27. Early Nov - Save/resume games implemented, iOS 5 turn based games (a selling point, to Apple more than anyone).
28. Late Nov - Wife got a new job, moved new city little dev done. Art still slowly making progress.
29. Early Dec - Final non-colorized artwork done. We were advised the game needed a full event driven tutorial to on-ramp players to game. Ugh! - Moved goal for launch to end of Jan.
30. Late Dec - All game programming done, first beta test sent out
31.
32. Late Jan - Finalized, full color artwork delivered. Pushed launch to Feb. Another round of play testing, polishing, tweaking.