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Net Generation Learning
Teaching Homo Zappiens




Wim Veen /    7/5/2005

                                               1


Faculty of Technology, Policy and Management
Homo Zappiens
Homo Zappiens


   The generation
      § Playing Games                    The
                                         generation
         • Grand Theft Auto, World of Warcraft, PS2,
           Xbox, LAN Parties             for whom
      § Communicating 24/7               learning is
                                         playing
         • Via SMS, MSN, chatrooms, mobile
      § Integrating f2f and virtual friends
      § Never reading a manual
      § Not interested in technology
Daily Media Uses
Homo Zappiens


nThe generation inventing games
   §Without winners or losers, without start or end, and
   changing the rules continuously….
MSN 24/7:
10 simultaneous conversations
More than 150 contacts
Flickr: Tagging and Sharing Images
Homo Zappiens is


n Skateboarding up the stairs
n Surfing the waves and snowboarding instead of skiing
n Searching for extremes
                                       School is for
                                      meeting friends
                                      rather than for
                                         learning
Homo Zappiens at Work

                       Multi-Tasking
Iconic Skills


                Processing Discontinued
                      Information



                          Non-Linear Approach
6 | 31
      Integrated scanning skills




'ZapLab‘, A Visual Environment For Associative Information Retrieval of Learning Assets and Objects
Multi tasking
                         Calling a friend
 Listening to
favorite music




    Doing Math
     homework
                     Surfing or MSN
Processing discontinued information

Channel 1


Channel 2


Channel 3


Zapping is the skill to construct meaningful knowledge
from discontinued audio-visual and textual information
flows
Non linear approach


    Linear                              Non-linear
                                         B       D
A   B    C    D     E    F          C        A
                                                    F
                                        E
    Non-linear learning strategies demand a
    redesign of content: learning assets, objects
    to be accessed just-in-time
Gaming as a learning environment
Using Different Media leading to




   Different skills
Parents are good at reading….

   Aoccdrnig to a rscheearch at an Elingsh
   uinervtisy, it deosn't mttaer in waht oredr
   the ltteers in a wrod are, the olny
   iprmoetnt tihng is taht the frist and lsat
   ltteer is at the rghit pclae.
   The rset can be a toatl mses and you can
   sitll raed it wouthit porbelm. Tihs is
   bcuseae we do not raed ervey lteter by it
   slef but the wrod as a wlohe.
Homo Zappiens’ writing


    My smmr hols wr CWOT. B4, we used 2go2
    NY 2C my bro, his GF & thr 3 : kids FTF.
    ILNY, it’s a gr8 plc. *

    My summer holidays were a complete waste of
    time. Before, we used to go to New York to see
    my brother, his girlfriend and their three
    screaming kids face to face. I love New York. It’s
    a great place.
    * Daily Telegraph, Sun Mar 2, 2003, British Girl Baffles Teacher with SMS Essay
…. but less good at visual clues
Homo Zappiens learns differently...

   Homo Zappiens               Homo Sapiens
   n twitch speed              n conventional speed
   n multi tasking             n mono tasking
   n non linear approaches     n linear approaches
   n processing discontinued   n processing single information
     information                 flows
   n iconic skills first       n reading skills first
   n connected                 n stand alone
   n collaborative             n competitive
   n active                    n passive
   n learning by playing       n separating learning and
                                 playing
   n instant payoff            n patience
   n fantasy                   n reality
   n technology as friend      n technology as foe
                                                       courtesy: Mark Prensky
Conclusion 1

n Homo Zappiens develops a range of metacognitive
  skills:
   § Enquiry based approaches
   § Networked learning: thinking as part of networks
   § Experiential learning: no punishments
   § Collaborative learning: teams and roles
   § Active learning: making choices, act
   § Self organisation: setting goals
   § Problem solving strategies
   § Expliciting knowledge to others
Conclusion 2

n Homo Zappiens has a multimedia reference framework
  and communicates accordingly
   § Jungle Book, The Matrix, Kill Bill 1 and 2, South
     Park, TMF, The Box, MTV, Manga, Kollaboration

n Homo Zappiens thinks menus and keywords
   § Computers, cell phones, ipods, pdas, search
     engines
As a consequence


Homo Zappiens is
n a creative problem solver
n an experienced communicator
n a self-directed learner
Conclusion 3


n   Students are digital
n   Universities are analogue
n   Regular education is still linear
n   ICT is used for substitution, not for transformation
Digital and Analogue?


n Analogue data are fixed
   § Math formulas on paper
   § Texts and graphs

n Digital data can be manipulated
   § Math Java Applets
   § Kazaa, LimeWire
   § Roller Coaster
Consequences for Education


nCurriculum                 nJust-in-time content
nCourses                    nInterdisciplinary approach
nSubject matters            nAppropriate communities
nWhole classroom teaching   nLearning in groups of
                            interest
nTimeslots of 45 minutes    nTimeslots of 4 hours
nSchool years               nPersonal itiniraries
nExams                      nPortfolios
Consequences for Content
Resources for Individual Learning
Learning the Wiki Way


                 “Wiki,quot; the Hawaiian word
                 for quot;quick,quot; allows groups to
                 jointly create and edit Web
                 pages, using a special
                 formatting style that is
                 different from the HTML
                 format used for regular
                 Web pages
Content is no longer King
Did you start a
project using the
Omidyar Network?
Consequences of ICT for learning


nLearning is searching for meaning
nKnowledge is communication about meaning

nDigital data and information become a tool for
knowledge construction

nLearning with ICT goes beyond understanding of
others’ thoughts by generating new ideas of your own

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Net Generation Learning

  • 1. Net Generation Learning Teaching Homo Zappiens Wim Veen / 7/5/2005 1 Faculty of Technology, Policy and Management
  • 2.
  • 3.
  • 4.
  • 5.
  • 7. Homo Zappiens The generation § Playing Games The generation • Grand Theft Auto, World of Warcraft, PS2, Xbox, LAN Parties for whom § Communicating 24/7 learning is playing • Via SMS, MSN, chatrooms, mobile § Integrating f2f and virtual friends § Never reading a manual § Not interested in technology
  • 9. Homo Zappiens nThe generation inventing games §Without winners or losers, without start or end, and changing the rules continuously….
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. MSN 24/7: 10 simultaneous conversations More than 150 contacts
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. Flickr: Tagging and Sharing Images
  • 21. Homo Zappiens is n Skateboarding up the stairs n Surfing the waves and snowboarding instead of skiing n Searching for extremes School is for meeting friends rather than for learning
  • 22.
  • 23. Homo Zappiens at Work Multi-Tasking Iconic Skills Processing Discontinued Information Non-Linear Approach
  • 24. 6 | 31 Integrated scanning skills 'ZapLab‘, A Visual Environment For Associative Information Retrieval of Learning Assets and Objects
  • 25. Multi tasking Calling a friend Listening to favorite music Doing Math homework Surfing or MSN
  • 26. Processing discontinued information Channel 1 Channel 2 Channel 3 Zapping is the skill to construct meaningful knowledge from discontinued audio-visual and textual information flows
  • 27. Non linear approach Linear Non-linear B D A B C D E F C A F E Non-linear learning strategies demand a redesign of content: learning assets, objects to be accessed just-in-time
  • 28. Gaming as a learning environment
  • 29.
  • 30. Using Different Media leading to Different skills
  • 31. Parents are good at reading…. Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
  • 32. Homo Zappiens’ writing My smmr hols wr CWOT. B4, we used 2go2 NY 2C my bro, his GF & thr 3 : kids FTF. ILNY, it’s a gr8 plc. * My summer holidays were a complete waste of time. Before, we used to go to New York to see my brother, his girlfriend and their three screaming kids face to face. I love New York. It’s a great place. * Daily Telegraph, Sun Mar 2, 2003, British Girl Baffles Teacher with SMS Essay
  • 33. …. but less good at visual clues
  • 34. Homo Zappiens learns differently... Homo Zappiens Homo Sapiens n twitch speed n conventional speed n multi tasking n mono tasking n non linear approaches n linear approaches n processing discontinued n processing single information information flows n iconic skills first n reading skills first n connected n stand alone n collaborative n competitive n active n passive n learning by playing n separating learning and playing n instant payoff n patience n fantasy n reality n technology as friend n technology as foe courtesy: Mark Prensky
  • 35. Conclusion 1 n Homo Zappiens develops a range of metacognitive skills: § Enquiry based approaches § Networked learning: thinking as part of networks § Experiential learning: no punishments § Collaborative learning: teams and roles § Active learning: making choices, act § Self organisation: setting goals § Problem solving strategies § Expliciting knowledge to others
  • 36. Conclusion 2 n Homo Zappiens has a multimedia reference framework and communicates accordingly § Jungle Book, The Matrix, Kill Bill 1 and 2, South Park, TMF, The Box, MTV, Manga, Kollaboration n Homo Zappiens thinks menus and keywords § Computers, cell phones, ipods, pdas, search engines
  • 37. As a consequence Homo Zappiens is n a creative problem solver n an experienced communicator n a self-directed learner
  • 38. Conclusion 3 n Students are digital n Universities are analogue n Regular education is still linear n ICT is used for substitution, not for transformation
  • 39. Digital and Analogue? n Analogue data are fixed § Math formulas on paper § Texts and graphs n Digital data can be manipulated § Math Java Applets § Kazaa, LimeWire § Roller Coaster
  • 40. Consequences for Education nCurriculum nJust-in-time content nCourses nInterdisciplinary approach nSubject matters nAppropriate communities nWhole classroom teaching nLearning in groups of interest nTimeslots of 45 minutes nTimeslots of 4 hours nSchool years nPersonal itiniraries nExams nPortfolios
  • 43. Learning the Wiki Way “Wiki,quot; the Hawaiian word for quot;quick,quot; allows groups to jointly create and edit Web pages, using a special formatting style that is different from the HTML format used for regular Web pages
  • 44.
  • 45.
  • 46.
  • 47. Content is no longer King
  • 48.
  • 49.
  • 50. Did you start a project using the Omidyar Network?
  • 51.
  • 52. Consequences of ICT for learning nLearning is searching for meaning nKnowledge is communication about meaning nDigital data and information become a tool for knowledge construction nLearning with ICT goes beyond understanding of others’ thoughts by generating new ideas of your own