Collaboration
4. Promote Choice
48. eLearning Consortium
Core Values
Biz models and Society
1. Open Business model
2. Champion Consumer Value
and Parents Engagement
3. Encourage Fair Competition
& Collaboration
4. Promote Choice
5. Encourage Innovation
49. eLearning Consortium
Core Values
Biz models and Society
1. Open Business model
2. Champion Consumer Value
and Parents Engagement
3. Encourage Fair Competition
& Collaboration
4. Promote Choice
5. Encourage Innovation
6. Sustainability
60. eLC
Core Values
Technology
1. User Engagement Centric
61. eLC
Core Values
Technology
1. User Engagement Centric
2. Open Technologies
62. eLC
Core Values
Technology
1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
63. eLC
Core Values
Technology
1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
64. eLC
Core Values
Technology
1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
5. Use the Market Force
65. eLC
Core Values
Technology
1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
5. Use the Market Force
6. Learn Anywhere, Anytime
66. eLC
Core Values
Technology
1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
5. Use the Market Force
6. Learn Anywhere, Anytime
7. Affordability
79. eLC
Organization
• Core Members
• Education and Publish
• Platform
• Network and Mobile
• 400+ individual entities
• Traditional Publishers
• New Media Publishers
• Educators
• Parents and Consumers
• Vendors
80. eLC
Organization
• Core Members
• Education and Publish
• Platform
• Network and Mobile
• 400+ individual entities
• Traditional Publishers
• New Media Publishers
• Educators
• Parents and Consumers
• Vendors
81. eLC
Organization
• Core Members
• Education and Publish
• Platform
• Network and Mobile
• 400+ individual entities
• Traditional Publishers
• New Media Publishers
• Educators
• Parents and Consumers
• Vendors
82. eLC
Organization
• Core Members
• Education and Publish
• Platform
• Network and Mobile
• 400+ individual entities
• Traditional Publishers
• New Media Publishers
• Educators
• Parents and Consumers
• Vendors
83. eLC
Organization
• Core Members
• Education and Publish
• Platform
• Network and Mobile
• 400+ individual entities
• Traditional Publishers
• New Media Publishers
• Educators
• Parents and Consumers
• Vendors
84. eLC
Organization
• Core Members
• Education and Publish
• Platform
• Network and Mobile
• 400+ individual entities
• Traditional Publishers
• New Media Publishers
• Educators
• Parents and Consumers
• Vendors
Regrouping, More +
invitation 09_10
87. eLC
Initiatives
• Education 2.x conferences
• Exhibitions and Marketplace
• Pilots
• Consumer education
• thru Publications and web 2.0
• Digital Inclusion Projects
• Enabling Tech:
• Mobile App Platforms
• Cloud based computing
88. eLC Education 2.x
Conferences
(tentative)
• Sept 2010, Education 2.2i, International
Perspective w EDB
• Dec 2010, Mobile Advanced Technology
• XX 2011, Play and Learn
• XX 2011, eLearning Case Sharing
•XX 2011, EDMall launch and use?
•XX 2011, Parents day
90. Exhibitions and
Marketplace
• Working with EdMall
• Help to make B2C marketplace
develop to drive Consumer and
Parents engagement
• Encourage publishers adoption,
competition
• Exhibition?
91. Exhibitions and
Marketplace
• Working with EdMall
• Help to make B2C marketplace
develop to drive Consumer and
Parents engagement
• Encourage publishers adoption,
competition
• Exhibition?
92. Exhibitions and
Marketplace
• Working with EdMall
• Help to make B2C marketplace
develop to drive Consumer and
Parents engagement
• Encourage publishers adoption,
competition
• Exhibition?
93. Exhibitions and
Marketplace
• Working with EdMall
• Help to make B2C marketplace
develop to drive Consumer and
Parents engagement
• Encourage publishers adoption,
competition
• Exhibition?
94. Exhibitions and
Marketplace
• Working with EdMall
• Help to make B2C marketplace
develop to drive Consumer and
Parents engagement
• Encourage publishers adoption,
competition
• Exhibition?
95. PILOTS DRAWING BOARD
LEARNING THRU GAMES
NEWS IN EDUCATION
MUSIC FRIENDLY
MOBILE + ONE TO ONE CLOUD BASED LEARNING
LANGUAGE LEARNING THRU CLOUD BASED COMPUTING
DIGITAL INCLUSION
POVERTY GAP
MINORITY GAP
96. Actively Explore
Mobile App Platforms
Lots of App
Train Development process
Content Migration
Consumer education
EDmall for Mobile
97. Actively Explore
Mobile App Platforms
Lots of App
Train Development process
Content Migration
Consumer education
EDmall for Mobile
98. Actively Explore
Mobile App Platforms
Lots of App
Train Development process
Content Migration
Consumer education
EDmall for Mobile
99. Actively Explore
Mobile App Platforms
Lots of App
Train Development process
Content Migration
Consumer education
EDmall for Mobile
100. Actively Explore
Mobile App Platforms
Lots of App
Train Development process
Content Migration
Consumer education
EDmall for Mobile
101. Actively Explore
Mobile App Platforms
Lots of App
Train Development process
Content Migration
Consumer education
EDmall for Mobile
129. summary
• Vision + Value
• Open, Innovative, Student Centric
• initiatives
• Ed 2.x
• Pilots
• Tech Drives: Cloud + Mobile
• More Resources, More Drives
• More Visible Leadership