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HA4 – The SIMS College Concept Art – Production Log
 The SIMS
The Sims 3 is a 2009 strategic life simulation computer game developed by The
Sims Studio and published by Electronic Arts. It is the sequel to the best-selling
computer game, The Sims 2. It was first released on June 2, 2009 simultaneously
for Mac OS X and Microsoft Windows - both versions on the same disc.

The Sims 3 is built upon the same concept as its predecessors. Players control
their own Sims in activities and relationships in a similar manner to real life. The
game play is open-ended and indefinite. Sims houses and neighbourhoods are
entirely in one continuous map. The developers stated, "What you do outside
your home now matters as much as what you do within." One of the biggest
changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go
inside the majority of city buildings; instead, they simply disappear inside for a
certain amount of time—a feature known in video games as a rabbit-hole—
while the player is given very basic choices on what happens inside without
actually seeing it. The previous instalments had many types of locales in which
Sims could cavort. For example, instead of walking a sim and her date inside a
restaurant and watching the waiter serve them dinner as they nuzzle each other
at the table, as in The Sims 2, the player now waits outside while getting little
text alerts about the sim's activities.

The Sims 3 expansion packs provide additional game features and items. The
release dates fall in line with the 88-day gap between each expansion/stuff pack.
HA4 – The SIMS College Concept Art – Production Log
 EA – Electronic Arts
Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer,
marketer, publisher and distributor of video games. Founded and incorporated
on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home
computer games industry and was notable for promoting the designers and
programmers responsible for its games. It is one of the largest video game
publishers in the world.

Originally, EA was a home computing game publisher. In the late 1980s, the
company began developing games in-house and supported consoles by the early
1990s. EA later grew via acquisition of several successful developers. By the early
2000s, EA had become one of the world's largest third-party publishers. On May
4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March
2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in
digital revenue during the previous calendar year. In a note to employees, EA
CEO John Riccitiello called this “an incredibly important milestone” for the
company.

EA began to move toward direct distribution of digital games and services with
the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA
acquired the London-based social gaming start-up Play fish, and in June 2011, EA
launched Origin, an online service to sell downloadable games directly to
consumers. In July 2011, EA announced that it had acquired PopCap Games, the
company behind hits such as Plants vs. Zombies and Bejewelled.
My model that I chose for this assignment is Student
Area D. First I had to go through that area and had to
take a look all over there. Then I started taking
measurements of everything in there i.e. Tables – Chairs,
Computers, Doors, Walls. Then I started modelling the
objects in NewTek Lightwave – Modeler. I Started with
the layout of student area. The Symmetry of modelling is
shown in pictures in following slides.

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Task 1 outline

  • 1. HA4 – The SIMS College Concept Art – Production Log The SIMS The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows - both versions on the same disc. The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The game play is open-ended and indefinite. Sims houses and neighbourhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time—a feature known in video games as a rabbit-hole— while the player is given very basic choices on what happens inside without actually seeing it. The previous instalments had many types of locales in which Sims could cavort. For example, instead of walking a sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as in The Sims 2, the player now waits outside while getting little text alerts about the sim's activities. The Sims 3 expansion packs provide additional game features and items. The release dates fall in line with the 88-day gap between each expansion/stuff pack.
  • 2. HA4 – The SIMS College Concept Art – Production Log EA – Electronic Arts Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. It is one of the largest video game publishers in the world. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming start-up Play fish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejewelled.
  • 3. My model that I chose for this assignment is Student Area D. First I had to go through that area and had to take a look all over there. Then I started taking measurements of everything in there i.e. Tables – Chairs, Computers, Doors, Walls. Then I started modelling the objects in NewTek Lightwave – Modeler. I Started with the layout of student area. The Symmetry of modelling is shown in pictures in following slides.