2. Game features
• Single and group fights in real time.
• Freedom of action on every game level, there are no preset limits to your
movements, every level has many variants of walkthrough.
• The social element of the game is very well developed. In order to achieve
different goals the players have to unite forces, sign peace treaties, enter
into alliances with each other and seek for cooperation.
• The economic elements of the game are well-developed. The players may
auction different weapons, ammunition, artifacts and ingredients. In this
game you may seize control over the market in order to make money.
• The Jack-pot, which size is constantly growing, consists of real money and
will be received by the best player as a prize for the complete walkthrough.
8. Gameplay
• Develop character’s skills; • Help friends;
• Trade with other players; • Create clans;
• Upgrade equipment; • Attack enemies;
• Take quests and missions; • Set the walkthrough record;
• Explore sites of anomaly; • Add your name to the glorious history;
• Conquer regions; • Grab the Jackpot
9. Developing the character
Character Time, spent in the Main line of gameplay
level game
1—5 3 hours «tutorial» quest line, single fights.
6 — 20 30 hours(15 days) «Storyline» quests,
socialization, (PvP, trading).
21 — 50 30 days Group fights (PvE and PvP),
(60-90 hours) Boss hunting raids, crafting.
150 days clans, clan battles,
51 — 100 (300-600 hours) zones of influence, end-game
equipment.
100+ Battle for the Jackpot.
10. Monetization
There are 3 kinds of currency in the game: gold, bills, and credits. Gold and bills
can be obtained in the game, credits are purchased for the real money.
Gold can be obtained in the fights, for completing quests, you
can also plunder other players’ gold storage. Gold is spent on
equipment, in-game services and clan development.
Bills are rarely paid for some top quests, winners and those,
who have proved themselves, are often presented with bills.
If you have bills, you can buy everything, better equipment
and medicines included. You can also hire trainers and lease
facilities.
Credits are unique currency for obtaining premium-class
client. The latter gives some pleasant bonuses for ten
days’ period and some other services, which do not
influence the gameplay. Credits can be used as bills.
11. Monetization
In-game currency generation Players’ accounts Spending currency
Exchanging credits
and bills for gold
Buying equipment
Monster loot Buying in-game services
Quest reward Gold on the Upgrading equipment (craft)
Selling items to vendors accounts Leasing clan upgrades
Achievements rewards Buying presents
One time payment for clan upgrade
Exchanging bills for gold
Rating leadership reward Enlarging the house
Daily Quests Reward Bills on the Learning skills
New Record Reward accounts Buying elite equipment
Territory control Reward Buying in-game services
Payment for entering specific fights
(attack, help)
One time payment for clan upgrade
Upgrading equipment (craft)
)
Buying credits for Buying presents
real money
Paying for premium account
Buying elite expendables in the fight
Credits on the
accounts Buying presents
Exchanging credits for gold
12. System Requirements
Operating System:
Any popular Internet browser software:
Display device: 1280х768
Internet connection: 128 kb/s
Registration: Free
Subscription fee: 0
Beta starts on: August, 25
13. Thank You for Your interest!
Contact us:
Destiny Development
Russia, Moscow, Kazakowa str, 27
E-mail.: kandryushchenko@ddestiny.ru