Cracking the ‘Business Process Outsourcing’ Code Main.pptx
Les 4 portfolio & product presentation
2. PRODUCT PRESENTATION
When presenting your 3D model to a specific audience,
take into account the main reason you’re doing so!
This could be:
- Asking for feedback online (forum/Facebook)
- Showcasing a specific skill (rendering/texturing/etc)
- Presenting a portfolio piece to get a job/internship
3. ASKING FOR
FEEDBACK?
When asking for feedback (online or offline) take the
following into account:
- Always post at least 2 pictures from 2 different angles
- Always show a wireframe (edged faces)
- Always use large screenshots (so it’s clear enough to see)
- Do NOT use renders if your product is a game model
(use screenshots in stead)
4. You can overlay
ASKING FOR the wireframes in
FEEDBACK Photoshop
Use a background
with some contrast
5. PRESENTING A GAME
PORTFOLIO PIECE
So you want to show the world what you can do? Then
also add the following elements in your presentation:
- ALL texture maps (diffuse, specular, normal, alpha, etc.)
- The amount of triangles used (preferred over polygons)
- Possible restrictions you used (max. texture resolution,
triangle/polygon limit, time limit, etc.)
8. PRESENTING A GAME
PORTFOLIO PIECE
Ok, so you’ve created this awesome model and the couple
of screenshots aren’t doing it much justice… Why not take
a couple of ‘beauty shots’ to impress the world?
- Place your model on a pedestal / in a simple environment
- Use SSAO (Screen Space Ambient Occlusion) if you want
- Use antialiasing to prevent jagged edges
- Place a couple of lights (warm / cold works best!)
- Use shadows to add more realism
- Render a turn-table so you can show every angle
Marmoset Toolbag offers all these functions
12. PORTFOLIO - DOs &
DONTs
Your portfolio should reflect your skills, knowledge of 3D
modeling and last but not least: awesomeness!
This means:
- Keep old (and probably ugly!) models out
- Only showcase your recent work (less = more)
- Give some background information
- Be honest! Don’t take credit for things you haven’t
done and give credit where it’s due (concept artists)
- Stick to what you know! Do not show concept art if you
cannot draw, etc, etc..
14. PORTFOLIO - DOs &
DONTs
Think about your design! This means:
- Show your main products on your main page
- Use a simple color palette (grey + 1 color works best)
- Don’t use a very distracting background (focus -> work)
- Use categories for different modeling work (high poly,
game assets, etc)
- Keep the navigation and structure SIMPLE
- Post your contact information on every page
15. PORTFOLIO - DOs &
DONTs
- Keep your resume up-to-date
- Keep irrelevant information out of your resume
- Link your Twitter/LinkedIn/Blog/Etc to your page
(but think about what you’re sharing!)
- Link your Twitter/LinkedIn/Blog/Etc to your page
(think about what you’re sharing!)
16. PORTFOLIO - DOs &
DONTs
Lastly, WIPs (works in progress) aren’t portfolio pieces.
You can however show these if you keep them separate
from the rest! Just be sure to finish these!