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Les 4   portfolio & product presentation
PRODUCT PRESENTATION
When presenting your 3D model to a specific audience,
take into account the main reason you’re doing so!

This could be:
- Asking for feedback online (forum/Facebook)

- Showcasing a specific skill (rendering/texturing/etc)

- Presenting a portfolio piece to get a job/internship
ASKING FOR
 FEEDBACK?
When asking for feedback (online or offline) take the
following into account:

- Always post at least 2 pictures from 2 different angles

- Always show a wireframe (edged faces)

- Always use large screenshots (so it’s clear enough to see)

- Do NOT use renders if your product is a game model
 (use screenshots in stead)
You can overlay
 ASKING FOR          the wireframes in
 FEEDBACK            Photoshop




Use a background
with some contrast
PRESENTING A GAME
 PORTFOLIO PIECE
So you want to show the world what you can do? Then
also add the following elements in your presentation:

- ALL texture maps (diffuse, specular, normal, alpha, etc.)

- The amount of triangles used (preferred over polygons)

- Possible restrictions you used (max. texture resolution,
 triangle/polygon limit, time limit, etc.)
Les 4   portfolio & product presentation
Les 4   portfolio & product presentation
PRESENTING A GAME
  PORTFOLIO PIECE
Ok, so you’ve created this awesome model and the couple
of screenshots aren’t doing it much justice… Why not take
a couple of ‘beauty shots’ to impress the world?

- Place your model on a pedestal / in a simple environment
- Use SSAO (Screen Space Ambient Occlusion) if you want
- Use antialiasing to prevent jagged edges
- Place a couple of lights (warm / cold works best!)
- Use shadows to add more realism
- Render a turn-table so you can show every angle

Marmoset Toolbag offers all these functions
Beautyshot example
(warm / cold lighting)
Beautyshot example
(show off detail)
Beautyshot example
(interesting angles + details)
PORTFOLIO - DOs &
 DONTs
Your portfolio should reflect your skills, knowledge of 3D
modeling and last but not least: awesomeness!
This means:
- Keep old (and probably ugly!) models out
- Only showcase your recent work (less = more)
- Give some background information
- Be honest! Don’t take credit for things you haven’t
  done and give credit where it’s due (concept artists)
- Stick to what you know! Do not show concept art if you
  cannot draw, etc, etc..
PORTFOLIO - DOs &
DONTs
PORTFOLIO - DOs &
 DONTs
Think about your design! This means:
- Show your main products on your main page
- Use a simple color palette (grey + 1 color works best)
- Don’t use a very distracting background (focus -> work)
- Use categories for different modeling work (high poly,
 game assets, etc)

- Keep the navigation and structure SIMPLE
- Post your contact information on every page
PORTFOLIO - DOs &
 DONTs
- Keep your resume up-to-date

- Keep irrelevant information out of your resume

- Link your Twitter/LinkedIn/Blog/Etc to your page
 (but think about what you’re sharing!)

- Link your Twitter/LinkedIn/Blog/Etc to your page
 (think about what you’re sharing!)
PORTFOLIO - DOs &
 DONTs
Lastly, WIPs (works in progress) aren’t portfolio pieces.
You can however show these if you keep them separate
from the rest! Just be sure to finish these! 
RIGHT NOW- INSTANT
FEEDBACK

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Les 4 portfolio & product presentation

  • 2. PRODUCT PRESENTATION When presenting your 3D model to a specific audience, take into account the main reason you’re doing so! This could be: - Asking for feedback online (forum/Facebook) - Showcasing a specific skill (rendering/texturing/etc) - Presenting a portfolio piece to get a job/internship
  • 3. ASKING FOR FEEDBACK? When asking for feedback (online or offline) take the following into account: - Always post at least 2 pictures from 2 different angles - Always show a wireframe (edged faces) - Always use large screenshots (so it’s clear enough to see) - Do NOT use renders if your product is a game model (use screenshots in stead)
  • 4. You can overlay ASKING FOR the wireframes in FEEDBACK Photoshop Use a background with some contrast
  • 5. PRESENTING A GAME PORTFOLIO PIECE So you want to show the world what you can do? Then also add the following elements in your presentation: - ALL texture maps (diffuse, specular, normal, alpha, etc.) - The amount of triangles used (preferred over polygons) - Possible restrictions you used (max. texture resolution, triangle/polygon limit, time limit, etc.)
  • 8. PRESENTING A GAME PORTFOLIO PIECE Ok, so you’ve created this awesome model and the couple of screenshots aren’t doing it much justice… Why not take a couple of ‘beauty shots’ to impress the world? - Place your model on a pedestal / in a simple environment - Use SSAO (Screen Space Ambient Occlusion) if you want - Use antialiasing to prevent jagged edges - Place a couple of lights (warm / cold works best!) - Use shadows to add more realism - Render a turn-table so you can show every angle Marmoset Toolbag offers all these functions
  • 9. Beautyshot example (warm / cold lighting)
  • 12. PORTFOLIO - DOs & DONTs Your portfolio should reflect your skills, knowledge of 3D modeling and last but not least: awesomeness! This means: - Keep old (and probably ugly!) models out - Only showcase your recent work (less = more) - Give some background information - Be honest! Don’t take credit for things you haven’t done and give credit where it’s due (concept artists) - Stick to what you know! Do not show concept art if you cannot draw, etc, etc..
  • 13. PORTFOLIO - DOs & DONTs
  • 14. PORTFOLIO - DOs & DONTs Think about your design! This means: - Show your main products on your main page - Use a simple color palette (grey + 1 color works best) - Don’t use a very distracting background (focus -> work) - Use categories for different modeling work (high poly, game assets, etc) - Keep the navigation and structure SIMPLE - Post your contact information on every page
  • 15. PORTFOLIO - DOs & DONTs - Keep your resume up-to-date - Keep irrelevant information out of your resume - Link your Twitter/LinkedIn/Blog/Etc to your page (but think about what you’re sharing!) - Link your Twitter/LinkedIn/Blog/Etc to your page (think about what you’re sharing!)
  • 16. PORTFOLIO - DOs & DONTs Lastly, WIPs (works in progress) aren’t portfolio pieces. You can however show these if you keep them separate from the rest! Just be sure to finish these! 

Notes de l'éditeur

  1. INTRODUCTION