SlideShare une entreprise Scribd logo
1  sur  10
Télécharger pour lire hors ligne
Unity Flash – the tool to
make your Flash 3D
Oleg Pridiuk
Technical Evangelist
Unity Technologies
Unity supports everything you want
     •    Windows                           •    Bad Piggies
     •    Windows 8 [Metro, RT]             •    CSR Racing
     •    Mac                               •    The Room
     •    Web                               •    Wasteland 2
     •    Flash                             •    Total War Battles: SHOGUN
     •    Linux                             •    Endless Space
     •    iOS                               •    Dead Trigger
     •    Android                           •    Temple Run: Brave
     •    Windows Phone 8                   •    Escape Plan
     •    PS3                               •    Airport City
     •    Xbox 360                          •    King's Bounty: Legions
     •    Nintendo Wii U                    •    Prime World
     •    Union                             •    Three Kingdoms Online
           •  Smart TV, Blackberry, Nokia   •    Zombieville USA

                                                  Pag
FlashGamm, Kiev 2012                                  2
                                                    e
Unity is a kind of a standard now
     •  About 1.5 mln. registered developers
           •  Disney, Electronic Arts, Microsoft, NASA, Ubisoft, Warner
              Bros.
     •  About 400k monthly active developers




                                             Pag
FlashGamm, Kiev 2012                             3
                                               e
Unity is affordable
      •  No royalty, the base version is Free (Web/Standalone)
            •  also for the commercial products
      •  Pro version - 1500$ per platform, per dev (or 400$ for
         Basic)
            •  Upgrades within the family are free (e.g. all Unity 4.x)




                                                    Pag
FlashGamm, Kiev 2012                                    4
                                                      e
Ultimate multiplatform

                         Technical support
          Integrated Editor, Flexible Importing Pipeline, Profiler,
            Debugger, VCS integration/support, community…




                                           Pag
FlashGamm, Kiev 2012                           5
                                             e
oleg@unity3d.com – you’re
     welcome!




                        Pag
FlashGamm, Kiev 2012        6
                          e
Unity experience on the Flash
     Works well                                    Not Supported
     •  Lightmapping                               •  Image Effects
     •  Occlusion culling                          •  Unity profiler
     •  Physics                                    •  UnityGUI with text input
     •  Navigation Meshes                          •  Raknet networking and sockets
     •  Substance Textures,                              •    Available via Action Script 3
           •    textures are baked at build time   •    Cloth
     •    Particle System (Shuriken)               •    No Spot Lights for VertexLit
     •    Asset bundles                            •    Audio effects
           •    No                                 •    Terrain
                LoadFromCacheOrDownload)
                                                   •    Texture mipMapBias
     •    WWW and WWWForm                          •    Non-triangle MeshTopology
     •    Mecanim                                  •    AsyncOperation
     •    JavaScript / C# / Boo                    •    Reflection, LINQ, other exotics
     •    Custom shaders                           •    Deferred rendering
     •    Animation / skinning                     •    Dynamic fonts

                                                         Pag
FlashGamm, Kiev 2012                                         7
                                                           e
Unity Flash + Adobe Flash = love
       •    Unity’s SWF à Adobe Flash
       •    Unity à Action Script
       •    Action Script à Unity
       •    Flash Stage from Unity’s SWF à Actin Script
       •    Unity’s SWF à Adobe Scout




                                     Pag
FlashGamm, Kiev 2012                     8
                                       e
50 000$, 9%
       •  Adobe license - adobe.com/go/fpl
       •  http://gaming.adobe.com/technologies/xc

       •  http://gaming.adobe.com/getstarted
            •  Adobe Flash C++ Compiler also need a license




                                        Pag
FlashGamm, Kiev 2012                        9
                                          e
Special thanks to Rovio =)




                    Pag
                        10
                      e

Contenu connexe

En vedette

Análisis pest de una institución educativa
Análisis pest de una institución educativaAnálisis pest de una institución educativa
Análisis pest de una institución educativalarias91
 
Diapositivas matriz dofa analisis pest (1)
Diapositivas  matriz dofa       analisis pest (1)Diapositivas  matriz dofa       analisis pest (1)
Diapositivas matriz dofa analisis pest (1)Diego Tenorio Arzayus
 
Crystal Clear Soft: Genre and setting – two pillar stones of successful project
 Crystal Clear Soft: Genre and setting – two pillar stones of successful project Crystal Clear Soft: Genre and setting – two pillar stones of successful project
Crystal Clear Soft: Genre and setting – two pillar stones of successful projectDevGAMM Conference
 
DevNightDnepr 2015: UX Engineering в разрезе
DevNightDnepr 2015: UX Engineering в разрезеDevNightDnepr 2015: UX Engineering в разрезе
DevNightDnepr 2015: UX Engineering в разрезеDevGAMM Conference
 
Alternativa Platform: История ошибок успешного проекта
Alternativa Platform: История ошибок успешного проектаAlternativa Platform: История ошибок успешного проекта
Alternativa Platform: История ошибок успешного проектаDevGAMM Conference
 
WillArk: Interesting facts about Japanese game industry
WillArk: Interesting facts about Japanese game industryWillArk: Interesting facts about Japanese game industry
WillArk: Interesting facts about Japanese game industryDevGAMM Conference
 
Алексей Фомин (NextGame) - “Социальные игры и приложения вне социальных сетей.”
Алексей Фомин (NextGame) - “Социальные игры и приложения вне социальных сетей.”Алексей Фомин (NextGame) - “Социальные игры и приложения вне социальных сетей.”
Алексей Фомин (NextGame) - “Социальные игры и приложения вне социальных сетей.”DevGAMM Conference
 
Роман Купчиков (i-Jet Media) - “Новый способ монетизации игр”
Роман Купчиков (i-Jet Media) - “Новый способ монетизации игр”Роман Купчиков (i-Jet Media) - “Новый способ монетизации игр”
Роман Купчиков (i-Jet Media) - “Новый способ монетизации игр”DevGAMM Conference
 
Cash star finalist interview
Cash star finalist interviewCash star finalist interview
Cash star finalist interviewMITX
 
Room8: Внедрение практик code review как важная составляющая успеха мобильног...
Room8: Внедрение практик code review как важная составляющая успеха мобильног...Room8: Внедрение практик code review как важная составляющая успеха мобильног...
Room8: Внедрение практик code review как важная составляющая успеха мобильног...DevGAMM Conference
 
George ZARKUA: Dream Symphony Postmortem
George ZARKUA: Dream Symphony PostmortemGeorge ZARKUA: Dream Symphony Postmortem
George ZARKUA: Dream Symphony PostmortemDevGAMM Conference
 
Nival: Почему ваш Unity проект должен работать в консоли?
Nival: Почему ваш Unity проект должен работать в консоли?Nival: Почему ваш Unity проект должен работать в консоли?
Nival: Почему ваш Unity проект должен работать в консоли?DevGAMM Conference
 
Marmalade: Cross Platform: Portability and Performance without compromise
 Marmalade: Cross Platform: Portability and Performance without compromise Marmalade: Cross Platform: Portability and Performance without compromise
Marmalade: Cross Platform: Portability and Performance without compromiseDevGAMM Conference
 
6waves: Key metrics and benchmarks for Facebook games
6waves: Key metrics and benchmarks for Facebook games6waves: Key metrics and benchmarks for Facebook games
6waves: Key metrics and benchmarks for Facebook gamesDevGAMM Conference
 

En vedette (20)

Análisis pest de una i.e
Análisis pest de una i.eAnálisis pest de una i.e
Análisis pest de una i.e
 
Análisis pest de una institución educativa
Análisis pest de una institución educativaAnálisis pest de una institución educativa
Análisis pest de una institución educativa
 
Diapositivas matriz dofa analisis pest (1)
Diapositivas  matriz dofa       analisis pest (1)Diapositivas  matriz dofa       analisis pest (1)
Diapositivas matriz dofa analisis pest (1)
 
metodo pest
metodo pestmetodo pest
metodo pest
 
Analisis pestel
Analisis pestelAnalisis pestel
Analisis pestel
 
Analisis de pest
Analisis de pestAnalisis de pest
Analisis de pest
 
Crystal Clear Soft: Genre and setting – two pillar stones of successful project
 Crystal Clear Soft: Genre and setting – two pillar stones of successful project Crystal Clear Soft: Genre and setting – two pillar stones of successful project
Crystal Clear Soft: Genre and setting – two pillar stones of successful project
 
DevNightDnepr 2015: UX Engineering в разрезе
DevNightDnepr 2015: UX Engineering в разрезеDevNightDnepr 2015: UX Engineering в разрезе
DevNightDnepr 2015: UX Engineering в разрезе
 
Alternativa Platform: История ошибок успешного проекта
Alternativa Platform: История ошибок успешного проектаAlternativa Platform: История ошибок успешного проекта
Alternativa Platform: История ошибок успешного проекта
 
WillArk: Interesting facts about Japanese game industry
WillArk: Interesting facts about Japanese game industryWillArk: Interesting facts about Japanese game industry
WillArk: Interesting facts about Japanese game industry
 
Алексей Фомин (NextGame) - “Социальные игры и приложения вне социальных сетей.”
Алексей Фомин (NextGame) - “Социальные игры и приложения вне социальных сетей.”Алексей Фомин (NextGame) - “Социальные игры и приложения вне социальных сетей.”
Алексей Фомин (NextGame) - “Социальные игры и приложения вне социальных сетей.”
 
Роман Купчиков (i-Jet Media) - “Новый способ монетизации игр”
Роман Купчиков (i-Jet Media) - “Новый способ монетизации игр”Роман Купчиков (i-Jet Media) - “Новый способ монетизации игр”
Роман Купчиков (i-Jet Media) - “Новый способ монетизации игр”
 
Cash star finalist interview
Cash star finalist interviewCash star finalist interview
Cash star finalist interview
 
Room8: Внедрение практик code review как важная составляющая успеха мобильног...
Room8: Внедрение практик code review как важная составляющая успеха мобильног...Room8: Внедрение практик code review как важная составляющая успеха мобильног...
Room8: Внедрение практик code review как важная составляющая успеха мобильног...
 
George ZARKUA: Dream Symphony Postmortem
George ZARKUA: Dream Symphony PostmortemGeorge ZARKUA: Dream Symphony Postmortem
George ZARKUA: Dream Symphony Postmortem
 
Devgamm msk 15
Devgamm msk 15Devgamm msk 15
Devgamm msk 15
 
Nival: Почему ваш Unity проект должен работать в консоли?
Nival: Почему ваш Unity проект должен работать в консоли?Nival: Почему ваш Unity проект должен работать в консоли?
Nival: Почему ваш Unity проект должен работать в консоли?
 
Marmalade: Cross Platform: Portability and Performance without compromise
 Marmalade: Cross Platform: Portability and Performance without compromise Marmalade: Cross Platform: Portability and Performance without compromise
Marmalade: Cross Platform: Portability and Performance without compromise
 
6waves: Key metrics and benchmarks for Facebook games
6waves: Key metrics and benchmarks for Facebook games6waves: Key metrics and benchmarks for Facebook games
6waves: Key metrics and benchmarks for Facebook games
 
Liver
LiverLiver
Liver
 

Similaire à Unity: Unity Flash – ключ к созданию Flash 3D

Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
 
Casual and Social Games with Unity
Casual and Social Games with UnityCasual and Social Games with Unity
Casual and Social Games with UnityTadej Gregorcic
 
Phonegap for Engineers
Phonegap for EngineersPhonegap for Engineers
Phonegap for EngineersBrian LeRoux
 
iOS and Android Development with Unity3D
iOS and Android Development with Unity3DiOS and Android Development with Unity3D
iOS and Android Development with Unity3DRalph Barbagallo
 
Native Code is Dead AKA Cross Platform Development with Unity 3D
Native Code is Dead AKA Cross Platform Development with Unity 3DNative Code is Dead AKA Cross Platform Development with Unity 3D
Native Code is Dead AKA Cross Platform Development with Unity 3DRalph Barbagallo
 
The OSS Forge Ecosystem: Today and Tomorrow
The OSS Forge Ecosystem: Today and TomorrowThe OSS Forge Ecosystem: Today and Tomorrow
The OSS Forge Ecosystem: Today and Tomorrowoostendo
 
Brewing Your Own Game Engie eng
Brewing Your Own Game Engie engBrewing Your Own Game Engie eng
Brewing Your Own Game Engie engCoconut Island
 
Offience's Node showcase
Offience's Node showcaseOffience's Node showcase
Offience's Node showcasecloud4le
 
Mono for Game Developers - AltDevConf 2012
Mono for Game Developers - AltDevConf 2012Mono for Game Developers - AltDevConf 2012
Mono for Game Developers - AltDevConf 2012Xamarin
 
Being a game developer with the skills you have
Being a game developer with the skills you haveBeing a game developer with the skills you have
Being a game developer with the skills you haveJohan Lindfors
 
Cross Game Dev with Corona
Cross Game Dev with CoronaCross Game Dev with Corona
Cross Game Dev with CoronaShawn Grimes
 
W3C HTML5 KIG-The near future of the web platform
 W3C HTML5 KIG-The near future of the web platform W3C HTML5 KIG-The near future of the web platform
W3C HTML5 KIG-The near future of the web platformChanghwan Yi
 
Delta Engine @ CeBit 2011
Delta Engine @ CeBit 2011Delta Engine @ CeBit 2011
Delta Engine @ CeBit 2011Karsten Wysk
 
Make Cross Platform Apps that Suck Less
Make Cross Platform Apps that Suck LessMake Cross Platform Apps that Suck Less
Make Cross Platform Apps that Suck Lessjhugman
 
Native Code is Dead AKA Cross Platform Development with Unity3D
Native Code is Dead AKA Cross Platform Development with Unity3DNative Code is Dead AKA Cross Platform Development with Unity3D
Native Code is Dead AKA Cross Platform Development with Unity3DRalph Barbagallo
 
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quang
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh QuangOGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quang
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quangogdc
 

Similaire à Unity: Unity Flash – ключ к созданию Flash 3D (20)

Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
 
Casual and Social Games with Unity
Casual and Social Games with UnityCasual and Social Games with Unity
Casual and Social Games with Unity
 
Phonegap for Engineers
Phonegap for EngineersPhonegap for Engineers
Phonegap for Engineers
 
From Web to Mobile with Stage 3D
From Web to Mobile with Stage 3DFrom Web to Mobile with Stage 3D
From Web to Mobile with Stage 3D
 
iOS and Android Development with Unity3D
iOS and Android Development with Unity3DiOS and Android Development with Unity3D
iOS and Android Development with Unity3D
 
Native Code is Dead AKA Cross Platform Development with Unity 3D
Native Code is Dead AKA Cross Platform Development with Unity 3DNative Code is Dead AKA Cross Platform Development with Unity 3D
Native Code is Dead AKA Cross Platform Development with Unity 3D
 
The OSS Forge Ecosystem: Today and Tomorrow
The OSS Forge Ecosystem: Today and TomorrowThe OSS Forge Ecosystem: Today and Tomorrow
The OSS Forge Ecosystem: Today and Tomorrow
 
Brewing Your Own Game Engie eng
Brewing Your Own Game Engie engBrewing Your Own Game Engie eng
Brewing Your Own Game Engie eng
 
Offience's Node showcase
Offience's Node showcaseOffience's Node showcase
Offience's Node showcase
 
Mono for Game Developers - AltDevConf 2012
Mono for Game Developers - AltDevConf 2012Mono for Game Developers - AltDevConf 2012
Mono for Game Developers - AltDevConf 2012
 
Back to Space
Back to SpaceBack to Space
Back to Space
 
Being a game developer with the skills you have
Being a game developer with the skills you haveBeing a game developer with the skills you have
Being a game developer with the skills you have
 
Cross Game Dev with Corona
Cross Game Dev with CoronaCross Game Dev with Corona
Cross Game Dev with Corona
 
W3C HTML5 KIG-The near future of the web platform
 W3C HTML5 KIG-The near future of the web platform W3C HTML5 KIG-The near future of the web platform
W3C HTML5 KIG-The near future of the web platform
 
Delta Engine @ CeBit 2011
Delta Engine @ CeBit 2011Delta Engine @ CeBit 2011
Delta Engine @ CeBit 2011
 
Make Cross Platform Apps that Suck Less
Make Cross Platform Apps that Suck LessMake Cross Platform Apps that Suck Less
Make Cross Platform Apps that Suck Less
 
Creating Casual Games for Windows 8
Creating Casual Games for Windows 8Creating Casual Games for Windows 8
Creating Casual Games for Windows 8
 
Ten years later
Ten years laterTen years later
Ten years later
 
Native Code is Dead AKA Cross Platform Development with Unity3D
Native Code is Dead AKA Cross Platform Development with Unity3DNative Code is Dead AKA Cross Platform Development with Unity3D
Native Code is Dead AKA Cross Platform Development with Unity3D
 
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quang
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh QuangOGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quang
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quang
 

Plus de DevGAMM Conference

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...DevGAMM Conference
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...DevGAMM Conference
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...DevGAMM Conference
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)DevGAMM Conference
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)DevGAMM Conference
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)DevGAMM Conference
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...DevGAMM Conference
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...DevGAMM Conference
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...DevGAMM Conference
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...DevGAMM Conference
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...DevGAMM Conference
 

Plus de DevGAMM Conference (20)

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
 

Unity: Unity Flash – ключ к созданию Flash 3D

  • 1. Unity Flash – the tool to make your Flash 3D Oleg Pridiuk Technical Evangelist Unity Technologies
  • 2. Unity supports everything you want •  Windows •  Bad Piggies •  Windows 8 [Metro, RT] •  CSR Racing •  Mac •  The Room •  Web •  Wasteland 2 •  Flash •  Total War Battles: SHOGUN •  Linux •  Endless Space •  iOS •  Dead Trigger •  Android •  Temple Run: Brave •  Windows Phone 8 •  Escape Plan •  PS3 •  Airport City •  Xbox 360 •  King's Bounty: Legions •  Nintendo Wii U •  Prime World •  Union •  Three Kingdoms Online •  Smart TV, Blackberry, Nokia •  Zombieville USA Pag FlashGamm, Kiev 2012 2 e
  • 3. Unity is a kind of a standard now •  About 1.5 mln. registered developers •  Disney, Electronic Arts, Microsoft, NASA, Ubisoft, Warner Bros. •  About 400k monthly active developers Pag FlashGamm, Kiev 2012 3 e
  • 4. Unity is affordable •  No royalty, the base version is Free (Web/Standalone) •  also for the commercial products •  Pro version - 1500$ per platform, per dev (or 400$ for Basic) •  Upgrades within the family are free (e.g. all Unity 4.x) Pag FlashGamm, Kiev 2012 4 e
  • 5. Ultimate multiplatform Technical support Integrated Editor, Flexible Importing Pipeline, Profiler, Debugger, VCS integration/support, community… Pag FlashGamm, Kiev 2012 5 e
  • 6. oleg@unity3d.com – you’re welcome! Pag FlashGamm, Kiev 2012 6 e
  • 7. Unity experience on the Flash Works well Not Supported •  Lightmapping •  Image Effects •  Occlusion culling •  Unity profiler •  Physics •  UnityGUI with text input •  Navigation Meshes •  Raknet networking and sockets •  Substance Textures, •  Available via Action Script 3 •  textures are baked at build time •  Cloth •  Particle System (Shuriken) •  No Spot Lights for VertexLit •  Asset bundles •  Audio effects •  No •  Terrain LoadFromCacheOrDownload) •  Texture mipMapBias •  WWW and WWWForm •  Non-triangle MeshTopology •  Mecanim •  AsyncOperation •  JavaScript / C# / Boo •  Reflection, LINQ, other exotics •  Custom shaders •  Deferred rendering •  Animation / skinning •  Dynamic fonts Pag FlashGamm, Kiev 2012 7 e
  • 8. Unity Flash + Adobe Flash = love •  Unity’s SWF à Adobe Flash •  Unity à Action Script •  Action Script à Unity •  Flash Stage from Unity’s SWF à Actin Script •  Unity’s SWF à Adobe Scout Pag FlashGamm, Kiev 2012 8 e
  • 9. 50 000$, 9% •  Adobe license - adobe.com/go/fpl •  http://gaming.adobe.com/technologies/xc •  http://gaming.adobe.com/getstarted •  Adobe Flash C++ Compiler also need a license Pag FlashGamm, Kiev 2012 9 e
  • 10. Special thanks to Rovio =) Pag 10 e