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erius et al.
Pieter Jong




                                  GET AGILE!
                                                                 Amazon:
                                                                  bit.ly/
                           Scrum for UX, design & development   get-agile
                                                                        1
GET AGILE!




                      Over 4
                     years o f    35,000+
                       Scrum
                     experience    hours
#GETAGILE @PIETERJ                          2
SHARING WHAT WE’VE LEARNT




                     Our agile   Agency       Des / dev
                     ambition    challenges   Integration


#GETAGILE @PIETERJ                                          3
OUR AGILE AMBITION
   Speed, quality, risk management




                                     4
OUR AGENCY




                                                                         Dutch
 We are a full service agency, we design & develop all things digital,   100 peoples
 such as apps & web sites.
 We have around 6 scrum rooms running at any time                         3 office rms
#GETAGILE @PIETERJ
                                                                          6 scrum        5
WE LEARNT THE HARD WAY




         However, when we adopted scrum, we quickly found out that it’s no bed of roses.
        We did learn the hard way: sprints ending up in chaos, team members feeling left out,
                                     facing massive rework, etc.


#GETAGILE @PIETERJ                                                                              6
AMBITION: FULL INTEGRATION
Building great products
requires
·  Strategists
·  Designers
·  Developers
·  Copywriters
·  Business specialists
·  Marketing & communication
·  ..and more

Our way of Scrum
·  working in parallel
·  deliver shippable product
·  every single sprint.

#GETAGILE @PIETERJ             7
ÜBERSCRUM




     Out of sheer respect for the agility it takes to do this well, we’ve come to call this Überscrum.


#GETAGILE @PIETERJ                                                                                       8
PRETTY CLOSE TO ROCKET SCIENCE




#GETAGILE @PIETERJ               9
BUILDING A TEAM
  What will the team look like?




                                  10
SCRUM DEPENDS ON THE TEAM




                Most of what I’ll share concerns human skills and people management.
                   Bringing the team together, not only physically, but mentally also.
             It’s no secret that this works best with smaller teams, of around 5-7 people.
                             Although you can scale it up to 15 if you have to.


#GETAGILE @PIETERJ                                                                           11
NOTHING SHORT OF SUPERHEROES
·  Speak their minds
·  Actively seek feedback
·  Invest in group success

·  Empathic
·  Ambitious
·  Skilled
·  Inventive

·  Motivated to Scrum



#GETAGILE @PIETERJ             12
AGENCY CHALLENGES



                     First Team composition varies.




 Team building is daunting in any Scrum environment. But for an agency, team composition varies a
                   lot, based on capacity, specific skills, and 3rd party cooperation.



#GETAGILE @PIETERJ                                                                                  13
TEAM BUILDING: GAMES




                                                                                      Draw the box
                All team members draw a packaging as if the product was on sale on a shelf in a store.
      You are forced to think in USP’s and get an immediate grasp of individual team members goals & dreams.


#GETAGILE @PIETERJ                                                                                             14
TEAM BUILDING: GAMES




                                         The Marshmallow Challenge
                     Check http://marshmallowchallenge.com/


#GETAGILE @PIETERJ                                                   15
TEAM BUILDING




INSPECT & ADAPT             GIVE TIME
In daily standups and       Minimum of 3 sprints
reviews, we address         per project.
personal and team issues.


#GETAGILE @PIETERJ                                 16
AGENCY CHALLENGES



                     First Team composition varies.

               Second Team members can’t be 100%
                      dedicated to the project.



                     You will have agency- and other stuff. Meetings, phone calls, other projects.
                            This can be a big disappointment and frustration for the team.


#GETAGILE @PIETERJ                                                                                   17
SCRUM FOCUS SOLUTIONS
1.
Agree on a
% focus, f.i. 80-90%

2.
Don’t necessarily do a
fulltime scrum.
Use a minimum of 3 days/wk

3.
Scrum days may vary per
discipline.
But keep the team together!

#GETAGILE @PIETERJ            18
SCRUM MASTER PARADOX
·  Team builder,
   yet be able to confront

·  Authority in their craft,
   yet have an eye for all
   disciplines

·  Switch easily between
   Scrum Rules and Agile
   Principles

In our agency
·  Mostly senior UX designers


#GETAGILE @PIETERJ              19
CLIENT IN THE HOUSE!
                                 Embrace the Product Owner




The most profound impact Scrum has on the way of working in an agency, is having the client around all the time.
       No more big briefing or presentation meetings: the client is there to provide input continuously.
Product Owner
The toughest job in Scrum.
PRODUCT OWNER PARADOX
·  Strong-willed
   yet open
·  Political sense
   yet independent
·  Demanding
   yet understanding

·  Have the mandate &
   be honest about limitations




#GETAGILE @PIETERJ               22
PART OF THE TEAM?
As much as possible.

·  Tasks
·  Creativity
·  Really open up

Present in the team, from
fulltime to a minimal
2 mornings /wk




#GETAGILE @PIETERJ          23
BEWARE OF THE…




                                                                          OPPORTUNIST
                                      WORRIER

            MEDDLER
                                                           HYPERCRITIC
                     ANY RESEMBLANCE TO EXISTING PERSONS IS BASED STRICTLY ON COINCIDENCE


                        In Get Agile! we discuss four destructive product owner types


#GETAGILE @PIETERJ                                                                          24
BEWARE OF THE…




                                                                                OPPORTUNIST
                                           WORRIER

            MEDDLER                                 HYPERCRITIC
            Let’s pick one: The Hypercritic generally enjoys the process, discusses all details at length and
                               will not move on on “good enough”. It all has to be perfect.
                       Warning: using flexible scope in your defence will get back at you later on.



#GETAGILE @PIETERJ                                                                                              25
ÜBERSCRUM
Design hearts development – and the other way around.




                                                        26
STOP ATTACHING UX TO ‘SCRUM’




          If you want to remain agile, design cannot be a prerequisite. It cannot be on a definition of ready.
                If you want design to have impact, UX design cannot be some advisory group to the PO,
                       who’ll decide what to turn into stories, and what not. Eliminate this waste.



#GETAGILE @PIETERJ                                                                                               27
Step up as a single team

Be creative and solve problems

  Create shippable products

          Together.
STOP ACTING LIKE A SPOILED PRINCESS




                                       You will have to make compromises.
               Designers must for instance face the truth that some things are unaffordable to build
                       Developers must invest in going the extra mile to create better UX.



#GETAGILE @PIETERJ                                                                                     29
STOP SEARCHING FOR THE BEST RULES




                          ✘
                                                                  - OR -



                         Staggered sprints                                         Shared stories



          Interaction


         Visual DESIGN


                                development

            There is not one strategy of interdisciplinary cooperation that will work for all of your stories.


#GETAGILE @PIETERJ                                                                                               30
STAY AGILE!


"Be like water"
   -- Bruce Lee




#GETAGILE @PIETERJ   31
a design is valuable!
             waste
             It's just a very
             expensive way of
             communicating


          Often necessary, !
            but not always
SECRET: STORY TYPES
Not all stories are alike.

·  überstories
·  development only
·  design only

We specify this during
sprint 0 or backlog grooming




#GETAGILE @PIETERJ             33
STORY TEMPLATE




           We use a custom made story template to accommodate for documenting the type of the story:
            the disciplines involved are checked. Again: we decide on this BEFORE we start the sprint.


#GETAGILE @PIETERJ                                                                                       34
SECRET: QUALITY IS FLEXIBLE
·  Skilled professionals hate
   this
·  But it’s true

·  Better is the enemy of done
·  Takes a lot of skill

·  Story scores:
   7 times an A or
   9 times a B?
·  Which stories
   should be top notch?


#GETAGILE @PIETERJ               35
FLEXIBLE EVERYTHING?


                    No.

     Look your client in the eye and say:
    I will always deliver value for money
                                  Flexible scope
                                  doesn't protect
                                  you from the a.
                                  occasional pizz
SUPER SPRINT 0
                                Balancing preparation and BDUF




      Also in Scrum you’ll need a solid start before actual sprints, or everyone will sprint in a different direction.
             Too often, we made the mistake of starting on just a hunch of what we we’re trying to achieve.
                                                But that’s all in the past.


#GETAGILE @PIETERJ                                                                                                       37
SUPER SPRINT 0
Parallel definition tracks

·  Define strategy




#GETAGILE @PIETERJ           38
SUPER SPRINT 0
Parallel definition tracks

·  Define strategy
·  Define architecture




#GETAGILE @PIETERJ           39
SUPER SPRINT 0
Parallel definition tracks

·  Define strategy
·  Define architecture
·  Do research




#GETAGILE @PIETERJ           40
SUPER SPRINT 0
Parallel definition tracks

·  Define strategy
·  Define architecture
·  Do research

·  Get creative!
·  Design a concept…




#GETAGILE @PIETERJ           41
SUPER SPRINT 0
Parallel definition tracks

·  Define strategy
·  Define architecture
·  Do research

·  Get creative!




                                ✘
·  Design a concept but don’t
   do a BDUF*
* = Big Design Up Front




#GETAGILE @PIETERJ              42
SUPER SPRINT 0




·  Takes 3-6 weeks
·  Consumes some 20% of project budget
·  Has a slower pace
·  Involves all team members

#GETAGILE @PIETERJ                       43
Team ready, PO ready, backlog ready,


       LET’S SPRINT!
USE THE ROOM!




#GETAGILE @PIETERJ                   45
SECRET: LET’S GET PHYSICAL




                              The room is the one ultimate thing the whole team shares.
             It’s an opportunity to create a real visceral project reality. We’re really religious about this.
                                             And not just the scrum board.


#GETAGILE @PIETERJ                                                                                               46
DRAW YOUR PROJECT GOALS




            Strategic PowerPoint presentations in project folders will NOT be looked at.
          Word documents will not even be remembered to have been made at all. Seriously.


#GETAGILE @PIETERJ                                                                          47
KEYWORDS ON THE WALL




                Discuss your work. Point at keywords on the wall. It keeps you on track.


#GETAGILE @PIETERJ                                                                         48
WHO & WHEN




                          Oh, also use Excel and Outlook as little as possible :)
                     (and gDocs is no better, really avoid hiding stuff in computers)


#GETAGILE @PIETERJ                                                                      49
TASK PERSONALIZATION




        Physical task claiming tags help team members maintain that sense of responsibility.
                                         My task! I’ll finish it!


#GETAGILE @PIETERJ                                                                             50
MORE FUN USING FACES




#GETAGILE @PIETERJ     51
CODE OF CONDUCT




             Another example: put up a Code of Conduct. Created and used by developers.
                       States when to do refactoring, how to handle unit tests.
                 In fact put up anything on the wall that will keep the team on track.

#GETAGILE @PIETERJ                                                                        52
DEFINITION OF READY
In some Scrums, stories
often yield unexpected
impediments

·  Business rules
·  Required content
·  Technical complexity

DOR is a set of requirements
that helps making stories
ready before you sprint.
Use only when you really
need it.


#TWAB2012 @PIETERJ             53
DOUBLE DEFINITION OF DONE




     The introduction of Story types leads to the need for a more differentiated, in our case often
                 Double Definition of Done, splitting design and tech requirements.


#GETAGILE @PIETERJ                                                                                    54
TOO MESSY?




                         So can Scrum rooms get too messy? Maybe.
                     But we’re fine with it as long as it works for the team!


#GETAGILE @PIETERJ                                                              55
TOO TIDY




                     They can be too tidy though. This sitemap is so beautifully crafted
                           that no-one will dare altering it. Not really agile, is it?


#GETAGILE @PIETERJ                                                                         56
POLE OF QUOTES




                      The weirdest things get said during sprints.
                     It’s a lot of fun writing the best quotes down.


#GETAGILE @PIETERJ                                                     57
#DUBSTEPFRIDAY




           All work no play makes Jack a dull boy. To lighten things up a little, some teams use theme days.
      Like Dubstep Friday! Formal Thursday has also been spotted, as is a regular wakeboard training on the rug.



#GETAGILE @PIETERJ                                                                                                 58
OWN THE PLACE




                        It’s basically a matter of owning the place, feeling almost at home.
          Here you see Danny and Nils in their little SuperTrash shrine, being all feminine and independent.
                   It makes things even more fun, and it keeps the product personality on brand!


#GETAGILE @PIETERJ                                                                                             59
MAYHEM, REALLY?
                           No.




#GETAGILE @PIETERJ                     60
SPRINT FOCUS FOR MAIN DISCIPLINES




         No, it’s not just mayhem. While one of the agiletime >
                                                           principles is that the team should be self-organizing,
                             we can provide a little structure. Especially for beginner teams.



#TWAB2012 @PIETERJ                                                                                                  61
SPRINT FOCUS FOR MAIN DISCIPLINES




                            Please keep in mind while I build this up,




                       Sketch &
        interaction    discuss
                                          Flows & states
        design                                                       Test &
                                                                     spikes

                                              time >




#TWAB2012 @PIETERJ                                                            62
SPRINT FOCUS FOR MAIN DISCIPLINES




                      …that it’s just A way of providing some structure in überscrum.
                                Providing it WITH the team. Not TO the team.
                           Templates
        visual                               Modules & states
        design                                                           Test &
                                                                Des-only stories


                           Sketch &
        interaction        discuss
                                              Flows & states
        design                                                           Test &
                                                                         spikes

                                                  time >




#TWAB2012 @PIETERJ                                                                      63
SPRINT FOCUS FOR MAIN DISCIPLINES




                       Dev-only
        front-end      stories
                                        Implement design
        development                                                  Test &
                                                                     spikes
                        You might see this chart as a mere starting point.

                       Templates
        visual                          Modules & states
        design                                                       Test &
                                                            Des-only stories


                       Sketch &
        interaction    discuss
                                          Flows & states
        design                                                       Test &
                                                                     spikes

                                              time >




#TWAB2012 @PIETERJ                                                             64
Startlyng
                iSPRINT FOCUS FOR MAIN DISCIPLINES
          quick
        back-end
        development
                      Objects & data
                      Admin section
                                       Controllers, flows
                                                                     Test &
                                                                     spikes


                      Dev-only
        front-end     stories
                                       Implement design
        development                                                  Test &
                                                                     spikes



                      Templates
        visual                         Modules & states
        design                                                       Test &
                                                            Des-only stories


                      Sketch &
        interaction   discuss
                                        Flows & states
                                                                          Movingmon
                                                                           in ti e
        design                                                       Test &
                                                                     spikes

                                            time >




#GETAGILE @PIETERJ                                                                    65
Scrum: agile but fragile
FINALLY…
Demo & retrospective




                       67
DEMO: THE STAKEHOLDER TEST




               When the product permits, you might NOT demo it, but have it user tested by the stake
                  holders at demo time. Give them assignments, have them use it. They’ll love it!



#GETAGILE @PIETERJ                                                                                     68
RETROSPECTIVE
·  Address H2H issues.

·  When all fails, fall back to
   strict staggered sprints.
   Try again next time!




#GETAGILE @PIETERJ                69
SO HERE’S HOPING…




 If there’s one thing I would like you to take with you, its that Scrum is about people, their skills, wishes and dreams.
                 It is about end users; about the customer and their stakeholders; it is about the team.
                                 If you put them first, I promise, you’ll have a great time!


#GETAGILE @PIETERJ                                                                                                          70
Amazon
              bit.ly/get-agile

              And right now
              in the SX Bookstore,
              outside this room
              in the foyer.
                                        Pieter Jongerius et al.




                                 @pieterj
brands, design & interaction     @getagilebook

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Get Agile! Overcoming Agency Challenges with Scrum

  • 1. erius et al. Pieter Jong GET AGILE! Amazon: bit.ly/ Scrum for UX, design & development get-agile 1
  • 2. GET AGILE! Over 4 years o f 35,000+ Scrum experience hours #GETAGILE @PIETERJ 2
  • 3. SHARING WHAT WE’VE LEARNT Our agile Agency Des / dev ambition challenges Integration #GETAGILE @PIETERJ 3
  • 4. OUR AGILE AMBITION Speed, quality, risk management 4
  • 5. OUR AGENCY Dutch We are a full service agency, we design & develop all things digital, 100 peoples such as apps & web sites. We have around 6 scrum rooms running at any time 3 office rms #GETAGILE @PIETERJ 6 scrum 5
  • 6. WE LEARNT THE HARD WAY However, when we adopted scrum, we quickly found out that it’s no bed of roses. We did learn the hard way: sprints ending up in chaos, team members feeling left out, facing massive rework, etc. #GETAGILE @PIETERJ 6
  • 7. AMBITION: FULL INTEGRATION Building great products requires ·  Strategists ·  Designers ·  Developers ·  Copywriters ·  Business specialists ·  Marketing & communication ·  ..and more Our way of Scrum ·  working in parallel ·  deliver shippable product ·  every single sprint. #GETAGILE @PIETERJ 7
  • 8. ÜBERSCRUM Out of sheer respect for the agility it takes to do this well, we’ve come to call this Überscrum. #GETAGILE @PIETERJ 8
  • 9. PRETTY CLOSE TO ROCKET SCIENCE #GETAGILE @PIETERJ 9
  • 10. BUILDING A TEAM What will the team look like? 10
  • 11. SCRUM DEPENDS ON THE TEAM Most of what I’ll share concerns human skills and people management. Bringing the team together, not only physically, but mentally also. It’s no secret that this works best with smaller teams, of around 5-7 people. Although you can scale it up to 15 if you have to. #GETAGILE @PIETERJ 11
  • 12. NOTHING SHORT OF SUPERHEROES ·  Speak their minds ·  Actively seek feedback ·  Invest in group success ·  Empathic ·  Ambitious ·  Skilled ·  Inventive ·  Motivated to Scrum #GETAGILE @PIETERJ 12
  • 13. AGENCY CHALLENGES First Team composition varies. Team building is daunting in any Scrum environment. But for an agency, team composition varies a lot, based on capacity, specific skills, and 3rd party cooperation. #GETAGILE @PIETERJ 13
  • 14. TEAM BUILDING: GAMES Draw the box All team members draw a packaging as if the product was on sale on a shelf in a store. You are forced to think in USP’s and get an immediate grasp of individual team members goals & dreams. #GETAGILE @PIETERJ 14
  • 15. TEAM BUILDING: GAMES The Marshmallow Challenge Check http://marshmallowchallenge.com/ #GETAGILE @PIETERJ 15
  • 16. TEAM BUILDING INSPECT & ADAPT GIVE TIME In daily standups and Minimum of 3 sprints reviews, we address per project. personal and team issues. #GETAGILE @PIETERJ 16
  • 17. AGENCY CHALLENGES First Team composition varies. Second Team members can’t be 100% dedicated to the project. You will have agency- and other stuff. Meetings, phone calls, other projects. This can be a big disappointment and frustration for the team. #GETAGILE @PIETERJ 17
  • 18. SCRUM FOCUS SOLUTIONS 1. Agree on a % focus, f.i. 80-90% 2. Don’t necessarily do a fulltime scrum. Use a minimum of 3 days/wk 3. Scrum days may vary per discipline. But keep the team together! #GETAGILE @PIETERJ 18
  • 19. SCRUM MASTER PARADOX ·  Team builder, yet be able to confront ·  Authority in their craft, yet have an eye for all disciplines ·  Switch easily between Scrum Rules and Agile Principles In our agency ·  Mostly senior UX designers #GETAGILE @PIETERJ 19
  • 20. CLIENT IN THE HOUSE! Embrace the Product Owner The most profound impact Scrum has on the way of working in an agency, is having the client around all the time. No more big briefing or presentation meetings: the client is there to provide input continuously.
  • 21. Product Owner The toughest job in Scrum.
  • 22. PRODUCT OWNER PARADOX ·  Strong-willed yet open ·  Political sense yet independent ·  Demanding yet understanding ·  Have the mandate & be honest about limitations #GETAGILE @PIETERJ 22
  • 23. PART OF THE TEAM? As much as possible. ·  Tasks ·  Creativity ·  Really open up Present in the team, from fulltime to a minimal 2 mornings /wk #GETAGILE @PIETERJ 23
  • 24. BEWARE OF THE… OPPORTUNIST WORRIER MEDDLER HYPERCRITIC ANY RESEMBLANCE TO EXISTING PERSONS IS BASED STRICTLY ON COINCIDENCE In Get Agile! we discuss four destructive product owner types #GETAGILE @PIETERJ 24
  • 25. BEWARE OF THE… OPPORTUNIST WORRIER MEDDLER HYPERCRITIC Let’s pick one: The Hypercritic generally enjoys the process, discusses all details at length and will not move on on “good enough”. It all has to be perfect. Warning: using flexible scope in your defence will get back at you later on. #GETAGILE @PIETERJ 25
  • 26. ÜBERSCRUM Design hearts development – and the other way around. 26
  • 27. STOP ATTACHING UX TO ‘SCRUM’ If you want to remain agile, design cannot be a prerequisite. It cannot be on a definition of ready. If you want design to have impact, UX design cannot be some advisory group to the PO, who’ll decide what to turn into stories, and what not. Eliminate this waste. #GETAGILE @PIETERJ 27
  • 28. Step up as a single team Be creative and solve problems Create shippable products Together.
  • 29. STOP ACTING LIKE A SPOILED PRINCESS You will have to make compromises. Designers must for instance face the truth that some things are unaffordable to build Developers must invest in going the extra mile to create better UX. #GETAGILE @PIETERJ 29
  • 30. STOP SEARCHING FOR THE BEST RULES ✘ - OR - Staggered sprints Shared stories Interaction Visual DESIGN development There is not one strategy of interdisciplinary cooperation that will work for all of your stories. #GETAGILE @PIETERJ 30
  • 31. STAY AGILE! "Be like water" -- Bruce Lee #GETAGILE @PIETERJ 31
  • 32. a design is valuable! waste It's just a very expensive way of communicating Often necessary, ! but not always
  • 33. SECRET: STORY TYPES Not all stories are alike. ·  überstories ·  development only ·  design only We specify this during sprint 0 or backlog grooming #GETAGILE @PIETERJ 33
  • 34. STORY TEMPLATE We use a custom made story template to accommodate for documenting the type of the story: the disciplines involved are checked. Again: we decide on this BEFORE we start the sprint. #GETAGILE @PIETERJ 34
  • 35. SECRET: QUALITY IS FLEXIBLE ·  Skilled professionals hate this ·  But it’s true ·  Better is the enemy of done ·  Takes a lot of skill ·  Story scores: 7 times an A or 9 times a B? ·  Which stories should be top notch? #GETAGILE @PIETERJ 35
  • 36. FLEXIBLE EVERYTHING? No. Look your client in the eye and say: I will always deliver value for money Flexible scope doesn't protect you from the a. occasional pizz
  • 37. SUPER SPRINT 0 Balancing preparation and BDUF Also in Scrum you’ll need a solid start before actual sprints, or everyone will sprint in a different direction. Too often, we made the mistake of starting on just a hunch of what we we’re trying to achieve. But that’s all in the past. #GETAGILE @PIETERJ 37
  • 38. SUPER SPRINT 0 Parallel definition tracks ·  Define strategy #GETAGILE @PIETERJ 38
  • 39. SUPER SPRINT 0 Parallel definition tracks ·  Define strategy ·  Define architecture #GETAGILE @PIETERJ 39
  • 40. SUPER SPRINT 0 Parallel definition tracks ·  Define strategy ·  Define architecture ·  Do research #GETAGILE @PIETERJ 40
  • 41. SUPER SPRINT 0 Parallel definition tracks ·  Define strategy ·  Define architecture ·  Do research ·  Get creative! ·  Design a concept… #GETAGILE @PIETERJ 41
  • 42. SUPER SPRINT 0 Parallel definition tracks ·  Define strategy ·  Define architecture ·  Do research ·  Get creative! ✘ ·  Design a concept but don’t do a BDUF* * = Big Design Up Front #GETAGILE @PIETERJ 42
  • 43. SUPER SPRINT 0 ·  Takes 3-6 weeks ·  Consumes some 20% of project budget ·  Has a slower pace ·  Involves all team members #GETAGILE @PIETERJ 43
  • 44. Team ready, PO ready, backlog ready, LET’S SPRINT!
  • 45. USE THE ROOM! #GETAGILE @PIETERJ 45
  • 46. SECRET: LET’S GET PHYSICAL The room is the one ultimate thing the whole team shares. It’s an opportunity to create a real visceral project reality. We’re really religious about this. And not just the scrum board. #GETAGILE @PIETERJ 46
  • 47. DRAW YOUR PROJECT GOALS Strategic PowerPoint presentations in project folders will NOT be looked at. Word documents will not even be remembered to have been made at all. Seriously. #GETAGILE @PIETERJ 47
  • 48. KEYWORDS ON THE WALL Discuss your work. Point at keywords on the wall. It keeps you on track. #GETAGILE @PIETERJ 48
  • 49. WHO & WHEN Oh, also use Excel and Outlook as little as possible :) (and gDocs is no better, really avoid hiding stuff in computers) #GETAGILE @PIETERJ 49
  • 50. TASK PERSONALIZATION Physical task claiming tags help team members maintain that sense of responsibility. My task! I’ll finish it! #GETAGILE @PIETERJ 50
  • 51. MORE FUN USING FACES #GETAGILE @PIETERJ 51
  • 52. CODE OF CONDUCT Another example: put up a Code of Conduct. Created and used by developers. States when to do refactoring, how to handle unit tests. In fact put up anything on the wall that will keep the team on track. #GETAGILE @PIETERJ 52
  • 53. DEFINITION OF READY In some Scrums, stories often yield unexpected impediments ·  Business rules ·  Required content ·  Technical complexity DOR is a set of requirements that helps making stories ready before you sprint. Use only when you really need it. #TWAB2012 @PIETERJ 53
  • 54. DOUBLE DEFINITION OF DONE The introduction of Story types leads to the need for a more differentiated, in our case often Double Definition of Done, splitting design and tech requirements. #GETAGILE @PIETERJ 54
  • 55. TOO MESSY? So can Scrum rooms get too messy? Maybe. But we’re fine with it as long as it works for the team! #GETAGILE @PIETERJ 55
  • 56. TOO TIDY They can be too tidy though. This sitemap is so beautifully crafted that no-one will dare altering it. Not really agile, is it? #GETAGILE @PIETERJ 56
  • 57. POLE OF QUOTES The weirdest things get said during sprints. It’s a lot of fun writing the best quotes down. #GETAGILE @PIETERJ 57
  • 58. #DUBSTEPFRIDAY All work no play makes Jack a dull boy. To lighten things up a little, some teams use theme days. Like Dubstep Friday! Formal Thursday has also been spotted, as is a regular wakeboard training on the rug. #GETAGILE @PIETERJ 58
  • 59. OWN THE PLACE It’s basically a matter of owning the place, feeling almost at home. Here you see Danny and Nils in their little SuperTrash shrine, being all feminine and independent. It makes things even more fun, and it keeps the product personality on brand! #GETAGILE @PIETERJ 59
  • 60. MAYHEM, REALLY? No. #GETAGILE @PIETERJ 60
  • 61. SPRINT FOCUS FOR MAIN DISCIPLINES No, it’s not just mayhem. While one of the agiletime > principles is that the team should be self-organizing, we can provide a little structure. Especially for beginner teams. #TWAB2012 @PIETERJ 61
  • 62. SPRINT FOCUS FOR MAIN DISCIPLINES Please keep in mind while I build this up, Sketch & interaction discuss Flows & states design Test & spikes time > #TWAB2012 @PIETERJ 62
  • 63. SPRINT FOCUS FOR MAIN DISCIPLINES …that it’s just A way of providing some structure in überscrum. Providing it WITH the team. Not TO the team. Templates visual Modules & states design Test & Des-only stories Sketch & interaction discuss Flows & states design Test & spikes time > #TWAB2012 @PIETERJ 63
  • 64. SPRINT FOCUS FOR MAIN DISCIPLINES Dev-only front-end stories Implement design development Test & spikes You might see this chart as a mere starting point. Templates visual Modules & states design Test & Des-only stories Sketch & interaction discuss Flows & states design Test & spikes time > #TWAB2012 @PIETERJ 64
  • 65. Startlyng iSPRINT FOCUS FOR MAIN DISCIPLINES quick back-end development Objects & data Admin section Controllers, flows Test & spikes Dev-only front-end stories Implement design development Test & spikes Templates visual Modules & states design Test & Des-only stories Sketch & interaction discuss Flows & states Movingmon in ti e design Test & spikes time > #GETAGILE @PIETERJ 65
  • 66. Scrum: agile but fragile
  • 68. DEMO: THE STAKEHOLDER TEST When the product permits, you might NOT demo it, but have it user tested by the stake holders at demo time. Give them assignments, have them use it. They’ll love it! #GETAGILE @PIETERJ 68
  • 69. RETROSPECTIVE ·  Address H2H issues. ·  When all fails, fall back to strict staggered sprints. Try again next time! #GETAGILE @PIETERJ 69
  • 70. SO HERE’S HOPING… If there’s one thing I would like you to take with you, its that Scrum is about people, their skills, wishes and dreams. It is about end users; about the customer and their stakeholders; it is about the team. If you put them first, I promise, you’ll have a great time! #GETAGILE @PIETERJ 70
  • 71. Amazon bit.ly/get-agile And right now in the SX Bookstore, outside this room in the foyer. Pieter Jongerius et al. @pieterj brands, design & interaction @getagilebook