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Codemasters: The Success Story
WHO ARE CODEMASTERS ? ,[object Object]
 Codemasters are based in Leamington Spa, 25miles south east of Birmingham
 Codemasters are responsible for developing and publishing some of the most successful	computer game series of all time
MEET THE DARLINGS ,[object Object]
 Sent back from the USA for a British education
 Skived consistently to make games on the ZX Spectrum
 When confronted own up to making games and selling during school time
 Making more money than their father“People have always been into games like football or mind games like chess. We thought that people like challenges         And they are competitive, so we didn't think that humans where going to change.” David Darling
MEET THE DARLINGS “In the beginning Video Games were new and people where comparing them to skateboards & Hula Hoops, asking if it was just a fad.... we were adamant that it wasn’t.”         David Darling
MEET THE DARLINGS ,[object Object]
 Early Fame : releasing a Series Of Sports Simulators
 Published games through Mastertronic

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Codemasters presentation

  • 2.
  • 3. Codemasters are based in Leamington Spa, 25miles south east of Birmingham
  • 4. Codemasters are responsible for developing and publishing some of the most successful computer game series of all time
  • 5.
  • 6. Sent back from the USA for a British education
  • 7. Skived consistently to make games on the ZX Spectrum
  • 8. When confronted own up to making games and selling during school time
  • 9. Making more money than their father“People have always been into games like football or mind games like chess. We thought that people like challenges And they are competitive, so we didn't think that humans where going to change.” David Darling
  • 10. MEET THE DARLINGS “In the beginning Video Games were new and people where comparing them to skateboards & Hula Hoops, asking if it was just a fad.... we were adamant that it wasn’t.” David Darling
  • 11.
  • 12. Early Fame : releasing a Series Of Sports Simulators
  • 13. Published games through Mastertronic
  • 14. In 1986 the brothers form their owncompany: Codemasters
  • 15. Dad is chairman“In the beginning Video Games where new and people where comparing them to skateboards & Hula Hoops, asking if it was just a fad. ... We were Adamant that it wasn't.” David Darling
  • 16. THE EARLY GAMES Dizzy Brian Lara Cricket
  • 18.
  • 19. J-Cart Allowed 2 Extra Controls
  • 20. Only Produced By Codemasters
  • 21. Codemasters wins court battle against Nintendo over Game Genie cheat cartridge “ When we made Micro Machines, I never realised quite how good it was... I think this game is a Masterpiece, Which is something we didn't realise at the time.” David Darling
  • 22.
  • 23. One of Two British Firms to Develop & Publish
  • 24. Economic climate: Games = Cheap Entertainment
  • 25. American business- accounts for 10% of revenue“ Think of Pixar, Miramax & New Line. Two of those companies were the major players in the field but they didn't Innovate. And of course Pixar even surpassed Disney. What makes us similar ? We’ve got great technology, flagship brands & an innovative culture.” David Darling
  • 26. Some Codemaster Brands you may Recognise Dizzy Series
  • 27.
  • 28. Eidos posts losses of £100 Million 2008
  • 29. Eidos bought out by Japanese publisher Square Enix 2009
  • 30. UK risks slipping from 3rd largest game developing nation to 5th. “ As a publisher, you need to stay focused as to what you actually are. Eidos from the very conception had one big Game- Tomb Raider – and they milked that very well, but with the exception of Champ Manger series, they had very little else.” David Darling
  • 31.
  • 32. Codemasters sells for £84 Million, 2007
  • 33. Darling Brothers are awarded CBEs by the Queen for Services to the games industry, 2008
  • 34. Darling twins step down & retire“ Regrets..Not expanding the company to the point where we could directly challenge big players like EA and Activision We had the creative people, but we didn't bring in the financial people to make the business big, we were just interested in making games.” David Darling
  • 35. “You have to Continue to innovate. My fear is that the games industry is going to be too formulaic. We have to break out of the harness of retail and use digital distribution, letting creativity come to the fore. Honestly, I think the next ten years are going to be more exciting than the last ten.” David Darling