The document discusses emerging trends in e-learning including the rise of social and participatory media, the co-evolution of tools and pedagogical practices, new digital literacies required of learners and teachers, and challenges in designing effective open learning experiences that leverage new technologies while grounded in solid pedagogical approaches.
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
Conole keynote bali
1. Trajectories of e-learning:
navigating the future of learning with new technologies
Gráinne Conole,
Leicester University, grainne.conole@le.ac.uk
ICDE conference, Bali, 3rd October 2011
2. Outline
Characteristics
of social
and participatory media
Co-evolution of tools and
practice
Pedagogies of e-learning
Digital literacies
Technology paradoxes
Designing
for learning in
an open world
Visualisations
Collaboration
5. A little context…
My background:
Irish
PhD Chemistry
Research interests:
Learner and teachers’ use of
technology
Learning design
Open Educational Resources
Learning theories
Web 2.0 technologies
E-learning strategy and policy
6. A little context…
My background:
Irish
PhD Chemistry
Research interests:
Learner and teachers’ use of
technology
Learning design
Open Educational Resources
Learning theories
Web 2.0 technologies
E-learning strategy and policy
7. Today’s educational context
• Rapidly changing
technological
environment
• New digital literacy skills
needed for learners and
teachers
• New open practices are
emerging
• New forms of online
community and
interactivity
12. Social and participatory media 5
Media sharing Blogging
Messaging
Recommender
systems
Conole and
Alevizou, 2010
13. Social and participatory media 5
Media sharing Blogging
Messaging
Recommender
systems
Virtual worlds
and games
Conole and
Alevizou, 2010
14. Social and participatory media 5
Media sharing Blogging
Messaging
Recommender
systems
Virtual worlds
and games
Conole and
Syndication Alevizou, 2010
15. Social and participatory media 5
Media sharing Blogging
Messaging
Recommender
systems
Virtual worlds
and games
Social Conole and
bookmarking Syndication Alevizou, 2010
16. Social and participatory media 5
Media sharing Blogging
Messaging
Recommender
systems
Social Virtual worlds
networking and games
Social Conole and
bookmarking Syndication Alevizou, 2010
17. Social and participatory media 5
Media sharing Blogging
Messaging
Collaborative Recommender
editing systems
Social Virtual worlds
networking and games
Social Conole and
bookmarking Syndication Alevizou, 2010
18. Social and participatory media 5
Media sharing Blogging
Mash ups
Messaging
Collaborative Recommender
editing systems
Social Virtual worlds
networking and games
Social Conole and
bookmarking Syndication Alevizou, 2010
23. Peer Open
critiquing
User
generated
content
Networked
The machine is Us/ing us
24. Peer Open
critiquing
User
Collective
generated
aggregation
content
Networked
The machine is Us/ing us
25. Peer Open
critiquing
User
Collective
generated
aggregation
content
Networked Personalised
The machine is Us/ing us
26. Online communities
• New open, social and
participatory media enable
new means of
communication,
collaboration, sharing and co-
construction of knowledge
• From tight to loosely
coupled: groups, networks
and collectives (Dron and
Anderson, 2007)
• What is it and how can it be
fostered, and supported?
27. Interactivity
• New technologies enable
increasing interactivity
between learners and teachers
• Complex: psychological, social,
technical, linguistic and cultural
dimensions
• Types: communication-based,
purpose-based, tool-based,
activity-based
• Important in achievement,
persistence, enjoyment and
approaches to learning
28. Interactivity
• New technologies enable
increasing interactivity
between learners and teachers
• Complex: psychological, social,
technical, linguistic and cultural
dimensions
• Types: communication-based,
purpose-based, tool-based,
activity-based Learner-learner
Learner-tutor
• Important in achievement, Learner-content
Learner interface
persistence, enjoyment and
approaches to learning
29. Co-evolution of tools and practice
Affordances (Gibson)
All "action possibilities"
latent in an environment…
but always in relation to the
actor and therefore
dependent on their
capabilities.
For instance, a tall tree
offers the affordances of
food for a Giraffe but not a
sheep.
31. Co-evolution of tools and practice
Representation
Communication
Connection
Interactivity
Affordances of
technologies
32. Co-evolution of tools and practice
Representation Preferences
Communication Interests
Connection Skills
Interactivity Context
Affordances of Characteristics
technologies of users
33. Co-evolution of tools and practice
Representation Preferences
Communication Interests
Evolving
practices
Connection Skills
Interactivity Context
Affordances of Characteristics
technologies of users
34. New digital literacies
Participatory culture shifts
the focus of literacy from one
of individual expression to
community involvement. The
new literacies almost all
involve social skills
developed through
collaboration and networking
Jenkins et al., 2006
35. New digital literacies
Play Collective intelligence
Performance Judgement
Participatory culture shifts
the focus of literacy from one
of individual expression to
community involvement. The Transmedia
Simulation
new literacies almost all navigation
involve social skills
developed through
Appropriation collaboration and networking Networking
Multitasking Negotiation
Distributed cognition
Jenkins et al., 2006
36. New digital literacies
Creativity
Play Collective intelligence
Performance Judgement
Participatory culture shifts
the focus of literacy from one
of individual expression to
community involvement. The Transmedia
Simulation
new literacies almost all navigation
involve social skills
developed through
Appropriation collaboration and networking Networking
Multitasking Negotiation
Distributed cognition
Jenkins et al., 2006
38. ICT paradoxes
Pandora’s box
What would it mean to adopt more
open practices? Open design, open
delivery, open research and open
12 evaluation?
39. ICT paradoxes
Technologies not extensively
used (Molenda)
Lack of uptake of OER
(McAndrew et al.)
Little use beyond early
adopted (Rogers)
Despite rhetoric and
funding little evidence of
transformation (Cuban,
Ehlers) Pandora’s box
What would it mean to adopt more
open practices? Open design, open
delivery, open research and open
12 evaluation?
40. A new learning design methodology 13
A Research-Based Design
approach to creation and
support of courses
Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
41. A new learning design methodology 13
Shift from belief-based, implicit approaches
to design-based, explicit approaches
A Research-Based Design
approach to creation and
support of courses
Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
42. A new learning design methodology 13
Shift from belief-based, implicit approaches
to design-based, explicit approaches
A Research-Based Design
approach to creation and
support of courses
Encourages reflective, scholarly practices
Promotes sharing and discussion
Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
43. Learning design: defining the field
Open Learning Design Methodology
Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
44. Learning design: defining the field
Open Learning Design Methodology
Theory and Related Social and
methodology fields participatory media
Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
45. Learning design: defining the field
Mediating Open Learning Design Methodology Affordances
Artefacts
Theory and Related Social and
methodology fields participatory media
Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
46. Learning design: defining the field
Design representations Communities and
Openness
and tools interactions
Mediating Open Learning Design Methodology Affordances
Artefacts
Theory and Related Social and
methodology fields participatory media
Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
58. But does it work? Evaluation data
I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings
18
59. But does it work? Evaluation data
I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings
It is iterative and so
helps with ironing out
any issues
18
60. But does it work? Evaluation data
I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings
It is iterative and so
helps with ironing out
any issues
I could understand the
learning design process
and would feel able to
use this when designing
some learning activities
18
62. Pedagogies of e-learning
Associative
Focus on individual
Learning through
association and
reinforcement
A
Conole, 2010
63. Pedagogies of e-learning
Associative Constructivist
Focus on individual Building on prior
Learning through knowledge
association and Task-orientated
reinforcement
A
Conole, 2010
64. Pedagogies of e-learning
Associative Constructivist
Focus on individual Building on prior
Learning through knowledge
association and Task-orientated
reinforcement
A
Situative
Learning through
social interaction
Learning in context
Conole, 2010
65. Pedagogies of e-learning
Associative Constructivist
Focus on individual Building on prior
Learning through knowledge
association and Task-orientated
reinforcement
A
Situative Connectivist
Learning through Learning in a
social interaction networked
Learning in context environment
Conole, 2010
66. Pedagogies of e-learning
E-assessment
Drill & practice Associative Constructivist
Focus on individual Building on prior
Learning through knowledge
association and Task-orientated
reinforcement
A
Situative Connectivist
Learning through Learning in a
social interaction networked
Learning in context environment
Conole, 2010
67. Pedagogies of e-learning
E-assessment Inquiry learning
Drill & practice Associative Constructivist Resource-based
Focus on individual Building on prior
Learning through knowledge
association and Task-orientated
reinforcement
A
Situative Connectivist
Learning through Learning in a
social interaction networked
Learning in context environment
Conole, 2010
68. Pedagogies of e-learning
E-assessment Inquiry learning
Drill & practice Associative Constructivist Resource-based
Focus on individual Building on prior
Learning through knowledge
association and Task-orientated
reinforcement
A
Situative Connectivist
Learning through Learning in a
social interaction networked
Experiential, Learning in context environment
Problem-based
Role play
Conole, 2010
69. Pedagogies of e-learning
E-assessment Inquiry learning
Drill & practice Associative Constructivist Resource-based
Focus on individual Building on prior
Learning through knowledge
association and Task-orientated
reinforcement
A
Situative Connectivist
Learning through Learning in a
social interaction networked
Experiential, Learning in context environment Reflective
Problem-based Dialogic
Role play Personalised
Conole, 2010
70. Mobile learning
E-books
Study calendars
Learning resources
Online modules
Communication mechanisms
79. Inquiry-based learning
My community
The Personal Inquiry project
Inquiry-based learning across formal and
informal settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
83. Learning spaces
Combining the affordances
of new technologies with
good pedagogy
Taking
account of
context, location and time
Blurring of real and virtual
Rethinking real
and virtual spaces
84. Learning spaces
Combining the affordances
SKG: of new technologies with
Learning good pedagogy
Spaces project,
Australia Taking
account of
context, location and time
Blurring of real and virtual
Rethinking real
and virtual spaces
Keppell et al., 2011
85. Learners of tomorrow 28
Technology immersed
Learning approaches: task-
orientated, experiential, just
in time, cumulative, social
Personalised digital learning
environment
Mixof institutional systems
and Cloud-based tools and
services
Use of course materials with
free resources Sharpe, Beetham and De Freitas, 2010
89. The future of learning 29
Just in time
Distributed
Personalised
90. The future of learning 29
Just in time
Distributed
Personalised
Blurred
91. The future of learning 29
Just in time
Distributed Collective
Personalised
Blurred
92. The future of learning 29
Just in time
Distributed Collective
Personalised Creative
Blurred
93. The future of learning 29
Just in time
Distributed Collective
Personalised Creative
Blurred Responsive
94. The future of learning 29
Just in time
Distributed Collective
Personalised Creative
Blurred Responsive
Open
95. Final thoughts
Open,participatory and social media enable new forms
of communication and collaboration
Communities in these spaces are complex and
distributed
Learners and teachers need to develop new digital
literacy skills to harness their potential
We need to rethink how we design and support learning
We need new business and accreditation processes
Open,participatory and social media can provide
mechanisms for us to share and discuss teaching ideas
in new ways
We are seeing a blurring of boundaries: teachers/
learners, teaching/research, real/virtual spaces, formal/
informal modes of communication and publication