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Trajectories of e-learning:
navigating the future of learning with new technologies
Gráinne Conole,
Leicester University, grainne.conole@le.ac.uk
ICDE conference, Bali, 3rd October 2011
Outline
 Characteristics
                of social
 and participatory media

 Co-evolution     of tools and
 practice

 Pedagogies     of e-learning

 Digital   literacies

 Technology     paradoxes

 Designing
          for learning in
 an open world
    Visualisations
    Collaboration
A little context…
A little context…
My background:
Irish
PhD Chemistry
A little context…
My background:
Irish
PhD Chemistry

Research interests:
Learner and teachers’ use of
technology
Learning design
Open Educational Resources
Learning theories
Web 2.0 technologies
E-learning strategy and policy
A little context…
My background:
Irish
PhD Chemistry

Research interests:
Learner and teachers’ use of
technology
Learning design
Open Educational Resources
Learning theories
Web 2.0 technologies
E-learning strategy and policy
Today’s educational context
•   Rapidly changing
    technological
    environment
•   New digital literacy skills
    needed for learners and
    teachers
•   New open practices are
    emerging
•   New forms of online
    community and
    interactivity
Social and participatory media               5




                                 Conole and
                                 Alevizou, 2010
Social and participatory media               5



        Media sharing




                                 Conole and
                                 Alevizou, 2010
Social and participatory media                   5



        Media sharing     Blogging




                                     Conole and
                                     Alevizou, 2010
Social and participatory media                   5



        Media sharing     Blogging




                                      Messaging




                                     Conole and
                                     Alevizou, 2010
Social and participatory media                   5



        Media sharing     Blogging




                                      Messaging



                                     Recommender
                                     systems




                                     Conole and
                                     Alevizou, 2010
Social and participatory media                   5



        Media sharing     Blogging




                                      Messaging



                                     Recommender
                                     systems




                                     Virtual worlds
                                     and games

                                     Conole and
                                     Alevizou, 2010
Social and participatory media                     5



        Media sharing       Blogging




                                        Messaging



                                       Recommender
                                       systems




                                       Virtual worlds
                                       and games

                                       Conole and
                        Syndication    Alevizou, 2010
Social and participatory media                     5



        Media sharing       Blogging




                                        Messaging



                                       Recommender
                                       systems




                                       Virtual worlds
                                       and games

         Social                        Conole and
         bookmarking    Syndication    Alevizou, 2010
Social and participatory media                            5



               Media sharing       Blogging




                                               Messaging



                                              Recommender
                                              systems




  Social                                      Virtual worlds
  networking                                  and games

                Social                        Conole and
                bookmarking    Syndication    Alevizou, 2010
Social and participatory media                              5



                 Media sharing       Blogging




                                                 Messaging



 Collaborative                                  Recommender
 editing                                        systems




   Social                                       Virtual worlds
   networking                                   and games

                  Social                        Conole and
                  bookmarking    Syndication    Alevizou, 2010
Social and participatory media                              5



                 Media sharing       Blogging



    Mash ups
                                                 Messaging



 Collaborative                                  Recommender
 editing                                        systems




   Social                                       Virtual worlds
   networking                                   and games

                  Social                        Conole and
                  bookmarking    Syndication    Alevizou, 2010
The machine is Us/ing us
Peer
critiquing




             The machine is Us/ing us
Peer
critiquing




  User
generated
 content




             The machine is Us/ing us
Peer
critiquing




  User
generated
 content




Networked
             The machine is Us/ing us
Peer                                 Open
critiquing




  User
generated
 content




Networked
             The machine is Us/ing us
Peer                                  Open
critiquing




  User
                                         Collective
generated
                                        aggregation
 content




Networked
             The machine is Us/ing us
Peer                                   Open
critiquing




  User
                                         Collective
generated
                                        aggregation
 content




Networked                               Personalised
             The machine is Us/ing us
Online communities
•   New open, social and
    participatory media enable
    new means of
    communication,
    collaboration, sharing and co-
    construction of knowledge
•   From tight to loosely
    coupled: groups, networks
    and collectives (Dron and
    Anderson, 2007)
•   What is it and how can it be
    fostered, and supported?
Interactivity
•   New technologies enable
    increasing interactivity
    between learners and teachers

•   Complex: psychological, social,
    technical, linguistic and cultural
    dimensions

•   Types: communication-based,
    purpose-based, tool-based,
    activity-based

•   Important in achievement,
    persistence, enjoyment and
    approaches to learning
Interactivity
•   New technologies enable
    increasing interactivity
    between learners and teachers

•   Complex: psychological, social,
    technical, linguistic and cultural
    dimensions

•   Types: communication-based,
    purpose-based, tool-based,
    activity-based                       Learner-learner
                                         Learner-tutor
•   Important in achievement,            Learner-content
                                         Learner interface
    persistence, enjoyment and
    approaches to learning
Co-evolution of tools and practice

             Affordances (Gibson)
            All "action possibilities"
            latent in an environment…
            but always in relation to the
            actor and therefore
            dependent on their
            capabilities.
            For instance, a tall tree
            offers the affordances of
            food for a Giraffe but not a
            sheep.
Co-evolution of tools and practice
Co-evolution of tools and practice


      Representation


Communication


     Connection


      Interactivity



     Affordances of
     technologies
Co-evolution of tools and practice


      Representation   Preferences


Communication                Interests


     Connection          Skills


      Interactivity         Context



     Affordances of    Characteristics
     technologies      of users
Co-evolution of tools and practice


      Representation               Preferences


Communication                            Interests
                       Evolving
                       practices
     Connection                      Skills


      Interactivity                     Context



     Affordances of                Characteristics
     technologies                  of users
New digital literacies



            Participatory culture shifts
          the focus of literacy from one
            of individual expression to
          community involvement. The
             new literacies almost all
                involve social skills
                developed through
          collaboration and networking




                                           Jenkins et al., 2006
New digital literacies
             Play                                Collective intelligence



Performance                                                 Judgement
                       Participatory culture shifts
                     the focus of literacy from one
                       of individual expression to
                     community involvement. The                Transmedia
Simulation
                        new literacies almost all              navigation
                           involve social skills
                           developed through
Appropriation        collaboration and networking           Networking



      Multitasking                               Negotiation

                         Distributed cognition
                                                        Jenkins et al., 2006
New digital literacies
                              Creativity
             Play                                Collective intelligence



Performance                                                 Judgement
                       Participatory culture shifts
                     the focus of literacy from one
                       of individual expression to
                     community involvement. The                Transmedia
Simulation
                        new literacies almost all              navigation
                           involve social skills
                           developed through
Appropriation        collaboration and networking           Networking



      Multitasking                               Negotiation

                         Distributed cognition
                                                        Jenkins et al., 2006
11

Creativity and technologies




          http://www.imv.au.dk/icreanet/
ICT paradoxes




                      Pandora’s box
                What would it mean to adopt more
                open practices? Open design, open
                delivery, open research and open
12              evaluation?
ICT paradoxes

    Technologies not extensively
     used (Molenda)
    Lack of uptake of OER
     (McAndrew et al.)
    Little use beyond early
     adopted (Rogers)
    Despite rhetoric and
     funding little evidence of
     transformation (Cuban,
     Ehlers)                              Pandora’s box
                                    What would it mean to adopt more
                                    open practices? Open design, open
                                    delivery, open research and open
    12                              evaluation?
A new learning design methodology                                                     13




                               A Research-Based Design
                               approach to creation and
                                  support of courses




Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
A new learning design methodology                                                     13




                 Shift from belief-based, implicit approaches
                    to design-based, explicit approaches



                               A Research-Based Design
                               approach to creation and
                                  support of courses




Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
A new learning design methodology                                                     13




                 Shift from belief-based, implicit approaches
                    to design-based, explicit approaches



                               A Research-Based Design
                               approach to creation and
                                  support of courses




                   Encourages reflective, scholarly practices
                      Promotes sharing and discussion


Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
Learning design: defining the field




                             Open Learning Design Methodology




Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
Learning design: defining the field




                             Open Learning Design Methodology




     Theory and                           Related                         Social and
     methodology                           fields                     participatory media




Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
Learning design: defining the field




     Mediating               Open Learning Design Methodology             Affordances
     Artefacts




     Theory and                           Related                         Social and
     methodology                           fields                     participatory media




Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
Learning design: defining the field


       Design representations                                      Communities and
                                          Openness
             and tools                                               interactions




     Mediating                  Open Learning Design Methodology               Affordances
     Artefacts




     Theory and                             Related                            Social and
     methodology                             fields                        participatory media




Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
Visualisations - making design explicit
Visualisations - making design explicit




                   Course map
Visualisations - making design explicit


                                Learning outcomes




                   Course map
Visualisations - making design explicit


                                 Learning outcomes




                    Course map

Pedagogy profile
Visualisations - making design explicit


                                 Learning outcomes




                    Course map

Pedagogy profile
                                                     Course dimensions
Visualisations - making design explicit


                                 Learning outcomes




                    Course map

Pedagogy profile
                                                     Course dimensions




                                 Task swimlane
Collaboration
Collaboration

                Design challenge
                Create a course in a day!

                Carpe diem
                2-day design workshop
Collaboration

                                Design challenge
                                Create a course in a day!

                                Carpe diem
                                2-day design workshop




   Cloudworks
   Space to share and discuss
Carpe diem workshops




17
But does it work? Evaluation data




18
But does it work? Evaluation data

I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings




18
But does it work? Evaluation data

I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings

                                       It is iterative and so
                                       helps with ironing out
                                       any issues




18
But does it work? Evaluation data

I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings

                                       It is iterative and so
                                       helps with ironing out
                                       any issues

                                  I could understand the
                                  learning design process
                                  and would feel able to
                                  use this when designing
                                  some learning activities
18
Pedagogies of e-learning




              A




                       Conole, 2010
Pedagogies of e-learning

      Associative
      Focus on individual
      Learning through
      association and
      reinforcement


                            A




                                Conole, 2010
Pedagogies of e-learning

      Associative               Constructivist
      Focus on individual       Building on prior
      Learning through          knowledge
      association and           Task-orientated
      reinforcement


                            A




                                                    Conole, 2010
Pedagogies of e-learning

      Associative               Constructivist
      Focus on individual       Building on prior
      Learning through          knowledge
      association and           Task-orientated
      reinforcement


                            A



      Situative
      Learning through
      social interaction
      Learning in context


                                                    Conole, 2010
Pedagogies of e-learning

      Associative               Constructivist
      Focus on individual       Building on prior
      Learning through          knowledge
      association and           Task-orientated
      reinforcement


                            A



      Situative                 Connectivist
      Learning through          Learning in a
      social interaction        networked
      Learning in context       environment


                                                    Conole, 2010
Pedagogies of e-learning
E-assessment
Drill & practice   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A



                   Situative                 Connectivist
                   Learning through          Learning in a
                   social interaction        networked
                   Learning in context       environment


                                                                 Conole, 2010
Pedagogies of e-learning
E-assessment                                                     Inquiry learning
Drill & practice   Associative               Constructivist      Resource-based
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A



                   Situative                 Connectivist
                   Learning through          Learning in a
                   social interaction        networked
                   Learning in context       environment


                                                                 Conole, 2010
Pedagogies of e-learning
E-assessment                                                     Inquiry learning
Drill & practice   Associative               Constructivist      Resource-based
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A



                   Situative                 Connectivist
                   Learning through          Learning in a
                   social interaction        networked
Experiential,      Learning in context       environment
Problem-based
Role play
                                                                 Conole, 2010
Pedagogies of e-learning
E-assessment                                                     Inquiry learning
Drill & practice   Associative               Constructivist      Resource-based
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A



                   Situative                 Connectivist
                   Learning through          Learning in a
                   social interaction        networked
Experiential,      Learning in context       environment         Reflective
Problem-based                                                    Dialogic
Role play                                                        Personalised
                                                                 Conole, 2010
Mobile learning




    E-books
    Study calendars
    Learning resources
    Online modules
    Communication mechanisms
Resource-based learning
Resource-based learning
Resource-based learning




                    s   U
           s-i Tune
          t
   Po dcas
Resource-based learning




                    s   U
           s-i Tune
          t
   Po dcas
Resource-based learning




                    s   U
           s-i Tune
          t
   Po dcas
Open courses




 http://cck11.mooc.ca/
Open accreditation




Peer to Peer University              OER University
http://www.p2pu.org/en/   http://wikieducator.org/OER_university
Virtual genetics lab                                          24




http://www.youtube.com/watch?v=uMMfHZUNpZY&feature=youtu.be
Inquiry-based learning




                          My community




The Personal Inquiry project
Inquiry-based learning across formal and
informal settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
Role play                   26




            Wills, et al., 2010
Learning spaces
Learning spaces




 Rethinking real
and virtual spaces
Learning spaces
                      Combining the affordances
                      of new technologies with
                      good pedagogy

                      Taking
                            account of
                      context, location and time

                      Blurring   of real and virtual




 Rethinking real
and virtual spaces
Learning spaces
                        Combining the affordances
     SKG:               of new technologies with
   Learning             good pedagogy
Spaces project,
   Australia            Taking
                              account of
                        context, location and time

                        Blurring   of real and virtual




   Rethinking real
  and virtual spaces
                                  Keppell et al., 2011
Learners of tomorrow                                               28



 Technology   immersed
 Learning approaches: task-
 orientated, experiential, just
 in time, cumulative, social
 Personalised   digital learning
 environment
 Mixof institutional systems
 and Cloud-based tools and
 services
 Use of course materials with
 free resources                     Sharpe, Beetham and De Freitas, 2010
The future of learning   29
The future of learning         29

                Just in time
The future of learning         29

                Just in time

 Distributed
The future of learning         29

                 Just in time

  Distributed




Personalised
The future of learning         29

                 Just in time

  Distributed




Personalised




   Blurred
The future of learning                 29

                 Just in time

  Distributed                   Collective




Personalised




   Blurred
The future of learning                 29

                 Just in time

  Distributed                   Collective




Personalised                    Creative



   Blurred
The future of learning                 29

                 Just in time

  Distributed                   Collective




Personalised                     Creative



   Blurred                      Responsive
The future of learning                 29

                 Just in time

  Distributed                   Collective




Personalised                     Creative



   Blurred                      Responsive


                  Open
Final thoughts

 Open,participatory and social media enable new forms
 of communication and collaboration
 Communities   in these spaces are complex and
 distributed
 Learners and teachers need to develop new digital
 literacy skills to harness their potential
 We   need to rethink how we design and support learning
 We   need new business and accreditation processes
 Open,participatory and social media can provide
 mechanisms for us to share and discuss teaching ideas
 in new ways
 We are seeing a blurring of boundaries: teachers/
 learners, teaching/research, real/virtual spaces, formal/
 informal modes of communication and publication
URLs
•   http://robwall.ca/2009/03/10/creativity-is-the-new-technology/

•   http://www.youtube.com/watch?v=nvIQP-EBPqc

•   http://vimeo.com/3365942

•   http://blogs.hbr.org/video/2010/05/andrew-klavan-on-
    how-21st-cent.html

•   Questionmark http://www.flickr.com/photos/crystaljingsr/
    3914729343/

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Conole keynote bali

  • 1. Trajectories of e-learning: navigating the future of learning with new technologies Gráinne Conole, Leicester University, grainne.conole@le.ac.uk ICDE conference, Bali, 3rd October 2011
  • 2. Outline  Characteristics of social and participatory media  Co-evolution of tools and practice  Pedagogies of e-learning  Digital literacies  Technology paradoxes  Designing for learning in an open world  Visualisations  Collaboration
  • 4. A little context… My background: Irish PhD Chemistry
  • 5. A little context… My background: Irish PhD Chemistry Research interests: Learner and teachers’ use of technology Learning design Open Educational Resources Learning theories Web 2.0 technologies E-learning strategy and policy
  • 6. A little context… My background: Irish PhD Chemistry Research interests: Learner and teachers’ use of technology Learning design Open Educational Resources Learning theories Web 2.0 technologies E-learning strategy and policy
  • 7. Today’s educational context • Rapidly changing technological environment • New digital literacy skills needed for learners and teachers • New open practices are emerging • New forms of online community and interactivity
  • 8. Social and participatory media 5 Conole and Alevizou, 2010
  • 9. Social and participatory media 5 Media sharing Conole and Alevizou, 2010
  • 10. Social and participatory media 5 Media sharing Blogging Conole and Alevizou, 2010
  • 11. Social and participatory media 5 Media sharing Blogging Messaging Conole and Alevizou, 2010
  • 12. Social and participatory media 5 Media sharing Blogging Messaging Recommender systems Conole and Alevizou, 2010
  • 13. Social and participatory media 5 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Conole and Alevizou, 2010
  • 14. Social and participatory media 5 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Conole and Syndication Alevizou, 2010
  • 15. Social and participatory media 5 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Social Conole and bookmarking Syndication Alevizou, 2010
  • 16. Social and participatory media 5 Media sharing Blogging Messaging Recommender systems Social Virtual worlds networking and games Social Conole and bookmarking Syndication Alevizou, 2010
  • 17. Social and participatory media 5 Media sharing Blogging Messaging Collaborative Recommender editing systems Social Virtual worlds networking and games Social Conole and bookmarking Syndication Alevizou, 2010
  • 18. Social and participatory media 5 Media sharing Blogging Mash ups Messaging Collaborative Recommender editing systems Social Virtual worlds networking and games Social Conole and bookmarking Syndication Alevizou, 2010
  • 19. The machine is Us/ing us
  • 20. Peer critiquing The machine is Us/ing us
  • 21. Peer critiquing User generated content The machine is Us/ing us
  • 22. Peer critiquing User generated content Networked The machine is Us/ing us
  • 23. Peer Open critiquing User generated content Networked The machine is Us/ing us
  • 24. Peer Open critiquing User Collective generated aggregation content Networked The machine is Us/ing us
  • 25. Peer Open critiquing User Collective generated aggregation content Networked Personalised The machine is Us/ing us
  • 26. Online communities • New open, social and participatory media enable new means of communication, collaboration, sharing and co- construction of knowledge • From tight to loosely coupled: groups, networks and collectives (Dron and Anderson, 2007) • What is it and how can it be fostered, and supported?
  • 27. Interactivity • New technologies enable increasing interactivity between learners and teachers • Complex: psychological, social, technical, linguistic and cultural dimensions • Types: communication-based, purpose-based, tool-based, activity-based • Important in achievement, persistence, enjoyment and approaches to learning
  • 28. Interactivity • New technologies enable increasing interactivity between learners and teachers • Complex: psychological, social, technical, linguistic and cultural dimensions • Types: communication-based, purpose-based, tool-based, activity-based Learner-learner Learner-tutor • Important in achievement, Learner-content Learner interface persistence, enjoyment and approaches to learning
  • 29. Co-evolution of tools and practice Affordances (Gibson) All "action possibilities" latent in an environment… but always in relation to the actor and therefore dependent on their capabilities. For instance, a tall tree offers the affordances of food for a Giraffe but not a sheep.
  • 30. Co-evolution of tools and practice
  • 31. Co-evolution of tools and practice Representation Communication Connection Interactivity Affordances of technologies
  • 32. Co-evolution of tools and practice Representation Preferences Communication Interests Connection Skills Interactivity Context Affordances of Characteristics technologies of users
  • 33. Co-evolution of tools and practice Representation Preferences Communication Interests Evolving practices Connection Skills Interactivity Context Affordances of Characteristics technologies of users
  • 34. New digital literacies Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking Jenkins et al., 2006
  • 35. New digital literacies Play Collective intelligence Performance Judgement Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The Transmedia Simulation new literacies almost all navigation involve social skills developed through Appropriation collaboration and networking Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
  • 36. New digital literacies Creativity Play Collective intelligence Performance Judgement Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The Transmedia Simulation new literacies almost all navigation involve social skills developed through Appropriation collaboration and networking Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
  • 37. 11 Creativity and technologies http://www.imv.au.dk/icreanet/
  • 38. ICT paradoxes Pandora’s box What would it mean to adopt more open practices? Open design, open delivery, open research and open 12 evaluation?
  • 39. ICT paradoxes  Technologies not extensively used (Molenda)  Lack of uptake of OER (McAndrew et al.)  Little use beyond early adopted (Rogers)  Despite rhetoric and funding little evidence of transformation (Cuban, Ehlers) Pandora’s box What would it mean to adopt more open practices? Open design, open delivery, open research and open 12 evaluation?
  • 40. A new learning design methodology 13 A Research-Based Design approach to creation and support of courses Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
  • 41. A new learning design methodology 13 Shift from belief-based, implicit approaches to design-based, explicit approaches A Research-Based Design approach to creation and support of courses Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
  • 42. A new learning design methodology 13 Shift from belief-based, implicit approaches to design-based, explicit approaches A Research-Based Design approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion Simon Cross, Juliette Culver, Nick Freear, Rebecca Galley, Richard Lovelace, Paul Mundin
  • 43. Learning design: defining the field Open Learning Design Methodology Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
  • 44. Learning design: defining the field Open Learning Design Methodology Theory and Related Social and methodology fields participatory media Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
  • 45. Learning design: defining the field Mediating Open Learning Design Methodology Affordances Artefacts Theory and Related Social and methodology fields participatory media Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
  • 46. Learning design: defining the field Design representations Communities and Openness and tools interactions Mediating Open Learning Design Methodology Affordances Artefacts Theory and Related Social and methodology fields participatory media Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
  • 47. Visualisations - making design explicit
  • 48. Visualisations - making design explicit Course map
  • 49. Visualisations - making design explicit Learning outcomes Course map
  • 50. Visualisations - making design explicit Learning outcomes Course map Pedagogy profile
  • 51. Visualisations - making design explicit Learning outcomes Course map Pedagogy profile Course dimensions
  • 52. Visualisations - making design explicit Learning outcomes Course map Pedagogy profile Course dimensions Task swimlane
  • 54. Collaboration Design challenge Create a course in a day! Carpe diem 2-day design workshop
  • 55. Collaboration Design challenge Create a course in a day! Carpe diem 2-day design workshop Cloudworks Space to share and discuss
  • 57. But does it work? Evaluation data 18
  • 58. But does it work? Evaluation data I find the document quite thought- provoking, especially as a starting point in this journey for developing good understandings 18
  • 59. But does it work? Evaluation data I find the document quite thought- provoking, especially as a starting point in this journey for developing good understandings It is iterative and so helps with ironing out any issues 18
  • 60. But does it work? Evaluation data I find the document quite thought- provoking, especially as a starting point in this journey for developing good understandings It is iterative and so helps with ironing out any issues I could understand the learning design process and would feel able to use this when designing some learning activities 18
  • 61. Pedagogies of e-learning A Conole, 2010
  • 62. Pedagogies of e-learning Associative Focus on individual Learning through association and reinforcement A Conole, 2010
  • 63. Pedagogies of e-learning Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Conole, 2010
  • 64. Pedagogies of e-learning Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Learning through social interaction Learning in context Conole, 2010
  • 65. Pedagogies of e-learning Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment Conole, 2010
  • 66. Pedagogies of e-learning E-assessment Drill & practice Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment Conole, 2010
  • 67. Pedagogies of e-learning E-assessment Inquiry learning Drill & practice Associative Constructivist Resource-based Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment Conole, 2010
  • 68. Pedagogies of e-learning E-assessment Inquiry learning Drill & practice Associative Constructivist Resource-based Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Experiential, Learning in context environment Problem-based Role play Conole, 2010
  • 69. Pedagogies of e-learning E-assessment Inquiry learning Drill & practice Associative Constructivist Resource-based Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Experiential, Learning in context environment Reflective Problem-based Dialogic Role play Personalised Conole, 2010
  • 70. Mobile learning E-books Study calendars Learning resources Online modules Communication mechanisms
  • 73. Resource-based learning s U s-i Tune t Po dcas
  • 74. Resource-based learning s U s-i Tune t Po dcas
  • 75. Resource-based learning s U s-i Tune t Po dcas
  • 77. Open accreditation Peer to Peer University OER University http://www.p2pu.org/en/ http://wikieducator.org/OER_university
  • 78. Virtual genetics lab 24 http://www.youtube.com/watch?v=uMMfHZUNpZY&feature=youtu.be
  • 79. Inquiry-based learning My community The Personal Inquiry project Inquiry-based learning across formal and informal settings Sharples, Scanlon et al. http://www.pi-project.ac.uk/
  • 80. Role play 26 Wills, et al., 2010
  • 82. Learning spaces Rethinking real and virtual spaces
  • 83. Learning spaces  Combining the affordances of new technologies with good pedagogy  Taking account of context, location and time  Blurring of real and virtual Rethinking real and virtual spaces
  • 84. Learning spaces  Combining the affordances SKG: of new technologies with Learning good pedagogy Spaces project, Australia  Taking account of context, location and time  Blurring of real and virtual Rethinking real and virtual spaces Keppell et al., 2011
  • 85. Learners of tomorrow 28  Technology immersed  Learning approaches: task- orientated, experiential, just in time, cumulative, social  Personalised digital learning environment  Mixof institutional systems and Cloud-based tools and services  Use of course materials with free resources Sharpe, Beetham and De Freitas, 2010
  • 86. The future of learning 29
  • 87. The future of learning 29 Just in time
  • 88. The future of learning 29 Just in time Distributed
  • 89. The future of learning 29 Just in time Distributed Personalised
  • 90. The future of learning 29 Just in time Distributed Personalised Blurred
  • 91. The future of learning 29 Just in time Distributed Collective Personalised Blurred
  • 92. The future of learning 29 Just in time Distributed Collective Personalised Creative Blurred
  • 93. The future of learning 29 Just in time Distributed Collective Personalised Creative Blurred Responsive
  • 94. The future of learning 29 Just in time Distributed Collective Personalised Creative Blurred Responsive Open
  • 95. Final thoughts  Open,participatory and social media enable new forms of communication and collaboration  Communities in these spaces are complex and distributed  Learners and teachers need to develop new digital literacy skills to harness their potential  We need to rethink how we design and support learning  We need new business and accreditation processes  Open,participatory and social media can provide mechanisms for us to share and discuss teaching ideas in new ways  We are seeing a blurring of boundaries: teachers/ learners, teaching/research, real/virtual spaces, formal/ informal modes of communication and publication
  • 96. URLs • http://robwall.ca/2009/03/10/creativity-is-the-new-technology/ • http://www.youtube.com/watch?v=nvIQP-EBPqc • http://vimeo.com/3365942 • http://blogs.hbr.org/video/2010/05/andrew-klavan-on- how-21st-cent.html • Questionmark http://www.flickr.com/photos/crystaljingsr/ 3914729343/

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