25. “The brain developed to solve
problems relating to surviving in
an unstable, outdoor environment
and to do so in near constant
motion.”
John Medina
Brain Rules
44. “Better theories of learning are
embedded in the video games many
children play than in the schools
they attend.”
James Gee
What Video Games Have to Teach Us
About Literacy & Learning
45. Grand Theft Childhood
Lawrence Kutner
How Computer Games Help
Children Learn
David Williamson Shaffer
Don’t Bother Me, Mom --
I’m Learning!
Marc Prensky
52. What are the characteristics of a
highly effective learning
environment?
53. • Students get to control the action /
make choices
• Players become the experts
• Creativity & problem solving are
encouraged
• Receive immediate feedback
54. • There’s always an answer
• “Modding” is supported
• Trial and error works best
• It’s almost always better in groups
56. “All child drug addicts . . . are
comic-book readers. This kind of thing is
not good mental nourishment for
children!”
Fredric Wertham, Seduction of the Innocent, 1954
59. Scientific evidence links violence and video
games
www.pbs.org/kcts/videogamerevolution/impact/myths.html
60. Scientific evidence links violence and video
games
It’s mostly kids & mostly boys
www.pbs.org/kcts/videogamerevolution/impact/myths.html
61. Scientific evidence links violence and video
games
It’s mostly kids & mostly boys
Gaming creates isolated loners
www.pbs.org/kcts/videogamerevolution/impact/myths.html
86. Games can:
• increase literacy skills
• teach problem solving skills
• simulate authentic situations
• encourage collaboration
• engage students in content
• lead to sophisticated research
97. quot;People do not quit playing
because they grow old; they
grow old because they quit
playing.quot;
Oliver Wendell Holmes
98. Tech integration questions?
Social studies issues? I would
love to hear from you!
Glenn Wiebe
glennw@essdack.org
socialstudiescentral.com
historytech.wordpress.com
View presentations at:
slideshare.net/glennw98