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Building games with a no-fuzz game backend
Строительные игры с нет-пух игра бэкэнд
HOLGER
WEISSBÖCK
Austria, 1981 Media Design, 1999 Performance, 2006
Flox, 2012 Gamua, 2009
Starling, 2011 iOS Games & Apps, 2009Sparrow, 2010
Important?
Важно?
100.000.000?
WILL IT…
Achievements Leaderboards Mobile
Debugability Player Progress
Insights & Analytics Savegames, States, …Platform Integration
CROSS PLATFORM
TODOS…
Buy Servers Up-Front Setup Databases Write Server Code
Maintain Hardware
Build an extensible app stack
Prepare for Peak Loads
Waste Time in General
Worry About Scalability
TOO MUCH WORK?
СЛИШКОМ МНОГО
РАБОТЫ?
The No-Fuzz Game Backend
In-Depth Analytics Leaderboards Achievements
Always On Logs
Player Profiles Remote Database AS3, ObjC & Ruby
GAMES
ИГРЫ
PixelMogul Snailboy Bardbarian
Pathogen
The Zombie Show
Wake The Royalty
The Sweet Menace
Spin City
NO FUZZ
• One clean & optimized API for all tasks

Один чистый и оптимизированный
интерфейс для всех задач
• Unlimited amounts of players backed by
a scalable cloud

Неограниченное количество игроков
при поддержке масштабируемой
облака
• All game data in one single web interface

Все игровые данные в одном веб-
интерфейс
PLAYERS
• Player login handling,
authorization & authentication

Игрока обращение Войти,
авторизации и аутентификации
• Social platform login support

Социальная поддержка
платформы Войти
• Player status & progress store

Статус игрока и прогресс магазин
ANALYTICS
• Observe Player Behavior, Origin,
Language, Devices, ...

Соблюдайте игрока Поведение,
происхождения, языка, приборы, ...
• Gather Logs & Error Stacktraces

Соберите все журналы и
stacktraces об ошибках
• Create Custom Events

Создание пользовательских
событий
HALLS OF FAME
• Cross-platform
Leaderboards

Кросс-платформенные
лидеров
• Achievements & Player
Progress

Достижения и игрока
Прогресс
ENTITIES
• Store arbitrary objects (e.g.
savegames, ...)

Храните произвольные объекты
• Share entities between players (e.g.
custom maps, replays, ...)

Поделиться объекты между игроками
• Integrated security & permission
handling

Комплексная обработка
безопасности и разрешения
WWW.FLOX.CC
See you on
Увидимся на
www.flox.cc

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Flox: Building Games With A No-Fuzz Backend

  • 1. Building games with a no-fuzz game backend Строительные игры с нет-пух игра бэкэнд
  • 2. HOLGER WEISSBÖCK Austria, 1981 Media Design, 1999 Performance, 2006 Flox, 2012 Gamua, 2009 Starling, 2011 iOS Games & Apps, 2009Sparrow, 2010
  • 5. WILL IT… Achievements Leaderboards Mobile Debugability Player Progress Insights & Analytics Savegames, States, …Platform Integration
  • 7. TODOS… Buy Servers Up-Front Setup Databases Write Server Code Maintain Hardware Build an extensible app stack Prepare for Peak Loads Waste Time in General Worry About Scalability
  • 8. TOO MUCH WORK? СЛИШКОМ МНОГО РАБОТЫ?
  • 9. The No-Fuzz Game Backend In-Depth Analytics Leaderboards Achievements Always On Logs Player Profiles Remote Database AS3, ObjC & Ruby
  • 10. GAMES ИГРЫ PixelMogul Snailboy Bardbarian Pathogen The Zombie Show Wake The Royalty The Sweet Menace Spin City
  • 11. NO FUZZ • One clean & optimized API for all tasks
 Один чистый и оптимизированный интерфейс для всех задач • Unlimited amounts of players backed by a scalable cloud
 Неограниченное количество игроков при поддержке масштабируемой облака • All game data in one single web interface
 Все игровые данные в одном веб- интерфейс
  • 12. PLAYERS • Player login handling, authorization & authentication
 Игрока обращение Войти, авторизации и аутентификации • Social platform login support
 Социальная поддержка платформы Войти • Player status & progress store
 Статус игрока и прогресс магазин
  • 13. ANALYTICS • Observe Player Behavior, Origin, Language, Devices, ...
 Соблюдайте игрока Поведение, происхождения, языка, приборы, ... • Gather Logs & Error Stacktraces
 Соберите все журналы и stacktraces об ошибках • Create Custom Events
 Создание пользовательских событий
  • 14. HALLS OF FAME • Cross-platform Leaderboards
 Кросс-платформенные лидеров • Achievements & Player Progress
 Достижения и игрока Прогресс
  • 15. ENTITIES • Store arbitrary objects (e.g. savegames, ...)
 Храните произвольные объекты • Share entities between players (e.g. custom maps, replays, ...)
 Поделиться объекты между игроками • Integrated security & permission handling
 Комплексная обработка безопасности и разрешения
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  • 22. See you on Увидимся на www.flox.cc