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eLearning Consortium phase2
         Sharing on eLC’s work in 2010-2011
      a communication meeting w eLC members

        erwin huang, convener eLearning Consortium

                        Aug 2010

                      confidential
agenda
• 2009-10 review
• Moving Forward
• Vision
• Values
• Initiatives
• Discussions
quick review
quick review
• Formation Press Conf Nov 09

• Monthly meetings 30 attendance +

• NiCExSLAM Inclusion Project

• UK Visit + Sharing Sessions

• Facebook Groups 480 members

• Education 2.0 (Exploring Biz Models)

• Seminar ePub platform (w Astri)

• Education 2.1 (Education Publishers)
quick review
• Formation Press Conf Nov 09            • Engaging Educity:


• Monthly meetings 30 attendance +       • EDMall Development

                                           • Biz + Tech
• NiCExSLAM Inclusion Project
                                         • 3 x Seminars in Educity Expo
• UK Visit + Sharing Sessions
                                           • Advanced Technology for eLearning Seminar
• Facebook Groups 480 members
                                         • EDB Pilot Project Steering Committee

• Education 2.0 (Exploring Biz Models)   • 30+ Media Coverage

• Seminar ePub platform (w Astri)        • Branding Clearly Established


• Education 2.1 (Education Publishers)   • 400 entity strong joined eLC

                                         • Leadership (some) in the Market

                                         • only 9 months of works
quick review
• Formation Press Conf Nov 09            • Engaging Educity:


• Monthly meetings 30 attendance +       • EDMall Development

                                           • Biz + Tech
• NiCExSLAM Inclusion Project
                                         • 3 x Seminars in Educity Expo
• UK Visit + Sharing Sessions
                                           • Advanced Technology for eLearning Seminar
• Facebook Groups 480 members
                                         • EDB Pilot Project Steering Committee

• Education 2.0 (Exploring Biz Models)   • 30+ Media Coverage

• Seminar ePub platform (w Astri)        • Branding Clearly Established


• Education 2.1 (Education Publishers)   • 400 entity strong joined eLC

                                         • Leadership (some) in the Market

                                         • only 9 months of works
Visions
A Changing world..
A Changing world..
A Changing world..
Disruptive Technologies

•   From Translation to Transformation
Translation
Translation
Translation
•   Kill Less Trees

•   Searchable

•   Light, read anywhere

•   Multimedia
Translation
•   Kill Less Trees

•   Searchable

•   Light, read anywhere

•   Multimedia
Transformation
•   Collaborative Learning

•   Learn anywhere

•   Learning to Learn

•   Training Future Leaders

    •   vs Training Professional



•   Student Centric learning
Teacher Centric
   Learning
Teacher Centric
   Learning


•   Current Classrooms:

•   Learning 1.0

•   Teacher centric
Teacher Centric
   Learning


•   Current Classrooms:

•   Learning 1.0

•   Teacher centric
the 2.0 Student
the 2.0 Student
Student Centric
   Learning
Student Centric
   Learning
•   Future Classroom:

•   Student centric

•   teacher becomes:
    •   Mentor

    •   Problem Solver

    •   Support

    •   Tour guide

    •   Librarian
Student Centric
   Learning
•   Future Classroom:

•   Student centric

•   teacher becomes:
    •   Mentor

    •   Problem Solver

    •   Support

    •   Tour guide

    •   Librarian
Changing Landscape
Changing Landscape
• Unlimited Knowledge
Changing Landscape
• Unlimited Knowledge
• New User Experience
Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
• Social Media
Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
• Social Media

• Changing role of the Educator x Learner
Changing Landscape
• Unlimited Knowledge
• New User Experience
• User Centricity
• Knowledge Anywhere, AnyTime
• Cloud Based Learning
• Leveled Playing Field
• Social Media

• Changing role of the Educator x Learner
• Changing model for the Publishers
eLearning Consortium
Mission and Objectives
eLearning Consortium
Mission and Objectives


  Biz models and Society

       Technology

        Learning
eLearning Consortium
     Core Values
eLearning Consortium
     Core Values
 Biz models and Society
eLearning Consortium
     Core Values
 Biz models and Society

 1. Open Business model
eLearning Consortium
     Core Values
 Biz models and Society

 1. Open Business model
 2. Champion Consumer Value
    and Parents Engagement
eLearning Consortium
     Core Values
 Biz models and Society

 1. Open Business model
 2. Champion Consumer Value
    and Parents Engagement
 3. Encourage Fair Competition
    & Collaboration
eLearning Consortium
     Core Values
 Biz models and Society

 1. Open Business model
 2. Champion Consumer Value
    and Parents Engagement
 3. Encourage Fair Competition
    & Collaboration
 4. Promote Choice
eLearning Consortium
     Core Values
 Biz models and Society

 1. Open Business model
 2. Champion Consumer Value
    and Parents Engagement
 3. Encourage Fair Competition
    & Collaboration
 4. Promote Choice
 5. Encourage Innovation
eLearning Consortium
     Core Values
 Biz models and Society

 1. Open Business model
 2. Champion Consumer Value
    and Parents Engagement
 3. Encourage Fair Competition
    & Collaboration
 4. Promote Choice
 5. Encourage Innovation
 6. Sustainability
eLC
Core Values
eLC
Core Values
eLC
Core Values

  Society
eLC
     Core Values

        Society

1. Learner Empowerment
eLC
     Core Values

        Society

1. Learner Empowerment
2. Consumer Empowerment
eLC
     Core Values

        Society

1. Learner Empowerment
2. Consumer Empowerment
3. Knowledge Society
eLC
        Core Values

            Society

1.   Learner Empowerment
2.   Consumer Empowerment
3.   Knowledge Society
4.   Bridging the Digital Gap
eLC
Core Values

Technology
eLC
Core Values

Technology
eLC
Core Values

Technology
eLC
      Core Values

      Technology

1. User Engagement Centric
eLC
      Core Values

      Technology

1. User Engagement Centric
2. Open Technologies
eLC
      Core Values

       Technology

1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
eLC
      Core Values

       Technology

1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
eLC
      Core Values

       Technology

1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
5. Use the Market Force
eLC
      Core Values

       Technology

1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
5. Use the Market Force
6. Learn Anywhere, Anytime
eLC
       Core Values

       Technology

1. User Engagement Centric
2. Open Technologies
3. vs “Reinvent the Wheel”
4. Promote De Facto Stds
5. Use the Market Force
6. Learn Anywhere, Anytime
7. Affordability
eLC
Core Values
eLC
Core Values
eLC
Core Values
 Learning
eLC
Core Values
 Learning
eLC
      Core Values
         Learning

1. Student Centric Learning
eLC
      Core Values
         Learning

1. Student Centric Learning
2. Exploratory
eLC
      Core Values
         Learning

1. Student Centric Learning
2. Exploratory
3. Learning to Learn
eLC
        Core Values
           Learning

1.   Student Centric Learning
2.   Exploratory
3.   Learning to Learn
4.   Problem Solving
eLC
        Core Values
           Learning

1.   Student Centric Learning
2.   Exploratory
3.   Learning to Learn
4.   Problem Solving
5.   Learn Anywhere, Anytime
eLC
        Core Values
           Learning

1.   Student Centric Learning
2.   Exploratory
3.   Learning to Learn
4.   Problem Solving
5.   Learn Anywhere, Anytime
6.   Community Care
eLC
Organization
eLC
Organization
eLC
Organization
• Core Members
  • Education and Publish
  • Platform
  • Network and Mobile
• 400+ individual entities
  • Traditional Publishers
  • New Media Publishers
  • Educators
  • Parents and Consumers
  • Vendors
eLC
Organization
• Core Members
  • Education and Publish
  • Platform
  • Network and Mobile
• 400+ individual entities
  • Traditional Publishers
  • New Media Publishers
  • Educators
  • Parents and Consumers
  • Vendors
eLC
Organization
• Core Members
  • Education and Publish
  • Platform
  • Network and Mobile
• 400+ individual entities
  • Traditional Publishers
  • New Media Publishers
  • Educators
  • Parents and Consumers
  • Vendors
eLC
Organization
• Core Members
  • Education and Publish
  • Platform
  • Network and Mobile
• 400+ individual entities
  • Traditional Publishers
  • New Media Publishers
  • Educators
  • Parents and Consumers
  • Vendors
eLC
Organization
• Core Members
  • Education and Publish
  • Platform
  • Network and Mobile
• 400+ individual entities
  • Traditional Publishers
  • New Media Publishers
  • Educators
  • Parents and Consumers
  • Vendors
eLC
Organization
• Core Members
  • Education and Publish
  • Platform
  • Network and Mobile
• 400+ individual entities
  • Traditional Publishers
  • New Media Publishers
  • Educators
  • Parents and Consumers
  • Vendors
            Regrouping, More +
             invitation 09_10
eLC
Initiatives
eLC
Initiatives
eLC
Initiatives
• Education 2.x conferences
• Exhibitions and Marketplace
• Pilots
• Consumer education
   • thru Publications and web 2.0
• Digital Inclusion Projects
• Enabling Tech:
• Mobile App Platforms
• Cloud based computing
eLC Education 2.x
  Conferences
   (tentative)
• Sept 2010, Education 2.2i, International
Perspective w EDB

• Dec 2010, Mobile Advanced Technology
• XX 2011, Play and Learn
• XX 2011, eLearning Case Sharing
•XX 2011, EDMall launch and use?
•XX 2011, Parents day
Exhibitions and
 Marketplace
Exhibitions and
  Marketplace
• Working with EdMall
• Help to make B2C marketplace
  develop to drive Consumer and
  Parents engagement

• Encourage publishers adoption,
  competition

• Exhibition?
Exhibitions and
  Marketplace
• Working with EdMall
• Help to make B2C marketplace
  develop to drive Consumer and
  Parents engagement

• Encourage publishers adoption,
  competition

• Exhibition?
Exhibitions and
  Marketplace
• Working with EdMall
• Help to make B2C marketplace
  develop to drive Consumer and
  Parents engagement

• Encourage publishers adoption,
  competition

• Exhibition?
Exhibitions and
  Marketplace
• Working with EdMall
• Help to make B2C marketplace
  develop to drive Consumer and
  Parents engagement

• Encourage publishers adoption,
  competition

• Exhibition?
Exhibitions and
  Marketplace
• Working with EdMall
• Help to make B2C marketplace
  develop to drive Consumer and
  Parents engagement

• Encourage publishers adoption,
  competition

• Exhibition?
PILOTS DRAWING BOARD



LEARNING THRU GAMES

NEWS IN EDUCATION

MUSIC FRIENDLY

MOBILE + ONE TO ONE CLOUD BASED LEARNING

LANGUAGE LEARNING THRU CLOUD BASED COMPUTING

DIGITAL INCLUSION

  POVERTY GAP

  MINORITY GAP
Actively Explore
Mobile App Platforms

          Lots of App

   Train Development process
        Content Migration
      Consumer education
        EDmall for Mobile
Actively Explore
Mobile App Platforms

          Lots of App

   Train Development process
        Content Migration
      Consumer education
        EDmall for Mobile
Actively Explore
Mobile App Platforms

          Lots of App

   Train Development process
        Content Migration
      Consumer education
        EDmall for Mobile
Actively Explore
Mobile App Platforms

          Lots of App

   Train Development process
        Content Migration
      Consumer education
        EDmall for Mobile
Actively Explore
Mobile App Platforms

          Lots of App

   Train Development process
        Content Migration
      Consumer education
        EDmall for Mobile
Actively Explore
Mobile App Platforms

          Lots of App

   Train Development process
        Content Migration
      Consumer education
        EDmall for Mobile
the Gaming world..
    which platform has
     the most games?
the Gaming world..
    which platform has
     the most games?
the Gaming world..
    which platform has
     the most games?
the Gaming world..
    which platform has
     the most games?
the Gaming world..
    which platform has
     the most games?
Largest Music store?
Largest Music store?
Bite size snack..
Bite size snack..
       US$0.99 Magic Price
      Games/Songs/TVShow

            US$9.99 books
Apps = Innovation
Apps = Innovation
            1 Billion downloads in 10 months
Fastest growing software market in the world
Cloud Based Learning
Cloud Based Learning
Cloud based Learning
• Learn Anytime! Anywhere!
• Always updated
• Always in sync
• Encourage Collabration
• Student Profile exchange
• less support cost and more device
 choices
 •
Consumer/Parents
   Education
• Collabration with Educator community
• Printed Publications
• Radio program
• Facebook discussion
   Consumer/Parents
      Education
• Collabration with Educator community
• Printed Publications
• Radio program
• Facebook discussion
   Consumer/Parents
      Education
• Collabration with Educator community
• Printed Publications
• Radio program
• Facebook discussion
   Consumer/Parents
      Education
• Collabration with Educator community
• Printed Publications
• Radio program
• Facebook discussion
   Consumer/Parents
      Education
• Collabration with Educator community
• Printed Publications
• Radio program
• Facebook discussion
   Consumer/Parents
      Education
summary
summary
summary
• Vision + Value

  • Open, Innovative, Student Centric

• initiatives

  • Ed 2.x

  • Pilots

  • Tech Drives: Cloud + Mobile

• More Resources, More Drives

• More Visible Leadership

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eLearning Visions 2.0i

  • 1. eLearning Consortium phase2 Sharing on eLC’s work in 2010-2011 a communication meeting w eLC members erwin huang, convener eLearning Consortium Aug 2010 confidential
  • 2. agenda • 2009-10 review • Moving Forward • Vision • Values • Initiatives • Discussions
  • 4. quick review • Formation Press Conf Nov 09 • Monthly meetings 30 attendance + • NiCExSLAM Inclusion Project • UK Visit + Sharing Sessions • Facebook Groups 480 members • Education 2.0 (Exploring Biz Models) • Seminar ePub platform (w Astri) • Education 2.1 (Education Publishers)
  • 5. quick review • Formation Press Conf Nov 09 • Engaging Educity: • Monthly meetings 30 attendance + • EDMall Development • Biz + Tech • NiCExSLAM Inclusion Project • 3 x Seminars in Educity Expo • UK Visit + Sharing Sessions • Advanced Technology for eLearning Seminar • Facebook Groups 480 members • EDB Pilot Project Steering Committee • Education 2.0 (Exploring Biz Models) • 30+ Media Coverage • Seminar ePub platform (w Astri) • Branding Clearly Established • Education 2.1 (Education Publishers) • 400 entity strong joined eLC • Leadership (some) in the Market • only 9 months of works
  • 6. quick review • Formation Press Conf Nov 09 • Engaging Educity: • Monthly meetings 30 attendance + • EDMall Development • Biz + Tech • NiCExSLAM Inclusion Project • 3 x Seminars in Educity Expo • UK Visit + Sharing Sessions • Advanced Technology for eLearning Seminar • Facebook Groups 480 members • EDB Pilot Project Steering Committee • Education 2.0 (Exploring Biz Models) • 30+ Media Coverage • Seminar ePub platform (w Astri) • Branding Clearly Established • Education 2.1 (Education Publishers) • 400 entity strong joined eLC • Leadership (some) in the Market • only 9 months of works
  • 7.
  • 9.
  • 13. Disruptive Technologies • From Translation to Transformation
  • 16. Translation • Kill Less Trees • Searchable • Light, read anywhere • Multimedia
  • 17. Translation • Kill Less Trees • Searchable • Light, read anywhere • Multimedia
  • 18. Transformation • Collaborative Learning • Learn anywhere • Learning to Learn • Training Future Leaders • vs Training Professional • Student Centric learning
  • 19. Teacher Centric Learning
  • 20. Teacher Centric Learning • Current Classrooms: • Learning 1.0 • Teacher centric
  • 21. Teacher Centric Learning • Current Classrooms: • Learning 1.0 • Teacher centric
  • 22.
  • 25. Student Centric Learning
  • 26. Student Centric Learning • Future Classroom: • Student centric • teacher becomes: • Mentor • Problem Solver • Support • Tour guide • Librarian
  • 27. Student Centric Learning • Future Classroom: • Student centric • teacher becomes: • Mentor • Problem Solver • Support • Tour guide • Librarian
  • 28.
  • 29.
  • 32. Changing Landscape • Unlimited Knowledge • New User Experience
  • 33. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity
  • 34. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime
  • 35. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning
  • 36. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field
  • 37. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media
  • 38. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media • Changing role of the Educator x Learner
  • 39. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media • Changing role of the Educator x Learner • Changing model for the Publishers
  • 41. eLearning Consortium Mission and Objectives Biz models and Society Technology Learning
  • 42. eLearning Consortium Core Values
  • 43. eLearning Consortium Core Values Biz models and Society
  • 44. eLearning Consortium Core Values Biz models and Society 1. Open Business model
  • 45. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value and Parents Engagement
  • 46. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value and Parents Engagement 3. Encourage Fair Competition & Collaboration
  • 47. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value and Parents Engagement 3. Encourage Fair Competition & Collaboration 4. Promote Choice
  • 48. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value and Parents Engagement 3. Encourage Fair Competition & Collaboration 4. Promote Choice 5. Encourage Innovation
  • 49. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value and Parents Engagement 3. Encourage Fair Competition & Collaboration 4. Promote Choice 5. Encourage Innovation 6. Sustainability
  • 52. eLC Core Values Society
  • 53. eLC Core Values Society 1. Learner Empowerment
  • 54. eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment
  • 55. eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment 3. Knowledge Society
  • 56. eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment 3. Knowledge Society 4. Bridging the Digital Gap
  • 60. eLC Core Values Technology 1. User Engagement Centric
  • 61. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies
  • 62. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel”
  • 63. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds
  • 64. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force
  • 65. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force 6. Learn Anywhere, Anytime
  • 66. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force 6. Learn Anywhere, Anytime 7. Affordability
  • 71. eLC Core Values Learning 1. Student Centric Learning
  • 72. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory
  • 73. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn
  • 74. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving
  • 75. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving 5. Learn Anywhere, Anytime
  • 76. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving 5. Learn Anywhere, Anytime 6. Community Care
  • 79. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors
  • 80. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors
  • 81. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors
  • 82. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors
  • 83. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors
  • 84. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • Vendors Regrouping, More + invitation 09_10
  • 87. eLC Initiatives • Education 2.x conferences • Exhibitions and Marketplace • Pilots • Consumer education • thru Publications and web 2.0 • Digital Inclusion Projects • Enabling Tech: • Mobile App Platforms • Cloud based computing
  • 88. eLC Education 2.x Conferences (tentative) • Sept 2010, Education 2.2i, International Perspective w EDB • Dec 2010, Mobile Advanced Technology • XX 2011, Play and Learn • XX 2011, eLearning Case Sharing •XX 2011, EDMall launch and use? •XX 2011, Parents day
  • 90. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop to drive Consumer and Parents engagement • Encourage publishers adoption, competition • Exhibition?
  • 91. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop to drive Consumer and Parents engagement • Encourage publishers adoption, competition • Exhibition?
  • 92. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop to drive Consumer and Parents engagement • Encourage publishers adoption, competition • Exhibition?
  • 93. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop to drive Consumer and Parents engagement • Encourage publishers adoption, competition • Exhibition?
  • 94. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop to drive Consumer and Parents engagement • Encourage publishers adoption, competition • Exhibition?
  • 95. PILOTS DRAWING BOARD LEARNING THRU GAMES NEWS IN EDUCATION MUSIC FRIENDLY MOBILE + ONE TO ONE CLOUD BASED LEARNING LANGUAGE LEARNING THRU CLOUD BASED COMPUTING DIGITAL INCLUSION POVERTY GAP MINORITY GAP
  • 96. Actively Explore Mobile App Platforms Lots of App Train Development process Content Migration Consumer education EDmall for Mobile
  • 97. Actively Explore Mobile App Platforms Lots of App Train Development process Content Migration Consumer education EDmall for Mobile
  • 98. Actively Explore Mobile App Platforms Lots of App Train Development process Content Migration Consumer education EDmall for Mobile
  • 99. Actively Explore Mobile App Platforms Lots of App Train Development process Content Migration Consumer education EDmall for Mobile
  • 100. Actively Explore Mobile App Platforms Lots of App Train Development process Content Migration Consumer education EDmall for Mobile
  • 101. Actively Explore Mobile App Platforms Lots of App Train Development process Content Migration Consumer education EDmall for Mobile
  • 102. the Gaming world.. which platform has the most games?
  • 103. the Gaming world.. which platform has the most games?
  • 104. the Gaming world.. which platform has the most games?
  • 105. the Gaming world.. which platform has the most games?
  • 106. the Gaming world.. which platform has the most games?
  • 107.
  • 108.
  • 111.
  • 112.
  • 114. Bite size snack.. US$0.99 Magic Price Games/Songs/TVShow US$9.99 books
  • 115.
  • 117. Apps = Innovation 1 Billion downloads in 10 months Fastest growing software market in the world
  • 120. Cloud based Learning • Learn Anytime! Anywhere! • Always updated • Always in sync • Encourage Collabration • Student Profile exchange • less support cost and more device choices •
  • 121. Consumer/Parents Education
  • 122. • Collabration with Educator community • Printed Publications • Radio program • Facebook discussion Consumer/Parents Education
  • 123. • Collabration with Educator community • Printed Publications • Radio program • Facebook discussion Consumer/Parents Education
  • 124. • Collabration with Educator community • Printed Publications • Radio program • Facebook discussion Consumer/Parents Education
  • 125. • Collabration with Educator community • Printed Publications • Radio program • Facebook discussion Consumer/Parents Education
  • 126. • Collabration with Educator community • Printed Publications • Radio program • Facebook discussion Consumer/Parents Education
  • 129. summary • Vision + Value • Open, Innovative, Student Centric • initiatives • Ed 2.x • Pilots • Tech Drives: Cloud + Mobile • More Resources, More Drives • More Visible Leadership

Notes de l'éditeur