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AGILE PLANNINGSCRUMGTD




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD
                        ENGLAR, FFF              FRUMSTIG         FRAMHALDSSTIG                  FRAMHALDS
                      FRUM FJÁRFESTAR                                                              ÚTBOÐ


                                                    - ENDURREISNARSJÓÐIR -
                                                                                        LÍFEYRISSJÓÐIR
FJÁRFLÆÐI


                                   BJÖRK VC                                       EYRIR INVEST
                               NÝSKÖPUNARSJÓÐUR             AUÐUR CAPITAL

                                                                                    SKRÁNING
                                                    FRUMTAK
                      TÆKNIÞRÓUNARSJÓÐUR, STARFSORKA

                                                                            MILLILAGSFJÁRMÖGNUN

                                                                 3. UMFERÐ
                               SPROTASTIG
                                                        2. UMFERÐ

                                                 1. UMFERÐ
             SJÁLFSPRETTA

                                                   TÍMI/ÞROSKI
                          ÖRÆFI                                                                   SKRÁÐ FÉLAG
                                   NÚLLPUNKTUR

 Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       EXECUTING IDEAS




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       Organizing around the 3 Roles of Scrum
         First step was to train or hire;
                 Product Owner
          
                         Representing the interest of all stakeholders
                   

                         Achieves funding for the work
                   

                         Creating the project's initial overall requirements (product backlog)
                   

                 ScrumMaster
          
                         Responsible for the Scrum process
                   

                         Teaches Scrum to his team
                   

                         For ensuring that every one follows scrum rules and practices
                   

                 Team
          
                         Developing the functionality
                   

                         Are cross-functional, self-organizing and self-managing
                   

                         Responsible for the success of each iteration and the project as a whole
                   
Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       Our Organization
                                      The Customer



                                            Sales


                               Product              Professional
                              Management              Services


                                       Engineering


                                            CFO
                                CEO
                                                  COO
                                      CTO
                                            CIO
Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD



                   Sales &
                                •  Sales Engineers
                   Marketing
Management




                 Professional
                   Services     •  Scrum Product Owners
                                •  Business Analysts




                  Product
                                •  Scrum Product Owner
                 Management

                                                            Release Plan   1.2           1.3    1.4   2.0   2.1




                  Engineering   •  Scrum Masters
                                •  Teams




                                Product Owner:            Scrum Master:          Team Member:
 Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       Second step; get the product backlog in shape
              Owned by the Product Owner
          

              Written in the form of “User Stories”
          
                       Prioritized with business value
                   

                       Each User Story has a description for the acceptance test
                   

              Should contain at least 2-3 Sprints worth of work
          

              Backlog list is simply managed in Excel by the Product Owner
          
                       Visible to all through the intranet (wiki)
                   




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       The Tools we Use
              Product Backlog using Google Spreadsheet
          

              Sprint Backlog on our various “planning
          
              walls” using yellow stickers
              Wiki for online collaboration, managing;
          
                       Team pages where we have a specific wiki
                   
                       page for each sprint that includes;
                               Sprint info, like goal and key dates
                           

                               Burn-down charts
                           

                               Team Participation / Availability
                           

                               Notes / Impediments
                           

                               Sprint Retrospective minutes
                           

                       Documentation like release notes, product
                   
                       handbook and all technical documentation



Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       These are the only meetings that should take place
              Industria is following the 5 Level of Agile Planning
          
                       Level 1: Vision Planning (1-2 per year)
                   
                               Developing the Vision Statement
                           

                       Level 2: Roadmap Planning (1-4 per year)
                   
                               Planning how the product evolution over time, using goals
                           

                       Level 3: Release Planning (4-12 per year)
                   
                               Implementing the Release Plan, in the form of User Stories
                           

                       Level 4: Sprint Planning (Every Sprint 1-4 weeks)
                   
                               Implementing the Sprint Backlog in the form of User Stories
                           

                       Level 5: Daily Scrum (Every day)
                   
                               The Team is managing the sprint backlog on the planning wall
                           

                       Review/Demo (After each sprint)
                   
                               The team demonstrates to the Product Owner what was accomplished during the sprint
                           

                       Retrospective (After each sprint)
                   
                               To determine what could be changed that might make the next sprint more enjoyable or
                           
                               productive
Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       THE EVENTS & THE PROCESS




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       Level 1: Product Vision Planning (1-2 per year)




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       Level 2: Product Roadmap Planning (1-4 per year)
              Define the product evolution over time, as goals
          




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       Level 3: Product Release Planning (4-12 per year)
              Planning from a distance
          

              Acknowledge that planning can't be done with any real precision
          

              Define a plan that is good enough and revise it as things move forward
          

              Requirements based on the “User Stories” format
          




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD
       Level 4: Sprint Planning (Every Sprint 1-4 weeks)
       (Scrum Ceremony 1/4)
              Let the game begin!
          




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD
       Level 5: Daily Scrum (Every day)
       (Scrum Ceremony 2/4)
              15 minutes standing up at same time every day, at the same place
          

              Heartbeat of Scrum
          

              Members co-ordinate today's work and check progress
          

              Provides daily status snapshot to all stakeholders
          

              ScrumMaster coordinates
          
              the activity and summarises
              on our wiki




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD
       Sprint Review / Demonstration
       (Scrum Ceremony 3/4)
              The team demonstrates to the
          
              Product Owner what was
              accomplished during the
              sprint
              Product Owner inspects
          
              completed business value
                       Establishes whether Sprint
                   
                       Goal has been satisfied
                       Accepts/rejects functionality
                   
                       delivered by user stories
                       Provide feedback
                   




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD
       Retrospective Meeting (after each sprint)
       (Scrum Ceremony 4/4)
              Time to reflect
          

              ScrumMaster and Team determine
          
              what could be changed that might
              make the next sprint more
              enjoyable or productive
              Good and Bad events are discussed
          
              and actions are created for both
              the team and the organization




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       Successful increment delivered, or not?
              Nevertheless, let’s take a short break before the next sprint!
          




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

         Now, let the game continue!




                               Product         Product
              Product
                              Roadmap          Release
               Vision
                              Planning         Planning




            1-2 per year      1-4 per year   4-12 per year   Every sprint (1-4 weeks)
Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       What did we accomplish?
              Dramatic improvements on the throughput
          

              More and deeper involvement from development team members
          

              Full transparency giving more visibility on the progress
          
                       Easier for management to reward
                   

                       Management will not be ‘bossing around’
                   

                       Better moral, happier engineers
                   

                       Easier to change tactics or replace members
                   

              Easier to scale the organization
          
                       Practises, processes and frameworks well defined
                   

                       We have now a firm plan on how to expand engineering in both Eastern
                   
                       Europe and China



Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       What we learned?
              We have learned that we are still learning
          
                       It will be a constant learning experience
                   

              Don’t try to buy your company into Agile and Scrum by just installing a
          
              new type of project management software
              Importance of filling all the three roles of Scrum
          
                       The Product Owner, the Team and the ScrumMaster
                   

                       The organization will need some readjustments
                   

              Training
          
                       Sponsor your ScrumMasters and Product Owners to participate in key Agile
                   
                       conferences, like Agile 2008 in US
                       Get formal certification for your ScrumMasters and Product Owners
                   




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       THEN THERE IS THE PERSONAL TOUCH !


                              AGILE PLANNING

                                       SCRUM

                                               GTD



Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       Then there is the personal touch: GTD

         AGILE PLANNING
         •  The Big Picture


                     SCRUM
                     •  Development Cycle


                              GTD
                              •  The Personal Touch

Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       What is GTD?
           “Getting          Things Done”
                    Original   book by David Allen
           Workflow            process
           Collecting,  Sorting, Categorizing and Accessing
              information
           A        methodology, not a technology
           “If my brain had a brain I wouldn’t need a system.” -
              David Allen

Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD
      It’s a BIG community.




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD

       The System
                Collect
          

                Process
          

                Organize
          

                Review
          

                Do
          




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD
      It’s a system. But it’s human.




Gudjon Mar Gudjonsson, 2009
AGILE PLANNINGSCRUMGTD




                              Q&A
Gudjon Mar Gudjonsson, 2009

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Agile, Scrum & GTD. Fyrirlestur Endurmenntun

  • 2. AGILE PLANNINGSCRUMGTD ENGLAR, FFF FRUMSTIG FRAMHALDSSTIG FRAMHALDS FRUM FJÁRFESTAR ÚTBOÐ - ENDURREISNARSJÓÐIR - LÍFEYRISSJÓÐIR FJÁRFLÆÐI BJÖRK VC EYRIR INVEST NÝSKÖPUNARSJÓÐUR AUÐUR CAPITAL SKRÁNING FRUMTAK TÆKNIÞRÓUNARSJÓÐUR, STARFSORKA MILLILAGSFJÁRMÖGNUN 3. UMFERÐ SPROTASTIG 2. UMFERÐ 1. UMFERÐ SJÁLFSPRETTA TÍMI/ÞROSKI ÖRÆFI SKRÁÐ FÉLAG NÚLLPUNKTUR Gudjon Mar Gudjonsson, 2009
  • 3. AGILE PLANNINGSCRUMGTD EXECUTING IDEAS Gudjon Mar Gudjonsson, 2009
  • 4. AGILE PLANNINGSCRUMGTD Organizing around the 3 Roles of Scrum First step was to train or hire; Product Owner   Representing the interest of all stakeholders   Achieves funding for the work   Creating the project's initial overall requirements (product backlog)   ScrumMaster   Responsible for the Scrum process   Teaches Scrum to his team   For ensuring that every one follows scrum rules and practices   Team   Developing the functionality   Are cross-functional, self-organizing and self-managing   Responsible for the success of each iteration and the project as a whole   Gudjon Mar Gudjonsson, 2009
  • 5. AGILE PLANNINGSCRUMGTD Our Organization The Customer Sales Product Professional Management Services Engineering CFO CEO COO CTO CIO Gudjon Mar Gudjonsson, 2009
  • 6. AGILE PLANNINGSCRUMGTD Sales & •  Sales Engineers Marketing Management Professional Services •  Scrum Product Owners •  Business Analysts Product •  Scrum Product Owner Management Release Plan 1.2 1.3 1.4 2.0 2.1 Engineering •  Scrum Masters •  Teams Product Owner: Scrum Master: Team Member: Gudjon Mar Gudjonsson, 2009
  • 7. AGILE PLANNINGSCRUMGTD Second step; get the product backlog in shape Owned by the Product Owner   Written in the form of “User Stories”   Prioritized with business value   Each User Story has a description for the acceptance test   Should contain at least 2-3 Sprints worth of work   Backlog list is simply managed in Excel by the Product Owner   Visible to all through the intranet (wiki)   Gudjon Mar Gudjonsson, 2009
  • 8. AGILE PLANNINGSCRUMGTD The Tools we Use Product Backlog using Google Spreadsheet   Sprint Backlog on our various “planning   walls” using yellow stickers Wiki for online collaboration, managing;   Team pages where we have a specific wiki   page for each sprint that includes; Sprint info, like goal and key dates   Burn-down charts   Team Participation / Availability   Notes / Impediments   Sprint Retrospective minutes   Documentation like release notes, product   handbook and all technical documentation Gudjon Mar Gudjonsson, 2009
  • 9. AGILE PLANNINGSCRUMGTD These are the only meetings that should take place Industria is following the 5 Level of Agile Planning   Level 1: Vision Planning (1-2 per year)   Developing the Vision Statement   Level 2: Roadmap Planning (1-4 per year)   Planning how the product evolution over time, using goals   Level 3: Release Planning (4-12 per year)   Implementing the Release Plan, in the form of User Stories   Level 4: Sprint Planning (Every Sprint 1-4 weeks)   Implementing the Sprint Backlog in the form of User Stories   Level 5: Daily Scrum (Every day)   The Team is managing the sprint backlog on the planning wall   Review/Demo (After each sprint)   The team demonstrates to the Product Owner what was accomplished during the sprint   Retrospective (After each sprint)   To determine what could be changed that might make the next sprint more enjoyable or   productive Gudjon Mar Gudjonsson, 2009
  • 10. AGILE PLANNINGSCRUMGTD THE EVENTS & THE PROCESS Gudjon Mar Gudjonsson, 2009
  • 11. AGILE PLANNINGSCRUMGTD Level 1: Product Vision Planning (1-2 per year) Gudjon Mar Gudjonsson, 2009
  • 12. AGILE PLANNINGSCRUMGTD Level 2: Product Roadmap Planning (1-4 per year) Define the product evolution over time, as goals   Gudjon Mar Gudjonsson, 2009
  • 13. AGILE PLANNINGSCRUMGTD Level 3: Product Release Planning (4-12 per year) Planning from a distance   Acknowledge that planning can't be done with any real precision   Define a plan that is good enough and revise it as things move forward   Requirements based on the “User Stories” format   Gudjon Mar Gudjonsson, 2009
  • 14. AGILE PLANNINGSCRUMGTD Level 4: Sprint Planning (Every Sprint 1-4 weeks) (Scrum Ceremony 1/4) Let the game begin!   Gudjon Mar Gudjonsson, 2009
  • 15. AGILE PLANNINGSCRUMGTD Level 5: Daily Scrum (Every day) (Scrum Ceremony 2/4) 15 minutes standing up at same time every day, at the same place   Heartbeat of Scrum   Members co-ordinate today's work and check progress   Provides daily status snapshot to all stakeholders   ScrumMaster coordinates   the activity and summarises on our wiki Gudjon Mar Gudjonsson, 2009
  • 16. AGILE PLANNINGSCRUMGTD Sprint Review / Demonstration (Scrum Ceremony 3/4) The team demonstrates to the   Product Owner what was accomplished during the sprint Product Owner inspects   completed business value Establishes whether Sprint   Goal has been satisfied Accepts/rejects functionality   delivered by user stories Provide feedback   Gudjon Mar Gudjonsson, 2009
  • 17. AGILE PLANNINGSCRUMGTD Retrospective Meeting (after each sprint) (Scrum Ceremony 4/4) Time to reflect   ScrumMaster and Team determine   what could be changed that might make the next sprint more enjoyable or productive Good and Bad events are discussed   and actions are created for both the team and the organization Gudjon Mar Gudjonsson, 2009
  • 18. AGILE PLANNINGSCRUMGTD Successful increment delivered, or not? Nevertheless, let’s take a short break before the next sprint!   Gudjon Mar Gudjonsson, 2009
  • 19. AGILE PLANNINGSCRUMGTD Now, let the game continue! Product Product Product Roadmap Release Vision Planning Planning 1-2 per year 1-4 per year 4-12 per year Every sprint (1-4 weeks) Gudjon Mar Gudjonsson, 2009
  • 20. AGILE PLANNINGSCRUMGTD What did we accomplish? Dramatic improvements on the throughput   More and deeper involvement from development team members   Full transparency giving more visibility on the progress   Easier for management to reward   Management will not be ‘bossing around’   Better moral, happier engineers   Easier to change tactics or replace members   Easier to scale the organization   Practises, processes and frameworks well defined   We have now a firm plan on how to expand engineering in both Eastern   Europe and China Gudjon Mar Gudjonsson, 2009
  • 21. AGILE PLANNINGSCRUMGTD What we learned? We have learned that we are still learning   It will be a constant learning experience   Don’t try to buy your company into Agile and Scrum by just installing a   new type of project management software Importance of filling all the three roles of Scrum   The Product Owner, the Team and the ScrumMaster   The organization will need some readjustments   Training   Sponsor your ScrumMasters and Product Owners to participate in key Agile   conferences, like Agile 2008 in US Get formal certification for your ScrumMasters and Product Owners   Gudjon Mar Gudjonsson, 2009
  • 22. AGILE PLANNINGSCRUMGTD THEN THERE IS THE PERSONAL TOUCH ! AGILE PLANNING SCRUM GTD Gudjon Mar Gudjonsson, 2009
  • 23. AGILE PLANNINGSCRUMGTD Then there is the personal touch: GTD AGILE PLANNING •  The Big Picture SCRUM •  Development Cycle GTD •  The Personal Touch Gudjon Mar Gudjonsson, 2009
  • 24. AGILE PLANNINGSCRUMGTD What is GTD?   “Getting Things Done”   Original book by David Allen   Workflow process   Collecting, Sorting, Categorizing and Accessing information   A methodology, not a technology   “If my brain had a brain I wouldn’t need a system.” - David Allen Gudjon Mar Gudjonsson, 2009
  • 25. AGILE PLANNINGSCRUMGTD It’s a BIG community. Gudjon Mar Gudjonsson, 2009
  • 26. AGILE PLANNINGSCRUMGTD The System Collect   Process   Organize   Review   Do   Gudjon Mar Gudjonsson, 2009
  • 27. AGILE PLANNINGSCRUMGTD It’s a system. But it’s human. Gudjon Mar Gudjonsson, 2009
  • 28. AGILE PLANNINGSCRUMGTD Q&A Gudjon Mar Gudjonsson, 2009