4. What is the game
layer?
• Making interaction fun
• Making interaction progressive
and immersive
• Engage and capture the user
• Make the user a viral vector
• Lead the user into a revenue
source
7. RPGs
• Persistent Character and world
• Customization
• Leveling and the Grind
• Quests and subquests
• Economy and currencies
• Social Interaction
8. Xbox Live
Achievements
• all xbox live games have
achievements
• A third are easy
• Second third require more work
• Last third very difficult
• Achievements made Xbox Live
a success
12. Game Dynamics
• RPG Format
• Badges and
Achievements
• Competitive aspect
• Users are guided
towards an experience
• Status and honorifics
• Social Integration
20. Epic Win
• RPG based on accomplishing
mundane chores to level up
• Users make their To Do list into
a game
• Their avatars level up based on
tasks they take on such as in
my case Laundry <helps
strength> or Write Articles
<helps intellect>
21. Quora
• Social Network Around
Questions
• Content is voted on based on
value
• Represents the next gen of
content on the web
• Layered on top of Facebook
Connect like social games
22. Some Good Articles
• http://techcrunch.com/2010/08/25/scvngr-game-mechanics/
• http://techcrunch.com/2010/08/01/the-new-games-
people-play-game-mechanics-in-the-age-of-social/
24. In closing
• Gaming elements will continue
to leak into media because it
builds engagement, addiction
and community
• Are we going to get buried in
badges, achievements and all
these minigames?
• You may not like it but the
younger and new generations
see no problem with it.
• Aggregation and Metasites will
arise