3. Trying things out (role play) / Being creative
Blowing off steam / Group bonding / Inclusion /
Competition / Not work!
4. “Homo Ludens – humans defined as
playful creatures” (Huizinga J 1950)
“From this perspective, we are
characterised not just by our thinking or
achievements, but by our playfulness: our
curiosity, our love of diversion, our
explorations, inventions and wonder.”
(Bill Gaver)
5. “Adults ask „What is
it?‟ Kids ask „What
can you do with it?‟”
(Tim Brown)
6. QUICK TASK
Persona - if the section
(ADM) were a person,
describe them (words of
pictures) in 60 seconds
8. “Rules may emerge and
goals may be sought, but
these will be provisional
inventions, makeshift tools
to help the advance of
curiosity and exploration.”
(Bill Gaver)
9. “It is not whether baking biscuits
is meaningful, but the extent to
which the activity, can still seem
so after it has been continuously
stretched and subdivided across
5000 lives and half a dozen
manufacturing sites.”
Alain De Botton
11. Tim Brown highlights a need for trust to
make play genuinely creative
Trust in our section, each other and our job
• Observations
• High performing teams
• Wells / less wells
• Students trust us to deliver the creative
world in the most exciting and fun way
12. “When does a job
feel meaningful?
When it allows us to
generate delight”
Alain De Botton
13. MANIFESTO
How can we incorporate play, reflect
with trust and work within useful
structures to maximise creativity?
14. TEAMS
PLAY TRUST STRUCTURE
Make things fun What‟s good, Effective systems
what‟s not?
Mark Kate Jill
Vicky K Jeremy Becci
Trish Naomi Alan
Laura Darren F Nicola B
Ian Vicky P Bryn
Katie Ruby Darren H
Teresa Ruth Hannah M
Jake Jen Becky