2. ENJEUX-S: A Synchronous
Teaching Environment for
Distance Education
Louis Villardier
Wilfried Probst
Louise Sauvé
CNIE- Canadian Network for Innovation in
Education - Banff 2008
Financed par CANARIE Inc.
3. What is SAVIE?
• The Society for Lifelong Learning
(Dr. Louise Sauvé, Director)
• Ten years’ experience with web-based games
• More than 150 active international and 600
Canadian partners
• Partners include public education institutions,
community organizations, business concerns,
etc.
4. What is SAGE?
• A $3 million, 4-year, SSHRC INE Collaborative
Research Initiative (2003-2007)
• Bilingual research network (Start: October,
2003) with 30 researchers from 10 universities
and 30 partners, including SAVIE
• Studying how new-technology games and
simulations can support learning; ENJEUX-S is
one of its projects
5. What is ENJEUX-S?
The ENJEUX-S Project:
– Funded by CANARIE for two years ($370K)
– Offers an online multiplayer platform
– Allows players to:
- see each other (Webcam)
- talk to each other (VOIP)
- play on a shared screen
6. What is ENJEUX-S? (2)
Functional, easily accessible and highly user-
friendly, ENJEUX-S implements Web Services
for the management and operation of online
games and simulations, as well as real-time
communication services (videoconferencing,
audio and keyboard chat) to support a
collaborative work environment between users.
7. What is ENJEUX-S? (3)
• The ENJEUX-S interface allows participants to
interact in real-time.
• The only equipment required is a Web camera,
headphones and a high-speed Internet
connection to be transported into a virtual
world of games, simulations and many other
applications. No downloading of special
software is required.
9. Dimensions of the ENJEUX-S project
• To develop a collaborative working environment
offering real-time functionalities and using a Web
Services architecture adaptable to a number of
teleservice situations.
• To provide our learning and teleconferencing
environment (ENvironnement évolué de JEUX
éducatifs et de Simulations en ligne, or ENJEUX-
S) with multimedia communication components in
real-time dialogue mode, based on a Web Services
model that offers instant access to multi-station
users via the wideband CAnet*4 network.
10. Collaborative Learning
• Collaborative or group learning refers to situations
where students are encouraged or required to work
together on academic tasks.
• Working in groups allows learners to share ideas
and develop new, authentic solutions to problems
they are trying to solve while acquiring useful
knowledge of theories and concepts.
• Learning is thought to occur through collaborative
social interaction and the social construction of
knowledge.
11. Objectives of ENJEUX-S
• Develop an integrated synchronous communi-
cations platform supporting an advanced real-time
collaborative work environment.
• Define new standards in the use of synchronous
applications.
• Explore new avenues in pedagogy and distance
education.
12. Target Audiences
• Health professionals
• Managers
• Professors, Teachers
• Students
• Community Workers
• General Public
13. Application Domains
• Multipoint Conferences in Real-time
• Interactive Presentations
• Seminars, Virtual Workshops
Applications
• Application Sharing
Services
E-learning Telemarketing
Telemedecine
Educational Games Telelaboratory E-government
E-commerce
and Simulations
14. Emergence of new concepts
UBIQUITY
Distributed Informatics TELEPRESENCE
WEB SERVICES
GROUPWARE
17. Networking Aspects
• ENJEUX uses the advances of the CAnet*4
technology in the domain of fiber optics and
high speed links, with the possibility of entirely
optical routing via User-Controlled Light Paths
(UCLP) and optical bridges that allow the
experimentation of new services enabling
instantaneous et simultaneous data exchanges.
21. Examples of Shared Functionalities
Task Bar Word
Game multi-players
PowerPoint Navigator
22. Barre d’outils
Tool Bar
Barre d’outils
Barre d’outils
Scrolling Menu
Shared Tools
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23.
24.
25.
26. ENJEUX-S Functionalities
√ Audio/Videoconference (all, team)
√ Chat
√ PowerPoint Presentations
√ Application Sharing
√ Display Mode and Moderator Tool Bar
√ List of Participants or Players
√ Profile of the Participants
√ Profile of the Organizations
√ Agenda
Calendar of Room Availabilities
√
Game Planning Form
√
Choice of Games
√ Choice of Game Partners
√ Invitation E-mail
√ Join a Game (or Conference)
√
28. Advantages of the Synchronous
Mode in Distance Education
• Spontaneity in the Pedagogical Discourse
• Flexibility and Instantaneity in the Exchanges
• Face to Face Pedagogy (Presential Teaching Model)
• Variety of Pedagogical Scenarios (simulations, case studies,
seminars, forums, etc.)
• Based on a Direct Exchange Mode (dialogue mode -
interpersonal exchanges)
• Collaborative Work (team work, telecollaboration, remote
help, teleconsulting)
• Telepresence – Real-time distant communication.
• Temporal Ubiquity (always and anywhere)
• Based on a multimedia communications model
29. Future Developments
Pedagogy
• Development of pedagogical scenarios in
distance education that integrate the
telepresence dimension
• Bench test with a virtual class environment
Technology
• Fully immersed environment
• 3D Interface
Networking
• Integration of entirely optical routing using
User-Controlled Light Paths (UCLP) and optical
bridges (CAnet*4 technology)
• Integration of the new IP-V6 protocol.
30. Research Team
Louis Villardier Michael Power
Professor in Educational Professor in Educational
Technology Technology
Télé-Université Université Laval
SAVIE Researcher in Educational
/SYNCHROMÉDIA Technology, SAGE project
Researcher michael.power@fse.ulaval.ca
lvillard@teluq.uqam.ca Louise Sauvé
Professor in Educational
Technology
Télé-Université
Director of SAVIE (Lifelong
Learning Services)
Co-director of the SAGE for
Learning project
Director of the ENJEUX-S project
lsauve@teluq.uqam.ca
Wilfried Probst
Professor in Computer Science
Université du Québec à
Montréal (UQAM) Víctor Germán Sánchez Arias
Researcher at SAVIE Chief Researcher in Computer
probst.wilfried@uqam.ca Engineering at CADET, Mexico
31. Research Team (contin.)
David Kaufman
• Professor in Education Sciences
Simon Fraser University
Director of the Learning & Instructional
Development Centre
Principal Researcher of the SAGE for
Learning Project (3M$ over 4 years)
Gary Boyd
Professor of Education (Educational
Technology) at Concordia University
Associate Researcher at SAVIE
32. Development Team
Gilles Jérémie Jean-François
Pascal Louis Charest
Boutin Poulette Simard Paré
Marc-André Andrea Annie Jean-Simon
Girard Rodriguez Lachance Marquis
33. To learn more about ENJEUX-S
Enjeux-S Web Site
http://enjeux2.savie.ca
E-mail
enjeux@savie.qc.ca