1. Workshop A: The Content
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Chair: Ilkka Jormanainen
Joensuu Science Society
Finland
2. Outline
• Session 1.1: Thursday 14:30 - 15:15
• Introduction
• Presentation by Helen Smith
• Session 1.2: Thursday 15:45 - 17:00
• Special theme: Content in K-12 initiatives
• Presentations by Ilkka and Kristy Collins
• Setting up working groups (four themes)
3. Outline
• Session 2.1: Friday 9:30 - 10:30
• Presentation by Susana Neves
• Presentation by Debora d'Avila Reis
• Working groups continue
• Session 2.2: Friday 11:00 - 12:30
• Working groups finalize their work
4. Working groups
• Working group 1: Content in games and social media
• Virtual learning
• Relevance of the content in the games
• Second Life was a hype, now kids play Minecraft. What and how they should
learn?
• Working group 2: Content in K-12 outreach programs (incl. science and
technology clubs, science fairs, science centres)
• Hands-on learning
• Pedagogical overload (how to link theory to experiments)?
• Waking up the curiosity or teaching the core?
• Superficial vs. deep learning
5. Working groups
• Working group 3: Content in public media
• Critical thinking
• Research ethics, responsibility
• Working group 4: Content in school curriculums
• Status of SiS content in teacher training curriculums
• Multidiscilipinary approach, crossing the subject boundaries
• How to support specialization with ICT? What type of content
particularly skilled students need? What about the challenged
learners? How to support strenghts of individuals, instead of
weaknesses?
6. Working groups
• Working methods
• Case descriptions, input from all participants
• Capturing relevant issues, problems, questions
• Mindmapping, collaborative writing at google docs, notes, ..., you
name it!
• Tweet the progress with #technucation and #content
• Output: 3-5 most important issues from each group
• We will deliver one of these from each group to the plenary session on
Friday aftenoon
7. The most important
issues
Outreach programs
• Let the children decide what topics they want to explore and
learn deeply
• It is important to go actively to public with the results and
innovations from the outreach programs. This potentially lowers
the barriers on the dialogue between the scienticts and public
audience ("it is difficult to approach a professor with a
question")
• Capturing and recognising informal learning (for example open
badges)
8. The most important
issues
School curriculums
• Roles of teacher and learner are in change. Teachers do not
master technology as well as their students, the digital natives.
• Teachers need to recognise that they do not know everything,
and they need to motivate themselves for professional training.
• How to teach the kids how to discriminate with the relevant and
irrelevant information?
• ICT solutions need to provide support for meaningful sharing
of information and communication.
9. Questions
• What are you learning through internet, social
media and games?
• Who is assisting you on learning?
• How these new ways of learning are
contributing to your life?
• What do you about the fact that you know more
about technology than you teacher does?