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Section meeting
     art design & media

              4th March
MANIFESTO
Towards a really effective, creative, fun
Art Design & Media section & place to work
Trying things out (role play) / Being creative
Blowing off steam / Group bonding / Inclusion /
Competition / Not work!
“Homo Ludens – humans defined as
playful creatures” (Huizinga J 1950)

“From this perspective, we are
characterised not just by our thinking or
achievements, but by our playfulness: our
curiosity, our love of diversion, our
explorations, inventions and wonder.”
                              (Bill Gaver)
“Adults ask „What is
it?‟ Kids ask „What
can you do with it?‟”
               (Tim Brown)
QUICK TASK
Persona - if the section
(ADM) were a person,
describe them (words of
pictures) in 60 seconds
Process / System / Productivity /
     Success / Creativity
“Rules may emerge and
goals may be sought, but
these will be provisional
inventions, makeshift tools
to help the advance of
curiosity and exploration.”
                        (Bill Gaver)
“It is not whether baking biscuits
is meaningful, but the extent to
which the activity, can still seem
so after it has been continuously
stretched and subdivided across
5000 lives and half a dozen
manufacturing sites.”
                             Alain De Botton
Safety / Happiness / Friendship / Growth /
     Space / Objectivity / Innovation
Tim Brown highlights a need for trust to
make play genuinely creative
Trust in our section, each other and our job
• Observations
• High performing teams
• Wells / less wells
• Students trust us to deliver the creative
  world in the most exciting and fun way
“When does a job
feel meaningful?
When it allows us to
generate delight”
              Alain De Botton
MANIFESTO
How can we incorporate play, reflect
with trust and work within useful
structures to maximise creativity?
TEAMS
    PLAY            TRUST          STRUCTURE
Make things fun   What‟s good,   Effective systems
                  what‟s not?
    Mark             Kate              Jill
   Vicky K         Jeremy            Becci
    Trish           Naomi             Alan
    Laura          Darren F         Nicola B
     Ian           Vicky P            Bryn
    Katie           Ruby           Darren H
   Teresa            Ruth          Hannah M
    Jake             Jen             Becky

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Play, Trust, & Structure in A&D Education

  • 1. Section meeting art design & media 4th March
  • 2. MANIFESTO Towards a really effective, creative, fun Art Design & Media section & place to work
  • 3. Trying things out (role play) / Being creative Blowing off steam / Group bonding / Inclusion / Competition / Not work!
  • 4. “Homo Ludens – humans defined as playful creatures” (Huizinga J 1950) “From this perspective, we are characterised not just by our thinking or achievements, but by our playfulness: our curiosity, our love of diversion, our explorations, inventions and wonder.” (Bill Gaver)
  • 5. “Adults ask „What is it?‟ Kids ask „What can you do with it?‟” (Tim Brown)
  • 6. QUICK TASK Persona - if the section (ADM) were a person, describe them (words of pictures) in 60 seconds
  • 7. Process / System / Productivity / Success / Creativity
  • 8. “Rules may emerge and goals may be sought, but these will be provisional inventions, makeshift tools to help the advance of curiosity and exploration.” (Bill Gaver)
  • 9. “It is not whether baking biscuits is meaningful, but the extent to which the activity, can still seem so after it has been continuously stretched and subdivided across 5000 lives and half a dozen manufacturing sites.” Alain De Botton
  • 10. Safety / Happiness / Friendship / Growth / Space / Objectivity / Innovation
  • 11. Tim Brown highlights a need for trust to make play genuinely creative Trust in our section, each other and our job • Observations • High performing teams • Wells / less wells • Students trust us to deliver the creative world in the most exciting and fun way
  • 12. “When does a job feel meaningful? When it allows us to generate delight” Alain De Botton
  • 13. MANIFESTO How can we incorporate play, reflect with trust and work within useful structures to maximise creativity?
  • 14. TEAMS PLAY TRUST STRUCTURE Make things fun What‟s good, Effective systems what‟s not? Mark Kate Jill Vicky K Jeremy Becci Trish Naomi Alan Laura Darren F Nicola B Ian Vicky P Bryn Katie Ruby Darren H Teresa Ruth Hannah M Jake Jen Becky