On February 13, 2013, Evan Gerber gave a talk entitled "Responsive Design in the Real World" to Harvard's ABCD WWW group. In a perfect world, designers on responsive design projects work in boundless green fields, unencumbered by constraints such as legacy code, keyboard-centric interaction design, and the million other factors that limit creative freedom. In real life, it’s never that simple; we are often called to reuse existing interactions instead of starting from scratch, give a facelift to content that would do better with a bottom-up rebuild, and use an existing information architecture which may not adapt gracefully across form factors. Designers must be able to take what they are given, and despite numerous imperfections, create something that works impressively across multiple screens, interaction models, and contexts. While some compromises must be made, cutting corners can lead to long-lasting failure, and unless key factors are carefully thought through, the team will quickly find themselves painted into a corner. This talk will teach you how to inculcate legacy projects with a mobile first mindset, while surmounting the challenges imposed by commonly encountered stumbling blocks. Using real life examples and sample steps from a fictitious project, our audience will find out how to assess existing interaction design for red flags, identify different approaches to adapting information architectures across platforms, and learn methodologies to refine content across different form factors.