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Open scholarship in the age
of digital competition
Gráinne Conole,
Seminar
Brisbane, 21st February 2011
Key questions
   How are new open, social
    and participatory media
    changing educational
    practice?

   What are the implications
    for research?

   How are researcher roles
    changing?

   What new digital literacies
    are needed?

   How can we effectively
    harness the power of these
    new media?
Outline
 Today’s   digital landscape
 Examples    of using social media for research
 Tips   and hints
 The    OU’s approach to openness
 The    change nature of ‘community’
 Recommendations

 Reflections

 Questions   for personal reflections
New media


 Key   characteristics
  Peer critiquing
  Aggregation of resources
  Collaboration
  Personalisation
  Networking
  Open practices




             Web 2.0 - the machine is Us/ing Us
Evidence
•   Horizon report, 2011
•   NSF Cyber-infrastructure
    report, 2008
•   IPTS e-learning 2.0
    report, 2008
•   Review of Web 2.0 tools
    & practices, 2010
Horizon report 2011
•   Abundance of resources challenging
    traditional educational roles
•   People expect to be able to work &
    learn anywhere, anytime
•   World of work increasingly
    collaborative
•   Technologies increasingly cloud based
•   Importance of digital literacies
•   New evaluation metrics for new
    scholarship and publishing
Technologies to watch
•   E-books
•   Mobiles
•   Augmented learning
•   Game-based learning
•   Gesture-based learning
•   Learning analytics
Conole and Alevizou, 2010
   Effective use of new technologies requires a
radical rethink of the core learning and teaching
processes; a shift from design as an internalised,
 implicit and individually crafted process to one
  that is externalised and shareable with others.
Change in practice may indeed involve the use of
  revised materials, new teaching strategies and
beliefs - all in relation to educational innovation.
                                                        Gill Clough
                                                       Giota Alevizou
Research processes

             Conole and Alevizou, 2010
   Effective use of new technologies requires a
radical rethink of the core learning and teaching
processes; a shift from design as an internalised,
 implicit and individually crafted process to one
  that is externalised and shareable with others.
Change in practice may indeed involve the use of
  revised materials, new teaching strategies and
beliefs - all in relation to educational innovation.
                                                           Gill Clough
                                                          Giota Alevizou
Research processes

             Conole and Alevizou, 2010
   Effective use of new technologies requires a
radical rethink of the core learning and teaching
processes; a shift from design as an internalised,
 implicit and individually crafted process to one
  that is externalised and shareable with others.
Change in practice may indeed involve the use of
  revised materials, new teaching strategies and
beliefs - all in relation to educational innovation.
                                                           Gill Clough
                                                          Giota Alevizou


                                                       Research strategies
Change                +ve impact              -ve impact
                               Access,
Free tools, resources                          Role of institutions,
                           personalisation,
     & services                                  lack of control
                        supports the long tail
                         Technology as core      Narrower, but
 Ubiquitous access
                                tool           deeper digital divide
       Multiple
                      Increased peer, tutor     Fragmentation, no
  communication &
                       and expert dialogue      central repository
distribution channels
     Rich media         New forms of sense-     Lack of new digital
   representation             making                literacies
                        Increased variety of
  User-generated
                         knowledge, learner     Quality assurance
     content
                              control
A typology of new technologies
Technology                                Examples
Media sharing                             Flckr,YouTube, Slideshare, Sketchfu
Media manipulation and mash ups           Geotagged photos on maps,Voicethread
Instant messaging, chat, web 2.0 forums   MSN, Paltalk, Arguementum
Online games and virtual worlds           WorldofWarcraft, SecondLife
Social networking                         Facebook, Myspace, Linkedin, Elgg, Ning
Blogging                                  Wordpress, Edublog, Twitter
Social bookmarking                        Del.icio.us, Citeulike, Zotero
Recommender systems                       Digg, LastFm, Stumbleupon
Wikis and collaborative editing tools     Wikipedia, GoogleDocs, Bubbl.us
Syndication/RSS feeds                     Bloglines, Podcast, GoogleReader

(Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education
http://www.heacademy.ac.uk/assets/EvidenceNet/Conole_Alevizou_2010.pdf
Digital identity

 Finding your digital voice   Working across tools




   Degree of openness         Personal/professional
New digital literacies



            Participatory culture shifts the
             focus of literacy from one of
               individual expression to
             community involvement. The
               new literacies almost all
           involve social skills developed
              through collaboration and
                      networking




                                               Jenkins et al., 2006
New digital literacies
              Play                               Collective intelligence



Performance                                                  Judgement
                      Participatory culture shifts the
                       focus of literacy from one of
                         individual expression to
Simulation             community involvement. The              Transmedia
                         new literacies almost all             navigation
                     involve social skills developed
                        through collaboration and
Appropriation                   networking                   Networking



      Multitasking                               Negotiation

                         Distributed cognition
                                                         Jenkins et al., 2006
Using new media for research      14




 Blogs

 facebook

 Twitter

 Working   across social media
 Courses   and conferences
 Publishing   as you go
So why use blogs?

 Of   the moment reflections
 Digital   archive
 The    power of peer review
 Record    of events and reviews
 Wider     audience reach and hence profile
 Link   into fb and Twitter
 Complements         traditional publication routes
Prominent bloggers in e-learning
Using facebook
Ideas for harnessing Web 2.0?
Working across social media




http://cloudworks.ac.uk/cloud/view/2266
Working across social media

                      Matt Lindgard set up a
                      quick survey to ask
                      people how using
                      twitter impacted on
                      how much they blog




http://cloudworks.ac.uk/cloud/view/2266
Working across social media

                      Matt Lindgard set up a   49 comments
                      quick survey to ask      1027 views
                      people how using          summaries & additional co
                      twitter impacted on      19 links
                      how much they blog        6 references




http://cloudworks.ac.uk/cloud/view/2266
Working across social media

                      Matt Lindgard set up a   49 comments
                      quick survey to ask      1027 views
                      people how using          summaries & additional co
                      twitter impacted on      19 links
                      how much they blog        6 references




http://cloudworks.ac.uk/cloud/view/2266
Working across social media

                      Matt Lindgard set up a   49 comments
                      quick survey to ask      1027 views
                      people how using          summaries & additional co
                      twitter impacted on      19 links
                      how much they blog        6 references




http://cloudworks.ac.uk/cloud/view/2266
Working across social media

                      Matt Lindgard set up a   49 comments
                      quick survey to ask      1027 views
                      people how using          summaries & additional co
                      twitter impacted on      19 links
                      how much they blog        6 references




http://cloudworks.ac.uk/cloud/view/2266
Working across social media

                      Matt Lindgard set up a   49 comments
                      quick survey to ask      1027 views
                      people how using          summaries & additional co
                      twitter impacted on      19 links
                      how much they blog        6 references




http://cloudworks.ac.uk/cloud/view/2266
Twitter and facebook
Combine effect and impact
 Active   blog posting
 Use   of Twitter
 Participation   in online conferences
 Webinars

 Podcasts

 Use   of social media sites like facebook
 Publishing   online draft publications
 The   role of institutional research repositories
Open courses: CCK10 and discourse
Open courses: CCK10 and discourse
Open courses: CCK10 and discourse
Open courses: CCK10 and discourse
Open courses: CCK10 and discourse




                    ltc.umanitoba.ca/blogs/futurecourse/
OU L&T conference


 Went   virtual in 2010
 Useof Elluminate and
 Cloudworks
 Ca. 3500   unique views
 Significant
           discussions
 and resource
 aggregation
 International
 participation
OU L&T conference


 Went   virtual in 2010
 Useof Elluminate and
 Cloudworks
 Ca. 3500   unique views
 Significant
           discussions
 and resource
 aggregation
 International
 participation
                            Works just as well for research events - virtual
                            or blended
Open publishing as you go...
Tips and hints                                               25




   Think about strategies to make the most of each of the
   following and then think about how you can do this both
   in a face-to-face and virtual context
    Conferences
    Networking
    Publishing
Conferences
Purpose: presentation and feedback
Network, network, network!
Potential collaborators & bid partners
Put in symposium of experts or
symposium with researchers
Expert validation workshops
Put up paper & presentation
Follow up links afterwards
Work up into a research paper
Work the hashtag
Live blog or follow conference-related
blogs
Conferences                              A personal example

Purpose: presentation and feedback
Network, network, network!
Potential collaborators & bid partners
Put in symposium of experts or
symposium with researchers
Expert validation workshops
Put up paper & presentation
Follow up links afterwards
Work up into a research paper
Work the hashtag
Live blog or follow conference-related
blogs
Networking
   Built link with international
    colleagues
   Get on national level
    committees
   Invite key researchers in your
    field to be involved in a joint
    research activity
   Invite people to give seminars
    at your institution
   Build links online via Twitter,
    facebook, etc.
   Participate in online events
   Leave comments on blogs
Publishing
 Post   up drafts for comment
 Become    a editor for a special issue of a journal
 Write   a book! Edited or single author
 Target   high impact journals
 Keeppublication list up to date in your research
 repository
 Set   up a writing group or workshop
 Co-write    with lots of different people
 Tweet, fb   etc when publications come out
Publishing
   Be provocative – sometimes
   Try to have a catchy title
   Make a mark, be influential
   Based on solid empirical evidence
   Something to generate discussions
   Reviews of the field and summaries of state of the art
   Draw on different theoretical frameworks
   A new set of ideas, changing the direction of the field
   Post drafts on a blog
Learning in an Open World




               Open
Learning in an Open World


     Design
 Courses design &
  shared openly




                    Open
Learning in an Open World


     Design                     Delivery
 Courses design &           Use of free tools &
  shared openly                 resources




                    Open
Learning in an Open World


     Design                      Delivery
 Courses design &            Use of free tools &
  shared openly                  resources




                      Open



    Research
Sharing of research
       data
Learning in an Open World


     Design                      Delivery
 Courses design &            Use of free tools &
  shared openly                  resources




                      Open



    Research                   Evaluation
Sharing of research
                             Critical reflection
       data
Open Design
Open Design




              Open Delivery
Open Design




Open Research
                Open Delivery
Open Design




           Open Research
                            Open Delivery


                  X-Delia




Open Evaluation
A focus on community
 New open, social and participatory
  media enable new means of
  communication, collaboration,
  sharing and co-construction of
  knowledge

 What does ‘community’ mean in
  these new online spaces?

 How can it be fostered, supported?
 A Community Indicators framework
  to guide the design and evaluation
  of communities
The nature of community
 Complex, distributed, loose
  communities are emerging

 Facilitated through different but
  connected social networking tools
  such as facebook, Twitter, Ning

 Users create their own Personal Digital
  Environment

 Mix of synchronous and asynchronous
  tools

 Boundary crossing via the power of
  retweeting
So what is a community?
[Community does not] imply necessarily co-presence, a well-
defined identifiable group, or socially visible boundaries. It does
imply participation in an activity system about which
participants share understandings concerning what they are
doing and what that means in their lives and for their
communities
Lave and Wenger, 1991
Virtual communities are social aggregations that emerge from
the Net when enough people carry on those public discussions
long enough, with sufficient human feeling, to form webs of
personal relationships in cyberspace.
Rheingold, 1993
Community as a process

 Constantly evolving and
  changing

 Shifting groups and depths
  of relationships

 Dynamic, evolving and
  potentially transformative

 Both directed and
  serendipitous interactions
Community indicators

Participation                Cohesion
Sustained over time          Support & tolerance
Commitment from core group   Turn taking & response
Emerging roles & hierarchy   Humour and playfulness




Identity                     Creative capability
Group self-awareness         Igniting sense of purpose
Shared language & vocab      Multiple points of view
Sense of community           expressed, contradicted or
                             challenged
                             Creation of knowledge links
                             & patterns




                                             Galley et al., 2010
Participation
 Three types of hierarchical
  roles
   Veterans: support and
    encourage groups and
    newbies
   Trendsetters: make a
    difference
   Posters: need to be
    incentivised to turn from
    lurkers to active
    contributors
Cohesion
 Through support,
  tolerance, reciprocity and
  trust

 Language and tone are
  critical factors in the
  development of an online
  community

 Emotional and peer
  support
Identity
Central to the notion of
community are issues of
membership and exclusion. Some
people are in, others are out.
Communities range from being
open to anyone who shares
particular ideas or interests to
communities accessible only to
those who meet certain criteria of
geography, ethnicity, gender, etc

Erickson (1997)
Creative capability
 Importance of conflict,
  disagreement and
  negotiation in the process
  of collaborative
  knowledge creation and
  developing understanding

 Social discord as a
  catalyst for knowledge
  construction and
  expansive learning
Framework for sociality
 System needs to accommodate both evolution of
  practices and inclusion of newcomers

 Both individual and group identity are important
 People more likely to use systems that resemble their
  daily routines, languages and practices

 Metaphors that mimic real life practices are likely to be
  more successful




                                            Bouman et al., 2007
Can Web 2.0 change academic discourse?
Can Web 2.0 change academic discourse?

Rich multimedia representation of content
Multiple communication channels
Accessible anywhere, anytime
Abundance of free tools and resources
Higher impact to wider audience
Great peer critiquing
Can Web 2.0 change academic discourse?

Rich multimedia representation of content
Multiple communication channels
Accessible anywhere, anytime
Abundance of free tools and resources
Higher impact to wider audience
Great peer critiquing




               Digital divide narrower but deeper
               Increasingly complex landscape
               New digital literacy skills needed
               Access issues
               Balanced portfolio from traditional publishing routes to more
               ‘open’ ones
Recommendations
   For learners
       Provide support to development of new digital literacies
       Facilitate more learner-centred approaches
       Encourage communication and collaboration
       Shift from a focus on content to activities
   For academic staff
       New approaches to teaching and research
       Adopting more explicit and reflexive practices
       Technology immersion – learning through the technologies
       Encourage a networked community of academic staff
Recommendations
   For institutions
       Strategies/policies that reflect the changing context of learning
       Resources and support to facilitate the shift in practice needed
       Strong leadership with an understanding of the issues
       Re-visioning structures and infrastructures
       PD/incentives for teaching staff to implement
   Nationally
       Free educational resources - Open Educational Resources
       Promote case studies of good practice
       Appropriate strategies and policies and funding
       Professional networks and communities
       Ongoing horizon scanning of technology trajectories
Reflections

   Open, participatory and social media enable new forms
    of communication and collaboration
   Communities in these spaces are complex and
    distributed
   We as researcher need to develop new digital literacy
    skills to harness their potential
   We need to rethink how we carry out and disseminate
    research
   Open, participatory and social media can provide
    mechanisms for us to share and discuss research ideas
   We are seeing a blurring of boundaries: teachers/
    research, teaching/research, real/virtual spaces, formal/
    informal modes of communication and publication
 How   has your use of technology for research purposes
    changed in the last five years?
 What    are the pros and cons of these changes
 Can   you think of some good examples of effective use of
    technologies?
 Map    out your digital environment
 How    might you use technologies more effectively in carrying
    out your research, communicating with other researchers and
    disseminating results?
   How effective is your networking?
   How have you used technologies to network in recent years?
   What are your strategies for publishing?
   How are you using technologies to publish?
References
 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A
    framework for building and evaluating community activity on Cloudworks,
    Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A
    literature review of the use of Web 2.0 tools in Higher Education, HE
    Academy commissioned report, http://www.heacademy.ac.uk/assets/
    EvidenceNet/Conole_Alevizou_2010.pdf
   Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks
    for an Open Literature Review, An HE Academy commissioned report.
   Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support
    OER activities, An HE Academy commissioned report.
   Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding
    the nature of interactions, networking and community in a social
    networking site for academic practice, The International Review of Research
    in Open and Distance Learning.
   Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social
    networking practice to foster the exchange of learning and teaching ideas
    and designs' Computers and Education, 54(3): 679 - 692.
   Conole and Culver (2009), Cloudworks: social networking for learning
    design, Australian Journal of Educational Technology, 25(5), pp. 763–782,
    http://www.ascilite.org.au/ajet/ajet25/conole.html.

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Conole brisbane seminar

  • 1. Open scholarship in the age of digital competition Gráinne Conole, Seminar Brisbane, 21st February 2011
  • 2. Key questions  How are new open, social and participatory media changing educational practice?  What are the implications for research?  How are researcher roles changing?  What new digital literacies are needed?  How can we effectively harness the power of these new media?
  • 3. Outline  Today’s digital landscape  Examples of using social media for research  Tips and hints  The OU’s approach to openness  The change nature of ‘community’  Recommendations  Reflections  Questions for personal reflections
  • 4. New media  Key characteristics  Peer critiquing  Aggregation of resources  Collaboration  Personalisation  Networking  Open practices Web 2.0 - the machine is Us/ing Us
  • 5. Evidence • Horizon report, 2011 • NSF Cyber-infrastructure report, 2008 • IPTS e-learning 2.0 report, 2008 • Review of Web 2.0 tools & practices, 2010
  • 6. Horizon report 2011 • Abundance of resources challenging traditional educational roles • People expect to be able to work & learn anywhere, anytime • World of work increasingly collaborative • Technologies increasingly cloud based • Importance of digital literacies • New evaluation metrics for new scholarship and publishing
  • 7. Technologies to watch • E-books • Mobiles • Augmented learning • Game-based learning • Gesture-based learning • Learning analytics
  • 8. Conole and Alevizou, 2010 Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Gill Clough Giota Alevizou
  • 9. Research processes Conole and Alevizou, 2010 Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Gill Clough Giota Alevizou
  • 10. Research processes Conole and Alevizou, 2010 Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Gill Clough Giota Alevizou Research strategies
  • 11. Change +ve impact -ve impact Access, Free tools, resources Role of institutions, personalisation, & services lack of control supports the long tail Technology as core Narrower, but Ubiquitous access tool deeper digital divide Multiple Increased peer, tutor Fragmentation, no communication & and expert dialogue central repository distribution channels Rich media New forms of sense- Lack of new digital representation making literacies Increased variety of User-generated knowledge, learner Quality assurance content control
  • 12.
  • 13. A typology of new technologies Technology Examples Media sharing Flckr,YouTube, Slideshare, Sketchfu Media manipulation and mash ups Geotagged photos on maps,Voicethread Instant messaging, chat, web 2.0 forums MSN, Paltalk, Arguementum Online games and virtual worlds WorldofWarcraft, SecondLife Social networking Facebook, Myspace, Linkedin, Elgg, Ning Blogging Wordpress, Edublog, Twitter Social bookmarking Del.icio.us, Citeulike, Zotero Recommender systems Digg, LastFm, Stumbleupon Wikis and collaborative editing tools Wikipedia, GoogleDocs, Bubbl.us Syndication/RSS feeds Bloglines, Podcast, GoogleReader (Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education http://www.heacademy.ac.uk/assets/EvidenceNet/Conole_Alevizou_2010.pdf
  • 14. Digital identity Finding your digital voice Working across tools Degree of openness Personal/professional
  • 15. New digital literacies Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking Jenkins et al., 2006
  • 16. New digital literacies Play Collective intelligence Performance Judgement Participatory culture shifts the focus of literacy from one of individual expression to Simulation community involvement. The Transmedia new literacies almost all navigation involve social skills developed through collaboration and Appropriation networking Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
  • 17. Using new media for research 14  Blogs  facebook  Twitter  Working across social media  Courses and conferences  Publishing as you go
  • 18. So why use blogs?  Of the moment reflections  Digital archive  The power of peer review  Record of events and reviews  Wider audience reach and hence profile  Link into fb and Twitter  Complements traditional publication routes
  • 19. Prominent bloggers in e-learning
  • 22. Working across social media http://cloudworks.ac.uk/cloud/view/2266
  • 23. Working across social media Matt Lindgard set up a quick survey to ask people how using twitter impacted on how much they blog http://cloudworks.ac.uk/cloud/view/2266
  • 24. Working across social media Matt Lindgard set up a 49 comments quick survey to ask 1027 views people how using  summaries & additional co twitter impacted on 19 links how much they blog  6 references http://cloudworks.ac.uk/cloud/view/2266
  • 25. Working across social media Matt Lindgard set up a 49 comments quick survey to ask 1027 views people how using  summaries & additional co twitter impacted on 19 links how much they blog  6 references http://cloudworks.ac.uk/cloud/view/2266
  • 26. Working across social media Matt Lindgard set up a 49 comments quick survey to ask 1027 views people how using  summaries & additional co twitter impacted on 19 links how much they blog  6 references http://cloudworks.ac.uk/cloud/view/2266
  • 27. Working across social media Matt Lindgard set up a 49 comments quick survey to ask 1027 views people how using  summaries & additional co twitter impacted on 19 links how much they blog  6 references http://cloudworks.ac.uk/cloud/view/2266
  • 28. Working across social media Matt Lindgard set up a 49 comments quick survey to ask 1027 views people how using  summaries & additional co twitter impacted on 19 links how much they blog  6 references http://cloudworks.ac.uk/cloud/view/2266
  • 30. Combine effect and impact  Active blog posting  Use of Twitter  Participation in online conferences  Webinars  Podcasts  Use of social media sites like facebook  Publishing online draft publications  The role of institutional research repositories
  • 31. Open courses: CCK10 and discourse
  • 32. Open courses: CCK10 and discourse
  • 33. Open courses: CCK10 and discourse
  • 34. Open courses: CCK10 and discourse
  • 35. Open courses: CCK10 and discourse ltc.umanitoba.ca/blogs/futurecourse/
  • 36. OU L&T conference  Went virtual in 2010  Useof Elluminate and Cloudworks  Ca. 3500 unique views  Significant discussions and resource aggregation  International participation
  • 37. OU L&T conference  Went virtual in 2010  Useof Elluminate and Cloudworks  Ca. 3500 unique views  Significant discussions and resource aggregation  International participation Works just as well for research events - virtual or blended
  • 38. Open publishing as you go...
  • 39. Tips and hints 25  Think about strategies to make the most of each of the following and then think about how you can do this both in a face-to-face and virtual context  Conferences  Networking  Publishing
  • 40. Conferences Purpose: presentation and feedback Network, network, network! Potential collaborators & bid partners Put in symposium of experts or symposium with researchers Expert validation workshops Put up paper & presentation Follow up links afterwards Work up into a research paper Work the hashtag Live blog or follow conference-related blogs
  • 41. Conferences A personal example Purpose: presentation and feedback Network, network, network! Potential collaborators & bid partners Put in symposium of experts or symposium with researchers Expert validation workshops Put up paper & presentation Follow up links afterwards Work up into a research paper Work the hashtag Live blog or follow conference-related blogs
  • 42. Networking  Built link with international colleagues  Get on national level committees  Invite key researchers in your field to be involved in a joint research activity  Invite people to give seminars at your institution  Build links online via Twitter, facebook, etc.  Participate in online events  Leave comments on blogs
  • 43. Publishing  Post up drafts for comment  Become a editor for a special issue of a journal  Write a book! Edited or single author  Target high impact journals  Keeppublication list up to date in your research repository  Set up a writing group or workshop  Co-write with lots of different people  Tweet, fb etc when publications come out
  • 44. Publishing  Be provocative – sometimes  Try to have a catchy title  Make a mark, be influential  Based on solid empirical evidence  Something to generate discussions  Reviews of the field and summaries of state of the art  Draw on different theoretical frameworks  A new set of ideas, changing the direction of the field  Post drafts on a blog
  • 45. Learning in an Open World Open
  • 46. Learning in an Open World Design Courses design & shared openly Open
  • 47. Learning in an Open World Design Delivery Courses design & Use of free tools & shared openly resources Open
  • 48. Learning in an Open World Design Delivery Courses design & Use of free tools & shared openly resources Open Research Sharing of research data
  • 49. Learning in an Open World Design Delivery Courses design & Use of free tools & shared openly resources Open Research Evaluation Sharing of research Critical reflection data
  • 50.
  • 52. Open Design Open Delivery
  • 53. Open Design Open Research Open Delivery
  • 54. Open Design Open Research Open Delivery X-Delia Open Evaluation
  • 55. A focus on community  New open, social and participatory media enable new means of communication, collaboration, sharing and co-construction of knowledge  What does ‘community’ mean in these new online spaces?  How can it be fostered, supported?  A Community Indicators framework to guide the design and evaluation of communities
  • 56. The nature of community  Complex, distributed, loose communities are emerging  Facilitated through different but connected social networking tools such as facebook, Twitter, Ning  Users create their own Personal Digital Environment  Mix of synchronous and asynchronous tools  Boundary crossing via the power of retweeting
  • 57. So what is a community? [Community does not] imply necessarily co-presence, a well- defined identifiable group, or socially visible boundaries. It does imply participation in an activity system about which participants share understandings concerning what they are doing and what that means in their lives and for their communities Lave and Wenger, 1991 Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace. Rheingold, 1993
  • 58. Community as a process  Constantly evolving and changing  Shifting groups and depths of relationships  Dynamic, evolving and potentially transformative  Both directed and serendipitous interactions
  • 59. Community indicators Participation Cohesion Sustained over time Support & tolerance Commitment from core group Turn taking & response Emerging roles & hierarchy Humour and playfulness Identity Creative capability Group self-awareness Igniting sense of purpose Shared language & vocab Multiple points of view Sense of community expressed, contradicted or challenged Creation of knowledge links & patterns Galley et al., 2010
  • 60. Participation  Three types of hierarchical roles  Veterans: support and encourage groups and newbies  Trendsetters: make a difference  Posters: need to be incentivised to turn from lurkers to active contributors
  • 61. Cohesion  Through support, tolerance, reciprocity and trust  Language and tone are critical factors in the development of an online community  Emotional and peer support
  • 62. Identity Central to the notion of community are issues of membership and exclusion. Some people are in, others are out. Communities range from being open to anyone who shares particular ideas or interests to communities accessible only to those who meet certain criteria of geography, ethnicity, gender, etc Erickson (1997)
  • 63. Creative capability  Importance of conflict, disagreement and negotiation in the process of collaborative knowledge creation and developing understanding  Social discord as a catalyst for knowledge construction and expansive learning
  • 64. Framework for sociality  System needs to accommodate both evolution of practices and inclusion of newcomers  Both individual and group identity are important  People more likely to use systems that resemble their daily routines, languages and practices  Metaphors that mimic real life practices are likely to be more successful Bouman et al., 2007
  • 65. Can Web 2.0 change academic discourse?
  • 66. Can Web 2.0 change academic discourse? Rich multimedia representation of content Multiple communication channels Accessible anywhere, anytime Abundance of free tools and resources Higher impact to wider audience Great peer critiquing
  • 67. Can Web 2.0 change academic discourse? Rich multimedia representation of content Multiple communication channels Accessible anywhere, anytime Abundance of free tools and resources Higher impact to wider audience Great peer critiquing Digital divide narrower but deeper Increasingly complex landscape New digital literacy skills needed Access issues Balanced portfolio from traditional publishing routes to more ‘open’ ones
  • 68. Recommendations  For learners  Provide support to development of new digital literacies  Facilitate more learner-centred approaches  Encourage communication and collaboration  Shift from a focus on content to activities  For academic staff  New approaches to teaching and research  Adopting more explicit and reflexive practices  Technology immersion – learning through the technologies  Encourage a networked community of academic staff
  • 69. Recommendations  For institutions  Strategies/policies that reflect the changing context of learning  Resources and support to facilitate the shift in practice needed  Strong leadership with an understanding of the issues  Re-visioning structures and infrastructures  PD/incentives for teaching staff to implement  Nationally  Free educational resources - Open Educational Resources  Promote case studies of good practice  Appropriate strategies and policies and funding  Professional networks and communities  Ongoing horizon scanning of technology trajectories
  • 70. Reflections  Open, participatory and social media enable new forms of communication and collaboration  Communities in these spaces are complex and distributed  We as researcher need to develop new digital literacy skills to harness their potential  We need to rethink how we carry out and disseminate research  Open, participatory and social media can provide mechanisms for us to share and discuss research ideas  We are seeing a blurring of boundaries: teachers/ research, teaching/research, real/virtual spaces, formal/ informal modes of communication and publication
  • 71.  How has your use of technology for research purposes changed in the last five years?  What are the pros and cons of these changes  Can you think of some good examples of effective use of technologies?  Map out your digital environment  How might you use technologies more effectively in carrying out your research, communicating with other researchers and disseminating results?  How effective is your networking?  How have you used technologies to network in recent years?  What are your strategies for publishing?  How are you using technologies to publish?
  • 72. References  Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/ EvidenceNet/Conole_Alevizou_2010.pdf  Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report.  Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report.  Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning.  Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3): 679 - 692.  Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.

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