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Multi Streaming
Player
Android Praktikum SS 2014
Let us introduce ourselves
Dario Banfi:
BSc in computer science, University of Torino
2nd semester, MSc in informatics, TUM
Guillaume Chabin:
Double degree student at TUM and Telecom ParisTech
MSc in management and information systems, Telecom
ParisTech, France
3rd semester, MSc in informatics, TUM
Agenda
I. Project presentation
II. Demo
III. Project Flow
IV. Application presentation
A. Application architecture
B. Application user interface
C. From the prototype to the next version
V. Conclusion
The Project
Team: The Partner
■ Weptun GmbH
■ 60 apps developed
■ Munich based
■ 17 Employees, founded in 2010
■ Christoph Hausmann
■ CTO
The main goal
■ Realize a low latency video stream player
■ Multi-streaming playback to see more than one video at
once
Starting point
■ Existing backend
■ Custom streaming server: Orchestrator
■ JSON protocol for signaling and communicating with the client
applications
■ Real-time Transport Protocol (RTP) streaming protocol
■ Existing iOS application
■ Developed internally by Weptun
Before explaining how it works,
demo time!
http://youtu.be/N2ppsCCCulw
The project flow
The project flow
■ Compared to our first roadmap:
■ Content roughly the same
■ Workload not really well estimated for some tasks
■ 2 major surprises:
■ First media library chosen not compatible for multi
streaming
■ First user interface conflicting with the stream player
Preliminary tasks
■ Getting in touch with the network
protocols and the backend
■ RTP, SRTP, RTSP…
■ Video Codecs
■ How Orchestrator works
■ Researching on how to implement RTP
streaming on android
■ Android native MediaPlayer
■ Third party library in Java
■ Third party library in C/C++ with the NDK
Finding the right tools
■ libVLC
■ Stable and well supported
■ Very active community
■ Used in iOS application
■ No multistream capabilities in Android !
Finding the right tools (ctd)
■ FFMpeg
■ Open-source
■ Good documentation
■ Complete, cross-platform multimedia framework
■ Base of many video players
■ Our player is based on IjkPlayer (ffplay wrapper)
■ Some modifications to enable RTP streaming
■ Different ffmpeg compilation
■ Enable network streams
■ Enable the correct codecs & containers
Single RTP stream video player
■ Based on android.widget.VideoView,
with our custom FFMpeg MediaPlayer
■ Customized MediaController in order to
show specific controls
■ Ratio options and audio tweaks
Multi-Streaming Video Player
■ Integrate the single RTP stream into a
multi-streaming view
■ Optimize display area to show more
content
■ Complexity of handling the multiple
connections
Improvement of the QoS
■ Latency issue
■ Important area for further improvements
○ RAM and CPU limiting factor for multi-streaming
○ HD fullscreen still laggy for low-end smartphones
■ A dynamic or manual selection of the stream
quality
■ Set the maximal number of streams per screen
■ Benchmark of several players versions
The final
application
Architecture: Video player
■ Player based on IjkPlayer
■ Core of the application
■ C player built on top of ffplay,
■ JNI to create a Android
MediaPlayer-like library
■ compile with additional flags to enable RTP
■ Architecture for ARMV7, X86 and ARM V5
■ Easy to change the player in our implementation
Architecture: Video player (ctd)
Player displayed in a custom
Video View
■ Extends the video
SurfaceView
■ Customized MediaController
overlay
■ Controls of the player + additional features
■ Error overlay
Architecture: Server interaction
■ Server called Orchestrator
■ Implemented by Weptun,
closed code
■ Stream to a client upon
requesting
■ Bandwidth depending on the
size and the definition,
■ 10 MBit/s for HD videos
■ 1.5 Mbit/s SD videos.
Architecture: Server interaction (ctd)
■ UDP Hole Punching
■ Dedicated port to the server
■ Port:address mapping in the NAT
table,
■ Used to stream the data directly to
the client
■ 2 external libraries:
■ GSON , unserialize the JSON
messages
■ Android Asynchronous Http Client ,
for the REST exchanges.
If the client is behind a NAT, the server isn’t able to address him the stream !
Architecture: Application logic
■ Apps contains 3 activities:
■ Settings screen
■ Full screen player
■ Multistreamer Viewer (Main activity)
■ Main activity
■ Streams contained in fragment
■ “Page” with up to 4 streams
■ Informative fragment (connection errors
/ no stream)
■ Replace fragment for new stream view
Architecture: Application logic
Several level to share information
within the application
■ Shared preference
■ Configuration and favorite streams
■ Bundle in fragment replacement
■ Server Data: Singleton Class storing
the main information
■ eg the list of available streams
User interface: The Drawer Layout
■ Create a sliding menu
■ Open / Close from the home button
■ Nice callbacks, dynamic controls
■ Contains all features for the user
■ Often used with expandable list
■ Adapter to populate the list
■ 2 levels lists with 2 levels click listeners
■ Nice solution to display several
Listviews in the same activity
A suited UI in every situation
From the prototype to the POC
Single video streaming player Mandatory
Multi-streaming application Mandatory
Improvement of the multi streaming latency Nice to have
Encryption through SRTP Optional
Overlay text while playing videos Optional
List of the target features:
From the POC to the real product
Several improvements possible
■ Performance:
■ Enabling hardware accelerated video playback.
■ Optimization on the allocation of data in the ffmpeg
implementation
■ Modify the user interface depending on the final
use:
■ Entertraining-oriented services
■ Video-surveillance systems
Conclusion
■ Good introduction to android
framework
■ Many skills acquired
■ Linux tools and Native code integration
through NDK
■ Video streaming protocols
■ Async tasks and threads
■ Introduction to the startup
environment
■ Final product with a good video
experience
Thank you for your attention
Credits
The following resources are under CC licences
■ Android robot : http://commons.wikimedia.org/wiki/File:Android_robot.svg
■ Video Player designed by Nikhil Dev from the Noun Project
■ Check List designed by Sabine Wollender from the Noun Project
■ Server designed by Konstantin Velichko from the Noun Project
■ Video Camera designed by Drew Ellis from the Noun Project
■ Soccer Field designed by Erik Wagner from the Noun Project
■ Check Box designed by Rémy Médard from the Noun Project
■ Present designed by Megan Sheehan from the Noun Project
■ Magnifying Glass designed by vijay sekhar from the Noun Project
■ http://img3.wikia.nocookie.net/__cb20130109141609/logopedia/images/6/6d/VLC-Media-Player-Metro-icon.
png
■ ffmpeg logo: https://www.ffmpeg.org/ffmpeg-logo.png
■ Mountain Climbing designed by Juan Pablo Bravo from the Noun Project
■ Economic Growth designed by Adriano Gazzellini from the Noun Project
■ Window designed by Marek Polakovic from the Noun Project
■ Loading designed by Mateo Zlatar from the Noun Project
■ Beaker designed by Rohan Gupta from the Noun Project

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Multi Streaming Player

  • 2. Let us introduce ourselves Dario Banfi: BSc in computer science, University of Torino 2nd semester, MSc in informatics, TUM Guillaume Chabin: Double degree student at TUM and Telecom ParisTech MSc in management and information systems, Telecom ParisTech, France 3rd semester, MSc in informatics, TUM
  • 3. Agenda I. Project presentation II. Demo III. Project Flow IV. Application presentation A. Application architecture B. Application user interface C. From the prototype to the next version V. Conclusion
  • 5. Team: The Partner ■ Weptun GmbH ■ 60 apps developed ■ Munich based ■ 17 Employees, founded in 2010 ■ Christoph Hausmann ■ CTO
  • 6. The main goal ■ Realize a low latency video stream player ■ Multi-streaming playback to see more than one video at once
  • 7. Starting point ■ Existing backend ■ Custom streaming server: Orchestrator ■ JSON protocol for signaling and communicating with the client applications ■ Real-time Transport Protocol (RTP) streaming protocol ■ Existing iOS application ■ Developed internally by Weptun
  • 8. Before explaining how it works, demo time! http://youtu.be/N2ppsCCCulw
  • 10. The project flow ■ Compared to our first roadmap: ■ Content roughly the same ■ Workload not really well estimated for some tasks ■ 2 major surprises: ■ First media library chosen not compatible for multi streaming ■ First user interface conflicting with the stream player
  • 11. Preliminary tasks ■ Getting in touch with the network protocols and the backend ■ RTP, SRTP, RTSP… ■ Video Codecs ■ How Orchestrator works ■ Researching on how to implement RTP streaming on android ■ Android native MediaPlayer ■ Third party library in Java ■ Third party library in C/C++ with the NDK
  • 12. Finding the right tools ■ libVLC ■ Stable and well supported ■ Very active community ■ Used in iOS application ■ No multistream capabilities in Android !
  • 13. Finding the right tools (ctd) ■ FFMpeg ■ Open-source ■ Good documentation ■ Complete, cross-platform multimedia framework ■ Base of many video players ■ Our player is based on IjkPlayer (ffplay wrapper) ■ Some modifications to enable RTP streaming ■ Different ffmpeg compilation ■ Enable network streams ■ Enable the correct codecs & containers
  • 14. Single RTP stream video player ■ Based on android.widget.VideoView, with our custom FFMpeg MediaPlayer ■ Customized MediaController in order to show specific controls ■ Ratio options and audio tweaks
  • 15. Multi-Streaming Video Player ■ Integrate the single RTP stream into a multi-streaming view ■ Optimize display area to show more content ■ Complexity of handling the multiple connections
  • 16. Improvement of the QoS ■ Latency issue ■ Important area for further improvements ○ RAM and CPU limiting factor for multi-streaming ○ HD fullscreen still laggy for low-end smartphones ■ A dynamic or manual selection of the stream quality ■ Set the maximal number of streams per screen ■ Benchmark of several players versions
  • 18. Architecture: Video player ■ Player based on IjkPlayer ■ Core of the application ■ C player built on top of ffplay, ■ JNI to create a Android MediaPlayer-like library ■ compile with additional flags to enable RTP ■ Architecture for ARMV7, X86 and ARM V5 ■ Easy to change the player in our implementation
  • 19. Architecture: Video player (ctd) Player displayed in a custom Video View ■ Extends the video SurfaceView ■ Customized MediaController overlay ■ Controls of the player + additional features ■ Error overlay
  • 20. Architecture: Server interaction ■ Server called Orchestrator ■ Implemented by Weptun, closed code ■ Stream to a client upon requesting ■ Bandwidth depending on the size and the definition, ■ 10 MBit/s for HD videos ■ 1.5 Mbit/s SD videos.
  • 21. Architecture: Server interaction (ctd) ■ UDP Hole Punching ■ Dedicated port to the server ■ Port:address mapping in the NAT table, ■ Used to stream the data directly to the client ■ 2 external libraries: ■ GSON , unserialize the JSON messages ■ Android Asynchronous Http Client , for the REST exchanges. If the client is behind a NAT, the server isn’t able to address him the stream !
  • 22. Architecture: Application logic ■ Apps contains 3 activities: ■ Settings screen ■ Full screen player ■ Multistreamer Viewer (Main activity) ■ Main activity ■ Streams contained in fragment ■ “Page” with up to 4 streams ■ Informative fragment (connection errors / no stream) ■ Replace fragment for new stream view
  • 23. Architecture: Application logic Several level to share information within the application ■ Shared preference ■ Configuration and favorite streams ■ Bundle in fragment replacement ■ Server Data: Singleton Class storing the main information ■ eg the list of available streams
  • 24. User interface: The Drawer Layout ■ Create a sliding menu ■ Open / Close from the home button ■ Nice callbacks, dynamic controls ■ Contains all features for the user ■ Often used with expandable list ■ Adapter to populate the list ■ 2 levels lists with 2 levels click listeners ■ Nice solution to display several Listviews in the same activity
  • 25. A suited UI in every situation
  • 26. From the prototype to the POC Single video streaming player Mandatory Multi-streaming application Mandatory Improvement of the multi streaming latency Nice to have Encryption through SRTP Optional Overlay text while playing videos Optional List of the target features:
  • 27. From the POC to the real product Several improvements possible ■ Performance: ■ Enabling hardware accelerated video playback. ■ Optimization on the allocation of data in the ffmpeg implementation ■ Modify the user interface depending on the final use: ■ Entertraining-oriented services ■ Video-surveillance systems
  • 28. Conclusion ■ Good introduction to android framework ■ Many skills acquired ■ Linux tools and Native code integration through NDK ■ Video streaming protocols ■ Async tasks and threads ■ Introduction to the startup environment ■ Final product with a good video experience
  • 29. Thank you for your attention
  • 30. Credits The following resources are under CC licences ■ Android robot : http://commons.wikimedia.org/wiki/File:Android_robot.svg ■ Video Player designed by Nikhil Dev from the Noun Project ■ Check List designed by Sabine Wollender from the Noun Project ■ Server designed by Konstantin Velichko from the Noun Project ■ Video Camera designed by Drew Ellis from the Noun Project ■ Soccer Field designed by Erik Wagner from the Noun Project ■ Check Box designed by Rémy Médard from the Noun Project ■ Present designed by Megan Sheehan from the Noun Project ■ Magnifying Glass designed by vijay sekhar from the Noun Project ■ http://img3.wikia.nocookie.net/__cb20130109141609/logopedia/images/6/6d/VLC-Media-Player-Metro-icon. png ■ ffmpeg logo: https://www.ffmpeg.org/ffmpeg-logo.png ■ Mountain Climbing designed by Juan Pablo Bravo from the Noun Project ■ Economic Growth designed by Adriano Gazzellini from the Noun Project ■ Window designed by Marek Polakovic from the Noun Project ■ Loading designed by Mateo Zlatar from the Noun Project ■ Beaker designed by Rohan Gupta from the Noun Project