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TEST DRIVE
FESTIVAL
DESIGN
DNA
{A SMALL TRIAL PROCESS FOR YOU OR YOUR
ORGANISATION TO ROAD TEXT A DESIGN PROCESS}
WHERE HAS THIS COME FROM

Festival Design DNA is a project produced by Snook for festivalslab.
  It is both a set of practical tools and an exciting new conversation
 about what happens when cultural professionals and organisations
start to think like designers and work to make the experiences they
           create better from a person-centred point of view.

  festivalslab or the Edinburgh Festivals Innovation Lab works with
 and for the twelve Edinburgh Festivals on how to use new thinking
and new tools to the experience of the world’s festival city even better
        for audiences, creative talent and festival organisations.

  Snook is a Glasgow-based service design and social innovation
 agency focusing on transforming the way services are delivered in
               Scotland, ensuring people come first.
TRY OUT FESTIVAL DESIGN DNA




Purpose                                             For a one day workshop

                                                    Warm up;
The purpose of this pack is introduce Service       Servicize (10 minutes)
Design to your team or organisation. You can
do this by organising a workshop or splitting       Discover;
the tools up into exercises for your staff to       Interview (Lite) (30 minutes)
undertake. We want you to get your hands            50 Things (30 minutes)
on some of the basic tools that will help you
to break down how design can work for your          Define;
organisation and experience using design tools      Customer Journey Map (30 minutes)
to look at festivals in Edinburgh through a         Persona (30 minutes)
service lens.                                       POPI (30 minutes)
                                                    Brainstorm (20 minutes)
Time Frame
                                                    Develop;
We recommend you run a one day workshop,            Storyboard (30 minutes)
giving about 45 minutes to try out each tool.       Prototype Challenge (Lite) (30 minutes)
This is an intense and fast paced workshop and
could be split over two days if you’d rather work   Deliver;
at a slower pace.                                   Blueprint (Lite) (30 minutes)
                                                    Service Evidencing Poster (30 minutes)
Alternatively, you could breakdown each             WWWWWH (30 minutes)
section of Design, Discover, Develop, Deliver
into half day sessions for your staff to do over
the course of two days.

Re-framing the questions

As this is a hands on workshop where
people are having a go for the first time, we
recommend setting up a challenge with a rough
theme like improving customer experience
during the Science Festival. Design your
workshop around this theme so the tools can be
used in different contexts.
SMALL SERVICE DESIGN PROJECT

AGENDA:
This is the ‘do it in a day process’.
Each stage of the Service Design process could run for 2 hours.
This could be just a whole day workshop or it could split in to different workshops, depending on
your team size.

Hour 1:             Begin the day with an introduction to the days activities, what each should
                    involve and what you aim to achieve. 20 minutes. If you want to add more
                    context to the day and Service Design, you can download the slide deck on
                    http://design/festivals...

                    “Servicize” 20 minutes
                    Servicize is an activity that helps people get their thinking caps on at the start
                    of a workshop.

Hour 2 & 3:         “50 things” 1 hour
                    “Interview lite” 1 hour

Hour 4 & 5:         “Customer journey map” 1 hour
                    “Persona” 30 minutes
                    “Popi” 1 1/2 hours

Hour 6 & 7:         “Brainstorm ideas” 45 minutes
                    “Storyboard” 1 hour
                    “Protoype challenge lite (mock up, Lego, staging)” 2 hours

Hour 8:             “Blueprint lite” 1 hour
                    “Service evidencing poster” 45 minutes
                    “Wwwwwh” 10 minutes


Remember to have fun!




                                                                                                         FESTIVAL
                                                                                                         DESIGN
                                                                                                         DNA
TIMELINE FOR YOUR TESTER DAY




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                                        4.1
                                                                      4 1
                                                             DELIVER DISCOVER                                     1.2 - Fifty Things
 2.3 - Prototype Challenge (Lite)
                                                                      3 2
                                                             DEVELOP DEFINE                                    2.1
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                                                                           FESTIVAL
                                                                           DESIGN
                                                                           DNA
DISCOVER
THE INTERVIEW LITE
This tool is a great way to meet
people associated with your idea
                                       USE ME TO:
and talk to them in an informal
                                       •	 Gain	a	far	more	holistic	
setting. It’s best to carefully
                                          understanding	of	the	people	
consider who you should interview
                                          you	are	designing	for		
and what you want to find out
from them. For example if you are
trying to improve the process of       YOU WILL NEED:
applying to be an act in the Fringe
Festival, interview an act who         •	 Someone	willing	to	be	
found the experience brilliant and        interviewed.
another who found it frustrating.      •	 Equipment	for	recording	your	
                                          interview
Interviews can be conducted            •	 Prepared	open	question
with customers, staff and other
relevant stakeholders. Ideally,
you should visit the person you
would like to interview in their
own environment and use a
combination of questions and
observations to generate the

                                                                          “I TALKED TO SOMEONE ABOUT
insights you want and need.

You can document your

                                                                          WHY THEY DIDN’T COME TO OUR
interview via audio recordings
and photographs - this means
you have rich visual information

                                                                          FESTIVAL”
to present back to the project
team. A lite interview usually lasts
between fifteen and thirty minutes.
INTERVIEW (LITE)
This tool is a great way to meet people associated with your idea and talk to them in an informal
setting. It’s best to carefully consider who you should interview and what you want to find out
from them. For example if you are trying to improve the process of applying to be an act in the
Fringe festival, interview an act who found the experience brilliant and another who found it
frustrating.



      What 5 questions do you want to cover with your interviewee?




                   What did you find out?




                                                                                            r
                                                                                        you
                                                                                     hat re and
                                                                                ut w     a
                                                                         P ull o ndings your
                                                                               n fi     nto
                                                                          mai these i ase.
                                                                           take ition ph
                                                                                 n
                                                                            defi




                                                                                                    FESTIVAL
                                                                                                    DESIGN
                                                                                                    DNA
DISCOVER
50 THINGS                                                              “50 THINGS REALLY SHOWS HOW
                                                                       HARD IT CAN BE FOR A CUSTOMER
This tool is a great way to put
yourself in someone else’s
                                     USE ME TO:                        TO ACCESS OUR FESTIVAL”
shoes.                               •	 Gain	a	new	perspective	on	
                                        experiences	related	to	your	
Pick one activity that is relevant      idea	
to your project and task
everyone in the project with
completing this activity.            YOU WILL NEED:
They then have to write down a       •	 An	activity
list of 50 things related to their   •	 Pen	and	paper
task. What happened? How did
they feel? What did they hear?

For example if you are trying
to improve the way finding of
a particular festival, task the
team with finding their way to
the toilet with vision restricted
glasses. (You can do this using
tape, buying a cheap pair of
sunglasses and colouring
them in etc) Then ask them
to write 50 things about that
experience.
50 THINGS
Pick one activity that is relevant to your project and task everyone in the project with complet-
ing this activity. They then have to write down a list of 50 things related to their task - What hap-
pened? How did they feel? What did they hear? For example, if you are trying to improve the way
finding of a particular festival, task the team with finding their way to the toilet blindfolded in a
venue. They then have to write 50 things about that experience.




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               20                                           45
               21                                           46
               22                                           47
               23                                           48
               24                                           49
               25                                           50




                                                                                                        FESTIVAL
                                                                                                        DESIGN
                                                                                                        DNA
DEFINE                                                      “WE WORKED WITH CUSTOMERS TO MAP
CUSTOMER JOURNEY MAP                                                 THEIR JOURNEYS FROM THEIR HOMES TO
                                                                     THE SHOW, IT SHOWED US NUMEROUS PAIN
Customer journey mapping           USE ME TO:
(or sometimes referred to
as user journey mapping,
                                                                     POINTS”
                                   •	   Gain	user	insights
or just journey mapping) is        •	   Discover	latent	needs
about capturing a customer’s       •	   Evaluate	existing	services
experience of a service on         •	   Communicate	new	ideas
paper. It breaks down the
experience step by step by
recording interactions with
                                   YOU WILL NEED:
touchpoints (ticket machines,      •	 A	long	sheet	of	paper	(or	a	
websites, staff, waiting areas).      journey	map	template)
                                   •	 Post	its	&	pens
Most importantly, it considers     •	 Red	&	green	for	positive	&	
how the customer feels at             negative	experiences
each stage of the journey. This
allows you to analyse what
areas of the service might need
improved.

Customer journey mapping can
be done using personas and
‘walking’ the personas through
the service. An even better
way to map a journey is with
the customer themselves. By
asking them what they did and
how they felt, you gain a rich
insight into their experience.
CUSTOMER JOURNEY MAP
Start by thinking about all of the places that your customer visits, all of the elements of the service that they come into contact with. It’s sometimes easier to start in the middle of the story and work backwards
and forwards, drawing each stage. Think about the emotions that your customer experiences at each stage of their journey, pinpiont these on top of your drawings against the + and - signs e.g. “frustrated”
“confused” “excited” Link these together to show the emotional journey undertaken. Take this completed tool on to help you with a P.O.P.I. excercise.




                                                                                                                                                                                                                         FESTIVAL
                                                                                                                                                                                                                         DESIGN
                                                                                                                                                                                                                         DNA
DEFINE
PERSONA                                                               “WE MADE CHARACTERS OF
                                                                      OUR FESTIVAL CUSTOMERS TO
                                   USE ME TO:
                                                                      HELP US UNDERSTAND THEIR
Personas are based on fictional
characters whose profile
summarises the features            •	 Inspire	and	inform	new	
of an existing social group.
This means the personas
                                      ideas
                                   •	 Synthesise	user	
                                                                      NEEDS”
assume the attributes of the          personalities	into	categories
groups they represent: from        •	 Maintain	a	customer	
their social and demographic          centred	process
characteristics, to their own      •	 Test	new	ideas	against	
needs, desires, habits and            reality
cultural backgrounds. They
are designed to help you see a
festival experience from lots of
                                   YOU WILL NEED:
different perspectives.
                                   •	 To	observe	users
                                   •	 Customer	insight	
The tool will prompt you to give
                                      information
the persona a name, a photo,
                                   •	 To	get	this	information	you	
age, occupation and tell their
                                      will	to	conduct	interviews,	
background story.
                                      talk	to	customers/staff,	use	
                                      quantitative	information	to	
The persona should tell us
                                      create	customer	segments
what that person does day to
day, what does their life look
like, what are their personality
traits? Use a key quote to sum
up that person’s thinking, this
makes a persona quick and
easy to understand.
PERSONA                                    Fill in the blanks:
Image / portrait / sketch

                                           NAME


                                           AGE
              DRAW
              HERE                         OCCUPATION / BACKGROUNDS


                                           CHARACTERISTICS




“
                                           MOST LIKELY TO




                                       ”
                                           LEAST LIKELY TO
Why would they attend your festival?
What would they say?
                                                                      FESTIVAL
                                                                      DESIGN
                                                                      DNA
DEFINE
P.O.P.I. (PROBLEMS/OPPORTUNITY/PRINCIPLES/IDEAS)
POPI is a framework for driving      USE ME TO:
the development process.
                                     •	 Tell	a	story	about	how	your	
POPI enables you to work                work	evolved
through insights and research        •	 Drive	forward	a	project
to create principle statements.      •	 See	the	big	picture
                                     •	 Create	well	crafted	principle	
Ideally, this can be used as            statements	
a framework to discover and
define stages of a project and
be used as a point of reference.     YOU WILL NEED:
It is an activity to converge lots   •	 A	wall
of research into a vision.           •	 Some	post	its
                                     •	 People	involved	in	your	
POPI can be used to lay                 project	
findings and ideas on a wall
space so coherent stories
and patterns can be easily
identified.

                                                                         “WHERE DO WE FOCUS OUR
                                                                         EFFORTS ON DEVELOPING THE
                                                                         FESTIVAL EXPERIENCE?”
P.O.P.I.
POPI enables you to work through insights and research to create principle statements.
Ideally, this can be used as a framework to discover and define stages of a project and be used as a point of reference. It is an activity to
converge research into a vision. POPI can be used to lay findings and ideas on a wall space so coherent stories and patterns can be easily
identified.




            PROBLEMS                     OPORTUNITIES                           PRINCIPLES                              IDEAS




                                                                                                                                                FESTIVAL
                                                                                                                                                DESIGN
                                                                                                                                                DNA
DEFINE
BRAINSTORM                                                                  “BRAINSTORMING ALL OUR
                                                                            IDEAS TO IMPROVE OUR
                                       USE ME TO:
                                                                            FESTIVAL WAS EXCITING”
A brainstorm exercise is
when everyone in the room is
encouraged to add ideas onto           •	 Come	up	with	ideas
either a wall or paper. The best       •	 Include	everyone	in	the	project
way to do this is to use post its to
add a small sketch or title of an
idea. The purpose is to allow an
allocated time to come up with
                                       YOU WILL NEED:
as many ideas as possible. This
                                       •	 Pens	&	post	its
requires a few basic rules.
                                       •	 A	large	sheet	of	paper	or	a	
                                          wall
1. Set a timer and stick to it.
Depending on the circumstances
you might want to do short bursts
of 1 to 5 minutes. You may want
to give an hour.

2. Everyone must contribute.

3. Draw in chunky pens (this
means everyone can read it).

4. Every idea counts (no matter
how eccentric).

Even if an idea is about a flying
pig that takes your customers
from one venue to another, it still
counts. Returning to ideas like
this can uncover those nuggets of
brilliance!
BRAINSTORM IDEAS
A brainstorm exercise is when everyone in the room is encouraged to add ideas onto either a wall
or paper. The best way to do this is to use post its to add a small sketch or title of an idea. The
purpose is to allow an allocated time to come up with as many ideas as possible. This requires a
few basic rules.




                   Set a timer and stick to it. Depending on the circumstances you might
                   want to do short bursts of 1 to 5 minutes. You may want to give an
                   hour.

                   Everyone must contribute.

                   Draw in chunky pens (this means everyone can read it)

                   Every idea counts ( no matter how silly )




                                                                                              get
                                                                                         y to our
                                                                                   t wa       y
                                                                           A  grea ps and to
                                                                                    u         is     ays
                                                                              r gro       -up
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                                                                                                              FESTIVAL
                                                                                                              DESIGN
                                                                                                              DNA
DEVELOP
STORYBOARD
We’ve all seen films, read books,
told a joke; stories are one of the
                                        USE ME TO:
easiest ways to get an idea across.
                                        •	 Communicate	an	idea
Services benefit from being turned      •	 Develop	an	idea	around	how	
into stories because they happen           people	use	it
over time, they have a natural          •	 Think	about	all	angles	of	a	
narrative. Using stories allows            service
for central characters (users)
supporting cast (staff) and a
beginning, middle and end (service
                                        YOU WILL NEED:
blueprint).
                                        •	 Paper	&	Pens
Use a simple template to build
one, like a comic book layout, and
                                        •	 The	storyboarding	template
                                                                          “I HAD A NEW IDEA FOR THE
                                                                          DELEGATE EXPERIENCE,
draw (yes, even stick men) a visual
story. Start in the middle with the
outcome/the value your idea offers


                                                                          STORYBOARDING ALLOWED ME
and work on either side if you are
stuck where to begin the story.



                                                                          TO COMMUNICATE HOW IT
You might start with the idea of a
website showing you where venues
are and if they have disabled toilets
or not, but elaborate on this idea by
thinking about how the information
got there, and if people review the                                       UNFOLDS FROM THEIR COUNTRY
information about the amenity after
they have used it. Storyboarding will
allow you to think this through and                                       TO THE HOTEL””
really work up an idea.
STORYBOARDING
We’ve all seen films, read books, told a joke; stories are one of the easiest ways to get an idea
across. Services benefit from being turned into stories because they happen over time, they have
a natural narrative. Using stories allows for central characters (users) supporting cast (staff) and a
beginning, middle and end (service blueprint). Start in the middle with the outcome/the value your
idea offers and work on either side if you are stuck where to begin the story.
DEVELOP
PROTOTYPE CHALLENGE LITE                                  (MOCK UP, LEGO, STAGING)



Prototyping is a quick way to test
your ideas. We all prototype every
                                          USE ME TO:
day when we try a new recipe or take
a new route to work. Prototyping your     •	   Test	Ideas
idea may involve cardboard, paper or      •	   Develop	ideas
lego. It doesn’t matter what it looks     •	   Get	user	feedback
like. To use this method you will need    •	   Communicate	the	idea	in	your	
your imagination to bring your ideas           head
to life. Working with a partner or team
is great for this to run through how an
idea might work.
                                          YOU WILL NEED:
You could run a challenge to really get
people to make their ideas real in a      •	 Pens	&	paper
workshop - all you need to do is put      •	 Imagination
down a box of materials and make it
mandatory for participants to show
how their idea looks and feels using
the materials in the box. Try using
techniques from the Festivals Design
DNA toolkit like ‘mock up’, ‘desktop
walkthrough’ or ‘staging’ to get
people making their ideas.

Your prototypes should develop
                                                                                     “WE MADE OUR IDEA REAL IN
                                                                                     UNDER 10 MINUTES.
as your idea does. Starting off
with montages of existing services
and elements that you would like


                                                                                     WE PROTOTYPED A NEW APP
to include/draw inspiration from,
through to more realistic examples of
touchpoints and interfaces. The idea
of a prototype is to test your idea and
receive feedback, so you shouldn’t
be too precious about it. Keep your
prototypes quick and simple.
                                                                                     FOR THE FRINGE”
PROTOTYPE CHALLENGE (LITE)
Your mock-ups should develop as your idea does. Starting off with montages of existing services
and elements that you would like to include/draw inspiration from, through to more realistic
examples of touchpoints and interfaces. The idea of a mock-up is to test your idea and receive
feedback, so you shouldn’t be too precious about it. Keep your mock-ups quick and simple.



You could ....




     Model it: working in 3D is                             Build it: buy a domain or
     a great way to construct                               use a wordpress site.
     the look and feel, and
     change your ideas quickly.




     Roleplay it: a quick and                               Diagram it: this might help
     easy way to test people’s                              to explain the component
     reactions to your ideas.                               parts of your idea.




                                                                                                  FESTIVAL
                                                                                                  DESIGN
                                                                                                  DNA
DELIVER
BLUEPRINT LITE (SMALL)
A light blueprint is a great way     USE ME TO:
to showcase the user journey,
the stages of the service and        •	 Display	what	is	in	place	
the touchpoints in one tool. It is      within	your	service	to	
not as detailed as a developed          support	your	user	at	various	
blueprint but it shows us the           stages
basic customer journey and           •	 Communicate	your	service	
the process of how a service            as	a	whole.
or product is delivered and          •	 Document	where/if	
consumed.                               alterations	need	to	be	made
                                     •	 List	the	touchpoints	
We work through a lite blueprint        involved
in the following way;

1. Start with the customer           YOU WILL NEED:
journey
                                     •	 Pen	&	paper
2. Outline what the process
stages are
                                     •	 Blueprint	lite	template
                                     •	 Post	its                        “A QUICK BLUEPRINT HELPED
3. Highlight what touchpoints
are used
                                                                        US GET TO GRIP WITH HOW TO
4. Consider who would deliver
this backstage
                                                                        DELIVER OUR NEW TICKETING
                                                                        SERVICE”
BLUEPRINT (LITE)
Service blueprints are a way to specify and detail each individual aspect of a service. They are visual documents that can detail the entire process and actions involved in consuming and delivering a service.
It follows a customer’s actions across multiple touchpoints. It can also detail staff actions and back stage ‘invisible to the user’ actions.




CONSIDER THE USER’S PERSPECTIVE, SHOW WHAT THEY ARE DOING



CUSTOMER JOURNEY MAP
HIGHLIGHT TOUCHPOINTS USED BY THE USER




WHO IS INVOLVED IN THE FRONTLINE DELIVERY OF THIS SERVICE?




WHO / WHAT ELSE IS SUPPORTING THIS SERVICE IN THE BACKGROUND?




                                                                                                                                                                                                                   FESTIVAL
                                                                                                                                                                                                                   DESIGN
                                                                                                                                                                                                                   DNA
DELIVER
SERVICE EVIDENCING POSTER (SMALL)                                  “MAKING A POSTER IS A
                                                                   REALLY QUICK WAY TO EXPLAIN
                                  USE ME TO:
                                                                   OUR CONCEPT TO PEOPLE IN OUR
A poster is the perfect way to
communicate any new service/
product/offering your festival    •	   Showcase	an	early	idea
organisation has created.         •	
                                  •	
                                       Get	user	feedback
                                       Develop	your	idea
                                                                   ORGANISATION”
By drawing or using               •	   Communicate	the	value	of	
photographs you can show               your	idea
exactly what your idea would
look like if it was real.
                                  YOU WILL NEED:
The key is to take a photograph
of your newly designed poster     •	 Paper	&	pens
in context - this really brings   •	 Camera
your idea to life.                •	 Blu-tack/Sellotape
SERVICE EVIDENCING POSTER
Evidencing is a way of exploring the proposed touchpoints of a service; how they will look, feel
and communicate with the service user. This is about mocking up elements of the service you are
developing. It could be a poster, a leaflet, a ticket you receive or a text message. Any element of
the service which is tangible can be mocked up and photographed in context to bring it to life.




      What’s your idea called?




                   Use this space to bring your idea to life. Show it as if it is real.




                                                                                                      FESTIVAL
                                                                                                      DESIGN
                                                                                                      DNA
DELIVER
W.W.W.W.W.H. (Who.What.Where.When.Who.How)                             “ANSWERING SIMPLE
                                                                       QUESTIONS ABOUT YOUR IDEA
                                     USE ME TO:
                                                                       REALLY GETS YOU OUT OF THAT
Who, what, where, when, why and
how are guiding titles to ensure
you think about your user and the
                                     •	 Communicate	your	idea

                                                                       FESTIVAL CABIN FEVER MODE”
reasons they are using the service
                                     •	 Design	a	pitch	for	your	idea
or product you have designed.
                                     •	 Begin	a	project	meeting
Use it anyway you like throughout
the process, but during the
delivery stage you can use this in
                                     YOU WILL NEED:
the final project phase to clearly
                                     •	 The	WWWWWH	template
communicate and pitch your idea.
                                     •	 Pens	&	paper
For example you can use both a
general and specific question;

Who will use this?
Who is our customer base?
What is our new festival offering
called?
What are we delivering?
Where does this new festival
offering happen?
Where does this take place?
Why would people use our new
festival offering?
Why is this valuable?
How do people find out about our
new festival offering?
How do people use it?
W.W.W.W.W.H
POPI enables you to work through insights and research to create principle statements.
Ideally, this can be used as a framework to discover and define stages of a project and be used as a point of reference. It is an activity to
converge research into a vision. POPI can be used to lay findings and ideas on a wall space so coherent stories and patterns can be easily
identified.




        WHO                   WHAT                     WHERE                    WHEN                    WHY                       HOW




                                                                                                                                                FESTIVAL
                                                                                                                                                DESIGN
                                                                                                                                                DNA
A day process you can take your team through
 to understand and learn more about service
           design for the festivals

                 Includes;

              Interview (Lite)
                 50 Things
          Customer Journey Map
                  Persona
                   P.O.P.I
                Brainstorm
                Storyboard
         Prototype Challenge (Lite)
              Blueprint (Lite)
         Service Evidencing Poster
               WWWWWH
                 Servicize



              find out more at
           design.festivalslab.com




        FESTIVAL DESIGN DNA
   An initiative of Edinburgh’s Festivals

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Test Drive Festival Design DNA

  • 1. TEST DRIVE FESTIVAL DESIGN DNA {A SMALL TRIAL PROCESS FOR YOU OR YOUR ORGANISATION TO ROAD TEXT A DESIGN PROCESS}
  • 2. WHERE HAS THIS COME FROM Festival Design DNA is a project produced by Snook for festivalslab. It is both a set of practical tools and an exciting new conversation about what happens when cultural professionals and organisations start to think like designers and work to make the experiences they create better from a person-centred point of view. festivalslab or the Edinburgh Festivals Innovation Lab works with and for the twelve Edinburgh Festivals on how to use new thinking and new tools to the experience of the world’s festival city even better for audiences, creative talent and festival organisations. Snook is a Glasgow-based service design and social innovation agency focusing on transforming the way services are delivered in Scotland, ensuring people come first.
  • 3. TRY OUT FESTIVAL DESIGN DNA Purpose For a one day workshop Warm up; The purpose of this pack is introduce Service Servicize (10 minutes) Design to your team or organisation. You can do this by organising a workshop or splitting Discover; the tools up into exercises for your staff to Interview (Lite) (30 minutes) undertake. We want you to get your hands 50 Things (30 minutes) on some of the basic tools that will help you to break down how design can work for your Define; organisation and experience using design tools Customer Journey Map (30 minutes) to look at festivals in Edinburgh through a Persona (30 minutes) service lens. POPI (30 minutes) Brainstorm (20 minutes) Time Frame Develop; We recommend you run a one day workshop, Storyboard (30 minutes) giving about 45 minutes to try out each tool. Prototype Challenge (Lite) (30 minutes) This is an intense and fast paced workshop and could be split over two days if you’d rather work Deliver; at a slower pace. Blueprint (Lite) (30 minutes) Service Evidencing Poster (30 minutes) Alternatively, you could breakdown each WWWWWH (30 minutes) section of Design, Discover, Develop, Deliver into half day sessions for your staff to do over the course of two days. Re-framing the questions As this is a hands on workshop where people are having a go for the first time, we recommend setting up a challenge with a rough theme like improving customer experience during the Science Festival. Design your workshop around this theme so the tools can be used in different contexts.
  • 4. SMALL SERVICE DESIGN PROJECT AGENDA: This is the ‘do it in a day process’. Each stage of the Service Design process could run for 2 hours. This could be just a whole day workshop or it could split in to different workshops, depending on your team size. Hour 1: Begin the day with an introduction to the days activities, what each should involve and what you aim to achieve. 20 minutes. If you want to add more context to the day and Service Design, you can download the slide deck on http://design/festivals... “Servicize” 20 minutes Servicize is an activity that helps people get their thinking caps on at the start of a workshop. Hour 2 & 3: “50 things” 1 hour “Interview lite” 1 hour Hour 4 & 5: “Customer journey map” 1 hour “Persona” 30 minutes “Popi” 1 1/2 hours Hour 6 & 7: “Brainstorm ideas” 45 minutes “Storyboard” 1 hour “Protoype challenge lite (mock up, Lego, staging)” 2 hours Hour 8: “Blueprint lite” 1 hour “Service evidencing poster” 45 minutes “Wwwwwh” 10 minutes Remember to have fun! FESTIVAL DESIGN DNA
  • 5. TIMELINE FOR YOUR TESTER DAY ing nc ide ) Ev ite (L ice ew erv rvi 4.3 - Blueprint Lite te -S n -I 4.2 1 1. H WW WW -W 4.1 4 1 DELIVER DISCOVER 1.2 - Fifty Things 2.3 - Prototype Challenge (Lite) 3 2 DEVELOP DEFINE 2.1 -C us tom 2.2 er -S Jo u tor yb rne 2.2 oa yM 3.1 rd ap -P -B ers on rain a sto 2.5 - POPI rm ide as
  • 6. i- sihze cer-v E SERVICIZ nto a servic e idea i ject or an an ob f tur ning rocess o the p FESTIVAL DESIGN DNA
  • 7. DISCOVER THE INTERVIEW LITE This tool is a great way to meet people associated with your idea USE ME TO: and talk to them in an informal • Gain a far more holistic setting. It’s best to carefully understanding of the people consider who you should interview you are designing for and what you want to find out from them. For example if you are trying to improve the process of YOU WILL NEED: applying to be an act in the Fringe Festival, interview an act who • Someone willing to be found the experience brilliant and interviewed. another who found it frustrating. • Equipment for recording your interview Interviews can be conducted • Prepared open question with customers, staff and other relevant stakeholders. Ideally, you should visit the person you would like to interview in their own environment and use a combination of questions and observations to generate the “I TALKED TO SOMEONE ABOUT insights you want and need. You can document your WHY THEY DIDN’T COME TO OUR interview via audio recordings and photographs - this means you have rich visual information FESTIVAL” to present back to the project team. A lite interview usually lasts between fifteen and thirty minutes.
  • 8. INTERVIEW (LITE) This tool is a great way to meet people associated with your idea and talk to them in an informal setting. It’s best to carefully consider who you should interview and what you want to find out from them. For example if you are trying to improve the process of applying to be an act in the Fringe festival, interview an act who found the experience brilliant and another who found it frustrating. What 5 questions do you want to cover with your interviewee? What did you find out? r you hat re and ut w a P ull o ndings your n fi nto mai these i ase. take ition ph n defi FESTIVAL DESIGN DNA
  • 9. DISCOVER 50 THINGS “50 THINGS REALLY SHOWS HOW HARD IT CAN BE FOR A CUSTOMER This tool is a great way to put yourself in someone else’s USE ME TO: TO ACCESS OUR FESTIVAL” shoes. • Gain a new perspective on experiences related to your Pick one activity that is relevant idea to your project and task everyone in the project with completing this activity. YOU WILL NEED: They then have to write down a • An activity list of 50 things related to their • Pen and paper task. What happened? How did they feel? What did they hear? For example if you are trying to improve the way finding of a particular festival, task the team with finding their way to the toilet with vision restricted glasses. (You can do this using tape, buying a cheap pair of sunglasses and colouring them in etc) Then ask them to write 50 things about that experience.
  • 10. 50 THINGS Pick one activity that is relevant to your project and task everyone in the project with complet- ing this activity. They then have to write down a list of 50 things related to their task - What hap- pened? How did they feel? What did they hear? For example, if you are trying to improve the way finding of a particular festival, task the team with finding their way to the toilet blindfolded in a venue. They then have to write 50 things about that experience. 1 26 2 27 3 28 4 29 5 30 6 31 7 32 8 33 9 34 10 35 11 36 12 37 13 38 14 39 15 40 16 41 17 42 18 43 19 44 20 45 21 46 22 47 23 48 24 49 25 50 FESTIVAL DESIGN DNA
  • 11. DEFINE “WE WORKED WITH CUSTOMERS TO MAP CUSTOMER JOURNEY MAP THEIR JOURNEYS FROM THEIR HOMES TO THE SHOW, IT SHOWED US NUMEROUS PAIN Customer journey mapping USE ME TO: (or sometimes referred to as user journey mapping, POINTS” • Gain user insights or just journey mapping) is • Discover latent needs about capturing a customer’s • Evaluate existing services experience of a service on • Communicate new ideas paper. It breaks down the experience step by step by recording interactions with YOU WILL NEED: touchpoints (ticket machines, • A long sheet of paper (or a websites, staff, waiting areas). journey map template) • Post its & pens Most importantly, it considers • Red & green for positive & how the customer feels at negative experiences each stage of the journey. This allows you to analyse what areas of the service might need improved. Customer journey mapping can be done using personas and ‘walking’ the personas through the service. An even better way to map a journey is with the customer themselves. By asking them what they did and how they felt, you gain a rich insight into their experience.
  • 12. CUSTOMER JOURNEY MAP Start by thinking about all of the places that your customer visits, all of the elements of the service that they come into contact with. It’s sometimes easier to start in the middle of the story and work backwards and forwards, drawing each stage. Think about the emotions that your customer experiences at each stage of their journey, pinpiont these on top of your drawings against the + and - signs e.g. “frustrated” “confused” “excited” Link these together to show the emotional journey undertaken. Take this completed tool on to help you with a P.O.P.I. excercise. FESTIVAL DESIGN DNA
  • 13. DEFINE PERSONA “WE MADE CHARACTERS OF OUR FESTIVAL CUSTOMERS TO USE ME TO: HELP US UNDERSTAND THEIR Personas are based on fictional characters whose profile summarises the features • Inspire and inform new of an existing social group. This means the personas ideas • Synthesise user NEEDS” assume the attributes of the personalities into categories groups they represent: from • Maintain a customer their social and demographic centred process characteristics, to their own • Test new ideas against needs, desires, habits and reality cultural backgrounds. They are designed to help you see a festival experience from lots of YOU WILL NEED: different perspectives. • To observe users • Customer insight The tool will prompt you to give information the persona a name, a photo, • To get this information you age, occupation and tell their will to conduct interviews, background story. talk to customers/staff, use quantitative information to The persona should tell us create customer segments what that person does day to day, what does their life look like, what are their personality traits? Use a key quote to sum up that person’s thinking, this makes a persona quick and easy to understand.
  • 14. PERSONA Fill in the blanks: Image / portrait / sketch NAME AGE DRAW HERE OCCUPATION / BACKGROUNDS CHARACTERISTICS “ MOST LIKELY TO ” LEAST LIKELY TO Why would they attend your festival? What would they say? FESTIVAL DESIGN DNA
  • 15. DEFINE P.O.P.I. (PROBLEMS/OPPORTUNITY/PRINCIPLES/IDEAS) POPI is a framework for driving USE ME TO: the development process. • Tell a story about how your POPI enables you to work work evolved through insights and research • Drive forward a project to create principle statements. • See the big picture • Create well crafted principle Ideally, this can be used as statements a framework to discover and define stages of a project and be used as a point of reference. YOU WILL NEED: It is an activity to converge lots • A wall of research into a vision. • Some post its • People involved in your POPI can be used to lay project findings and ideas on a wall space so coherent stories and patterns can be easily identified. “WHERE DO WE FOCUS OUR EFFORTS ON DEVELOPING THE FESTIVAL EXPERIENCE?”
  • 16. P.O.P.I. POPI enables you to work through insights and research to create principle statements. Ideally, this can be used as a framework to discover and define stages of a project and be used as a point of reference. It is an activity to converge research into a vision. POPI can be used to lay findings and ideas on a wall space so coherent stories and patterns can be easily identified. PROBLEMS OPORTUNITIES PRINCIPLES IDEAS FESTIVAL DESIGN DNA
  • 17. DEFINE BRAINSTORM “BRAINSTORMING ALL OUR IDEAS TO IMPROVE OUR USE ME TO: FESTIVAL WAS EXCITING” A brainstorm exercise is when everyone in the room is encouraged to add ideas onto • Come up with ideas either a wall or paper. The best • Include everyone in the project way to do this is to use post its to add a small sketch or title of an idea. The purpose is to allow an allocated time to come up with YOU WILL NEED: as many ideas as possible. This • Pens & post its requires a few basic rules. • A large sheet of paper or a wall 1. Set a timer and stick to it. Depending on the circumstances you might want to do short bursts of 1 to 5 minutes. You may want to give an hour. 2. Everyone must contribute. 3. Draw in chunky pens (this means everyone can read it). 4. Every idea counts (no matter how eccentric). Even if an idea is about a flying pig that takes your customers from one venue to another, it still counts. Returning to ideas like this can uncover those nuggets of brilliance!
  • 18. BRAINSTORM IDEAS A brainstorm exercise is when everyone in the room is encouraged to add ideas onto either a wall or paper. The best way to do this is to use post its to add a small sketch or title of an idea. The purpose is to allow an allocated time to come up with as many ideas as possible. This requires a few basic rules. Set a timer and stick to it. Depending on the circumstances you might want to do short bursts of 1 to 5 minutes. You may want to give an hour. Everyone must contribute. Draw in chunky pens (this means everyone can read it) Every idea counts ( no matter how silly ) get y to our t wa y A grea ps and to u is ays r gro -up you wrmed ed 50 w ind call Give ow n m ercise emon. arge ex al ,al as d o an ueeze inutes quickly q to s ves 5 m and as ays rsel er 0w you t of pap alise 5 n - the e u she an, vis a lemo c e e you squeez nventiv to e i r. mor e bette th FESTIVAL DESIGN DNA
  • 19. DEVELOP STORYBOARD We’ve all seen films, read books, told a joke; stories are one of the USE ME TO: easiest ways to get an idea across. • Communicate an idea Services benefit from being turned • Develop an idea around how into stories because they happen people use it over time, they have a natural • Think about all angles of a narrative. Using stories allows service for central characters (users) supporting cast (staff) and a beginning, middle and end (service YOU WILL NEED: blueprint). • Paper & Pens Use a simple template to build one, like a comic book layout, and • The storyboarding template “I HAD A NEW IDEA FOR THE DELEGATE EXPERIENCE, draw (yes, even stick men) a visual story. Start in the middle with the outcome/the value your idea offers STORYBOARDING ALLOWED ME and work on either side if you are stuck where to begin the story. TO COMMUNICATE HOW IT You might start with the idea of a website showing you where venues are and if they have disabled toilets or not, but elaborate on this idea by thinking about how the information got there, and if people review the UNFOLDS FROM THEIR COUNTRY information about the amenity after they have used it. Storyboarding will allow you to think this through and TO THE HOTEL”” really work up an idea.
  • 20. STORYBOARDING We’ve all seen films, read books, told a joke; stories are one of the easiest ways to get an idea across. Services benefit from being turned into stories because they happen over time, they have a natural narrative. Using stories allows for central characters (users) supporting cast (staff) and a beginning, middle and end (service blueprint). Start in the middle with the outcome/the value your idea offers and work on either side if you are stuck where to begin the story.
  • 21. DEVELOP PROTOTYPE CHALLENGE LITE (MOCK UP, LEGO, STAGING) Prototyping is a quick way to test your ideas. We all prototype every USE ME TO: day when we try a new recipe or take a new route to work. Prototyping your • Test Ideas idea may involve cardboard, paper or • Develop ideas lego. It doesn’t matter what it looks • Get user feedback like. To use this method you will need • Communicate the idea in your your imagination to bring your ideas head to life. Working with a partner or team is great for this to run through how an idea might work. YOU WILL NEED: You could run a challenge to really get people to make their ideas real in a • Pens & paper workshop - all you need to do is put • Imagination down a box of materials and make it mandatory for participants to show how their idea looks and feels using the materials in the box. Try using techniques from the Festivals Design DNA toolkit like ‘mock up’, ‘desktop walkthrough’ or ‘staging’ to get people making their ideas. Your prototypes should develop “WE MADE OUR IDEA REAL IN UNDER 10 MINUTES. as your idea does. Starting off with montages of existing services and elements that you would like WE PROTOTYPED A NEW APP to include/draw inspiration from, through to more realistic examples of touchpoints and interfaces. The idea of a prototype is to test your idea and receive feedback, so you shouldn’t be too precious about it. Keep your prototypes quick and simple. FOR THE FRINGE”
  • 22. PROTOTYPE CHALLENGE (LITE) Your mock-ups should develop as your idea does. Starting off with montages of existing services and elements that you would like to include/draw inspiration from, through to more realistic examples of touchpoints and interfaces. The idea of a mock-up is to test your idea and receive feedback, so you shouldn’t be too precious about it. Keep your mock-ups quick and simple. You could .... Model it: working in 3D is Build it: buy a domain or a great way to construct use a wordpress site. the look and feel, and change your ideas quickly. Roleplay it: a quick and Diagram it: this might help easy way to test people’s to explain the component reactions to your ideas. parts of your idea. FESTIVAL DESIGN DNA
  • 23. DELIVER BLUEPRINT LITE (SMALL) A light blueprint is a great way USE ME TO: to showcase the user journey, the stages of the service and • Display what is in place the touchpoints in one tool. It is within your service to not as detailed as a developed support your user at various blueprint but it shows us the stages basic customer journey and • Communicate your service the process of how a service as a whole. or product is delivered and • Document where/if consumed. alterations need to be made • List the touchpoints We work through a lite blueprint involved in the following way; 1. Start with the customer YOU WILL NEED: journey • Pen & paper 2. Outline what the process stages are • Blueprint lite template • Post its “A QUICK BLUEPRINT HELPED 3. Highlight what touchpoints are used US GET TO GRIP WITH HOW TO 4. Consider who would deliver this backstage DELIVER OUR NEW TICKETING SERVICE”
  • 24. BLUEPRINT (LITE) Service blueprints are a way to specify and detail each individual aspect of a service. They are visual documents that can detail the entire process and actions involved in consuming and delivering a service. It follows a customer’s actions across multiple touchpoints. It can also detail staff actions and back stage ‘invisible to the user’ actions. CONSIDER THE USER’S PERSPECTIVE, SHOW WHAT THEY ARE DOING CUSTOMER JOURNEY MAP HIGHLIGHT TOUCHPOINTS USED BY THE USER WHO IS INVOLVED IN THE FRONTLINE DELIVERY OF THIS SERVICE? WHO / WHAT ELSE IS SUPPORTING THIS SERVICE IN THE BACKGROUND? FESTIVAL DESIGN DNA
  • 25. DELIVER SERVICE EVIDENCING POSTER (SMALL) “MAKING A POSTER IS A REALLY QUICK WAY TO EXPLAIN USE ME TO: OUR CONCEPT TO PEOPLE IN OUR A poster is the perfect way to communicate any new service/ product/offering your festival • Showcase an early idea organisation has created. • • Get user feedback Develop your idea ORGANISATION” By drawing or using • Communicate the value of photographs you can show your idea exactly what your idea would look like if it was real. YOU WILL NEED: The key is to take a photograph of your newly designed poster • Paper & pens in context - this really brings • Camera your idea to life. • Blu-tack/Sellotape
  • 26. SERVICE EVIDENCING POSTER Evidencing is a way of exploring the proposed touchpoints of a service; how they will look, feel and communicate with the service user. This is about mocking up elements of the service you are developing. It could be a poster, a leaflet, a ticket you receive or a text message. Any element of the service which is tangible can be mocked up and photographed in context to bring it to life. What’s your idea called? Use this space to bring your idea to life. Show it as if it is real. FESTIVAL DESIGN DNA
  • 27. DELIVER W.W.W.W.W.H. (Who.What.Where.When.Who.How) “ANSWERING SIMPLE QUESTIONS ABOUT YOUR IDEA USE ME TO: REALLY GETS YOU OUT OF THAT Who, what, where, when, why and how are guiding titles to ensure you think about your user and the • Communicate your idea FESTIVAL CABIN FEVER MODE” reasons they are using the service • Design a pitch for your idea or product you have designed. • Begin a project meeting Use it anyway you like throughout the process, but during the delivery stage you can use this in YOU WILL NEED: the final project phase to clearly • The WWWWWH template communicate and pitch your idea. • Pens & paper For example you can use both a general and specific question; Who will use this? Who is our customer base? What is our new festival offering called? What are we delivering? Where does this new festival offering happen? Where does this take place? Why would people use our new festival offering? Why is this valuable? How do people find out about our new festival offering? How do people use it?
  • 28. W.W.W.W.W.H POPI enables you to work through insights and research to create principle statements. Ideally, this can be used as a framework to discover and define stages of a project and be used as a point of reference. It is an activity to converge research into a vision. POPI can be used to lay findings and ideas on a wall space so coherent stories and patterns can be easily identified. WHO WHAT WHERE WHEN WHY HOW FESTIVAL DESIGN DNA
  • 29. A day process you can take your team through to understand and learn more about service design for the festivals Includes; Interview (Lite) 50 Things Customer Journey Map Persona P.O.P.I Brainstorm Storyboard Prototype Challenge (Lite) Blueprint (Lite) Service Evidencing Poster WWWWWH Servicize find out more at design.festivalslab.com FESTIVAL DESIGN DNA An initiative of Edinburgh’s Festivals