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Virtual Worlds and NWS Operations Eric Hackathorn RITT Forum Presentation February 16, 2011
what are virtual worlds? an extension of the traditional 2-D web
http://www.esrl.noaa.gov/gsd/tob/virtualworlds.html
http://bit.ly/vgov
mitigating societal impacts forecasting a virtual hurricane understanding the effects of droughts situational awareness
virtual forecasting office
http://bit.ly/secondearth
Imagine a vast virtual work area…. http://im-tel.org/
Populated with millions of data objects…
Analyzed by thousands of people…
http://bit.ly/folditgame
“The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems.” http://www.nature.com/nature/journal/v466/n7307/full/nature09304.html
[object Object]
Leveraging the crowds in games and simulations
Competition awards successful “players”
Creates repeat customers hungry for NOAA’s data,[object Object]
http://bit.ly/oilplatform
cloud-based visualizations of large data sets http://fim.noaa.gov/
dataviz examples http://dougmccune.com/blog/2010/06/05/if-san-francisco-crime-was-elevation/
http://www.ncsa.illinois.edu/News/Stories/cooler_path/
virtual forecasting office

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Virtual Worlds and NWS Operations

Notes de l'éditeur

  1. Augmented reality holds an interesting future for data in contextThe ability to disseminate large amounts of data to a caring public and to solicit their feedback and input
  2. In this example we created a mockup of a P3 hurricane hunter and flew through a virtual hurricaneOutreach and educationTransition to operations => the power of GIS software with the community of weather briefings
  3. First island opened Jan 2007First person experience of NOAA scienceNOAA has over 20 islands now, part of Scilands that has over 70Heavy focus on education and outreach
  4. There are a lot of other VW activities in the government. vGov was born out of the Federal Consortium for Virtual WorldsvGov is a federal government virtual world project. Sponsored by the OCIO office in the USDA it has tremendous high level support. The purpose of the project is to provide a secure virtual world environment. Watch the movie at the URL for a brief project overview and the founding member’s experimentations.vGov is actively seeking new memberships and your agency could be next!
  5. http://www.ncdc.noaa.gov/img/reports/billion/billion2010.pdfIts not enough to just model impacts, how do you make people care?Situational awareness is about comprehension of meaning
  6. The power of GIS software with the community of weather briefings
  7. Combining a virtual world tool like Second Life with a more traditional data visualization application like Google Earth.
  8. A virtual canvas can be as large as you need, only bounded by computational limits.
  9. What would happen if all the regional forecast offices could operate in the same “space?”What would happen if members of the public could contribute to that space?
  10. Foldit is a revolutionary new computer game enabling you to contribute to important scientific research surrounding protein folding.Knowing the structure of a protein is key to understanding how it works and to targeting it with drugs. Figuring out which of the many, many possible structures is the best one is regarded as one of the hardest problems in biology today and current methods take a lot of money and time, even for computers.The best players had no background in chemistry or biologyThe best players out performed the best models
  11. University of Washington computer science departmentWritten up in nature, strong evidence to support than introducing a human component into the computer models improves our scientific understanding.“Computationally-limited scientific problems” “integration of human visual problem-solving”
  12. “Computationally-limited scientific problems” “integration of human visual problem-solving”Anecdotal evidence of the old farmer whose knee starts to hurt when it’s going to rain.How do we visualize raw weather data in a way to allow massive public input?How do we make it fun?How do we reward successful players?
  13. It is important to note that once again all these images are renderings, not actual photographs.Hhopefullyyou can tell where NOAA is headed.
  14. Unity3d.comA traditional game engine that you can write once and compile for desktops, web streaming, mobile, and even video game consolesThis implies a huge and basically untapped market for NOAA
  15. Lets see if we can visit!Could potentially be used in emergency response trainingA great way to show high resolution dataImpact of severe weatherOil plume models, ecosystems etc.
  16. Moving on to a related topic… Some unique challenges!large data setsCloud-based load balancing of the data96 TB per week from NIM G12 which is 167,772,162 points 128 levels vertical resolution Output every 3 hours 20 3D variablesAmount of data:85,899,346,944 bytes per file (one 3D variable)1,717,986,938,880 bytes per output (20 3D variables)13,743,895,511,040 bytes per day (output every 3 hours)96,207,268,577,280 bytes per run (7 day run)
  17. 3D offers original ways of visualizing dataImagine walking through the streets while picking out a place to liveTranslate this type of visualization to severe weather impact in decision support
  18. Same sort of visualization but with carbon data
  19. Mobile technology has a great potential not only to visualize complex information in a 3D “real world” context…but to ingest data either as a remote sensor or ultimately in a massively multiplayer scientific game
  20. Virtual.worlds@noaa.gov