SlideShare une entreprise Scribd logo
1  sur  35
Whales, True Fans and the Ethics of
           Free-to-Play
             Nicholas Lovell
              GAMESbrief

            Develop Liverpool
           November 24th 2011
Nicholas Lovell, GAMESbrief

            • Author, How to Publish a Game
            • Director, GAMESbrief
            • Clients include Atari, Channel
              4, Channelflip, Firefly, IPC, nDream
              s, Rebellion and Square Enix
            • @nicholaslovell / @gamesbrief
Subscribe to the blog
Show offer: Get 80% off

             • Go to www.gamesbrief.com/store
             • Enter code DEVELOP
             • Get How to Publish a GAME for
              80% off:
              • Digital:    £99    £19.80
              • Physical:   £149   £29.90
              • Both:       £149   £29.90
ASK THE AUDIENCE
Q1: Are free-to-play games evil?
Q1: Are free-to-play games evil?
                 Interactive options:


    Yes

           14%




    No

                                        86%
Q2: Is Zynga evil?
Q2: Is Zynga evil?
           Interactive options:


    Yes

                                  46%




    No

                                        54%
Q3: Is Tiny Tower evil?
Q3: Is Tiny Tower evil?
                 Interactive options:


    Yes

           10%



    No

                           30%



    What’s Tiny Tower?

                                        60%
Q4: Is the National Lottery evil?
Q4: Is the National Lottery evil?
           Interactive options:


    Yes

                     35%




    No

                                    65%
FREE – IT WORKS
Free has been hugely successful
               • Zynga:
                 • filed its S-1
                 • $600m + in revenues
                 • Valuation expected >$10bn
               • Tiny Tower:
                  • 2 men, four months
                  • Currently #12 in the top grossing chart
                  • Conservative estimate: $3m revenue
                    in first 12 months
                  • (PS: # 1, 3, 4, 5, 6 are free too)
               • Bigpoint
                 • €200 million in revenue
                 • €650 million valuation
Free is a marketing technique
• Free means you have a lower barrier to entry
• Free means more people try your game
• Free gives you players; players are potential customers
• It’s all about the conversion from free users to revenue
 generating users

• If you are not free, you are competing with free
   • Advertising-funded
   • Pirated
   • Free from someone else
WHY DOES FREE
WORK?
The price/demand curve

                                    • In an era of physical
PRICE
                                      distribution, you need to set a
                                      single price
                                    • For games, around $40
        “It’s great
        value, I’d have
        paid much more”




                          “That’s too
                          expensive for me”

                                                         Demand
Now we let users set the price

              • Hypothesis: Allow users to choose how
PRICE
               much they spend on your product, and
               your revenues will go up

                     DDO revenues up 500%
                     LOTRO and Everquest II showed a
                      similar story
               $3
               $5 $5
                 $1 $5 $3
                                            $10 MMO
                 $3   $3 $3
                $1 $5                     subscription

                                          Demand
WRONG!
Allowing users to choose how little to pay
is not the secret
                       • We all knew that 95% of users played for
PRICE                    free
                       • We now know that 80-90% of revenues
                         come from 0.5% of users

                               Spending $50 - $10,000 or more




                                                       Demand
        Paying: 5%                      Free: 95%
          80-90% of revenue from 0.5% of users
Making it pay
                • The 10th Drone from
                    DarkOrbit
                •   Sells for €1,000
                •   2,000 sold
                •   That’s €2 million in
                    revenue
                •   In 4 days!
The Nine Inch Nails Example

        Ghosts I – IV Ultra Deluxe Edition: $300
PRICE

                      Ghosts I – IV Deluxe Edition: $75


                                    Ghosts I – IV physical: $10


                                              Ghosts I – IV digital: $5


                                                             Ghosts I: $0
                                                                  Demand
The rule of 0-1-100
• Make it enjoyable for people to play for free for ever
• Make it easy for people to spend $1
• Make it possible for people to spend $100 per month
An iOS example: Pocket Frogs
An iOS example: Pocket Frogs
ARE FREE / FREEMIUM
/ F2P GAMES EVIL?
NO
F2P = evil (or not)
• The business model is designed to take money from you
  • So is the coin-op, or the MMO, or the DLC
  • Games are a business – we should always remember that
• Some people spend lots of money on it
  • You get lots of content for free
  • Instead of paying for access, you pay for the experience that you
    VALUE
• They’re not real games
  • Grow up.
  • Oh, and the games will grow up too
• They don’t have enough skill / fairness / challenge
  • Well don’t play them then
  • Just because you don’t like them, doesn’t mean they are evil
Some valid concerns
• How much money is it ethical to take from a single
  player, in a single month?
• Are microtransactions appropriate for children?
• Are there certain games that aren’t suited to free-to-play
  • I say no
  • There may be some players who aren’t suited to microtransactions
• Free-to-play games that are just operant conditioning
 chambers (“Skinner boxes”) are likely to stop working
Beware marshmallow eaters
Whales versus true fans
• True fans spend money because of what you do
• Whales spend money because of who they are


• This is not a perfect distinction


• Make high-value content and consumables THAT YOU
 BELIEVE IN

• Hold your head up high
Avoid buyer’s remorse
Conclusion
• Free-to-play doesn’t have to be exploitative
• Sell things that players value – these don’t have to be
  expensive to make
• Be generous
• Seek out true fans, not whales
• Make games you can be proud of
Thank you
 nicholas@gamesbrief.com

      Follow my blog
    www.gamesbrief.com

     Buy my books
DEVELOP (until Friday 11 pm)

Contenu connexe

Similaire à Ethics of free to play games

Winning Business Models
Winning Business ModelsWinning Business Models
Winning Business Models
PapayaMobile
 
Transmedia, Gamification, Advergaming
Transmedia, Gamification, AdvergamingTransmedia, Gamification, Advergaming
Transmedia, Gamification, Advergaming
GAMESbrief
 
Papaya Winning Business Models
Papaya Winning Business ModelsPapaya Winning Business Models
Papaya Winning Business Models
Oscar Clark
 
Monetization
MonetizationMonetization
Monetization
fox
 
Gdcsf 2012 presentation
Gdcsf 2012 presentationGdcsf 2012 presentation
Gdcsf 2012 presentation
PapayaMobile
 
Intellectual property and digital media nicholas davis
Intellectual property and digital media   nicholas davisIntellectual property and digital media   nicholas davis
Intellectual property and digital media nicholas davis
Nicholas Davis
 
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
iPlatform
 

Similaire à Ethics of free to play games (20)

Day1 1615 nicholas_lovell
Day1 1615 nicholas_lovellDay1 1615 nicholas_lovell
Day1 1615 nicholas_lovell
 
Benchmarks and metrics
Benchmarks and metricsBenchmarks and metrics
Benchmarks and metrics
 
Winning Business Models
Winning Business ModelsWinning Business Models
Winning Business Models
 
One Price Does Not Fit All
One Price Does Not Fit AllOne Price Does Not Fit All
One Price Does Not Fit All
 
Transmedia, Gamification, Advergaming
Transmedia, Gamification, AdvergamingTransmedia, Gamification, Advergaming
Transmedia, Gamification, Advergaming
 
Papaya Winning Business Models
Papaya Winning Business ModelsPapaya Winning Business Models
Papaya Winning Business Models
 
GDC Mobile Social Freemium Games
GDC Mobile Social Freemium GamesGDC Mobile Social Freemium Games
GDC Mobile Social Freemium Games
 
Monetization
MonetizationMonetization
Monetization
 
Winning More Customer Engagement with Gamification
Winning More Customer Engagement with GamificationWinning More Customer Engagement with Gamification
Winning More Customer Engagement with Gamification
 
Gdcsf 2012 presentation
Gdcsf 2012 presentationGdcsf 2012 presentation
Gdcsf 2012 presentation
 
Papaya social design magic
Papaya social design magicPapaya social design magic
Papaya social design magic
 
The Trials of Trailblazing a New Mobile Market | Darion Lowenstein
The Trials of Trailblazing a New Mobile Market | Darion LowensteinThe Trials of Trailblazing a New Mobile Market | Darion Lowenstein
The Trials of Trailblazing a New Mobile Market | Darion Lowenstein
 
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
R2 Games F2P Monetization Presentation (Dec 2015 Montevideo GameLab)
 
GDC China 2014 Slides: Unlocking World Game Markets From China
GDC China 2014 Slides: Unlocking World Game Markets From ChinaGDC China 2014 Slides: Unlocking World Game Markets From China
GDC China 2014 Slides: Unlocking World Game Markets From China
 
F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
 
Intellectual property and digital media nicholas davis
Intellectual property and digital media   nicholas davisIntellectual property and digital media   nicholas davis
Intellectual property and digital media nicholas davis
 
PTTP09 London Film Fest Workshop
PTTP09 London Film Fest WorkshopPTTP09 London Film Fest Workshop
PTTP09 London Film Fest Workshop
 
Offerpal Media - Ten Tips For Monetizing With Virtual Currency (Nick Talaric...
Offerpal Media  - Ten Tips For Monetizing With Virtual Currency (Nick Talaric...Offerpal Media  - Ten Tips For Monetizing With Virtual Currency (Nick Talaric...
Offerpal Media - Ten Tips For Monetizing With Virtual Currency (Nick Talaric...
 
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
Karl Bunyan - “Indie Game Developers and the Facebook of Doom”
 

Dernier

Mckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for ViewingMckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for Viewing
Nauman Safdar
 
Structuring and Writing DRL Mckinsey (1).pdf
Structuring and Writing DRL Mckinsey (1).pdfStructuring and Writing DRL Mckinsey (1).pdf
Structuring and Writing DRL Mckinsey (1).pdf
laloo_007
 
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai KuwaitThe Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
daisycvs
 

Dernier (20)

Falcon Invoice Discounting: Tailored Financial Wings
Falcon Invoice Discounting: Tailored Financial WingsFalcon Invoice Discounting: Tailored Financial Wings
Falcon Invoice Discounting: Tailored Financial Wings
 
Mckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for ViewingMckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for Viewing
 
Cracking the 'Career Pathing' Slideshare
Cracking the 'Career Pathing' SlideshareCracking the 'Career Pathing' Slideshare
Cracking the 'Career Pathing' Slideshare
 
Rice Manufacturers in India | Shree Krishna Exports
Rice Manufacturers in India | Shree Krishna ExportsRice Manufacturers in India | Shree Krishna Exports
Rice Manufacturers in India | Shree Krishna Exports
 
Cannabis Legalization World Map: 2024 Updated
Cannabis Legalization World Map: 2024 UpdatedCannabis Legalization World Map: 2024 Updated
Cannabis Legalization World Map: 2024 Updated
 
Escorts in Nungambakkam Phone 8250092165 Enjoy 24/7 Escort Service Enjoy Your...
Escorts in Nungambakkam Phone 8250092165 Enjoy 24/7 Escort Service Enjoy Your...Escorts in Nungambakkam Phone 8250092165 Enjoy 24/7 Escort Service Enjoy Your...
Escorts in Nungambakkam Phone 8250092165 Enjoy 24/7 Escort Service Enjoy Your...
 
Falcon's Invoice Discounting: Your Path to Prosperity
Falcon's Invoice Discounting: Your Path to ProsperityFalcon's Invoice Discounting: Your Path to Prosperity
Falcon's Invoice Discounting: Your Path to Prosperity
 
Structuring and Writing DRL Mckinsey (1).pdf
Structuring and Writing DRL Mckinsey (1).pdfStructuring and Writing DRL Mckinsey (1).pdf
Structuring and Writing DRL Mckinsey (1).pdf
 
Pre Engineered Building Manufacturers Hyderabad.pptx
Pre Engineered  Building Manufacturers Hyderabad.pptxPre Engineered  Building Manufacturers Hyderabad.pptx
Pre Engineered Building Manufacturers Hyderabad.pptx
 
Phases of Negotiation .pptx
 Phases of Negotiation .pptx Phases of Negotiation .pptx
Phases of Negotiation .pptx
 
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdfDr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
 
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai KuwaitThe Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
 
Call 7737669865 Vadodara Call Girls Service at your Door Step Available All Time
Call 7737669865 Vadodara Call Girls Service at your Door Step Available All TimeCall 7737669865 Vadodara Call Girls Service at your Door Step Available All Time
Call 7737669865 Vadodara Call Girls Service at your Door Step Available All Time
 
Putting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptxPutting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptx
 
Buy Verified TransferWise Accounts From Seosmmearth
Buy Verified TransferWise Accounts From SeosmmearthBuy Verified TransferWise Accounts From Seosmmearth
Buy Verified TransferWise Accounts From Seosmmearth
 
Falcon Invoice Discounting: Aviate Your Cash Flow Challenges
Falcon Invoice Discounting: Aviate Your Cash Flow ChallengesFalcon Invoice Discounting: Aviate Your Cash Flow Challenges
Falcon Invoice Discounting: Aviate Your Cash Flow Challenges
 
Unveiling Falcon Invoice Discounting: Leading the Way as India's Premier Bill...
Unveiling Falcon Invoice Discounting: Leading the Way as India's Premier Bill...Unveiling Falcon Invoice Discounting: Leading the Way as India's Premier Bill...
Unveiling Falcon Invoice Discounting: Leading the Way as India's Premier Bill...
 
HomeRoots Pitch Deck | Investor Insights | April 2024
HomeRoots Pitch Deck | Investor Insights | April 2024HomeRoots Pitch Deck | Investor Insights | April 2024
HomeRoots Pitch Deck | Investor Insights | April 2024
 
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAIGetting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
 
Buy gmail accounts.pdf buy Old Gmail Accounts
Buy gmail accounts.pdf buy Old Gmail AccountsBuy gmail accounts.pdf buy Old Gmail Accounts
Buy gmail accounts.pdf buy Old Gmail Accounts
 

Ethics of free to play games

  • 1. Whales, True Fans and the Ethics of Free-to-Play Nicholas Lovell GAMESbrief Develop Liverpool November 24th 2011
  • 2. Nicholas Lovell, GAMESbrief • Author, How to Publish a Game • Director, GAMESbrief • Clients include Atari, Channel 4, Channelflip, Firefly, IPC, nDream s, Rebellion and Square Enix • @nicholaslovell / @gamesbrief
  • 4. Show offer: Get 80% off • Go to www.gamesbrief.com/store • Enter code DEVELOP • Get How to Publish a GAME for 80% off: • Digital: £99 £19.80 • Physical: £149 £29.90 • Both: £149 £29.90
  • 6. Q1: Are free-to-play games evil?
  • 7. Q1: Are free-to-play games evil? Interactive options:  Yes 14%  No 86%
  • 8. Q2: Is Zynga evil?
  • 9. Q2: Is Zynga evil? Interactive options:  Yes 46%  No 54%
  • 10. Q3: Is Tiny Tower evil?
  • 11. Q3: Is Tiny Tower evil? Interactive options:  Yes 10%  No 30%  What’s Tiny Tower? 60%
  • 12. Q4: Is the National Lottery evil?
  • 13. Q4: Is the National Lottery evil? Interactive options:  Yes 35%  No 65%
  • 14. FREE – IT WORKS
  • 15. Free has been hugely successful • Zynga: • filed its S-1 • $600m + in revenues • Valuation expected >$10bn • Tiny Tower: • 2 men, four months • Currently #12 in the top grossing chart • Conservative estimate: $3m revenue in first 12 months • (PS: # 1, 3, 4, 5, 6 are free too) • Bigpoint • €200 million in revenue • €650 million valuation
  • 16. Free is a marketing technique • Free means you have a lower barrier to entry • Free means more people try your game • Free gives you players; players are potential customers • It’s all about the conversion from free users to revenue generating users • If you are not free, you are competing with free • Advertising-funded • Pirated • Free from someone else
  • 18. The price/demand curve • In an era of physical PRICE distribution, you need to set a single price • For games, around $40 “It’s great value, I’d have paid much more” “That’s too expensive for me” Demand
  • 19. Now we let users set the price • Hypothesis: Allow users to choose how PRICE much they spend on your product, and your revenues will go up  DDO revenues up 500%  LOTRO and Everquest II showed a similar story $3 $5 $5 $1 $5 $3 $10 MMO $3 $3 $3 $1 $5 subscription Demand
  • 21. Allowing users to choose how little to pay is not the secret • We all knew that 95% of users played for PRICE free • We now know that 80-90% of revenues come from 0.5% of users  Spending $50 - $10,000 or more Demand Paying: 5% Free: 95% 80-90% of revenue from 0.5% of users
  • 22. Making it pay • The 10th Drone from DarkOrbit • Sells for €1,000 • 2,000 sold • That’s €2 million in revenue • In 4 days!
  • 23. The Nine Inch Nails Example Ghosts I – IV Ultra Deluxe Edition: $300 PRICE Ghosts I – IV Deluxe Edition: $75 Ghosts I – IV physical: $10 Ghosts I – IV digital: $5 Ghosts I: $0 Demand
  • 24. The rule of 0-1-100 • Make it enjoyable for people to play for free for ever • Make it easy for people to spend $1 • Make it possible for people to spend $100 per month
  • 25. An iOS example: Pocket Frogs
  • 26. An iOS example: Pocket Frogs
  • 27. ARE FREE / FREEMIUM / F2P GAMES EVIL?
  • 28. NO
  • 29. F2P = evil (or not) • The business model is designed to take money from you • So is the coin-op, or the MMO, or the DLC • Games are a business – we should always remember that • Some people spend lots of money on it • You get lots of content for free • Instead of paying for access, you pay for the experience that you VALUE • They’re not real games • Grow up. • Oh, and the games will grow up too • They don’t have enough skill / fairness / challenge • Well don’t play them then • Just because you don’t like them, doesn’t mean they are evil
  • 30. Some valid concerns • How much money is it ethical to take from a single player, in a single month? • Are microtransactions appropriate for children? • Are there certain games that aren’t suited to free-to-play • I say no • There may be some players who aren’t suited to microtransactions • Free-to-play games that are just operant conditioning chambers (“Skinner boxes”) are likely to stop working
  • 32. Whales versus true fans • True fans spend money because of what you do • Whales spend money because of who they are • This is not a perfect distinction • Make high-value content and consumables THAT YOU BELIEVE IN • Hold your head up high
  • 34. Conclusion • Free-to-play doesn’t have to be exploitative • Sell things that players value – these don’t have to be expensive to make • Be generous • Seek out true fans, not whales • Make games you can be proud of
  • 35. Thank you nicholas@gamesbrief.com Follow my blog www.gamesbrief.com Buy my books DEVELOP (until Friday 11 pm)