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Willem Mestdagh - Kevin Cordemans
Papers ,[object Object],[object Object],[object Object],[object Object],[object Object]
PlayAnywhere ,[object Object],[object Object],[object Object]
Introduction Looks great... But...  Calibration? Installation? Portability? Cost?
Mainstream Consumer Acceptance ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PlayAnywhere ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future? ,[object Object]
PlayAnywhere ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Known problems in existing systems
PlayAnywhere ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PlayAnywhere Configuration All-in-One IR illuminant Projector (with mirrors) Camera with IR-passing-filter Prototype
Projector ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Camera en IR Illuminant ,[object Object],[object Object],[object Object],[object Object]
How does it work? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Image Rectification (1)    Remove distortion via standard bilinear interpolation techniques  ,[object Object],[object Object],[object Object],Setup  Good thing Bad thing Wide lens Maximize usable surface Creates barrel distortion Oblique position of camera Optimizes form factor (compact device) Produces projective distortion
Image Rectification (2)
Image Rectification (3) ,[object Object],[object Object],[object Object],[object Object]
Hover and Touch ,[object Object],[object Object],[object Object]
Hover and Touch ,[object Object],Hover Candidate finger positions: highest on each of the distinct shadows which enter the scene from the bottom of the image Touch Analysis of shadow shapes: threshold width of finger shadow at a location slightly below the topmost point
Hover and Touch ,[object Object],[object Object],[object Object],[object Object]
Flow Move ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Optical Flow (1) ,[object Object],[object Object],Image (t-1) Image (t)
Optical Flow (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Image(t) (x+dx, y+dy) Image patch P’ Image(t-1) (x, y) Image patch P Resulting  vector
Optical Flow (3) For a given patch in the image, select (dx, dy) that minimizes Vector field can be used as an argument in a function to infer meaning from user’s gesture Resulting vector field
PlayAnywhere Visual Codes ,[object Object]
Resultaat ,[object Object],Nu : Thingsight
Beschrijving ,[object Object],[object Object],[object Object],[object Object],[object Object]
Vergelijking ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Presentatie Willem En Kevin