12. • students make choices
• students become experts
• solving problems is
required
• immediate feedback
13. • there’s always an answer
• “cheating” is allowed
• failure isn’t bad
• learning is collaborative
14. “Better theories of learning are
embedded in the video
games many children play
than in the schools they
attend.”
!
James Gee
What Video Games Have to Teach Us
About Literacy & Learning