Brief introduction talk for the Lift@Home workshop in Pecs Hungary 26-10-2010
The aim of the workshop is to explore the implications of urban information systems for architecture and urban design, disciplines that have been largely absent from the mostly technologist-driven discussions of "ubiquitous" computing but nevertheless can provide new insights and alternative perspectives on the implications of “networked objects” for urban culture, newly emerging spatial practices and organizational forms. During the workshop participants develop responses, scenarios applicable to Eastern Quartier and later other urban areas undergoing similar transformation.
http://liftconference.com/lift-at-home/events/2010/09/26/lift-workshop-hungary
6. 1. Design Process
New Relation between architects and clients
‘Collective Private Patronage’
http://www.spaceandmatter.nl/
7. Digital Media & Urban Design
2. Design of the City (buildings, masterplan)
2a. Adaptive Architecture
2b. Interactive / Responsive Architecture
2c. Media Architecture
8. 2. Design of the City
2a. Adaptive Architecture
What new spatial practices emerge
as a consequence of new media lifestyles?
9. 2. Design of the City
2b. Interactive / Responsive Architecture
10. 2. Design of the City
2b. Interactive / Responsive Architecture
11. 2. Design of the City
2b. Interactive / Responsive Architecture
http://www.studioroosegaarde.nl/
12. 2. Design of the City
2b. Interactive / Responsive Architecture
Too Smart Bench http://www.sentientcity.net/exhibit/?p=59
13. 2. Design of the City
2c. Media Architecture
Galleria Seoul
14. 2. Design of the City
2c. Media Architecture
Arch Os i500
23. Yes, but why?
Home
How to feel at home
in ever-contingent city
But without retreating
in world created fully in
your own image
Trash Track MIT Senseable City Lab
24. Yes, but why?
Ownership
Not: ‘Right to Exclude’
But ‘Right to Act’
Trash Track MIT Senseable City Lab
25. Yes, but why?
Play
Not just efficiency
But also make life more
engaging & interesting
Trash Track MIT Senseable City Lab