Slides from a highly participatory session I facilitated at SDEC 2011, a software development conference held in Winnipeg.
Participants learned how Innovation Games channel creative, collaborative play to uncover "what they don't know what they don't know".
Visit http://www.innovationgames.com for more details.
1. Road to Success has a Trampoline
for Agile Teams
Gerry Kirk
@gerrykirk
October 17, 2011
2.
3. “Serious Games”
Sell or inform Teach Do work
Google Enthiosys
Re-Mission
Darfur is Dying Image Buy a
(Cancer treatment)
Labeller Feature
Source: Forrester Research, Inc.
21. Your Next Move
.com
Training
Resources
Consultants
Gerry Kirk
gerry@gerrykirk.net
@gerrykirk
22. Your Next Move
.com
Training
Resources
Consultants In-Person / Online
Single/Multi-game
Gerry Kirk
gerry@gerrykirk.net
@gerrykirk
23. Your Next Move
.com
Training
Resources
Consultants In-Person / Online
Single/Multi-game
Gerry Kirk
gerry@gerrykirk.net
@gerrykirk
Editor's Notes
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Seed tree to get feedback on known ideas\nBlank apples to learn of new ideas\nGroups prioritize - “Prune”\nMagic is when run out of apples\n
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Banker: give players money, record purchases, make change as needed\nBuyers: take one role card, don’t show others your role\nObservers: Your job in this simulation is to assist in running the Buy a Feature session by carefully observing how your customers negotiate for specific features of interest. \n\n
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observers: value statements\ncollaborative nature of making purchases\n\n
Shout out: 3 strengths IG have in soliciting feedback/ideas:\n1. feedback, in form of games helps reduce experimenter bias by removing them from interaction\n2. qualitative and quantitative\n3. focuses on you don’t know what you don’t know\n4. encourages creative thinking\n5. gain deeper insights\n\n