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Making the Fantasy Real:Giving Good User Interface,[object Object],By Halimat Alabi,[object Object],Art Institute of California Professor ,[object Object],Halimat@gmail.com,[object Object]
Engineer,[object Object],Teaching – Math ,[object Object],& Game Design,[object Object],Broadcast News,[object Object],Documentary,[object Object],Film Production,[object Object],Console Game,[object Object],Development,[object Object],Cinematics,[object Object]
Experience Designer,[object Object]
Engineer,[object Object],Teaching – Math ,[object Object],& Game Design,[object Object],Broadcast News,[object Object],Documentary,[object Object],Film Production,[object Object],Console Game,[object Object],Development,[object Object],Cinematics,[object Object]
Lessons Learned from Designing Experiences,[object Object],Give them what they want.,[object Object],Figure out what they want.,[object Object],If a bunch of people want it, you might be on to something…,[object Object]
Player-Centric Design,[object Object],Give them what they want.,[object Object],Accessible,[object Object],Enjoyable Experience,[object Object]
Accessible Interface Includes…,[object Object],Manuals,[object Object]
Accessible Interface Includes…,[object Object],Manuals,[object Object],Controllers,[object Object]
Accessible Interface Includes…,[object Object],Manuals,[object Object],Controllers,[object Object],Graphics,[object Object]
Accessible Interface Includes…,[object Object],Manuals,[object Object],Controllers,[object Object],Graphics,[object Object],Audio,[object Object]
Accessible Interface Includes…,[object Object],Manuals,[object Object],Controllers,[object Object],Graphics,[object Object],Audio,[object Object],Control,[object Object]
Accessible Interface Includes…,[object Object],Manuals,[object Object],Controllers,[object Object],Graphics,[object Object],Audio,[object Object],Control,[object Object],Completely,[object Object],Customizable,[object Object],User,[object Object],Interface,[object Object]
Accessible Manuals,[object Object],Best case: All manuals are available in multiple formats,[object Object]
Accessible Manuals,[object Object],Best case: All manuals are available in multiple formats,[object Object],Alternatives:,[object Object],Text only manuals ,[object Object],Audio only manuals,[object Object]
Accessible Controllers,[object Object],Best case: All controllers can be remapped,[object Object]
Accessible Controllers,[object Object],Best case: All controllers can be remapped,[object Object],Alternatives:,[object Object],Button remapping,[object Object],Single button presses,[object Object]
Accessible Graphics,[object Object],Best case: All scalable sizes & shapes, with changeable colors,[object Object]
Accessible Graphics,[object Object],Best case: All scalable sizes & shapes, with changeable colors,[object Object],Alternatives:,[object Object],All fonts are scalable,[object Object],All visual feedback has an aural component,[object Object],High contrast color scheme options,[object Object]
Accessible Audio,[object Object],Best case: All feedback, all the time,[object Object]
Accessible Audio,[object Object],Best case: All feedback, all the time,[object Object],Alternatives:,[object Object],Significant elements have positional audio tags,[object Object],Closed captioning for dialogue & sound effects ,[object Object],Aural cues have additional feedback components,[object Object]
Accessible Controls,[object Object],Varied speeds ,[object Object],Targeting,[object Object],Pacing ,[object Object],Difficulty ,[object Object],Affordances,[object Object],Assistive modes are limited only by your creativity!,[object Object]
Player-Centric Design,[object Object],Give them what they want.,[object Object],✔Accessible,[object Object],Enjoyable Experience,[object Object]
Differing Abilities,[object Object],Visual – low vision, blindness, color blindness,[object Object]
Differing Abilities,[object Object],Visual – low vision, blindness, color blindness,[object Object],Aural – mild hearing difficulty to deafness,[object Object]
Differing Abilities,[object Object],Visual – low vision, blindness, color blindness,[object Object],Aural – mild hearing difficulty to deafness,[object Object],Mobility – steadiness and slower reflexes to paralysis,[object Object]
Differing Abilities,[object Object],Visual – low vision, blindness, color blindness,[object Object],Aural – mild hearing difficulty to deafness,[object Object],Mobility – steadiness and slower reflexes to paralysis ,[object Object],Cognitive – dsylexia, learning disabilities, memory loss to attention deficit disorder,[object Object]
Lessons Learned from Designing Experiences,[object Object],Give them what they want.,[object Object],Figure out what they want.,[object Object]
Fun Experience,[object Object],Find out what the player wants…,[object Object],Fun = ???,[object Object]
Fun Experience,[object Object],Find out what the player wants…,[object Object],Fun ≠ Skill Leveling,[object Object]
Fun Experience,[object Object],Find out what the player wants…,[object Object],Fun ≠ Points,[object Object]
Fun Experience,[object Object],Find out what the player wants…,[object Object],Fun ≠ Challenge,[object Object]
Fun Experience,[object Object],Find out what the player wants…,[object Object],Fun = Varied Experiences 				with your Game,[object Object]
How do you go about teaching accessibility to your team?  Isn’t it something that needs to be experienced? ,[object Object]
http://www.ics.forth.gr/hci/ua-games/game-over/,[object Object]
Games4 healthalabi
Where is the statistical proof that designing for people with disabilities is/will be a financially sound decision for my team?,[object Object]
Approximately1 in 5…,[object Object]
Lessons Learned from Designing Experiences,[object Object],Give them what they want.,[object Object],Figure out what they want.,[object Object],If a bunch of people want it, you might be on to something…,[object Object]
Approximately1 in 5…,[object Object]
Historical Proof…,[object Object],Millipede – dynamic difficulty adjustment (1982),[object Object],World of Warcraft2 – make own GUI check off what you want, “skill vs. experience” in game,[object Object],Your Games…,[object Object]
Suggestions?I’ve got students…,[object Object]
Roundtable @ 2:30,[object Object]

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