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19 OCT 2010 @ Le Garage
        telepresence etc...




                      Christian Jacquemin, LIMSI-CNRS
                 and University Paris 11, Orsay, France
purpose of the talk
   → present some research projects
in arts & science in which I have been
                             involved
→ offer synthesis and perspectives on
    telepresence, tangible interfaces,
                          emotions...
LIMSI by numbers

 → 120 permanent researchers and
              administrative staff


            → 80 PhDs & postdocs


          → 2/3 computer science
                      1/3 physics
LIMSI by topics


→ Spoken, written and gestural language processing


           → Multimodal perception and interaction


                  → Augmented and Virtual Reality
Virtuality, Interaction,
                Design, & Art (VIDA)
                                           → seminars:
  2008-09: 4 seminars on simulation & materialization
         2009-10: 4 seminars on Cloud and simulation


                                 → research projects:
                             you will see some of them


                                     → collaborations:
with artists, culture centers, associations, companies...
augmented virtuality
augmented
       virtuality
trompe-l'oeil artwork
           → multiple cameras

        for multiple projections

            → viewer's location

                 is constrained



             Espaces Indicibles

         Incidents Mémorables

                     May 2007
augmented
          virtuality
stereoscopic artwork

 → double camera for stereo rendering



                      Bertrand Planes

                            Gate:3.5

                        Artcore 2007
augmented
                         virtuality
                      realistic shadow

(1) natural shadows through shadow mapping
               (2) video-based shadowing


            → increase the feeling of presence
                → allow for non tactile contact
augmented
      virtuality
augmenting VR with
           shadow
      → video-based shadowing



                Bertrand Planes

                        Mar3D

                   La Paz 2006



     Rami Ajaj & Fabien Pigeaud
augmented
  virtuality

3D reconstruction for shadowing
augmented
                      virtuality
          augmenting VR with
                     shadow

                               → related works:

    - virtual shadows in VR (Naemura et al. 2002)

- shadows in augmented realtiy (Haller et al 2003)
augmented
          virtuality
           some issues
in perceptual continuity
(static) augmented
             reality
AR for the
        performing arts
                         distortion

  distortion for geometry compensation
  (1) projection on non planar surfaces
(2) projection on non orthogonal planes


      → keystone and virtual texture
                             mapping
              → perspective removal
AR for open air
   installations


          → virtual texture

                  mapping



          Bertrand Planes

        Bump it! Superflux

       Lyon Lumieres 2006
multimedia
  architectural AR
              multimodal
          synchronization

     → real-time sound analysis
      and network communication
               → audio & graphic
               multi-channeling
→ audio & graphic special effects
          (display of peak values)
multimedia
architectural AR
multimedia
architectural AR
multimedia
architectural AR
   → audio & graphic multi-channeling

                           Rami Ajaj
             Christophe d'Alessandro
                   Markus Noisternig
                     Bertrand Planes
                         Organ & AR
                Church Ste Elisabeth
                     Paris May 2008
audio AR
       multi-listener
    spatialized audio

→write and play a spatialized
          audio composition
       for up to 200 listeners
   through wireless network
audio AR
                   multi-listener
                spatialized audio
→ single geometry vs. multimodal outputs
                      → virtual listeners
                         → multipurpose
                    graphical interface:
            - spatialized sonic composition
            - audio rendering computation
           - graphical advanced rendering
audio AR

→ virtual listeners


      SoundDelta
       2007-2009
     Wai Kit Chan
        Brian Katz
 Perrine Monjaux
     Nick Mariette
Marcus Noisternig
(in situ) augmented
              reality
in situ AR

                                       → Genius Loci project
recycling 3D digital heritage into in situ Augmented Reality

                                                  Partners
                                             MAP-GAMSAU
                                            (Livio de Luca)
                                   Laboratoire Victor Vérité
                                          (Veronique Caye)
                                               LIMSI-CNRS
                                     (Emmanuelle Frenoux
                                           Sonia Dahdouh)
                                    Chartreuse-lès-Avignon
in situ AR

→ historical hypotheses =
     3D scans of buildings,
     furniture, sculptures...
            + 3D models of
                  lost items


           recycled into AR
    interactive installations
in situ AR

→ contemporary rendering =
        3D scans of buildings,
       furniture, sculptures...
          + non-photorealistic
                     rendering
                 + special FXs


                 for in situ AR
       interactive installations
in situ AR

                                           → issues
                                        - calibration
                                    - data recycling
                       (scans, models, textures...)
               t                   - media merging
                    (video, 3D synthesis, audio...)
                                      - interactivity
                   (tracking, lighting, scenarios...)
© MAP GAMSAU
mobile augmented
           reality
mobile AR
  June 5, 2009 - Futur en
                    Seine
augmentation of an urban
   environment in motion
          → IR camera capture
                 with IR lighting
         to avoid video feedback
             → real-time image
              processing (GPU)
                → approximate
          calibration (keystone)
mobile augmented
           reality
       technical setup
mobile AR

considered effects

        → image filters


     → physical models


            → particles
mobile AR
 multipass GPU
rendering chain
mobile augmented
           reality
 augmentation of urban
         environment
        → aesthetics issues
             what looks nice?
          → technical issues
        lag, accuracy, lighting
          → scientific issues
             prepare symbolic
                    mobile AR
mobile augmented
           reality


           Bertrand Planes
             Wai Kit Chan
        Matthieu Courgeon
             Sonia Dadouh
       Emmanuelle Frenoux
        Emmanuel Blachon
shadow mobile AR
Toute La Lumière
        Sur L'Ombre
shadow/silhouette detection
        and ornamentation
              → IR camera capture
              with/without IR lighting
        shadow + silhouette detection


       → real-time image synthesis
                  masked by shadow
                    and/or silhouette
Toute La Lumière
    Sur L'Ombre


              set-up

    → image analysis:
  shadow & silhouette

  → image synthesis:
 masking & special FX
Toute La Lumière
    Sur L'Ombre

        sample FXs
Toute La Lumière
    Sur L'Ombre
                      → scientific issues

 smart projection & environment-aware AR

                          → social issues

              how shadow can inform us

                      on our relationship

                    with our environment

                        → artistic issues

                  can we have a portable

                 installation for the street

                  the library, & the stage
Toute La Lumière
        Sur L'Ombre

                                        → partners

didascalie.net: digital platform for performing arts

                                & theater company

              L'Ange Carasuelo: theater company

                           Mediathèque Taverny

                        LIMSI-CNRS (coordinator)



                   → funding: Région Île de France
hybrid interfaces
physical world
      augmentation
            physical layers

  → physical layers for animation
     from performer's capture
(postural or physiological sensors)
     → multiple transparent layers
                 for scene depth
               → visual changes
            through layer removal
physical world
augmentation

                 → multiple

             physical layers



     La Pluralité des mondes

           Jacques Roubaud

      Incidents Mémorables

            December 2006
physical world
                                                          augmentation



                                                                            → related works:
La pluralité des Mondes, Incidents Mémorables




                                                - augmented performance (Sparacino et al 1999)

                                                            - computer theater (Pinhanez 1997)

                                                            - mass-spring models (Provot 1995)
physical world
   augmentation
       physical models

    image-based animation
           of physical models
    → live or prerecorded video
   → real-time 2D/3D graphics


allows for real-time interaction
    with a mass-spring system
physical world
augmentation

          image-based

         MSS animation



           four set-ups

            with live or

        synthesis video
physical world
                         augmentation
                                                    → related work

- mass-spring systems through GPGPU (Georgii & Westermann 2005)

              - particles for cloning motion (Wolford & Guedes 2007)
dance gesture
                               analysis for physical
                                    models control
                                               → collaboration IRCAM/LIMSI

                                                             - gesture analysis

                                                     - physical model rendering

                                                   - control and expressiveness



                                    Co-supervisor: Frederic Bevilacqua (IRCAM)

                                PhD student: Sarah Fdili Alaoui (LIMSI & IRCAM)

http://sarah.alaoui.free.fr/                   Funding: University Paris Sud 11
dance gesture
analysis for physical
     models control


                       → some scientific issues

                   - movement quality recognition

            - physical model rendering and control

 - contribution to dance performance and pedagogy
multimodal interfaces
audiovisual magnifier
                lens
        multimodal distortion
              for multimedia
          information access
            → apply geometrically
     coherent distortions to visual
                  and audio output
       → evaluate the gain in speed
                       and comfort
                 → study dissimila
        occlusions or distorsions
audiovisual
magnifier lens
multimodal distortion
      for multimedia
  information access
      → geometrically coherent

           distortions to visual

              and audio output



              Tifanie Bouchara

                     Brian Katz
audiovisual
      magnifier lens
      multimodal distortion
            for multimedia
        information access

                          → related work:

- on demand video browsing (de Rooj 2007)

                 - comparison AV, audio, &

 visual navigation in 3D (Gröhn et al. 2003)

             - fish eye views (Gutwin 2002)
µ-surface, µ-view,
   µ-modal interface

               → 2D/3D combination
                for architectural design


       → shared degrees of freedom
                between the modalities


→ tool for interface design & modeling
             modalities ⨯ devices ⨯ I/O
µ-surface, µ-view,
              µ-modal interface

→ 2D/3D interface for acoustic rendering control & visualization

                    Rami Ajaj, Markus Noisternig, Lauri Savioja

                                                3D visualization
sonographic space
                              plumage
                         → sound analysis
spatialization according to sound parameters


                             → interaction
               navigation into a soundscape


                               → synthesis
       granular synthesis from sound grains
sonographic space
             plumage



             → read heads
         + free trajectories
           or elliptic paths
sonographic space
         the concatenator

→ live sound analysis and replay
for musical performance or teaching


            Roland Cahen – ENSCI
           Diemo Schwarz – IRCAM
          Etienne Brunet - Musician
Topophonie:
                                granular audio-
                            graphical rendering
                  → consortium ENSCI/IRCAM/LIMSI/Navidis/SmallLab

                                - granular concatenative sound rendering

                                             - graphic particle rendering

                                        - audio-graphical representation

                                                    and synchronization

                                                             → funding

                                       Agence Nationale de la Recherche
http://www.topophonie.fr/
                                    Coordination: Roland Cahen (ENSCI)
Topophonie:
                            granular rendering
                                      → LIMSI scientific issues


                   - 3D audio-graphic scene representation (XML):
                                                extension of X3D


                                           - LOD computation of
                                   audio-graphic granular scenes:
                                  cf LOD for point-based graphics


University of Bielefeld           - audio-graphic synchronization
affective computing
  & performing arts
capture of emotions
                                  physiological signals

                                 → intrusiveness of the capture


                                 → complex signal processing:
photography:Yann Le Herissé




                                           - multiple time-scales,
                                         - noise & signal overlay,
                                  - multivariate analysis required
capture of emotions
                                → live audio & graphics from physiological signals



                                                                        Rami Ajaj

                                                                 Ivan Chabanaud

                                                                     Loïc Kessous

                                                                  Renaud Rubian

                                                                       Performer:
photography: Perrine Monjaux




                                                                  Laurent Chanel

                                                                  Artistic design:

                                                                 Benedicte Adessi
capture of emotions

                                                       → related work:

                                          - signal processing for emotion

                                           recognition (Kim et al. 2004,

                                                       Haag et al. 2004)
photo credit, didascalie.net




                                     - affective computing (Picard, 2002,

                                                        Rani et al 2005)

                                     - emotion in voice (Banse & Scherer

                                                                   1996)
tangibility
anthropomorphic
           interface
        tangible & affective
→ attractiveness of anthropomorphic
   interfaces for affective computing


              → body schema helps
                        to cope with
                   complex percepts
          → intuitive associations
          between action and effects
anthropomorphic
                 interface
                tangible & affective
                             → related works
- Doll's head interface (Hinckley et al. 1994)
- SenToy (Paiva et al. 2002) a full body doll
anthropomorphic
       interface
 Pogany head-shaped
           interface



           → image-based
         tangible interface
anthropomorphic
       interface
 Pogany head-shaped
           interface

              → used for
              the control
            of expressive
                   facial
               animation
anthropomorphic
       interface
 application in remote
  emotion expression
      → experiment through
       a game for conveying
       an expression through
             facial animation
augmented jewel @
      Fraunhofer
previous work
 Virtual Mirror



       → Virtual Mirror:
       try-on installation
     for virtual garments
  (shoes, or cloth texture
               and color)
previous work
 Virtual Mirror
          → Virtual Mirror:
     work by Anna Hillsman
               & Peter Eisert
        on garment tracking
and texture overlay (clothes)
      or substitution (shoes)
                 → based on
       deformable surface
tracking or object tracking
extension:
   virtual jewels


→ based on deformable surface
   tracking and virtual objects
                    rendering:
    two techniques for virtual
        jewel augmentation
environment-based
        rendering

           → 3D multipass
                rendering:
                 - reflection
             - transparency
                  - blending
        through environment
                   mapping
image-based
    rendering
→ from real jewel capture
        & reconstruction
             (Peter Eisert)
shadowing +
         compositing

                   → shadowing:
      ambient rendering + scaling
       + blur + semi-transparency


                 → compositing:
video + shadows + jewel rendering
synthesis and perspectives

       → current: cloth tracking + EBR/IBR
        flexible technique for cloth registered
                   jewels (pendant or brooch)


                 → ongoing: body tracking
           for necklace, ear-rings, bracelets...
                                how far can go
                 through markerless capture?
             can we make jewel substitution?
synthesis and perspectives

                                             → virtual jewels open research avenues
                                                   to social and affective computing


                                                → ongoing collaboration with ENSCI
                                                 has proposed the following tracks:
                                                         - jewel as interactive diary
                                                         - jewel as personal avatar
                                                      - extravagant & dream jewel


                                                              Solène Borrat (ENSCI)
                                                                Flavie Papin (ENSCI)
Christophe Luxereau, Gecom. Rhizomes. 2006
perspectives for remote
corporate collaboration
telepresence
                                                                             → 3 factors:
                                        objective telepresence: stimuli for interaction
                                                 subjective telepresence: cognitive factors
                                                                      to suspend disbelief
                                                social telepresence: sense of coexistence
                                                                    of other human beings
                                                        → video conferencing examples:
                                                                       immersive systems
                                                                emotional communication

HowStuffWorks: Classroom video conferencing
                                                        metaverse and video-conferencing
brings the rainforest to the students in this lesson.
telepresence
                    → some issues:
technical choices: viewpoint choice,
               interaction modalities,
           environment awareness...


   personality traits: imagination,
                           emotions,
   and willing suspension of disbelief
      (user self-transcendence style:
   self-forgetfulness, self-awareness)
telepresence



  → some measures:
     spatial presence
         engagement
   emotional response
    ecological validity
    task performance
          self efficacy
tangible user
                                                                         interfaces
                           → a physical interface with the digital world
                                                                  2D/3D w or wo videoprojection
                                                      similarities with traditional interactors
                                                                 (tools, instruments, furniture...)


                                                                                 → go well with
                                                                           - ambient computing,
                                                                                         - I-room,
                                                                 - augmented & mixed realities...
ReacTable: S. Jordà, M. Kaltenbrunner, G. Geiger and M. Alonso
tangible user
                                                                interfaces
                                                                → tabletop interfaces
                                                          - dedicated GUI & interactions
                                - multitouch vs single touch & user identification
                                                            - retro- vs. direct projection
                                                                     - 3D augmentation
                                                           - combination with phicons...
                                                             → tabletop applications
                                                               - distant desktop sharing
                                                          - brainstorming and creativity
TeamViz: R. Ajaj, L. Saviioja, F. Vernier, C. Jacquemin
tangible user
                                                                             interfaces

                               → an example of 2nd generation TUI: SandScape


                                                       seamless coupling of sensing & display


                                                                              user interact with sand
                                                                    gets immediate analysis & effects
                                                                             in the 3D representation
                                                                        + projection on the interface
SandScape: Y. Wang, A. Biderman, B. Piper, C. Ratti, and H. Ishii
perceptual continuity

                          → beyond technological continuity
                                     cf Milgram schema about
                                 the real to virtual continuum:
                                                 - trompe-l'oeil
                                    - light & shadow continuity
                                         - tactile continuity (?)
                                  - environment consideration:
                                            ecological validity
Company Adrien Mondot
multi-modality

                               → tactile, haptics, shadow etc.:
vision, a predominant sense in the 21st century is not the only one
multimodality enhances presence, emotion, belief, engagement...
   → real-world mimicking: “natural” interactions for interfaces,
                                          add reality to interfaces
                                            without loss of power:

                <                         augmented instruments,
                                               everyday gestures,
                                    anthropomorphic interfaces...
Novint Falcon
emotional expression
                                                           → emotional communication
- emotion expression (posture & facial expression of avatars)
                                                                        - social signal processing
                                                                              - anthropomorphic I/O
           → joint research: HCI & experimental psychology




Pascale Barret Oh peer, my Teddy! MARC expressive 3D face Matthieu Courgeon
augmented self


                               → augmented instrument:
                          - augmented musical instruments,
                                       - augmented brush,
                          - augmented body (eg dataglove)
                                            → virtual self
                                              - metaverse
                                          - social networks
Eduardo Kac exoskeleton
art as a creative
                                  experimental setup
                                               → hybrid objects:
        creative play at the frontier between art and technology,
                                          innovative combinations
                                               of medias and tools
                                               → art installation:
                                          a specific usage context
                                            that generally involves
                                       an audience and large scale

Speaker Lamp by Bertrand Planes
                                             testing environments
art fairs & galleries:
                       a creative market place
                                                → art curators:
                                          art market is a tradeoff
                            between corporate and creative world
                                                    → diffusion:
                                    art events can appeal medias
                                    and promote project visibility
                                                         → issue:
                                how to display a work-in-progress
                                                   as an art work
Damien Hirst auction

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Jacquemin

  • 1. 19 OCT 2010 @ Le Garage telepresence etc... Christian Jacquemin, LIMSI-CNRS and University Paris 11, Orsay, France
  • 2. purpose of the talk → present some research projects in arts & science in which I have been involved → offer synthesis and perspectives on telepresence, tangible interfaces, emotions...
  • 3. LIMSI by numbers → 120 permanent researchers and administrative staff → 80 PhDs & postdocs → 2/3 computer science 1/3 physics
  • 4. LIMSI by topics → Spoken, written and gestural language processing → Multimodal perception and interaction → Augmented and Virtual Reality
  • 5. Virtuality, Interaction, Design, & Art (VIDA) → seminars: 2008-09: 4 seminars on simulation & materialization 2009-10: 4 seminars on Cloud and simulation → research projects: you will see some of them → collaborations: with artists, culture centers, associations, companies...
  • 7. augmented virtuality trompe-l'oeil artwork → multiple cameras for multiple projections → viewer's location is constrained Espaces Indicibles Incidents Mémorables May 2007
  • 8. augmented virtuality stereoscopic artwork → double camera for stereo rendering Bertrand Planes Gate:3.5 Artcore 2007
  • 9. augmented virtuality realistic shadow (1) natural shadows through shadow mapping (2) video-based shadowing → increase the feeling of presence → allow for non tactile contact
  • 10. augmented virtuality augmenting VR with shadow → video-based shadowing Bertrand Planes Mar3D La Paz 2006 Rami Ajaj & Fabien Pigeaud
  • 11. augmented virtuality 3D reconstruction for shadowing
  • 12. augmented virtuality augmenting VR with shadow → related works: - virtual shadows in VR (Naemura et al. 2002) - shadows in augmented realtiy (Haller et al 2003)
  • 13. augmented virtuality some issues in perceptual continuity
  • 15. AR for the performing arts distortion distortion for geometry compensation (1) projection on non planar surfaces (2) projection on non orthogonal planes → keystone and virtual texture mapping → perspective removal
  • 16. AR for open air installations → virtual texture mapping Bertrand Planes Bump it! Superflux Lyon Lumieres 2006
  • 17. multimedia architectural AR multimodal synchronization → real-time sound analysis and network communication → audio & graphic multi-channeling → audio & graphic special effects (display of peak values)
  • 20. multimedia architectural AR → audio & graphic multi-channeling Rami Ajaj Christophe d'Alessandro Markus Noisternig Bertrand Planes Organ & AR Church Ste Elisabeth Paris May 2008
  • 21. audio AR multi-listener spatialized audio →write and play a spatialized audio composition for up to 200 listeners through wireless network
  • 22. audio AR multi-listener spatialized audio → single geometry vs. multimodal outputs → virtual listeners → multipurpose graphical interface: - spatialized sonic composition - audio rendering computation - graphical advanced rendering
  • 23. audio AR → virtual listeners SoundDelta 2007-2009 Wai Kit Chan Brian Katz Perrine Monjaux Nick Mariette Marcus Noisternig
  • 25. in situ AR → Genius Loci project recycling 3D digital heritage into in situ Augmented Reality Partners MAP-GAMSAU (Livio de Luca) Laboratoire Victor Vérité (Veronique Caye) LIMSI-CNRS (Emmanuelle Frenoux Sonia Dahdouh) Chartreuse-lès-Avignon
  • 26. in situ AR → historical hypotheses = 3D scans of buildings, furniture, sculptures... + 3D models of lost items recycled into AR interactive installations
  • 27. in situ AR → contemporary rendering = 3D scans of buildings, furniture, sculptures... + non-photorealistic rendering + special FXs for in situ AR interactive installations
  • 28. in situ AR → issues - calibration - data recycling (scans, models, textures...) t - media merging (video, 3D synthesis, audio...) - interactivity (tracking, lighting, scenarios...) © MAP GAMSAU
  • 29. mobile augmented reality
  • 30. mobile AR June 5, 2009 - Futur en Seine augmentation of an urban environment in motion → IR camera capture with IR lighting to avoid video feedback → real-time image processing (GPU) → approximate calibration (keystone)
  • 31. mobile augmented reality technical setup
  • 32. mobile AR considered effects → image filters → physical models → particles
  • 33. mobile AR multipass GPU rendering chain
  • 34. mobile augmented reality augmentation of urban environment → aesthetics issues what looks nice? → technical issues lag, accuracy, lighting → scientific issues prepare symbolic mobile AR
  • 35. mobile augmented reality Bertrand Planes Wai Kit Chan Matthieu Courgeon Sonia Dadouh Emmanuelle Frenoux Emmanuel Blachon
  • 37. Toute La Lumière Sur L'Ombre shadow/silhouette detection and ornamentation → IR camera capture with/without IR lighting shadow + silhouette detection → real-time image synthesis masked by shadow and/or silhouette
  • 38. Toute La Lumière Sur L'Ombre set-up → image analysis: shadow & silhouette → image synthesis: masking & special FX
  • 39. Toute La Lumière Sur L'Ombre sample FXs
  • 40. Toute La Lumière Sur L'Ombre → scientific issues smart projection & environment-aware AR → social issues how shadow can inform us on our relationship with our environment → artistic issues can we have a portable installation for the street the library, & the stage
  • 41. Toute La Lumière Sur L'Ombre → partners didascalie.net: digital platform for performing arts & theater company L'Ange Carasuelo: theater company Mediathèque Taverny LIMSI-CNRS (coordinator) → funding: Région Île de France
  • 43. physical world augmentation physical layers → physical layers for animation from performer's capture (postural or physiological sensors) → multiple transparent layers for scene depth → visual changes through layer removal
  • 44. physical world augmentation → multiple physical layers La Pluralité des mondes Jacques Roubaud Incidents Mémorables December 2006
  • 45. physical world augmentation → related works: La pluralité des Mondes, Incidents Mémorables - augmented performance (Sparacino et al 1999) - computer theater (Pinhanez 1997) - mass-spring models (Provot 1995)
  • 46. physical world augmentation physical models image-based animation of physical models → live or prerecorded video → real-time 2D/3D graphics allows for real-time interaction with a mass-spring system
  • 47. physical world augmentation image-based MSS animation four set-ups with live or synthesis video
  • 48. physical world augmentation → related work - mass-spring systems through GPGPU (Georgii & Westermann 2005) - particles for cloning motion (Wolford & Guedes 2007)
  • 49. dance gesture analysis for physical models control → collaboration IRCAM/LIMSI - gesture analysis - physical model rendering - control and expressiveness Co-supervisor: Frederic Bevilacqua (IRCAM) PhD student: Sarah Fdili Alaoui (LIMSI & IRCAM) http://sarah.alaoui.free.fr/ Funding: University Paris Sud 11
  • 50. dance gesture analysis for physical models control → some scientific issues - movement quality recognition - physical model rendering and control - contribution to dance performance and pedagogy
  • 52. audiovisual magnifier lens multimodal distortion for multimedia information access → apply geometrically coherent distortions to visual and audio output → evaluate the gain in speed and comfort → study dissimila occlusions or distorsions
  • 53. audiovisual magnifier lens multimodal distortion for multimedia information access → geometrically coherent distortions to visual and audio output Tifanie Bouchara Brian Katz
  • 54. audiovisual magnifier lens multimodal distortion for multimedia information access → related work: - on demand video browsing (de Rooj 2007) - comparison AV, audio, & visual navigation in 3D (Gröhn et al. 2003) - fish eye views (Gutwin 2002)
  • 55. µ-surface, µ-view, µ-modal interface → 2D/3D combination for architectural design → shared degrees of freedom between the modalities → tool for interface design & modeling modalities ⨯ devices ⨯ I/O
  • 56. µ-surface, µ-view, µ-modal interface → 2D/3D interface for acoustic rendering control & visualization Rami Ajaj, Markus Noisternig, Lauri Savioja 3D visualization
  • 57. sonographic space plumage → sound analysis spatialization according to sound parameters → interaction navigation into a soundscape → synthesis granular synthesis from sound grains
  • 58. sonographic space plumage → read heads + free trajectories or elliptic paths
  • 59. sonographic space the concatenator → live sound analysis and replay for musical performance or teaching Roland Cahen – ENSCI Diemo Schwarz – IRCAM Etienne Brunet - Musician
  • 60. Topophonie: granular audio- graphical rendering → consortium ENSCI/IRCAM/LIMSI/Navidis/SmallLab - granular concatenative sound rendering - graphic particle rendering - audio-graphical representation and synchronization → funding Agence Nationale de la Recherche http://www.topophonie.fr/ Coordination: Roland Cahen (ENSCI)
  • 61. Topophonie: granular rendering → LIMSI scientific issues - 3D audio-graphic scene representation (XML): extension of X3D - LOD computation of audio-graphic granular scenes: cf LOD for point-based graphics University of Bielefeld - audio-graphic synchronization
  • 62. affective computing & performing arts
  • 63. capture of emotions physiological signals → intrusiveness of the capture → complex signal processing: photography:Yann Le Herissé - multiple time-scales, - noise & signal overlay, - multivariate analysis required
  • 64. capture of emotions → live audio & graphics from physiological signals Rami Ajaj Ivan Chabanaud Loïc Kessous Renaud Rubian Performer: photography: Perrine Monjaux Laurent Chanel Artistic design: Benedicte Adessi
  • 65. capture of emotions → related work: - signal processing for emotion recognition (Kim et al. 2004, Haag et al. 2004) photo credit, didascalie.net - affective computing (Picard, 2002, Rani et al 2005) - emotion in voice (Banse & Scherer 1996)
  • 67. anthropomorphic interface tangible & affective → attractiveness of anthropomorphic interfaces for affective computing → body schema helps to cope with complex percepts → intuitive associations between action and effects
  • 68. anthropomorphic interface tangible & affective → related works - Doll's head interface (Hinckley et al. 1994) - SenToy (Paiva et al. 2002) a full body doll
  • 69. anthropomorphic interface Pogany head-shaped interface → image-based tangible interface
  • 70. anthropomorphic interface Pogany head-shaped interface → used for the control of expressive facial animation
  • 71. anthropomorphic interface application in remote emotion expression → experiment through a game for conveying an expression through facial animation
  • 72. augmented jewel @ Fraunhofer
  • 73. previous work Virtual Mirror → Virtual Mirror: try-on installation for virtual garments (shoes, or cloth texture and color)
  • 74. previous work Virtual Mirror → Virtual Mirror: work by Anna Hillsman & Peter Eisert on garment tracking and texture overlay (clothes) or substitution (shoes) → based on deformable surface tracking or object tracking
  • 75. extension: virtual jewels → based on deformable surface tracking and virtual objects rendering: two techniques for virtual jewel augmentation
  • 76. environment-based rendering → 3D multipass rendering: - reflection - transparency - blending through environment mapping
  • 77. image-based rendering → from real jewel capture & reconstruction (Peter Eisert)
  • 78. shadowing + compositing → shadowing: ambient rendering + scaling + blur + semi-transparency → compositing: video + shadows + jewel rendering
  • 79. synthesis and perspectives → current: cloth tracking + EBR/IBR flexible technique for cloth registered jewels (pendant or brooch) → ongoing: body tracking for necklace, ear-rings, bracelets... how far can go through markerless capture? can we make jewel substitution?
  • 80. synthesis and perspectives → virtual jewels open research avenues to social and affective computing → ongoing collaboration with ENSCI has proposed the following tracks: - jewel as interactive diary - jewel as personal avatar - extravagant & dream jewel Solène Borrat (ENSCI) Flavie Papin (ENSCI) Christophe Luxereau, Gecom. Rhizomes. 2006
  • 82. telepresence → 3 factors: objective telepresence: stimuli for interaction subjective telepresence: cognitive factors to suspend disbelief social telepresence: sense of coexistence of other human beings → video conferencing examples: immersive systems emotional communication HowStuffWorks: Classroom video conferencing metaverse and video-conferencing brings the rainforest to the students in this lesson.
  • 83. telepresence → some issues: technical choices: viewpoint choice, interaction modalities, environment awareness... personality traits: imagination, emotions, and willing suspension of disbelief (user self-transcendence style: self-forgetfulness, self-awareness)
  • 84. telepresence → some measures: spatial presence engagement emotional response ecological validity task performance self efficacy
  • 85. tangible user interfaces → a physical interface with the digital world 2D/3D w or wo videoprojection similarities with traditional interactors (tools, instruments, furniture...) → go well with - ambient computing, - I-room, - augmented & mixed realities... ReacTable: S. Jordà, M. Kaltenbrunner, G. Geiger and M. Alonso
  • 86. tangible user interfaces → tabletop interfaces - dedicated GUI & interactions - multitouch vs single touch & user identification - retro- vs. direct projection - 3D augmentation - combination with phicons... → tabletop applications - distant desktop sharing - brainstorming and creativity TeamViz: R. Ajaj, L. Saviioja, F. Vernier, C. Jacquemin
  • 87. tangible user interfaces → an example of 2nd generation TUI: SandScape seamless coupling of sensing & display user interact with sand gets immediate analysis & effects in the 3D representation + projection on the interface SandScape: Y. Wang, A. Biderman, B. Piper, C. Ratti, and H. Ishii
  • 88. perceptual continuity → beyond technological continuity cf Milgram schema about the real to virtual continuum: - trompe-l'oeil - light & shadow continuity - tactile continuity (?) - environment consideration: ecological validity Company Adrien Mondot
  • 89. multi-modality → tactile, haptics, shadow etc.: vision, a predominant sense in the 21st century is not the only one multimodality enhances presence, emotion, belief, engagement... → real-world mimicking: “natural” interactions for interfaces, add reality to interfaces without loss of power: < augmented instruments, everyday gestures, anthropomorphic interfaces... Novint Falcon
  • 90. emotional expression → emotional communication - emotion expression (posture & facial expression of avatars) - social signal processing - anthropomorphic I/O → joint research: HCI & experimental psychology Pascale Barret Oh peer, my Teddy! MARC expressive 3D face Matthieu Courgeon
  • 91. augmented self → augmented instrument: - augmented musical instruments, - augmented brush, - augmented body (eg dataglove) → virtual self - metaverse - social networks Eduardo Kac exoskeleton
  • 92. art as a creative experimental setup → hybrid objects: creative play at the frontier between art and technology, innovative combinations of medias and tools → art installation: a specific usage context that generally involves an audience and large scale Speaker Lamp by Bertrand Planes testing environments
  • 93. art fairs & galleries: a creative market place → art curators: art market is a tradeoff between corporate and creative world → diffusion: art events can appeal medias and promote project visibility → issue: how to display a work-in-progress as an art work Damien Hirst auction