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UX MEETS AGILE




   Paolo Negri |     Referente IWA Lombardia
AUC2 – Agile Usability Check & Coaching
INCONTRO TRA DUE DIVERSI CERVELLI




AUC2 – Agile Usability Check & Coaching
AUC 2
            Agile Usability Check & Coaching




AUC2 – Agile Usability Check & Coaching
AUC2 – Agile Usability Check & Coaching
AUC2 – Agile Usability Check & Coaching
AUC2 – Agile Usability Check & Coaching
AUC2 – Agile Usability Check & Coaching
AUC2 – Agile Usability Check & Coaching
AUC 2
            Agile Usability Check & Coaching




AUC2 – Agile Usability Check & Coaching
UX = USER EXPERIENCE

               E' un fil rouge tra molte discipline non
              posseduto da nessuna disciplina specifica




AUC2 – Agile Usability Check & Coaching
LE DOMANDE CHE CI DOBBIAMO FARE


                                          È utile?
            È usabile?
                                          È desiderabile?
   Fa la differenza?
             Aggiunge valore?
   È accessibile?          È credibile?
                                     È memorizzabile?
AUC2 – Agile Usability Check & Coaching
…DAL PUNTO DI VISTA DEL CLIENTE!




AUC2 – Agile Usability Check & Coaching
USABILITÀ
L'efficacia, l'efficienza e la soddisfazione con le quali determinati utenti
raggiungono determinati obiettivi in determinati contesti




•    ISO/TR 16982:2002 - Usability methods supporting human-centered design
•    ISO 9241 – Ergonomics of human system interaction


AUC2 – Agile Usability Check & Coaching
MOLTI FATTORI
• Efficacia: accuratezza e completezza con cui certi utenti possono
  raggiungere certi obiettivi in ambienti particolari.
• Efficienza: le risorse spese in relazione all'accuratezza e completezza degli
  obiettivi raggiunti.
• Soddisfazione: il comfort e l'accettabilità del sistema di lavoro per i suoi
  utenti e le altre persone influenzate dal suo uso.
• Facilità di apprendimento: l'utente deve raggiungere buone prestazioni in
  tempi brevi.
• Facilità di memorizzazione: l'utente deve poter interagire con
  un'interfaccia anche dopo un periodo di lungo inutilizzo, senza essere
  costretto a ricominciare da zero.
• Sicurezza e robustezza all'errore: l'impatto dell'errore deve essere
  inversamente proporzionale alla probabilità d'errore.

AUC2 – Agile Usability Check & Coaching
MODELLO MENTALE
 Componenti di un sistema




                                                La visione dell'utente
                            interfaccia                                  interfaccia



                              logica                                       magia


                               dati

AUC2 – Agile Usability Check & Coaching
OUTSIDE IN STRATEGY
                       Come è              Come dovrebbe essere
                      interfaccia
                                                interfaccia
                         logica

                                                  logica
                           dati
                                                   dati




AUC2 – Agile Usability Check & Coaching
AUC 2
            Agile Usability Check & Coaching



AUC2 – Agile Usability Check & Coaching
COME FARE CHECK?




AUC2 – Agile Usability Check & Coaching
AUC 2
            Agile Usability Check & Coaching



AUC2 – Agile Usability Check & Coaching
WATERFALL




AUC2 – Agile Usability Check & Coaching
AGILE




AUC2 – Agile Usability Check & Coaching
IL CONCETTO CARTACEO E LA SOSTANZA DEL PROBLEMA




AUC2 – Agile Usability Check & Coaching
CONTROLLO INTERNO
               TUTTI gli stakeholders intorno al tavolo, interni & esterni.
                              Ma la leadertship è interna!




AUC2 – Agile Usability Check & Coaching
PER OGNI MEETING

            …non atterrare NON è una alternativa




AUC2 – Agile Usability Check & Coaching
COMMITTED, NOT ONLY INVOLVED!




AUC2 – Agile Usability Check & Coaching
USABILITY AGILE CYCLE




AUC2 – Agile Usability Check & Coaching

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Agille Usability Check & Coaching

  • 1. UX MEETS AGILE Paolo Negri | Referente IWA Lombardia AUC2 – Agile Usability Check & Coaching
  • 2. INCONTRO TRA DUE DIVERSI CERVELLI AUC2 – Agile Usability Check & Coaching
  • 3. AUC 2 Agile Usability Check & Coaching AUC2 – Agile Usability Check & Coaching
  • 4. AUC2 – Agile Usability Check & Coaching
  • 5. AUC2 – Agile Usability Check & Coaching
  • 6. AUC2 – Agile Usability Check & Coaching
  • 7. AUC2 – Agile Usability Check & Coaching
  • 8. AUC2 – Agile Usability Check & Coaching
  • 9. AUC 2 Agile Usability Check & Coaching AUC2 – Agile Usability Check & Coaching
  • 10. UX = USER EXPERIENCE E' un fil rouge tra molte discipline non posseduto da nessuna disciplina specifica AUC2 – Agile Usability Check & Coaching
  • 11. LE DOMANDE CHE CI DOBBIAMO FARE È utile? È usabile? È desiderabile? Fa la differenza? Aggiunge valore? È accessibile? È credibile? È memorizzabile? AUC2 – Agile Usability Check & Coaching
  • 12. …DAL PUNTO DI VISTA DEL CLIENTE! AUC2 – Agile Usability Check & Coaching
  • 13. USABILITÀ L'efficacia, l'efficienza e la soddisfazione con le quali determinati utenti raggiungono determinati obiettivi in determinati contesti • ISO/TR 16982:2002 - Usability methods supporting human-centered design • ISO 9241 – Ergonomics of human system interaction AUC2 – Agile Usability Check & Coaching
  • 14. MOLTI FATTORI • Efficacia: accuratezza e completezza con cui certi utenti possono raggiungere certi obiettivi in ambienti particolari. • Efficienza: le risorse spese in relazione all'accuratezza e completezza degli obiettivi raggiunti. • Soddisfazione: il comfort e l'accettabilità del sistema di lavoro per i suoi utenti e le altre persone influenzate dal suo uso. • Facilità di apprendimento: l'utente deve raggiungere buone prestazioni in tempi brevi. • Facilità di memorizzazione: l'utente deve poter interagire con un'interfaccia anche dopo un periodo di lungo inutilizzo, senza essere costretto a ricominciare da zero. • Sicurezza e robustezza all'errore: l'impatto dell'errore deve essere inversamente proporzionale alla probabilità d'errore. AUC2 – Agile Usability Check & Coaching
  • 15. MODELLO MENTALE Componenti di un sistema La visione dell'utente interfaccia interfaccia logica magia dati AUC2 – Agile Usability Check & Coaching
  • 16. OUTSIDE IN STRATEGY Come è Come dovrebbe essere interfaccia interfaccia logica logica dati dati AUC2 – Agile Usability Check & Coaching
  • 17. AUC 2 Agile Usability Check & Coaching AUC2 – Agile Usability Check & Coaching
  • 18. COME FARE CHECK? AUC2 – Agile Usability Check & Coaching
  • 19. AUC 2 Agile Usability Check & Coaching AUC2 – Agile Usability Check & Coaching
  • 20. WATERFALL AUC2 – Agile Usability Check & Coaching
  • 21. AGILE AUC2 – Agile Usability Check & Coaching
  • 22. IL CONCETTO CARTACEO E LA SOSTANZA DEL PROBLEMA AUC2 – Agile Usability Check & Coaching
  • 23. CONTROLLO INTERNO TUTTI gli stakeholders intorno al tavolo, interni & esterni. Ma la leadertship è interna! AUC2 – Agile Usability Check & Coaching
  • 24. PER OGNI MEETING …non atterrare NON è una alternativa AUC2 – Agile Usability Check & Coaching
  • 25. COMMITTED, NOT ONLY INVOLVED! AUC2 – Agile Usability Check & Coaching
  • 26. USABILITY AGILE CYCLE AUC2 – Agile Usability Check & Coaching