5. Platform fragmentation Huge behavior change Lack of good data
*Digital marketing spend of $200M (UK) + $800M (US) based on estimates from Nielsen, Ofcom, FTC and industry sources.
Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
OVER $1B SPENT ANNUALLY MARKETING TO KIDS/TEENS
THE PROBLEM: KIDS AND TEENS ARE HARDER TO REACH THAN EVER
RESULT: FRUSTRATED MEDIA BUYERS, DILUTED BRAND RELATIONSHIPS
• Current generation of kids very
different to any we’ve seen before
• Much earlier exposure to technology,
internet and gaming
• Dominant brands for kids today are
increasingly new entrants (Rovio,
Moshi Monsters, Minecraft) versus
traditional incumbents (Disney,
Hasbro)
• Content now being interacted with
(tablet) versus passively engaged
(TV)
• Restrictions on data-gathering (e.g.
COPPA) vastly reduce availability
of data on behaviour, sentiment
and audience trends.
• Much kids/teens research
conducted via parents who give
‘idealised’ responses about their
kids
• Kids scattered on every device;
6. Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
MOBILE/TABLET WEB
AT HOME/IN BEDROOM
BRANDS NOW NEED TO REACH KIDS ON MULTIPLE PLATFORMS
24hrs in the life
of a kid
7.
8. Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
THE #1 KIDS MARKETING PLATFORM IN THE WORLD
30M KIDS EVERY
MONTH!
MOBILE/TABLET WEB
AT HOME/IN BEDROOM
SUPERAWESOME: An integrated marketing platform designed for a new
generation of kids
9. Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
100+BRANDS AND AGENCY CLIENTS
INCLUDING:
TRUSTED WITH BILLIONS OF DOLLARS IN BRAND VALUE
22. MORE KIDS WATCH MULITIPLE SCREENS THAN EVER BEFORE
Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
Only 18% say they never use multiple screens
Source: SuperAwesome Research 2013
23. Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
GIRLS USE MULTIPLE SCREENS MUCH MORE THAN BOYS
• 3x the number of 11-13 year old girls watch TV, surf
the internet and use their phones than boys
Source: SuperAwesome Research 2013
24. Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
TEENAGE YEARS: SOCIAL NETWORKING OVERTAKES READING
11% read
once a
week
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
8 to 12 13 to 18
Every day
TV
Use normal apps
Use game apps
Read
Social networks
Watch videos online
Magazines
Cinema
GIRLS’ DAILY MEDIA USE , 8-12 v 13-18
source: SuperAwesome Research 2014
26. SERIES REMAIN EXTREMELY POPULAR
Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
• 75% “will finish a
series they start”
• 83% of girls 12-
14 say the
same.
Source: SuperAwesome Project Rider Survey 2014
27. THE OPPORTUNITY: ENGAGE KIDS WITH DIGITAL BOOK CONTENT
Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
Kids (and parents) can get
the reading experience for
much less than anticipated
£5.95: price guessed 9-14 year olds*
£3.42: average price of a UK eBook
Source: *SuperAwesome Project Rider Survey 2014, **www.publishingtechnology.com
EBOOKS: A BIG OPPORTUNITY TO ENGAGE KIDS
37. Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
THE NEXT GENERATION CHANGES EVERYTHING
Jordan Casey (age 13)
- One of Apple’s youngest
developer
- Started programming age 9
- Founder & CEO of Casey
Games
Nick D’Aloisio (age 18)
- Youngest recipient of venture
capital, at 15
- Sold Summly to Yahoo in
March 2013 for £30m
38. Strictly Confidential | Copyright SuperAwesome Ltd 2014 | www.superawesome.tv
...AND THEY WILL CREATE